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 Reinforcement Learning


Adaptive Partial Scanning Transmission Electron Microscopy with Reinforcement Learning

arXiv.org Machine Learning

Compressed sensing is applied to scanning transmission electron microscopy to decrease electron dose and scan time. However, established methods use static sampling strategies that do not adapt to samples. We have extended recurrent deterministic policy gradients to train deep LSTMs and differentiable neural computers to adaptively sample scan path segments. Recurrent agents cooperate with a convolutional generator to complete partial scans. We show that our approach outperforms established algorithms based on spiral scans, and we expect our results to be generalizable to other scan systems.


How Do You Act? An Empirical Study to Understand Behavior of Deep Reinforcement Learning Agents

arXiv.org Artificial Intelligence

The demand for more transparency of decision-making processes of deep reinforcement learning agents is greater than ever, due to their increased use in safety critical and ethically challenging domains such as autonomous driving. In this empirical study, we address this lack of transparency following an idea that is inspired by research in the field of neuroscience. We characterize the learned representations of an agent's policy network through its activation space and perform partial network ablations to compare the representations of the healthy and the intentionally damaged networks. We show that the healthy agent's behavior is characterized by a distinct correlation pattern between the network's layer activation and the performed actions during an episode and that network ablations, which cause a strong change of this pattern, lead to the agent failing its trained control task. Furthermore, the learned representation of the healthy agent is characterized by a distinct pattern in its activation space reflecting its different behavioral stages during an episode, which again, when distorted by network ablations, leads to the agent failing its trained control task. Concludingly, we argue in favor of a new perspective on artificial neural networks as objects of empirical investigations, just as biological neural systems in neuroscientific studies, paving the way towards a new standard of scientific falsifiability with respect to research on transparency and interpretability of artificial neural networks.


Trying AGAIN instead of Trying Longer: Prior Learning for Automatic Curriculum Learning

arXiv.org Artificial Intelligence

A major challenge in the Deep RL (DRL) community is to train agents able to generalize over unseen situations, which is often approached by training them on a diversity of tasks (or environments). A powerful method to foster diversity is to procedurally generate tasks by sampling their parameters from a multi-dimensional distribution, enabling in particular to propose a different task for each training episode. In practice, to get the high diversity of training tasks necessary for generalization, one has to use complex procedural generation systems. With such generators, it is hard to get prior knowledge on the subset of tasks that are actually learnable at all (many generated tasks may be unlearnable), what is their relative difficulty and what is the most efficient task distribution ordering for training. A typical solution in such cases is to rely on some form of Automated Curriculum Learning (ACL) to adapt the sampling distribution. One limit of current approaches is their need to explore the task space to detect progress niches over time, which leads to a loss of time. Additionally, we hypothesize that the induced noise in the training data may impair the performances of brittle DRL learners. We address this problem by proposing a two stage ACL approach where 1) a teacher algorithm first learns to train a DRL agent with a high-exploration curriculum, and then 2) distills learned priors from the first run to generate an "expert curriculum" to re-train the same agent from scratch. Besides demonstrating 50% improvements on average over the current state of the art, the objective of this work is to give a first example of a new research direction oriented towards refining ACL techniques over multiple learners, which we call Classroom Teaching.


Sample Efficient Ensemble Learning with Catalyst.RL

arXiv.org Artificial Intelligence

We present Catalyst.RL, an open-source PyTorch framework for reproducible and sample efficient reinforcement learning (RL) research. Main features of Catalyst.RL include large-scale asynchronous distributed training, efficient implementations of various RL algorithms and auxiliary tricks, such as n-step returns, value distributions, hyperbolic reinforcement learning, etc. To demonstrate the effectiveness of Catalyst.RL, we applied it to a physics-based reinforcement learning challenge "NeurIPS 2019: Learn to Move -- Walk Around" with the objective to build a locomotion controller for a human musculoskeletal model. The environment is computationally expensive, has a high-dimensional continuous action space and is stochastic. Our team took the 2nd place, capitalizing on the ability of Catalyst.RL to train high-quality and sample-efficient RL agents in only a few hours of training time. The implementation along with experiments is open-sourced so results can be reproduced and novel ideas tried out.


Spring 2020, Special Guest Office Hours: Prof. Michael Littman

#artificialintelligence

Sign in to report inappropriate content. Michael Littman is a professor of computer science at Brown University. He is an AAAI Fellow and an ACM Fellow. He's been contributing to the field of AI and Reinforcement Learning since the early days. He's helped a new generation of RL students by creating the Machine Learning and the Reinforcement Learning and Decision Making lectures available online on Udacity for free, which is the same course material used at Georgia Tech's OMSCS program.


Robots learning to move like animals

Robohub

Whether it's a dog chasing after a ball, or a monkey swinging through the trees, animals can effortlessly perform an incredibly rich repertoire of agile locomotion skills. But designing controllers that enable legged robots to replicate these agile behaviors can be a very challenging task. The superior agility seen in animals, as compared to robots, might lead one to wonder: can we create more agile robotic controllers with less effort by directly imitating animals? In this work, we present a framework for learning robotic locomotion skills by imitating animals. Given a reference motion clip recorded from an animal (e.g. a dog), our framework uses reinforcement learning to train a control policy that enables a robot to imitate the motion in the real world.


Networked Multi-Agent Reinforcement Learning with Emergent Communication

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) methods find optimal policies for agents that operate in the presence of other learning agents. Central to achieving this is how the agents coordinate. One way to coordinate is by learning to communicate with each other. Can the agents develop a language while learning to perform a common task? In this paper, we formulate and study a MARL problem where cooperative agents are connected to each other via a fixed underlying network. These agents can communicate along the edges of this network by exchanging discrete symbols. However, the semantics of these symbols are not predefined and, during training, the agents are required to develop a language that helps them in accomplishing their goals. We propose a method for training these agents using emergent communication. We demonstrate the applicability of the proposed framework by applying it to the problem of managing traffic controllers, where we achieve state-of-the-art performance as compared to a number of strong baselines. More importantly, we perform a detailed analysis of the emergent communication to show, for instance, that the developed language is grounded and demonstrate its relationship with the underlying network topology. To the best of our knowledge, this is the only work that performs an in depth analysis of emergent communication in a networked MARL setting while being applicable to a broad class of problems.


Levels of Analysis for Machine Learning

arXiv.org Machine Learning

Machine learning is currently involved in some of the most vigorous debates it has ever seen. Such debates often seem to go around in circles, reaching no conclusion or resolution. This is perhaps unsurprising given that researchers in machine learning come to these discussions with very different frames of reference, making it challenging for them to align perspectives and find common ground. As a remedy for this dilemma, we advocate for the adoption of a common conceptual framework which can be used to understand, analyze, and discuss research. We present one such framework which is popular in cognitive science and neuroscience and which we believe has great utility in machine learning as well: Marr's levels of analysis. Through a series of case studies, we demonstrate how the levels facilitate an understanding and dissection of several methods from machine learning. By adopting the levels of analysis in one's own work, we argue that researchers can be better equipped to engage in the debates necessary to drive forward progress in our field.


Weakly-Supervised Reinforcement Learning for Controllable Behavior

arXiv.org Machine Learning

Reinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being asked to solve. Can we instead constrain the space of tasks to those that are semantically meaningful? In this work, we introduce a framework for using weak supervision to automatically disentangle this semantically meaningful subspace of tasks from the enormous space of nonsensical "chaff" tasks. We show that this learned subspace enables efficient exploration and provides a representation that captures distance between states. On a variety of challenging, vision-based continuous control problems, our approach leads to substantial performance gains, particularly as the complexity of the environment grows.


Technical Report: Adaptive Control for Linearizable Systems Using On-Policy Reinforcement Learning

arXiv.org Machine Learning

This paper proposes a framework for adaptively learning a feedback linearization-based tracking controller for an unknown system using discrete-time model-free policy-gradient parameter update rules. The primary advantage of the scheme over standard model-reference adaptive control techniques is that it does not require the learned inverse model to be invertible at all instances of time. This enables the use of general function approximators to approximate the linearizing controller for the system without having to worry about singularities. However, the discrete-time and stochastic nature of these algorithms precludes the direct application of standard machinery from the adaptive control literature to provide deterministic stability proofs for the system. Nevertheless, we leverage these techniques alongside tools from the stochastic approximation literature to demonstrate that with high probability the tracking and parameter errors concentrate near zero when a certain persistence of excitation condition is satisfied. A simulated example of a double pendulum demonstrates the utility of the proposed theory. 1 I. INTRODUCTION Many real-world control systems display nonlinear behaviors which are difficult to model, necessitating the use of control architectures which can adapt to the unknown dynamics online while maintaining certificates of stability. There are many successful model-based strategies for adaptively constructing controllers for uncertain systems [1], [2], [3], but these methods often require the presence of a simple, reasonably accurate parametric model of the system dynamics. Recently, however, there has been a resurgence of interest in the use of model-free reinforcement learning techniques to construct feedback controllers without the need for a reliable dynamics model [4], [5], [6]. As these methods begin to be deployed in real world settings, a new theory is needed to understand the behavior of these algorithms as they are integrated into safety-critical control loops.