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 Reinforcement Learning


Generating Creative Chess Puzzles

Neural Information Processing Systems

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0.22% (supervised) to 2.5%, surpassing existing dataset rates (2.1%) and the best Lichess-trained model (0.4%).


Equilibrium Policy Generalization: AReinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games

Neural Information Processing Systems

Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zeroshot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios.


Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning

Neural Information Processing Systems

Imitation learning (IL) is a paradigm for learning sequential decision-making policies from experts, leveraging offline demonstrations, interactive annotations, or both. Recent advances show that when annotation cost is tallied per trajectory, Behavior Cloning (BC)--which relies solely on offline demonstrations--cannot be improved in general, leaving limited conditions for interactive methods such as DAgger to help. We revisit this conclusion and prove that when the annotation cost is measured per state, algorithms using interactive annotations can provably outperform BC. Specifically: (1) we show that STAGGER, a one-sample-per-round variant of DAgger, provably beats BC under low-recovery-cost settings; (2) we initiate the study of hybrid IL where the agent learns from offline demonstrations and interactive annotations. We propose WARM-STAGGER whose learning guarantee is not much worse than using either data source alone.


Provably Efficient RL under Episode-Wise Safety in Constrained MDPs with Linear Function Approximation

Neural Information Processing Systems

We study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well understood in the tabular setting, theoretical results for function approximation remain scarce. This paper closes the gap by proposing an RL algorithm for linear CMDPs that achieves eO( K) regret with an episode-wise zero-violation guarantee. Furthermore, our method is computationally efficient, scaling polynomially with problem-dependent parameters while remaining independent of the state space size. Our results significantly improve upon recent linear CMDP algorithms, which either violate the constraint or incur exponential computational costs.


Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration

Neural Information Processing Systems

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for highresolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because "optimal" keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement-learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.


Empirical Study on Robustness and Resilience in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In cooperative Multi-Agent Reinforcement Learning (MARL), it is a common practice to tune hyperparameters in ideal simulated environments to maximize cooperative performance. However, policies tuned for cooperation often fail to maintain robustness and resilience under real-world uncertainties. Building trustworthy MARL systems requires a deep understanding of robustness, which ensures stability under uncertainties, and resilience, the ability to recover from disruptions--a concept extensively studied in control systems but largely overlooked in MARL. In this paper, we present a large-scale empirical study comprising over 82,620 experiments to evaluate cooperation, robustness, and resilience in MARL across 4 real-world environments, 13 uncertainty types, and 15 hyperparameters. Our key findings are: (1) Under mild uncertainty, optimizing cooperation improves robustness and resilience, but this link weakens as perturbations intensify. Robustness and resilience also varies by algorithm and uncertainty type.


Diffusion Guided Adversarial State Perturbations in Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) systems, while achieving remarkable success across various domains, are vulnerable to adversarial attacks. This is especially a concern in vision-based environments where minor manipulations of high-dimensional image inputs can easily mislead the agent's behavior. To this end, various defenses have been proposed recently, with state-of-the-art approaches achieving robust performance even under large state perturbations. However, after closer investigation, we found that the effectiveness of the current defenses is due to a fundamental weakness of the existing lp norm-constrained attacks, which can barely alter the semantics of image input even under a relatively large perturbation budget. In this work, we propose SHIFT, a novel policy-agnostic diffusion-based state perturbation attack to go beyond this limitation. Our attack is able to generate perturbed states that are semantically different from the true states while remaining realistic and history-aligned to avoid detection. Evaluations show that our attack effectively breaks existing defenses, including the most sophisticated ones, significantly outperforming existing attacks while being more perceptually stealthy.


Model Selection for Off-policy Evaluation: New Algorithms and Experimental Protocol

Neural Information Processing Systems

Holdout validation and hyperparameter tuning from data is a long-standing problem in offline reinforcement learning (RL). A standard framework is to use off-policy evaluation (OPE) methods to evaluate and select between different policies, but OPE methods either incur exponential variance (e.g., importance sampling) or have hyperparameters of their own (e.g., FQE and model-based). We focus on model selection for OPE itself, which is even more under-investigated. Concretely, we select among candidate value functions ("model-free") or dynamics models ("model-based") to best assess the performance of a target policy. We develop: (1) new model-free and model-based selectors with theoretical guarantees, and (2) a new experimental protocol for empirically evaluating them. Compared to the model-free protocol in prior works, our new protocol allows for more stable generation and better control of candidate value functions in an optimizationfree manner, and evaluation of model-free and model-based methods alike. We exemplify the protocol on Gym-Hopper, and find that our new model-free selector, LSTD-Tournament, demonstrates promising empirical performance.


Robust Reinforcement Learning in Finance: Modeling Market Impact with Elliptic Uncertainty Sets

Neural Information Processing Systems

In financial applications, reinforcement learning (RL) agents are commonly trained on historical data, where their actions do not influence prices. However, during deployment, these agents trade in live markets where their own transactions can shift asset prices, a phenomenon known as market impact.


Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions

Neural Information Processing Systems

Recent advances in generative artificial intelligence (GenAI) models have enabled the generation of personalized content that adapts to up-to-date user context. While personalized decision systems are often modeled using bandit formulations, the integration of GenAI introduces new structure into otherwise classical sequential learning problems. In GenAI-powered interventions, the agent selects a query, but the environment experiences a stochastic response drawn from the generative model. Standard bandit methods do not explicitly account for this structure, where actions influence rewards only through stochastic, observed treatments. We introduce generator-mediated bandit-Thompson sampling (GAMBITTS), a bandit approach designed for this action/treatment split, using mobile health interventions with large language model-generated text as a motivating case study. GAMBITTS explicitly models both the treatment and reward generation processes, using information in the delivered treatment to accelerate policy learning relative to standard methods. We establish regret bounds for GAMBITTS by decomposing sources of uncertainty in treatment and reward, identifying conditions where it achieves stronger guarantees than standard bandit approaches. In simulation studies, GAMBITTS consistently outperforms conventional algorithms by leveraging observed treatments to more accurately estimate expected rewards.