Goto

Collaborating Authors

 Reinforcement Learning


Student/Teacher Advising through Reward Augmentation

arXiv.org Artificial Intelligence

Transfer learning is an important new subfield of multiagent reinforcement learning that aims to help an agent learn about a problem by using knowledge that it has gained solving another problem, or by using knowledge that is communicated to it by an agent who already knows the problem. This is useful when one wishes to change the architecture or learning algorithm of an agent (so that the new knowledge need not be built "from scratch"), when new agents are frequently introduced to the environment with no knowledge, or when an agent must adapt to similar but different problems. Great progress has been made in the agent-to-agent case using the Teacher/Student framework proposed by (Torrey and Taylor 2013). However, that approach requires that learning from a teacher be treated differently from learning in every other reinforcement learning context. In this paper, I propose a method which allows the teacher/student framework to be applied in a way that fits directly and naturally into the more general reinforcement learning framework by integrating the teacher feedback into the reward signal received by the learning agent. I show that this approach can significantly improve the rate of learning for an agent playing a one-player stochastic game; I give examples of potential pitfalls of the approach; and I propose further areas of research building on this framework.


Causally Correct Partial Models for Reinforcement Learning

arXiv.org Artificial Intelligence

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the observations are high-dimensional (e.g. images). For this reason, previous works have considered partial models, which model only part of the observation. In this paper, we show that partial models can be causally incorrect: they are confounded by the observations they don't model, and can therefore lead to incorrect planning. To address this, we introduce a general family of partial models that are provably causally correct, yet remain fast because they do not need to fully model future observations.


Off-policy Maximum Entropy Reinforcement Learning : Soft Actor-Critic with Advantage Weighted Mixture Policy(SAC-AWMP)

arXiv.org Artificial Intelligence

The optimal policy of a reinforcement learning problem is often discontinuous and non-smooth. I.e., for two states with similar representations, their optimal policies can be significantly different. In this case, representing the entire policy with a function approximator (FA) with shared parameters for all states maybe not desirable, as the generalization ability of parameters sharing makes representing discontinuous, non-smooth policies difficult. A common way to solve this problem, known as Mixture-of-Experts, is to represent the policy as the weighted sum of multiple components, where different components perform well on different parts of the state space. Following this idea and inspired by a recent work called advantage-weighted information maximization, we propose to learn for each state weights of these components, so that they entail the information of the state itself and also the preferred action learned so far for the state. The action preference is characterized via the advantage function. In this case, the weight of each component would only be large for certain groups of states whose representations are similar and preferred action representations are also similar. Therefore each component is easy to be represented. We call a policy parameterized in this way an Advantage Weighted Mixture Policy (AWMP) and apply this idea to improve soft-actor-critic (SAC), one of the most competitive continuous control algorithm. Experimental results demonstrate that SAC with AWMP clearly outperforms SAC in four commonly used continuous control tasks and achieve stable performance across different random seeds.


Accelerating Reinforcement Learning for Reaching using Continuous Curriculum Learning

arXiv.org Artificial Intelligence

Reinforcement learning has shown great promise in the training of robot behavior due to the sequential decision making characteristics. However, the required enormous amount of interactive and informative training data provides the major stumbling block for progress. In this study, we focus on accelerating reinforcement learning (RL) training and improving the performance of multi-goal reaching tasks. Specifically, we propose a precision-based continuous curriculum learning (PCCL) method in which the requirements are gradually adjusted during the training process, instead of fixing the parameter in a static schedule. To this end, we explore various continuous curriculum strategies for controlling a training process. This approach is tested using a Universal Robot 5e in both simulation and real-world multi-goal reach experiments. Experimental results support the hypothesis that a static training schedule is suboptimal, and using an appropriate decay function for curriculum learning provides superior results in a faster way.


Automated Lane Change Strategy using Proximal Policy Optimization-based Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Lane-change maneuvers are commonly executed by drivers to follow a certain routing plan, overtake a slower vehicle, adapt to a merging lane ahead, etc. However, improper lane change behaviors can be a major cause of traffic flow disruptions and even crashes. While many rule-based methods have been proposed to solve lane change problems for autonomous driving, they tend to exhibit limited performance due to the uncertainty and complexity of the driving environment. Machine learning-based methods offer an alternative approach, as Deep reinforcement learning (DRL) has shown promising success in many application domains including robotic manipulation, navigation, and playing video games. However, applying DRL for autonomous driving still faces many practical challenges in terms of slow learning rates, sample inefficiency, and non-stationary trajectories. In this study, we propose an automated lane change strategy using proximal policy optimization-based deep reinforcement learning, which shows great advantage in learning efficiency while maintaining stable performance. The trained agent is able to learn a smooth, safe, and efficient driving policy to determine lane-change decisions (i.e. when and how) even in dense traffic scenarios. The effectiveness of the proposed policy is validated using task success rate and collision rate, which demonstrates the lane change maneuvers can be efficiently learned and executed in a safe, smooth and efficient manner.


EgoMap: Projective mapping and structured egocentric memory for Deep RL

arXiv.org Artificial Intelligence

Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatially structured neural memory architecture. EgoMap augments a deep reinforcement learning agent's performance in 3D environments on challenging tasks with multi-step objectives. The EgoMap architecture incorporates several inductive biases including a differentiable inverse projection of CNN feature vectors onto a top-down spatially structured map. The map is updated with ego-motion measurements through a differentiable affine transform. We show this architecture outperforms both standard recurrent agents and state of the art agents with structured memory. We demonstrate that incorporating these inductive biases into an agent's architecture allows for stable training with reward alone, circumventing the expense of acquiring and labelling expert trajectories. A detailed ablation study demonstrates the impact of key aspects of the architecture and through extensive qualitative analysis, we show how the agent exploits its structured internal memory to achieve higher performance.




Dynamic Energy Dispatch in Isolated Microgrids Based on Deep Reinforcement Learning

arXiv.org Machine Learning

This paper focuses on deep reinforcement learning (DRL)-based energy dispatch for isolated microgrids (MGs) with diesel generators (DGs), photovoltaic (PV) panels, and a battery. A finite-horizon Partial Observable Markov Decision Process (POMDP) model is formulated and solved by learning from historical data to capture the uncertainty in future electricity consumption and renewable power generation. In order to deal with the instability problem of DRL algorithms and unique characteristics of finite-horizon models, two novel DRL algorithms, namely, FH-DDPG and FH-RDPG, are proposed to derive energy dispatch policies with and without fully observable state information. A case study using real isolated microgrid data is performed, where the performance of the proposed algorithms are compared with the myopic algorithm as well as other baseline DRL algorithms. Moreover, the impact of uncertainties on MG performance is decoupled into two levels and evaluated respectively.


An initial investigation on optimizing tandem speaker verification and countermeasure systems using reinforcement learning

arXiv.org Machine Learning

The spoofing countermeasure (CM) systems in automatic speaker verification (ASV) are not typically used in isolation of each other. These systems can be combined, for example, into a cascaded system where CM produces first a decision whether the input is synthetic or bona fide speech. In case the CM decides it is a bona fide sample, then the ASV system will consider it for speaker verification. End users of the system are not interested in the performance of the individual sub-modules, but instead are interested in the performance of the combined system. Such combination can be evaluated with tandem detection cost function (t-DCF) measure, yet the individual components are trained separately from each other using their own performance metrics. In this work we study training the ASV and CM components together for a better t-DCF measure by using reinforcement learning. We demonstrate that such training procedure indeed is able to improve the performance of the combined system, and does so with more reliable results than with the standard supervised learning techniques we compare against.