Goto

Collaborating Authors

 Reinforcement Learning


Artificial Intelligence 2018: Build the Most Powerful AI

#artificialintelligence

Free Coupon Discount - Artificial Intelligence 2018: Build the Most Powerful AI, Learn, build and implement the most powerful AI model at home. Created by Hadelin de Ponteves, Kirill Eremenko, SuperDataScience Team Students also bought Artificial Intelligence Masterclass The Complete Neural Networks Bootcamp: Theory, Applications TensorFlow 2.0 Practical Modern Reinforcement Learning: Deep Q Learning in PyTorch Deep Reinforcement Learning 2.0 TensorFlow 2.0 Practical Advanced Preview this Udemy Course GET COUPON CODE Description Two months ago we discovered that a very new kind of AI was invented. The kind of AI which is based on a genius idea and that you can build from scratch and without the need for any framework. We checked that out, we built it, and... the results are absolutely insane! This game-changing AI called Augmented Random Search, ARS for short.


An Experimental Design Perspective on Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

In many practical applications of RL, it is expensive to observe state transitions from the environment. For example, in the problem of plasma control for nuclear fusion, computing the next state for a given state-action pair requires querying an expensive transition function which can lead to many hours of computer simulation or dollars of scientific research. Such expensive data collection prohibits application of standard RL algorithms which usually require a large number of observations to learn. In this work, we address the problem of efficiently learning a policy while making a minimal number of state-action queries to the transition function. In particular, we leverage ideas from Bayesian optimal experimental design to guide the selection of state-action queries for efficient learning. We propose an acquisition function that quantifies how much information a state-action pair would provide about the optimal solution to a Markov decision process. At each iteration, our algorithm maximizes this acquisition function, to choose the most informative state-action pair to be queried, thus yielding a data-efficient RL approach. We experiment with a variety of simulated continuous control problems and show that our approach learns an optimal policy with up to $5$ -- $1,000\times$ less data than model-based RL baselines and $10^3$ -- $10^5\times$ less data than model-free RL baselines. We also provide several ablated comparisons which point to substantial improvements arising from the principled method of obtaining data.


Zero-Shot Uncertainty-Aware Deployment of Simulation Trained Policies on Real-World Robots

arXiv.org Artificial Intelligence

While deep reinforcement learning (RL) agents have demonstrated incredible potential in attaining dexterous behaviours for robotics, they tend to make errors when deployed in the real world due to mismatches between the training and execution environments. In contrast, the classical robotics community have developed a range of controllers that can safely operate across most states in the real world given their explicit derivation. These controllers however lack the dexterity required for complex tasks given limitations in analytical modelling and approximations. In this paper, we propose Bayesian Controller Fusion (BCF), a novel uncertainty-aware deployment strategy that combines the strengths of deep RL policies and traditional handcrafted controllers. In this framework, we can perform zero-shot sim-to-real transfer, where our uncertainty based formulation allows the robot to reliably act within out-of-distribution states by leveraging the handcrafted controller while gaining the dexterity of the learned system otherwise. We show promising results on two real-world continuous control tasks, where BCF outperforms both the standalone policy and controller, surpassing what either can achieve independently. A supplementary video demonstrating our system is provided at https://bit.ly/bcf_deploy.


Learning Generalizable Behavior via Visual Rewrite Rules

arXiv.org Artificial Intelligence

Though deep reinforcement learning agents have achieved unprecedented success in recent years, their learned policies can be brittle, failing to generalize to even slight modifications of their environments or unfamiliar situations. The black-box nature of the neural network learning dynamics makes it impossible to audit trained deep agents and recover from such failures. In this paper, we propose a novel representation and learning approach to capture environment dynamics without using neural networks. It originates from the observation that, in games designed for people, the effect of an action can often be perceived in the form of local changes in consecutive visual observations. Our algorithm is designed to extract such vision-based changes and condense them into a set of action-dependent descriptive rules, which we call ''visual rewrite rules'' (VRRs). We also present preliminary results from a VRR agent that can explore, expand its rule set, and solve a game via planning with its learned VRR world model. In several classical games, our non-deep agent demonstrates superior performance, extreme sample efficiency, and robust generalization ability compared with several mainstream deep agents.


Learning Transferable Motor Skills with Hierarchical Latent Mixture Policies

arXiv.org Artificial Intelligence

For robots operating in the real world, it is desirable to learn reusable behaviours that can effectively be transferred and adapted to numerous tasks and scenarios. We propose an approach to learn abstract motor skills from data using a hierarchical mixture latent variable model. In contrast to existing work, our method exploits a three-level hierarchy of both discrete and continuous latent variables, to capture a set of high-level behaviours while allowing for variance in how they are executed. We demonstrate in manipulation domains that the method can effectively cluster offline data into distinct, executable behaviours, while retaining the flexibility of a continuous latent variable model. The resulting skills can be transferred and fine-tuned on new tasks, unseen objects, and from state to vision-based policies, yielding better sample efficiency and asymptotic performance compared to existing skill- and imitation-based methods. We further analyse how and when the skills are most beneficial: they encourage directed exploration to cover large regions of the state space relevant to the task, making them most effective in challenging sparse-reward settings.


VMAgent: Scheduling Simulator for Reinforcement Learning

arXiv.org Artificial Intelligence

A novel simulator called VMAgent is introduced to help RL researchers better explore new methods, especially for virtual machine scheduling. VMAgent is inspired by practical virtual machine (VM) scheduling tasks and provides an efficient simulation platform that can reflect the real situations of cloud computing. Three scenarios (fading, recovering, and expansion) are concluded from practical cloud computing and corresponds to many reinforcement learning challenges (high dimensional state and action spaces, high non-stationarity, and life-long demand). VMAgent provides flexible configurations for RL researchers to design their customized scheduling environments considering different problem features. From the VM scheduling perspective, VMAgent also helps to explore better learning-based scheduling solutions.


Learning multiple gaits of quadruped robot using hierarchical reinforcement learning

arXiv.org Artificial Intelligence

There is a growing interest in learning a velocity command tracking controller of quadruped robot using reinforcement learning due to its robustness and scalability. However, a single policy, trained end-to-end, usually shows a single gait regardless of the command velocity. This could be a suboptimal solution considering the existence of optimal gait according to the velocity for quadruped animals. In this work, we propose a hierarchical controller for quadruped robot that could generate multiple gaits (i.e. pace, trot, bound) while tracking velocity command. Our controller is composed of two policies, each working as a central pattern generator and local feedback controller, and trained with hierarchical reinforcement learning. Experiment results show 1) the existence of optimal gait for specific velocity range 2) the efficiency of our hierarchical controller compared to a controller composed of a single policy, which usually shows a single gait. Codes are publicly available.


A Comparative Analysis of Machine Learning Techniques for IoT Intrusion Detection

arXiv.org Artificial Intelligence

The digital transformation faces tremendous security challenges. In particular, the growing number of cyber-attacks targeting Internet of Things (IoT) systems restates the need for a reliable detection of malicious network activity. This paper presents a comparative analysis of supervised, unsupervised and reinforcement learning techniques on nine malware captures of the IoT-23 dataset, considering both binary and multi-class classification scenarios. The developed models consisted of Support Vector Machine (SVM), Extreme Gradient Boosting (XGBoost), Light Gradient Boosting Machine (LightGBM), Isolation Forest (iForest), Local Outlier Factor (LOF) and a Deep Reinforcement Learning (DRL) model based on a Double Deep Q-Network (DDQN), adapted to the intrusion detection context. The most reliable performance was achieved by LightGBM. Nonetheless, iForest displayed good anomaly detection results and the DRL model demonstrated the possible benefits of employing this methodology to continuously improve the detection. Overall, the obtained results indicate that the analyzed techniques are well suited for IoT intrusion detection.


Scalable and Decentralized Algorithms for Anomaly Detection via Learning-Based Controlled Sensing

arXiv.org Machine Learning

We address the problem of sequentially selecting and observing processes from a given set to find the anomalies among them. The decision-maker observes a subset of the processes at any given time instant and obtains a noisy binary indicator of whether or not the corresponding process is anomalous. In this setting, we develop an anomaly detection algorithm that chooses the processes to be observed at a given time instant, decides when to stop taking observations, and declares the decision on anomalous processes. The objective of the detection algorithm is to identify the anomalies with an accuracy exceeding the desired value while minimizing the delay in decision making. We devise a centralized algorithm where the processes are jointly selected by a common agent as well as a decentralized algorithm where the decision of whether to select a process is made independently for each process. Our algorithms rely on a Markov decision process defined using the marginal probability of each process being normal or anomalous, conditioned on the observations. We implement the detection algorithms using the deep actor-critic reinforcement learning framework. Unlike prior work on this topic that has exponential complexity in the number of processes, our algorithms have computational and memory requirements that are both polynomial in the number of processes. We demonstrate the efficacy of these algorithms using numerical experiments by comparing them with state-of-the-art methods.


Ambiguous Dynamic Treatment Regimes: A Reinforcement Learning Approach

arXiv.org Machine Learning

A main research goal in various studies is to use an observational data set and provide a new set of counterfactual guidelines that can yield causal improvements. Dynamic Treatment Regimes (DTRs) are widely studied to formalize this process. However, available methods in finding optimal DTRs often rely on assumptions that are violated in real-world applications (e.g., medical decision-making or public policy), especially when (a) the existence of unobserved confounders cannot be ignored, and (b) the unobserved confounders are time-varying (e.g., affected by previous actions). When such assumptions are violated, one often faces ambiguity regarding the underlying causal model that is needed to be assumed to obtain an optimal DTR. This ambiguity is inevitable, since the dynamics of unobserved confounders and their causal impact on the observed part of the data cannot be understood from the observed data. Motivated by a case study of finding superior treatment regimes for patients who underwent transplantation in our partner hospital and faced a medical condition known as New Onset Diabetes After Transplantation (NODAT), we extend DTRs to a new class termed Ambiguous Dynamic Treatment Regimes (ADTRs), in which the casual impact of treatment regimes is evaluated based on a "cloud" of potential causal models. We then connect ADTRs to Ambiguous Partially Observable Mark Decision Processes (APOMDPs) proposed by Saghafian (2018), and develop two Reinforcement Learning methods termed Direct Augmented V-Learning (DAV-Learning) and Safe Augmented V-Learning (SAV-Learning), which enable using the observed data to efficiently learn an optimal treatment regime. We establish theoretical results for these learning methods, including (weak) consistency and asymptotic normality. We further evaluate the performance of these learning methods both in our case study and in simulation experiments.