Reinforcement Learning
Entropic Desired Dynamics for Intrinsic Control: Supplemental Material Steven Hansen
While this is not close to the state-of-the-art in general (c.f. Figure 2 shows the effect of action entropy on exploratory behavior in Montezuma's Revenge. Number of unique avatar positions visited. Full training curves across all 6 Atari games are shown in Figure 1, including the random policy baseline. To ensure this didn't hamper performance, we At each state visited by the agent evaluator during training, the agent's state (consisting of the avatar's The full curves are included for completeness. The compute cluster we performed experiments on is heterogenous, and has features such as host-sharing, adaptive load-balancing, etc.
WeightedQMIX: ExpandingMonotonicValue FunctionFactorisationforDeepMulti-Agent ReinforcementLearning
In this paradigm of centralised training for decentralised execution, QMIX [25] is a popular Qlearning algorithm with state-of-the-art performance ontheStarCraft Multi-Agent Challenge [26]. QMIX represents the optimal joint action value function using a monotonicmixing function of per-agent utilities.
AnEfficientAsynchronousMethodforIntegrating EvolutionaryandGradient-basedPolicySearch
These have the opposite properties, with DRL having good sample efficiencyandpoor stability, while ESbeing vice versa. Recently,there havebeen attempts tocombine these algorithms, butthesemethods fullyrelyonsynchronous updatescheme, making it not ideal to maximize the benefits of the parallelism in ES.