Reinforcement Learning
Sequential Batch Learning in Finite-Action Linear Contextual Bandits
Han, Yanjun, Zhou, Zhengqing, Zhou, Zhengyuan, Blanchet, Jose, Glynn, Peter W., Ye, Yinyu
We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end. Compared to both standard online contextual bandits learning or offline policy learning in contexutal bandits, this sequential batch learning problem provides a finer-grained formulation of many personalized sequential decision making problems in practical applications, including medical treatment in clinical trials, product recommendation in e-commerce and adaptive experiment design in crowdsourcing. We study two settings of the problem: one where the contexts are arbitrarily generated and the other where the contexts are \textit{iid} drawn from some distribution. In each setting, we establish a regret lower bound and provide an algorithm, whose regret upper bound nearly matches the lower bound. As an important insight revealed therefrom, in the former setting, we show that the number of batches required to achieve the fully online performance is polynomial in the time horizon, while for the latter setting, a pure-exploitation algorithm with a judicious batch partition scheme achieves the fully online performance even when the number of batches is less than logarithmic in the time horizon. Together, our results provide a near-complete characterization of sequential decision making in linear contextual bandits when batch constraints are present.
A non-cooperative meta-modeling game for automated third-party calibrating, validating, and falsifying constitutive laws with parallelized adversarial attacks
Wang, Kun, Sun, WaiChing, Du, Qiang
The evaluation of constitutive models, especially for high-risk and high-regret engineering applications, requires efficient and rigorous third-party calibration, validation and falsification. While there are numerous efforts to develop paradigms and standard procedures to validate models, difficulties may arise due to the sequential, manual and often biased nature of the commonly adopted calibration and validation processes, thus slowing down data collections, hampering the progress towards discovering new physics, increasing expenses and possibly leading to misinterpretations of the credibility and application ranges of proposed models. This work attempts to introduce concepts from game theory and machine learning techniques to overcome many of these existing difficulties. We introduce an automated meta-modeling game where two competing AI agents systematically generate experimental data to calibrate a given constitutive model and to explore its weakness, in order to improve experiment design and model robustness through competition. The two agents automatically search for the Nash equilibrium of the meta-modeling game in an adversarial reinforcement learning framework without human intervention. By capturing all possible design options of the laboratory experiments into a single decision tree, we recast the design of experiments as a game of combinatorial moves that can be resolved through deep reinforcement learning by the two competing players. Our adversarial framework emulates idealized scientific collaborations and competitions among researchers to achieve a better understanding of the application range of the learned material laws and prevent misinterpretations caused by conventional AI-based third-party validation.
A Demonstration of Issues with Value-Based Multiobjective Reinforcement Learning Under Stochastic State Transitions
Vamplew, Peter, Foale, Cameron, Dazeley, Richard
We report a previously unidentified issue with model-free, value-based approaches to multiobjective reinforcement learning in the context of environments with stochastic state transitions. An example multiobjective Markov Decision Process (MOMDP) is used to demonstrate that under such conditions these approaches may be unable to discover the policy which maximises the Scalarised Expected Return, and in fact may converge to a Pareto-dominated solution. We discuss several alternative methods which may be more suitable for maximising SER in MOMDPs with stochastic transitions.
Distributed Learning: Sequential Decision Making in Resource-Constrained Environments
Madhushani, Udari, Leonard, Naomi Ehrich
We study cost-effective communication strategies that can be used to improve the performance of distributed learning systems in resource-constrained environments. For distributed learning in sequential decision making, we propose a new cost-effective partial communication protocol. We illustrate that with this protocol the group obtains the same order of performance that it obtains with full communication. Moreover, we prove that under the proposed partial communication protocol the communication cost is $O(\log T)$, where $T$ is the time horizon of the decision-making process. This improves significantly on protocols with full communication, which incur a communication cost that is $O(T)$. We validate our theoretical results using numerical simulations.
K-spin Hamiltonian for quantum-resolvable Markov decision processes
Jones, Eric B., Graf, Peter, Kapit, Eliot, Jones, Wesley
The Markov decision process is the mathematical formalization underlying the modern field of reinforcement learning when transition and reward functions are unknown. We derive a pseudo-Boolean cost function that is equivalent to a K-spin Hamiltonian representation of the discrete, finite, discounted Markov decision process with infinite horizon. This K-spin Hamiltonian furnishes a starting point from which to solve for an optimal policy using heuristic quantum algorithms such as adiabatic quantum annealing and the quantum approximate optimization algorithm on near-term quantum hardware. In proving that the variational minimization of our Hamiltonian is equivalent to the Bellman optimality condition we establish an interesting analogy with classical field theory. Along with proof-of-concept calculations to corroborate our formulation by simulated and quantum annealing against classical Q-Learning, we analyze the scaling of physical resources required to solve our Hamiltonian on quantum hardware.
A Deep Reinforcement Learning Framework for Continuous Intraday Market Bidding
Boukas, Ioannis, Ernst, Damien, Théate, Thibaut, Bolland, Adrien, Huynen, Alexandre, Buchwald, Martin, Wynants, Christelle, Cornélusse, Bertrand
The large integration of variable energy resources is expected to shift a large part of the energy exchanges closer to real-time, where more accurate forecasts are available. In this context, the short-term electricity markets and in particular the intraday market are considered a suitable trading floor for these exchanges to occur. A key component for the successful renewable energy sources integration is the usage of energy storage. In this paper, we propose a novel modelling framework for the strategic participation of energy storage in the European continuous intraday market where exchanges occur through a centralized order book. The goal of the storage device operator is the maximization of the profits received over the entire trading horizon, while taking into account the operational constraints of the unit. The sequential decision-making problem of trading in the intraday market is modelled as a Markov Decision Process. An asynchronous distributed version of the fitted Q iteration algorithm is chosen for solving this problem due to its sample efficiency. The large and variable number of the existing orders in the order book motivates the use of high-level actions and an alternative state representation. Historical data are used for the generation of a large number of artificial trajectories in order to address exploration issues during the learning process. The resulting policy is back-tested and compared against a benchmark strategy that is the current industrial standard. Results indicate that the agent converges to a policy that achieves in average higher total revenues than the benchmark strategy.
Regret Bounds for Kernel-Based Reinforcement Learning
Domingues, Omar Darwiche, Ménard, Pierre, Pirotta, Matteo, Kaufmann, Emilie, Valko, Michal
We consider the exploration-exploitation dilemma in finite-horizon reinforcement learning problems whose state-action space is endowed with a metric. We introduce Kernel-UCBVI, a model-based optimistic algorithm that leverages the smoothness of the MDP and a non-parametric kernel estimator of the rewards and transitions to efficiently balance exploration and exploitation. Unlike existing approaches with regret guarantees, it does not use any kind of partitioning of the state-action space. For problems with $K$ episodes and horizon $H$, we provide a regret bound of $O\left( H^3 K^{\max\left(\frac{1}{2}, \frac{2d}{2d+1}\right)}\right)$, where $d$ is the covering dimension of the joint state-action space. We empirically validate Kernel-UCBVI on discrete and continuous MDPs.
5 Hacks to speed up your AI Training (Reinforcement Learning with Unity ML-Agents)
Easy tips to train your Reinforcement Learning AI with Unity3D using the ML-Agents Framework. My name is Sebastian Schuchmann, AI enthusiast from Germany and we are going to cover simple, beginner-friendly ways to improve your Machine Learning process. The Algorithm used is called PPO and was developed by OpenAI (founded by Elon Musk). After watching this video you will hopefully be able to train an Artificial Intelligence to crack your favorite game. I am very curious about what you guys will create!
Artificial Intelligence: Reinforcement Learning in Python
Created by Lazy Programmer Inc. English [Auto-generated], Portuguese [Auto-generated], 1 more Created by Lazy Programmer Inc. When people talk about artificial intelligence, they usually don't mean supervised and unsupervised machine learning. These tasks are pretty trivial compared to what we think of AIs doing - playing chess and Go, driving cars, and beating video games at a superhuman level. Reinforcement learning has recently become popular for doing all of that and more. Much like deep learning, a lot of the theory was discovered in the 70s and 80s but it hasn't been until recently that we've been able to observe first hand the amazing results that are possible.
Certified Adversarial Robustness for Deep Reinforcement Learning
Everett, Michael, Lutjens, Bjorn, How, Jonathan P.
Deep Neural Network-based systems are now the state-of-the-art in many robotics tasks, but their application in safety-critical domains remains dangerous without formal guarantees on network robustness. Small perturbations to sensor inputs (from noise or adversarial examples) are often enough to change network-based decisions, which was recently shown to cause an autonomous vehicle to swerve into another lane. In light of these dangers, numerous algorithms have been developed as defensive mechanisms from these adversarial inputs, some of which provide formal robustness guarantees or certificates. This work leverages research on certified adversarial robustness to develop an online certified defense for deep reinforcement learning algorithms. The proposed defense computes guaranteed lower bounds on state-action values during execution to identify and choose a robust action under a worst-case deviation in input space due to possible adversaries or noise. The approach is demonstrated on a Deep Q-Network policy and is shown to increase robustness to noise and adversaries in pedestrian collision avoidance scenarios and a classic control task. This work extends our previous paper with new performance guarantees, expanded results aggregated across more scenarios, an extension into scenarios with adversarial behavior, comparisons with a more computationally expensive method, and visualizations that provide intuition about the robustness algorithm.