Reinforcement Learning
Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols
Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from scratch, develop a communication protocol necessary to succeed in this game. Unlike previous work, we require that messages they exchange, both at train and test time, are in the form of a language (i.e. We compare a reinforcement learning approach and one using a differentiable relaxation (straight-through Gumbel-softmax estimator) and observe that the latter is much faster to converge and it results in more effective protocols. Interestingly, we also observe that the protocol we induce by optimizing the communication success exhibits a degree of compositionality and variability (i.e. the same information can be phrased in different ways), both properties characteristic of natural languages.
Natural Value Approximators: Learning when to Trust Past Estimates
Xu, Zhongwen, Modayil, Joseph, Hasselt, Hado P. van, Barreto, Andre, Silver, David, Schaul, Tom
Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability.
Accelerating Stochastic Composition Optimization
Wang, Mengdi, Liu, Ji, Fang, Ethan
Consider the stochastic composition optimization problem where the objective is a composition of two expected-value functions. We propose a new stochastic first-order method, namely the accelerated stochastic compositional proximal gradient (ASC-PG) method, which updates based on queries to the sampling oracle using two different timescales. The ASC-PG is the first proximal gradient method for the stochastic composition problem that can deal with nonsmooth regularization penalty. We show that the ASC-PG exhibits faster convergence than the best known algorithms, and that it achieves the optimal sample-error complexity in several important special cases. We further demonstrate the application of ASC-PG to reinforcement learning and conduct numerical experiments.
Compatible Reward Inverse Reinforcement Learning
Metelli, Alberto Maria, Pirotta, Matteo, Restelli, Marcello
Inverse Reinforcement Learning (IRL) is an effective approach to recover a reward function that explains the behavior of an expert by observing a set of demonstrations. This paper is about a novel model-free IRL approach that, differently from most of the existing IRL algorithms, does not require to specify a function space where to search for the expert's reward function. Leveraging on the fact that the policy gradient needs to be zero for any optimal policy, the algorithm generates a set of basis functions that span the subspace of reward functions that make the policy gradient vanish. Within this subspace, using a second-order criterion, we search for the reward function that penalizes the most a deviation from the expert's policy. After introducing our approach for finite domains, we extend it to continuous ones.
SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques
Richardson, Elad, Herskovitz, Rom, Ginsburg, Boris, Zibulevsky, Michael
SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden.
RAAM: The Benefits of Robustness in Approximating Aggregated MDPs in Reinforcement Learning
Petrik, Marek, Subramanian, Dharmashankar
We describe how to use robust Markov decision processes for value function approximation with state aggregation. The robustness serves to reduce the sensitivity to the approximation error of sub-optimal policies in comparison to classical methods such as fitted value iteration. Our experimental results show that using the robust representation can significantly improve the solution quality with minimal additional computational cost. Papers published at the Neural Information Processing Systems Conference.
Repeated Inverse Reinforcement Learning
Amin, Kareem, Jiang, Nan, Singh, Satinder
We introduce a novel repeated Inverse Reinforcement Learning problem: the agent has to act on behalf of a human in a sequence of tasks and wishes to minimize the number of tasks that it surprises the human by acting suboptimally with respect to how the human would have acted. Each time the human is surprised, the agent is provided a demonstration of the desired behavior by the human. We formalize this problem, including how the sequence of tasks is chosen, in a few different ways and provide some foundational results. Papers published at the Neural Information Processing Systems Conference.
Log-normality and Skewness of Estimated State/Action Values in Reinforcement Learning
Zhang, Liangpeng, Tang, Ke, Yao, Xin
Under/overestimation of state/action values are harmful for reinforcement learning agents. In this paper, we show that a state/action value estimated using the Bellman equation can be decomposed to a weighted sum of path-wise values that follow log-normal distributions. Since log-normal distributions are skewed, the distribution of estimated state/action values can also be skewed, leading to an imbalanced likelihood of under/overestimation. The degree of such imbalance can vary greatly among actions and policies within a single problem instance, making the agent prone to select actions/policies that have inferior expected return and higher likelihood of overestimation. We present a comprehensive analysis to such skewness, examine its factors and impacts through both theoretical and empirical results, and discuss the possible ways to reduce its undesirable effects.
Unifying Count-Based Exploration and Intrinsic Motivation
Bellemare, Marc, Srinivasan, Sriram, Ostrovski, Georg, Schaul, Tom, Saxton, David, Munos, Remi
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels.
Simple random search of static linear policies is competitive for reinforcement learning
Mania, Horia, Guy, Aurelia, Recht, Benjamin
Model-free reinforcement learning aims to offer off-the-shelf solutions for controlling dynamical systems without requiring models of the system dynamics. We introduce a model-free random search algorithm for training static, linear policies for continuous control problems. Common evaluation methodology shows that our method matches state-of-the-art sample efficiency on the benchmark MuJoCo locomotion tasks. Nonetheless, more rigorous evaluation reveals that the assessment of performance on these benchmarks is optimistic. We evaluate the performance of our method over hundreds of random seeds and many different hyperparameter configurations for each benchmark task.