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 Reinforcement Learning




Supplementary Material for " Variational Policy Gradient Method for Reinforcement Learning with General Utilities " A Related Work

Neural Information Processing Systems

We provide a more extension discussion for the context of this work. Firstly, when closed-form expressions for the optimizer of a function are unavailable, solving optimization problems requires iterative schemes such as gradient ascent [31]. Their convergence to global extrema is predicated on concavity and the tractability of computing ascent directions. When the objective takes the form of an expected value of a function parameterized by a random variable, stochastic approximations are required [36, 24]. The PG Theorem mentioned above gives a specific form for obtaining ascent directions with respect to a parameterized family of stationary policies via trajectories in a Markov decision process, when the objective is the expected cumulative return [44], which gives rise to the REINFORCE algorithm.


Variational Policy Gradient Method for Reinforcement Learning with General Utilities

Neural Information Processing Systems

In recent years, reinforcement learning (RL) systems with general goals beyond a cumulative sum of rewards have gained traction, such as in constrained problems, exploration, and acting upon prior experiences. In this paper, we consider policy optimization in Markov Decision Problems, where the objective is a general concave utility function of the state-action occupancy measure, which subsumes several of the aforementioned examples as special cases.


30de9ece7cf3790c8c39ccff1a044209-Paper.pdf

Neural Information Processing Systems

One difficulty in using artificial agents for human-assistive applications lies in the challenge of accurately assisting with a person's goal(s). Existing methods tend to rely on inferring the human's goal, which is challenging when there are many potential goals or when the set of candidate goals is difficult to identify. We propose a new paradigm for assistance by instead increasing thehuman's ability tocontroltheir environment, and formalize this approach byaugmenting reinforcement learning withhuman empowerment.




SHAQ: IncorporatingShapleyValueTheoryinto Multi-AgentQ-Learning

Neural Information Processing Systems

Value factorisation is a useful technique for multi-agent reinforcement learning (MARL) in global reward game, however, its underlying mechanism is not yet fully understood.



ActiveExplorationfor InverseReinforcementLearning

Neural Information Processing Systems

Instead of using an explicit reward function, Inverse Reinforcement Learning (IRL; Ng et al., 2000) seeks to recover the reward by observing anexpert,e.g.,anhuman whoalready knowshowtoperform atask. However,most existing IRL algorithms assume that the transition model, and in some cases, the expert's policy, areknown.