Reinforcement Learning
Pyfectious: An individual-level simulator to discover optimal containment polices for epidemic diseases
Mehrjou, Arash, Soleymani, Ashkan, Abyaneh, Amin, Bhatt, Samir, Schölkopf, Bernhard, Bauer, Stefan
Simulating the spread of infectious diseases in human communities is critical for predicting the trajectory of an epidemic and verifying various policies to control the devastating impacts of the outbreak. Many existing simulators are based on compartment models that divide people into a few subsets and simulate the dynamics among those subsets using hypothesized differential equations. However, these models lack the requisite granularity to study the effect of intelligent policies that influence every individual in a particular way. In this work, we introduce a simulator software capable of modeling a population structure and controlling the disease's propagation at an individualistic level. In order to estimate the confidence of the conclusions drawn from the simulator, we employ a comprehensive probabilistic approach where the entire population is constructed as a hierarchical random variable. This approach makes the inferred conclusions more robust against sampling artifacts and gives confidence bounds for decisions based on the simulation results. To showcase potential applications, the simulator parameters are set based on the formal statistics of the COVID-19 pandemic, and the outcome of a wide range of control measures is investigated. Furthermore, the simulator is used as the environment of a reinforcement learning problem to find the optimal policies to control the pandemic. The obtained experimental results indicate the simulator's adaptability and capacity in making sound predictions and a successful policy derivation example based on real-world data. As an exemplary application, our results show that the proposed policy discovery method can lead to control measures that produce significantly fewer infected individuals in the population and protect the health system against saturation.
How Monopoly is helping create the AI of the future
Making novelty a central focus of modern AI research and evaluation has had the byproduct of producing an initial body of work in support of a science of novelty. Not only are researchers like ourselves exploring definitions and theories of novelty, but we are exploring questions that could have fundamental implications. For example, our team is exploring the question of when a novelty is expected to be impossibly difficult for an AI. In the real world, if such a situation arises, the AI would recognize it and call a human operator.
Reinforcement learning for linear-convex models with jumps via stability analysis of feedback controls
Guo, Xin, Hu, Anran, Zhang, Yufei
We study finite-time horizon continuous-time linear-convex reinforcement learning problems in an episodic setting. In this problem, the unknown linear jump-diffusion process is controlled subject to nonsmooth convex costs. We show that the associated linear-convex control problems admit Lipchitz continuous optimal feedback controls and further prove the Lipschitz stability of the feedback controls, i.e., the performance gap between applying feedback controls for an incorrect model and for the true model depends Lipschitz-continuously on the magnitude of perturbations in the model coefficients; the proof relies on a stability analysis of the associated forward-backward stochastic differential equation. We then propose a novel least-squares algorithm which achieves a regret of the order $O(\sqrt{N\ln N})$ on linear-convex learning problems with jumps, where $N$ is the number of learning episodes; the analysis leverages the Lipschitz stability of feedback controls and concentration properties of sub-Weibull random variables.
Deep Reinforcement Learning in a Monetary Model
Chen, Mingli, Joseph, Andreas, Kumhof, Michael, Pan, Xinlei, Shi, Rui, Zhou, Xuan
We propose using deep reinforcement learning to solve dynamic stochastic general equilibrium models. Agents are represented by deep artificial neural networks and learn to solve their dynamic optimisation problem by interacting with the model environment, of which they have no a priori knowledge. Deep reinforcement learning offers a flexible yet principled way to model bounded rationality within this general class of models. We apply our proposed approach to a classical model from the adaptive learning literature in macroeconomics which looks at the interaction of monetary and fiscal policy. We find that, contrary to adaptive learning, the artificially intelligent household can solve the model in all policy regimes.
Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior
Nahian, Md Sultan Al, Frazier, Spencer, Harrison, Brent, Riedl, Mark
As more machine learning agents interact with humans, it is increasingly a prospect that an agent trained to perform a task optimally, using only a measure of task performance as feedback, can violate societal norms for acceptable behavior or cause harm. Value alignment is a property of intelligent agents wherein they solely pursue non-harmful behaviors or human-beneficial goals. We introduce an approach to value-aligned reinforcement learning, in which we train an agent with two reward signals: a standard task performance reward, plus a normative behavior reward. The normative behavior reward is derived from a value-aligned prior model previously shown to classify text as normative or non-normative. We show how variations on a policy shaping technique can balance these two sources of reward and produce policies that are both effective and perceived as being more normative. We test our value-alignment technique on three interactive text-based worlds; each world is designed specifically to challenge agents with a task as well as provide opportunities to deviate from the task to engage in normative and/or altruistic behavior.
Agent-Centric Representations for Multi-Agent Reinforcement Learning
Shang, Wenling, Espeholt, Lasse, Raichuk, Anton, Salimans, Tim
Object-centric representations have recently enabled significant progress in tackling relational reasoning tasks. By building a strong object-centric inductive bias into neural architectures, recent efforts have improved generalization and data efficiency of machine learning algorithms for these problems. One problem class involving relational reasoning that still remains under-explored is multi-agent reinforcement learning (MARL). Here we investigate whether object-centric representations are also beneficial in the fully cooperative MARL setting. Specifically, we study two ways of incorporating an agent-centric inductive bias into our RL algorithm: 1. Introducing an agent-centric attention module with explicit connections across agents 2. Adding an agent-centric unsupervised predictive objective (i.e. not using action labels), to be used as an auxiliary loss for MARL, or as the basis of a pre-training step. We evaluate these approaches on the Google Research Football environment as well as DeepMind Lab 2D. Empirically, agent-centric representation learning leads to the emergence of more complex cooperation strategies between agents as well as enhanced sample efficiency and generalization.
Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learning
Ren, Jie, Li, Yewen, Ding, Zihan, Pan, Wei, Dong, Hao
Deep reinforcement learning (DRL) has successfully solved various problems recently, typically with a unimodal policy representation. However, grasping distinguishable skills for some tasks with non-unique optima can be essential for further improving its learning efficiency and performance, which may lead to a multimodal policy represented as a mixture-of-experts (MOE). To our best knowledge, present DRL algorithms for general utility do not deploy this method as policy function approximators due to the potential challenge in its differentiability for policy learning. In this work, we propose a probabilistic mixture-of-experts (PMOE) implemented with a Gaussian mixture model (GMM) for multimodal policy, together with a novel gradient estimator for the indifferentiability problem, which can be applied in generic off-policy and on-policy DRL algorithms using stochastic policies, e.g., Soft Actor-Critic (SAC) and Proximal Policy Optimisation (PPO). Experimental results testify the advantage of our method over unimodal polices and two different MOE methods, as well as a method of option frameworks, based on the above two types of DRL algorithms, on six MuJoCo tasks. Different gradient estimations for GMM like the reparameterisation trick (Gumbel-Softmax) and the score-ratio trick are also compared with our method. We further empirically demonstrate the distinguishable primitives learned with PMOE and show the benefits of our method in terms of exploration.
Constraints Satisfiability Driven Reinforcement Learning for Autonomous Cyber Defense
Dutta, Ashutosh, Al-Shaer, Ehab, Chatterjee, Samrat
With the increasing system complexity and attack sophistication, the necessity of autonomous cyber defense becomes vivid for cyber and cyber-physical systems (CPSs). Many existing frameworks in the current state-of-the-art either rely on static models with unrealistic assumptions, or fail to satisfy the system safety and security requirements. In this paper, we present a new hybrid autonomous agent architecture that aims to optimize and verify defense policies of reinforcement learning (RL) by incorporating constraints verification (using satisfiability modulo theory (SMT)) into the agent's decision loop. The incorporation of SMT does not only ensure the satisfiability of safety and security requirements, but also provides constant feedback to steer the RL decision-making toward safe and effective actions. This approach is critically needed for CPSs that exhibit high risk due to safety or security violations. Our evaluation of the presented approach in a simulated CPS environment shows that the agent learns the optimal policy fast and defeats diversified attack strategies in 99\% cases.
A Simulated Experiment to Explore Robotic Dialogue Strategies for People with Dementia
Yuan, Fengpei, Sadovnik, Amir, Zhang, Ran, Casenhiser, Devin, Paek, Eun Jin, Yoon, Si On, Zhao, Xiaopeng
People with Alzheimer's disease and related dementias (ADRD) often show the problem of repetitive questioning, which brings a great burden on persons with ADRD (PwDs) and their caregivers. Conversational robots hold promise of coping with this problem and hence alleviating the burdens on caregivers. In this paper, we proposed a partially observable markov decision process (POMDP) model for the PwD-robot interaction in the context of repetitive questioning, and used Q-learning to learn an adaptive conversation strategy (i.e., rate of follow-up question and difficulty of follow-up question) towards PwDs with different cognitive capabilities and different engagement levels. The results indicated that Q-learning was helpful for action selection for the robot. This may be a useful step towards the application of conversational social robots to cope with repetitive questioning in PwDs.
Low-rank State-action Value-function Approximation
Rozada, Sergio, Tenorio, Victor, Marques, Antonio G.
Value functions are central to Dynamic Programming and Reinforcement Learning but their exact estimation suffers from the curse of dimensionality, challenging the development of practical value-function (VF) estimation algorithms. Several approaches have been proposed to overcome this issue, from non-parametric schemes that aggregate states or actions to parametric approximations of state and action VFs via, e.g., linear estimators or deep neural networks. Relevantly, several high-dimensional state problems can be well-approximated by an intrinsic low-rank structure. Motivated by this and leveraging results from low-rank optimization, this paper proposes different stochastic algorithms to estimate a low-rank factorization of the $Q(s, a)$ matrix. This is a non-parametric alternative to VF approximation that dramatically reduces the computational and sample complexities relative to classical $Q$-learning methods that estimate $Q(s,a)$ separately for each state-action pair.