Reinforcement Learning
Auditing Robot Learning for Safety and Compliance during Deployment
Robots of the future are going to exhibit increasingly human-like and super-human intelligence in a myriad of different tasks. They are also likely going to fail and be incompliant with human preferences in increasingly subtle ways. Towards the goal of achieving autonomous robots, the robot learning community has made rapid strides in applying machine learning techniques to train robots through data and interaction. This makes the study of how best to audit these algorithms for checking their compatibility with humans, pertinent and urgent. In this paper, we draw inspiration from the AI Safety and Alignment communities and make the case that we need to urgently consider ways in which we can best audit our robot learning algorithms to check for failure modes, and ensure that when operating autonomously, they are indeed behaving in ways that the human algorithm designers intend them to. We believe that this is a challenging problem that will require efforts from the entire robot learning community, and do not attempt to provide a concrete framework for auditing. Instead, we outline high-level guidance and a possible approach towards formulating this framework which we hope will serve as a useful starting point for thinking about auditing in the context of robot learning.
Scalable Traffic Signal Controls using Fog-Cloud Based Multiagent Reinforcement Learning
Paul, null, Ha, null, Chen, Sikai, Du, Runjia, Labi, Samuel
Optimizing traffic signal control (TSC) at intersections continues to pose a challenging problem, particularly for large-scale traffic networks. It has been shown in past research that it is feasible to optimize the operations of individual TSC systems or a small number of such systems. However, it has been computationally difficult to scale these solution approaches to large networks partly due to the curse of dimensionality that is encountered as the number of intersections increases. Fortunately, recent studies have recognized the potential of exploiting advancements in deep and reinforcement learning to address this problem, and some preliminary successes have been achieved in this regard. However, facilitating such intelligent solution approaches may require large amounts of infrastructural investments such as roadside units (RSUs) and drones in order to ensure thorough connectivity across all intersections in large networks, an investment that may be burdensome for agencies to undertake. As such, this study builds on recent work to present a scalable TSC model that may reduce the number of required enabling infrastructure. This is achieved using graph attention networks (GATs) to serve as the neural network for deep reinforcement learning, which aids in maintaining the graph topology of the traffic network while disregarding any irrelevant or unnecessary information. A case study is carried out to demonstrate the effectiveness of the proposed model, and the results show much promise. The overall research outcome suggests that by decomposing large networks using fog-nodes, the proposed fog-based graphic RL (FG-RL) model can be easily applied to scale into larger traffic networks.
Urban traffic dynamic rerouting framework: A DRL-based model with fog-cloud architecture
Du, Runjia, Chen, Sikai, Dong, Jiqian, Chen, Tiantian, Fu, Xiaowen, Labi, Samuel
Past research and practice have demonstrated that dynamic rerouting framework is effective in mitigating urban traffic congestion and thereby improve urban travel efficiency. It has been suggested that dynamic rerouting could be facilitated using emerging technologies such as fog-computing which offer advantages of low-latency capabilities and information exchange between vehicles and roadway infrastructure. To address this question, this study proposes a two-stage model that combines GAQ (Graph Attention Network - Deep Q Learning) and EBkSP (Entropy Based k Shortest Path) using a fog-cloud architecture, to reroute vehicles in a dynamic urban environment and therefore to improve travel efficiency in terms of travel speed. First, GAQ analyzes the traffic conditions on each road and for each fog area, and then assigns a road index based on the information attention from both local and neighboring areas. Second, EBkSP assigns the route for each vehicle based on the vehicle priority and route popularity. A case study experiment is carried out to investigate the efficacy of the proposed model. At the model training stage, different methods are used to establish the vehicle priorities, and their impact on the results is assessed. Also, the proposed model is tested under various scenarios with different ratios of rerouting and background (non-rerouting) vehicles. The results demonstrate that vehicle rerouting using the proposed model can help attain higher speed and reduces possibility of severe congestion. This result suggests that the proposed model can be deployed by urban transportation agencies for dynamic rerouting and ultimately, to reduce urban traffic congestion.
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning Architecture
Samak, Chinmay Vilas, Samak, Tanmay Vilas, Kandhasamy, Sivanathan
Abstract--In this work, we present a rigorous end-to-end control strategy for autonomous vehicles aimed at minimizing lap times in a time attack racing event. We also introduce AutoRACE Simulator developed as a part of this research project, which was employed to simulate accurate vehicular and environmental dynamics along with realistic audio-visual effects. We adopted a hybrid imitation-reinforcement learning architecture and crafted a novel reward function to train a deep neural network policy to drive (using imitation learning) and race (using reinforcement learning) a car autonomously in less than 20 hours. Deployment results were reported as a direct comparison of 10 autonomous laps against 100 manual laps by 10 different human players. The autonomous agent not only exhibited superior performance by gaining 0.96 seconds over the best manual lap, but it also dominated the human players by 1.46 seconds with regard to the mean lap time. AutoRACE Simulator depicting a "Need for Speed" 2013 Ford Mustang GT A The task of autonomous driving has been researched for typical racing line is defined following an out-in-out maneuver, several years now, and although engineers have been able wherein the vehicle drives form outer side of the track up to demonstrate successful deployment of self-driving cars in to the turn-in point, then turns in while aiming for the the real-world, their reliability is still questionable.
Safe Model-Based Reinforcement Learning Using Robust Control Barrier Functions
Emam, Yousef, Glotfelter, Paul, Kira, Zsolt, Egerstedt, Magnus
Reinforcement Learning (RL) is effective in many scenarios. However, it typically requires the exploration of a sufficiently large number of state-action pairs, some of which may be unsafe. Consequently, its application to safety-critical systems remains a challenge. Towards this end, an increasingly common approach to address safety involves the addition of a safety layer that projects the RL actions onto a safe set of actions. In turn, a challenge for such frameworks is how to effectively couple RL with the safety layer to improve the learning performance. In the context of leveraging control barrier functions for safe RL training, prior work focuses on a restricted class of barrier functions and utilizes an auxiliary neural net to account for the effects of the safety layer which inherently results in an approximation. In this paper, we frame safety as a differentiable robust-control-barrier-function layer in a model-based RL framework. As such, this approach both ensures safety and effectively guides exploration during training resulting in increased sample efficiency as demonstrated in the experiments.
Learning a subspace of policies for online adaptation in Reinforcement Learning
Gaya, Jean-Baptiste, Soulier, Laure, Denoyer, Ludovic
Deep Reinforcement Learning (RL) is mainly studied in a setting where the training and the testing environments are similar. But in many practical applications, these environments may differ. For instance, in control systems, the robot(s) on which a policy is learned might differ from the robot(s) on which a policy will run. It can be caused by different internal factors (e.g., calibration issues, system attrition, defective modules) or also by external changes (e.g., weather conditions). There is a need to develop RL methods that generalize well to variations of the training conditions. In this article, we consider the simplest yet hard to tackle generalization setting where the test environment is unknown at train time, forcing the agent to adapt to the system's new dynamics. This online adaptation process can be computationally expensive (e.g., fine-tuning) and cannot rely on meta-RL techniques since there is just a single train environment. To do so, we propose an approach where we learn a subspace of policies within the parameter space. This subspace contains an infinite number of policies that are trained to solve the training environment while having different parameter values. As a consequence, two policies in that subspace process information differently and exhibit different behaviors when facing variations of the train environment. Our experiments carried out over a large variety of benchmarks compare our approach with baselines, including diversity-based methods. In comparison, our approach is simple to tune, does not need any extra component (e.g., discriminator) and learns policies able to gather a high reward on unseen environments.
Bid Optimization using Maximum Entropy Reinforcement Learning
Liu, Mengjuan, Liu, Jinyu, Hu, Zhengning, Ge, Yuchen, Nie, Xuyun
Real-time bidding (RTB) has become a critical way of online advertising. In RTB, an advertiser can participate in bidding ad impressions to display its advertisements. The advertiser determines every impression's bidding price according to its bidding strategy. Therefore, a good bidding strategy can help advertisers improve cost efficiency. This paper focuses on optimizing a single advertiser's bidding strategy using reinforcement learning (RL) in RTB. Unfortunately, it is challenging to optimize the bidding strategy through RL at the granularity of impression due to the highly dynamic nature of the RTB environment. In this paper, we first utilize a widely accepted linear bidding function to compute every impression's base price and optimize it by a mutable adjustment factor derived from the RTB auction environment, to avoid optimizing every impression's bidding price directly. Specifically, we use the maximum entropy RL algorithm (Soft Actor-Critic) to optimize the adjustment factor generation policy at the impression-grained level. Finally, the empirical study on a public dataset demonstrates that the proposed bidding strategy has superior performance compared with the baselines.
Navigation In Urban Environments Amongst Pedestrians Using Multi-Objective Deep Reinforcement Learning
Deshpande, Niranjan, Vaufreydaz, Dominique, Spalanzani, Anne
Urban autonomous driving in the presence of pedestrians as vulnerable road users is still a challenging and less examined research problem. This work formulates navigation in urban environments as a multi objective reinforcement learning problem. A deep learning variant of thresholded lexicographic Q-learning is presented for autonomous navigation amongst pedestrians. The multi objective DQN agent is trained on a custom urban environment developed in CARLA simulator. The proposed method is evaluated by comparing it with a single objective DQN variant on known and unknown environments. Evaluation results show that the proposed method outperforms the single objective DQN variant with respect to all aspects.
Cooperative Assistance in Robotic Surgery through Multi-Agent Reinforcement Learning
Scheikl, Paul Maria, Gyenes, Balázs, Davitashvili, Tornike, Younis, Rayan, Schulze, André, Müller-Stich, Beat P., Neumann, Gerhard, Wagner, Martin, Mathis-Ullrich, Franziska
Cognitive cooperative assistance in robot-assisted surgery holds the potential to increase quality of care in minimally invasive interventions. Automation of surgical tasks promises to reduce the mental exertion and fatigue of surgeons. In this work, multi-agent reinforcement learning is demonstrated to be robust to the distribution shift introduced by pairing a learned policy with a human team member. Multi-agent policies are trained directly from images in simulation to control multiple instruments in a sub task of the minimally invasive removal of the gallbladder. These agents are evaluated individually and in cooperation with humans to demonstrate their suitability as autonomous assistants. Compared to human teams, the hybrid teams with artificial agents perform better considering completion time (44.4% to 71.2% shorter) as well as number of collisions (44.7% to 98.0% fewer). Path lengths, however, increase under control of an artificial agent (11.4% to 33.5% longer). A multi-agent formulation of the learning problem was favored over a single-agent formulation on this surgical sub task, due to the sequential learning of the two instruments. This approach may be extended to other tasks that are difficult to formulate within the standard reinforcement learning framework. Multi-agent reinforcement learning may shift the paradigm of cognitive robotic surgery towards seamless cooperation between surgeons and assistive technologies.
Learning Temporally-Consistent Representations for Data-Efficient Reinforcement Learning
McInroe, Trevor, Schäfer, Lukas, Albrecht, Stefano V.
Deep reinforcement learning (RL) agents that exist in high-dimensional state spaces, such as those composed of images, have interconnected learning burdens. Agents must learn an action-selection policy that completes their given task, which requires them to learn a representation of the state space that discerns between useful and useless information. The reward function is the only supervised feedback that RL agents receive, which causes a representation learning bottleneck that can manifest in poor sample efficiency. We present $k$-Step Latent (KSL), a new representation learning method that enforces temporal consistency of representations via a self-supervised auxiliary task wherein agents learn to recurrently predict action-conditioned representations of the state space. The state encoder learned by KSL produces low-dimensional representations that make optimization of the RL task more sample efficient. Altogether, KSL produces state-of-the-art results in both data efficiency and asymptotic performance in the popular PlaNet benchmark suite. Our analyses show that KSL produces encoders that generalize better to new tasks unseen during training, and its representations are more strongly tied to reward, are more invariant to perturbations in the state space, and move more smoothly through the temporal axis of the RL problem than other methods such as DrQ, RAD, CURL, and SAC-AE.