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 Reinforcement Learning


TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.


Locally Differentially Private Reinforcement Learning for Linear Mixture Markov Decision Processes

arXiv.org Machine Learning

Reinforcement learning (RL) algorithms can be used to provide personalized services, which rely on users' private and sensitive data. To protect the users' privacy, privacy-preserving RL algorithms are in demand. In this paper, we study RL with linear function approximation and local differential privacy (LDP) guarantees. We propose a novel $(\varepsilon, \delta)$-LDP algorithm for learning a class of Markov decision processes (MDPs) dubbed linear mixture MDPs, and obtains an $\tilde{\mathcal{O}}( d^{5/4}H^{7/4}T^{3/4}\left(\log(1/\delta)\right)^{1/4}\sqrt{1/\varepsilon})$ regret, where $d$ is the dimension of feature mapping, $H$ is the length of the planning horizon, and $T$ is the number of interactions with the environment. We also prove a lower bound $\Omega(dH\sqrt{T}/\left(e^{\varepsilon}(e^{\varepsilon}-1)\right))$ for learning linear mixture MDPs under $\varepsilon$-LDP constraint. Experiments on synthetic datasets verify the effectiveness of our algorithm. To the best of our knowledge, this is the first provable privacy-preserving RL algorithm with linear function approximation.


Stateful Offline Contextual Policy Evaluation and Learning

arXiv.org Machine Learning

We study off-policy evaluation and learning from sequential data in a structured class of Markov decision processes that arise from repeated interactions with an exogenous sequence of arrivals with contexts, which generate unknown individual-level responses to agent actions. This model can be thought of as an offline generalization of contextual bandits with resource constraints. We formalize the relevant causal structure of problems such as dynamic personalized pricing and other operations management problems in the presence of potentially high-dimensional user types. The key insight is that an individual-level response is often not causally affected by the state variable and can therefore easily be generalized across timesteps and states. When this is true, we study implications for (doubly robust) off-policy evaluation and learning by instead leveraging single time-step evaluation, estimating the expectation over a single arrival via data from a population, for fitted-value iteration in a marginal MDP. We study sample complexity and analyze error amplification that leads to the persistence, rather than attenuation, of confounding error over time. In simulations of dynamic and capacitated pricing, we show improved out-of-sample policy performance in this class of relevant problems.


On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game

arXiv.org Machine Learning

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with sufficient coverage. Motivated by such a challenge, we study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function. Then, given any extrinsic reward, the agent computes the policy via a planning algorithm with offline data collected in the exploration phase. Moreover, we tackle this problem under the context of function approximation, leveraging powerful function approximators. Specifically, we propose to explore via an optimistic variant of the value-iteration algorithm incorporating kernel and neural function approximations, where we adopt the associated exploration bonus as the exploration reward. Moreover, we design exploration and planning algorithms for both single-agent MDPs and zero-sum Markov games and prove that our methods can achieve $\widetilde{\mathcal{O}}(1 /\varepsilon^2)$ sample complexity for generating a $\varepsilon$-suboptimal policy or $\varepsilon$-approximate Nash equilibrium when given an arbitrary extrinsic reward. To the best of our knowledge, we establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.


Embracing advanced AI/ML to help investors achieve success: Vanguard Reinforcement Learning for Financial Goal Planning

arXiv.org Artificial Intelligence

In the world of advice and financial planning, there is seldom one right answer. While traditional algorithms have been successful in solving linear problems, its success often depends on choosing the right features from a dataset, which can be a challenge for nuanced financial planning scenarios. Reinforcement learning is a machine learning approach that can be employed with complex data sets where picking the right features can be nearly impossible. In this paper, we will explore the use of machine learning for financial forecasting, predicting economic indicators, and creating a savings strategy. Vanguard ML algorithm for goals-based financial planning is based on deep reinforcement learning that identifies optimal savings rates across multiple goals and sources of income to help clients achieve financial success. Vanguard learning algorithms are trained to identify market indicators and behaviors too complex to capture with formulas and rules, instead, it works to model the financial success trajectory of investors and their investment outcomes as a Markov decision process. We believe that reinforcement learning can be used to create value for advisors and end-investors, creating efficiency, more personalized plans, and data to enable customized solutions.


Improving Robustness of Reinforcement Learning for Power System Control with Adversarial Training

arXiv.org Artificial Intelligence

Due to the proliferation of renewable energy and its intrinsic intermittency and stochasticity, current power systems face severe operational challenges. Data-driven decision-making algorithms from reinforcement learning (RL) offer a solution towards efficiently operating a clean energy system. Although RL algorithms achieve promising performance compared to model-based control models, there has been limited investigation of RL robustness in safety-critical physical systems. In this work, we first show that several competition-winning, state-of-the-art RL agents proposed for power system control are vulnerable to adversarial attacks. Specifically, we use an adversary Markov Decision Process to learn an attack policy, and demonstrate the potency of our attack by successfully attacking multiple winning agents from the Learning To Run a Power Network (L2RPN) challenge, under both white-box and black-box attack settings. We then propose to use adversarial training to increase the robustness of RL agent against attacks and avoid infeasible operational decisions. To the best of our knowledge, our work is the first to highlight the fragility of grid control RL algorithms, and contribute an effective defense scheme towards improving their robustness and security.


In a Nutshell, the Human Asked for This: Latent Goals for Following Temporal Specifications

arXiv.org Artificial Intelligence

We address the problem of building agents whose goal is to satisfy out-of distribution (OOD) multi-task instructions expressed in temporal logic (TL) by using deep reinforcement learning (DRL). Recent works provided evidence that the deep learning architecture is a key feature when teaching a DRL agent to solve OOD tasks in TL. Yet, the studies on their performance are still limited. In this work, we analyse various state-of-the-art (SOTA) architectures that include generalisation mechanisms such as relational layers, the soft-attention mechanism, or hierarchical configurations, when generalising safety-aware tasks expressed in TL. Most importantly, we present a novel deep learning architecture that induces agents to generate latent representations of their current goal given both the human instruction and the current observation from the environment. We find that applying our proposed configuration to SOTA architectures yields significantly stronger performance when executing new tasks in OOD environments.


MDP Abstraction with Successor Features

arXiv.org Artificial Intelligence

While reinforcement learning (RL) has recently shown many remarkable successes, e.g., in playing Atari and Go at a superhuman level [1, 2], its large sample complexity is still a key problem limiting its application in various fields, e.g., robotics. Allowing robots to learn transferable and reusable options [3] (i.e., skills) is a promising approach to alleviate the issue of sample complexity. As such, an important problem is to characterise option policies by abstract options that can be transferred and instantiated across different environments. Figure 1 illustrates this by a motivating example: given option policies for "find a key" and "open a door" in a 2-room setting, the robot encodes the abstract options and grounds them in an previously unseen 3-room environment. Moreover, the robot can form an abstract semi-Markov Decision Process (SMDP) for planning to navigate in the 3-room environment using the options. In this work, we propose abstract option representations that can be: (1) shared across different environments, (2) grounded in unseen environments with a certain precision, and (3) used for planning with near-optimal performance. In the context of RL, however, options are described by policies which are typically not transferable due to new state spaces and transition dynamics. This issue is underlined by the fact that abstract options such as "open a door" can often correspond to different policies in different MDPs. To enable transferable abstract options, we define shared features across different environments (e.g., doors), and abstract options as successor features [4, 5], which can effectively capture the feature Figure 1: Motivating Example expectations of the option trajectories.


Edge Rewiring Goes Neural: Boosting Network Resilience via Policy Gradient

arXiv.org Artificial Intelligence

Improving the resilience of a network protects the system from natural disasters and malicious attacks. This is typically achieved by introducing new edges, which however may reach beyond the maximum number of connections a node could sustain. Many studies then resort to the degree-preserving operation of rewiring, which swaps existing edges $AC, BD$ to new edges $AB, CD$. A significant line of studies focuses on this technique for theoretical and practical results while leaving three limitations: network utility loss, local optimality, and transductivity. In this paper, we propose ResiNet, a reinforcement learning (RL)-based framework to discover resilient network topologies against various disasters and attacks. ResiNet is objective agnostic which allows the utility to be balanced by incorporating it into the objective function. The local optimality, typically seen in greedy algorithms, is addressed by casting the cumulative resilience gain into a sequential decision process of step-wise rewiring. The transductivity, which refers to the necessity to run a computationally intensive optimization for each input graph, is lifted by our variant of RL with auto-regressive permutation-invariant variable action space. ResiNet is armed by our technical innovation, Filtration enhanced GNN (FireGNN), which distinguishes graphs with minor differences. It is thus possible for ResiNet to capture local structure changes and adapt its decision among consecutive graphs, which is known to be infeasible for GNN. Extensive experiments demonstrate that with a small number of rewiring operations, ResiNet achieves a near-optimal resilience gain on multiple graphs while balancing the utility, with a large margin compared to existing approaches.


Reinforcement Learning-Based Coverage Path Planning with Implicit Cellular Decomposition

arXiv.org Artificial Intelligence

Coverage path planning in a generic known environment is shown to be NP-hard. When the environment is unknown, it becomes more challenging as the robot is required to rely on its online map information built during coverage for planning its path. A significant research effort focuses on designing heuristic or approximate algorithms that achieve reasonable performance. Such algorithms have sub-optimal performance in terms of covering the area or the cost of coverage, e.g., coverage time or energy consumption. In this paper, we provide a systematic analysis of the coverage problem and formulate it as an optimal stopping time problem, where the trade-off between coverage performance and its cost is explicitly accounted for. Next, we demonstrate that reinforcement learning (RL) techniques can be leveraged to solve the problem computationally. To this end, we provide some technical and practical considerations to facilitate the application of the RL algorithms and improve the efficiency of the solutions. Finally, through experiments in grid world environments and Gazebo simulator, we show that reinforcement learning-based algorithms efficiently cover realistic unknown indoor environments, and outperform the current state of the art.