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 Reinforcement Learning


Introduction to Deep Reinforcement Learning

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This is a must read for any practitioner of RL. The book is divided into 3 parts and I would strongly recommend reading through Parts I and II. The sections marked with (*) can be skipped in first reading. And if you click on this, you will see the links of python and Matlab implementations of the examples and exercises contained in the book.


Part 1 : Policy Based Reinforcement Learning -- A Detailed Study

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In this article lets try to get a detailed understanding of what is On Policy and Off Policy Reinforcement Learning? What are the types of Policy functions? How to implement the policy function as a neural network? A good teacher always explains the most complicated topics in a very simple and effective way. This article is inspired by the book from Brandon Brown, Alexander Zai.


Hierarchical Reinforcement Learning

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This idea is very similar to breaking down large number of lines of code to smaller functions each performing a very specific task. Let's look at an example, Suppose the agent has to clear or set a dining table. This includes the task of reaching and grasping dishes. These are high level tasks. On a lower level, it requires the task of controlling and moving the limbs and then the fingers to reach out and grasp objects and subsequently put them in the proper place.


Consolidated Adaptive T-soft Update for Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Demand for deep reinforcement learning (DRL) is gradually increased to enable robots to perform complex tasks, while DRL is known to be unstable. As a technique to stabilize its learning, a target network that slowly and asymptotically matches a main network is widely employed to generate stable pseudo-supervised signals. Recently, T-soft update has been proposed as a noise-robust update rule for the target network and has contributed to improving the DRL performance. However, the noise robustness of T-soft update is specified by a hyperparameter, which should be tuned for each task, and is deteriorated by a simplified implementation. This study develops adaptive T-soft (AT-soft) update by utilizing the update rule in AdaTerm, which has been developed recently. In addition, the concern that the target network does not asymptotically match the main network is mitigated by a new consolidation for bringing the main network back to the target network. This so-called consolidated AT-soft (CAT-soft) update is verified through numerical simulations.


Learning Dynamic Mechanisms in Unknown Environments: A Reinforcement Learning Approach

arXiv.org Machine Learning

Dynamic mechanism design studies how mechanism designers should allocate resources among agents in a time-varying environment. We consider the problem where the agents interact with the mechanism designer according to an unknown Markov Decision Process (MDP), where agent rewards and the mechanism designer's state evolve according to an episodic MDP with unknown reward functions and transition kernels. We focus on the online setting with linear function approximation and attempt to recover the dynamic Vickrey-Clarke-Grove (VCG) mechanism over multiple rounds of interaction. A key contribution of our work is incorporating reward-free online Reinforcement Learning (RL) to aid exploration over a rich policy space to estimate prices in the dynamic VCG mechanism. We show that the regret of our proposed method is upper bounded by $\tilde{\mathcal{O}}(T^{2/3})$ and further devise a lower bound to show that our algorithm is efficient, incurring the same $\tilde{\mathcal{O}}(T^{2 / 3})$ regret as the lower bound, where $T$ is the total number of rounds. Our work establishes the regret guarantee for online RL in solving dynamic mechanism design problems without prior knowledge of the underlying model.


Research advances technology of AI assistance for anesthesiologists

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A new study by researchers at MIT and Massachusetts General Hospital (MGH) suggests the day may be approaching when advanced artificial intelligence systems could assist anesthesiologists in the operating room. In a special edition of Artificial Intelligence in Medicine, the team of neuroscientists, engineers, and physicians demonstrated a machine learning algorithm for continuously automating dosing of the anesthetic drug propofol. Using an application of deep reinforcement learning, in which the software's neural networks simultaneously learned how its dosing choices maintain unconsciousness and how to critique the efficacy of its own actions, the algorithm outperformed more traditional software in sophisticated, physiology-based simulations of patients. It also closely matched the performance of real anesthesiologists when showing what it would do to maintain unconsciousness given recorded data from nine real surgeries. The algorithm's advances increase the feasibility for computers to maintain patient unconsciousness with no more drug than is needed, thereby freeing up anesthesiologists for all the other responsibilities they have in the operating room, including making sure patients remain immobile, experience no pain, remain physiologically stable, and receive adequate oxygen, say co-lead authors Gabe Schamberg and Marcus Badgeley.


Cutting-Edge AI: Deep Reinforcement Learning in Python

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This is technically Deep Learning in Python part 11 of my deep learning series, and my 3rd reinforcement learning course. Deep Reinforcement Learning is actually the combination of 2 topics: Reinforcement Learning and Deep Learning (Neural Networks). While both of these have been around for quite some time, it's only been recently that Deep Learning has really taken off, and along with it, Reinforcement Learning. The maturation of deep learning has propelled advances in reinforcement learning, which has been around since the 1980s, although some aspects of it, such as the Bellman equation, have been for much longer. Recently, these advances have allowed us to showcase just how powerful reinforcement learning can be.


Cooperative Artificial Intelligence

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In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that there is a need for research on the intersection between game theory and artificial intelligence, with the goal of achieving cooperative artificial intelligence that can navigate social dilemmas well. We consider the problem of how an external agent can promote cooperation between artificial learners by distributing additional rewards and punishments based on observing the actions of the learners. We propose a rule for automatically learning how to create the right incentives by considering the anticipated parameter updates of each agent. Using this learning rule leads to cooperation with high social welfare in matrix games in which the agents would otherwise learn to defect with high probability. We show that the resulting cooperative outcome is stable in certain games even if the planning agent is turned off after a given number of episodes, while other games require ongoing intervention to maintain mutual cooperation. Finally, we reflect on what the goals of multi-agent reinforcement learning should be in the first place, and discuss the necessary building blocks towards the goal of building cooperative AI.


TransDreamer: Reinforcement Learning with Transformer World Models

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The Dreamer agent provides various benefits of Model-Based Reinforcement Learning (MBRL) such as sample efficiency, reusable knowledge, and safe planning. However, its world model and policy networks inherit the limitations of recurrent neural networks and thus an important question is how an MBRL framework can benefit from the recent advances of transformers and what the challenges are in doing so. In this paper, we propose a transformer-based MBRL agent, called TransDreamer. We first introduce the Transformer State-Space Model, a world model that leverages a transformer for dynamics predictions. We then share this world model with a transformer-based policy network and obtain stability in training a transformer-based RL agent. In experiments, we apply the proposed model to 2D visual RL and 3D first-person visual RL tasks both requiring long-range memory access for memory-based reasoning. We show that the proposed model outperforms Dreamer in these complex tasks.


Multi-fidelity reinforcement learning framework for shape optimization

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) is a promising outer-loop intelligence paradigm which can deploy problem solving strategies for complex tasks. Consequently, DRL has been utilized for several scientific applications, specifically in cases where classical optimization or control methods are limited. One key limitation of conventional DRL methods is their episode-hungry nature which proves to be a bottleneck for tasks which involve costly evaluations of a numerical forward model. In this article, we address this limitation of DRL by introducing a controlled transfer learning framework that leverages a multi-fidelity simulation setting. Our strategy is deployed for an airfoil shape optimization problem at high Reynolds numbers, where our framework can learn an optimal policy for generating efficient airfoil shapes by gathering knowledge from multi-fidelity environments and reduces computational costs by over 30\%. Furthermore, our formulation promotes policy exploration and generalization to new environments, thereby preventing over-fitting to data from solely one fidelity. Our results demonstrate this framework's applicability to other scientific DRL scenarios where multi-fidelity environments can be used for policy learning.