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 Reinforcement Learning


New Challenges in Reinforcement Learning: A Survey of Security and Privacy

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is one of the most important branches of AI. Due to its capacity for self-adaption and decision-making in dynamic environments, reinforcement learning has been widely applied in multiple areas, such as healthcare, data markets, autonomous driving, and robotics. However, some of these applications and systems have been shown to be vulnerable to security or privacy attacks, resulting in unreliable or unstable services. A large number of studies have focused on these security and privacy problems in reinforcement learning. However, few surveys have provided a systematic review and comparison of existing problems and state-of-the-art solutions to keep up with the pace of emerging threats. Accordingly, we herein present such a comprehensive review to explain and summarize the challenges associated with security and privacy in reinforcement learning from a new perspective, namely that of the Markov Decision Process (MDP). In this survey, we first introduce the key concepts related to this area. Next, we cover the security and privacy issues linked to the state, action, environment, and reward function of the MDP process, respectively. We further highlight the special characteristics of security and privacy methodologies related to reinforcement learning. Finally, we discuss the possible future research directions within this area.


MERLIN: Multi-agent offline and transfer learning for occupant-centric energy flexible operation of grid-interactive communities using smart meter data and CityLearn

arXiv.org Artificial Intelligence

The decarbonization of buildings presents new challenges for the reliability of the electrical grid as a result of the intermittency of renewable energy sources and increase in grid load brought about by end-use electrification. To restore reliability, grid-interactive efficient buildings can provide flexibility services to the grid through demand response. Residential demand response programs are hindered by the need for manual intervention by customers. To maximize the energy flexibility potential of residential buildings, an advanced control architecture is needed. Reinforcement learning is well-suited for the control of flexible resources as it is able to adapt to unique building characteristics compared to expert systems. Yet, factors hindering the adoption of RL in real-world applications include its large data requirements for training, control security and generalizability. Here we address these challenges by proposing the MERLIN framework and using a digital twin of a real-world 17-building grid-interactive residential community in CityLearn. We show that 1) independent RL-controllers for batteries improve building and district level KPIs compared to a reference RBC by tailoring their policies to individual buildings, 2) despite unique occupant behaviours, transferring the RL policy of any one of the buildings to other buildings provides comparable performance while reducing the cost of training, 3) training RL-controllers on limited temporal data that does not capture full seasonality in occupant behaviour has little effect on performance. Although, the zero-net-energy (ZNE) condition of the buildings could be maintained or worsened as a result of controlled batteries, KPIs that are typically improved by ZNE condition (electricity price and carbon emissions) are further improved when the batteries are managed by an advanced controller.


Switching to Discriminative Image Captioning by Relieving a Bottleneck of Reinforcement Learning

arXiv.org Artificial Intelligence

Discriminativeness is a desirable feature of image captions: captions should describe the characteristic details of input images. However, recent high-performing captioning models, which are trained with reinforcement learning (RL), tend to generate overly generic captions despite their high performance in various other criteria. First, we investigate the cause of the unexpectedly low discriminativeness and show that RL has a deeply rooted side effect of limiting the output words to high-frequency words. The limited vocabulary is a severe bottleneck for discriminativeness as it is difficult for a model to describe the details beyond its vocabulary. Then, based on this identification of the bottleneck, we drastically recast discriminative image captioning as a much simpler task of encouraging low-frequency word generation. Hinted by long-tail classification and debiasing methods, we propose methods that easily switch off-the-shelf RL models to discriminativeness-aware models with only a single-epoch fine-tuning on the part of the parameters. Extensive experiments demonstrate that our methods significantly enhance the discriminativeness of off-the-shelf RL models and even outperform previous discriminativeness-aware methods with much smaller computational costs. Detailed analysis and human evaluation also verify that our methods boost the discriminativeness without sacrificing the overall quality of captions.


MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) recently has achieved tremendous success in a wide range of fields. However, with a black-box neural network architecture, existing MARL methods make decisions in an opaque fashion that hinders humans from understanding the learned knowledge and how input observations influence decisions. Our solution is MIXing Recurrent soft decision Trees (MIXRTs), a novel interpretable architecture that can represent explicit decision processes via the root-to-leaf path of decision trees. We introduce a novel recurrent structure in soft decision trees to address partial observability, and estimate joint action values via linearly mixing outputs of recurrent trees based on local observations only. Theoretical analysis shows that MIXRTs guarantees the structural constraint with additivity and monotonicity in factorization. We evaluate MIXRTs on a range of challenging StarCraft II tasks. Experimental results show that our interpretable learning framework obtains competitive performance compared to widely investigated baselines, and delivers more straightforward explanations and domain knowledge of the decision processes.


Accuracy-Guaranteed Collaborative DNN Inference in Industrial IoT via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Collaboration among industrial Internet of Things (IoT) devices and edge networks is essential to support computation-intensive deep neural network (DNN) inference services which require low delay and high accuracy. Sampling rate adaption which dynamically configures the sampling rates of industrial IoT devices according to network conditions, is the key in minimizing the service delay. In this paper, we investigate the collaborative DNN inference problem in industrial IoT networks. To capture the channel variation and task arrival randomness, we formulate the problem as a constrained Markov decision process (CMDP). Specifically, sampling rate adaption, inference task offloading and edge computing resource allocation are jointly considered to minimize the average service delay while guaranteeing the long-term accuracy requirements of different inference services. Since CMDP cannot be directly solved by general reinforcement learning (RL) algorithms due to the intractable long-term constraints, we first transform the CMDP into an MDP by leveraging the Lyapunov optimization technique. Then, a deep RL-based algorithm is proposed to solve the MDP. To expedite the training process, an optimization subroutine is embedded in the proposed algorithm to directly obtain the optimal edge computing resource allocation. Extensive simulation results are provided to demonstrate that the proposed RL-based algorithm can significantly reduce the average service delay while preserving long-term inference accuracy with a high probability.


Self-Activating Neural Ensembles for Continual Reinforcement Learning

arXiv.org Artificial Intelligence

The ability for an agent to continuously learn new skills without catastrophically forgetting existing knowledge is of critical importance for the development of generally intelligent agents. Most methods devised to address this problem depend heavily on well-defined task boundaries, and thus depend on human supervision. Our task-agnostic method, Self-Activating Neural Ensembles (SANE), uses a modular architecture designed to avoid catastrophic forgetting without making any such assumptions. At the beginning of each trajectory, a module in the SANE ensemble is activated to determine the agent's next policy. During training, new modules are created as needed and only activated modules are updated to ensure that unused modules remain unchanged. This system enables our method to retain and leverage old skills, while growing and learning new ones. We demonstrate our approach on visually rich procedurally generated environments.


Adapting the Exploration Rate for Value-of-Information-Based Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we consider the problem of adjusting the exploration rate when using value-of-information-based exploration. We do this by converting the value-of-information optimization into a problem of finding equilibria of a flow for a changing exploration rate. We then develop an efficient path-following scheme for converging to these equilibria and hence uncovering optimal action-selection policies. Under this scheme, the exploration rate is automatically adapted according to the agent's experiences. Global convergence is theoretically assured. We first evaluate our exploration-rate adaptation on the Nintendo GameBoy games Centipede and Millipede. We demonstrate aspects of the search process, like that it yields a hierarchy of state abstractions. We also show that our approach returns better policies in fewer episodes than conventional search strategies relying on heuristic, annealing-based exploration-rate adjustments. We then illustrate that these trends hold for deep, value-of-information-based agents that learn to play ten simple games and over forty more complicated games for the Nintendo GameBoy system. Performance either near or well above the level of human play is observed.


Risk-Sensitive Policy with Distributional Reinforcement Learning

arXiv.org Artificial Intelligence

Classical reinforcement learning (RL) techniques are generally concerned with the design of decision-making policies driven by the maximisation of the expected outcome. Nevertheless, this approach does not take into consideration the potential risk associated with the actions taken, which may be critical in certain applications. To address that issue, the present research work introduces a novel methodology based on distributional RL to derive sequential decision-making policies that are sensitive to the risk, the latter being modelled by the tail of the return probability distribution. The core idea is to replace the $Q$ function generally standing at the core of learning schemes in RL by another function taking into account both the expected return and the risk. Named the risk-based utility function $U$, it can be extracted from the random return distribution $Z$ naturally learnt by any distributional RL algorithm. This enables to span the complete potential trade-off between risk minimisation and expected return maximisation, in contrast to fully risk-averse methodologies. Fundamentally, this research yields a truly practical and accessible solution for learning risk-sensitive policies with minimal modification to the distributional RL algorithm, and with an emphasis on the interpretability of the resulting decision-making process.


Traceable Automatic Feature Transformation via Cascading Actor-Critic Agents

arXiv.org Artificial Intelligence

Feature transformation for AI is an essential task to boost the effectiveness and interpretability of machine learning (ML). Feature transformation aims to transform original data to identify an optimal feature space that enhances the performances of a downstream ML model. Existing studies either combines preprocessing, feature selection, and generation skills to empirically transform data, or automate feature transformation by machine intelligence, such as reinforcement learning. However, existing studies suffer from: 1) high-dimensional non-discriminative feature space; 2) inability to represent complex situational states; 3) inefficiency in integrating local and global feature information. To fill the research gap, we formulate the feature transformation task as an iterative, nested process of feature generation and selection, where feature generation is to generate and add new features based on original features, and feature selection is to remove redundant features to control the size of feature space. Finally, we present extensive experiments and case studies to illustrate 24.7\% improvements in F1 scores compared with SOTAs and robustness in high-dimensional data.


Reinforcement Learning-Based Cooperative P2P Power Trading between DC Nanogrid Clusters with Wind and PV Energy Resources

arXiv.org Artificial Intelligence

Abstract-- In replacing fossil fuels with renewable energy resources for carbon neutrality, the unbalanced resource production of intermittent wind and photovoltaic (PV) power is a critical issue for peer-to-peer (P2P) power trading. To address this issue, a reinforcement learning (RL) technique is introduced in this paper. For RL, a graph convolutional network (GCN) and a bi-directional long short-term memory (Bi-LSTM) network are jointly applied to P2P power trading between nanogrid clusters, based on cooperative game theory. The flexible and reliable DC nanogrid is suitable for integrating renewable energy for a distribution system. Each local nanogrid cluster takes the position of prosumer, focusing on power production and consumption simultaneously. For the power management of nanogrid cluster, multi-objective optimization is applied to each local nanogrid cluster with the Internet of Things (IoT) technology. Charging/discharging of an electric vehicle (EV) is executed considering the intermittent characteristics of wind and PV power production. RL algorithms, such as GCN-convolutional neural network (CNN) layers for deep Q-learning network (DQN), GCN-LSTM layers for deep recurrent Q-learning network (DRQN), GCN-Bi-LSTM layers for DRQN, and GCN-Bi-LSTM layers for proximal policy optimization (PPO), are used for simulations. Power management of nanogrid clusters with P2P power trading is simulated on a distribution test feeder in real time, and the proposed GCN-Bi-LSTM-PPO technique achieving the lowest electricity cost among the RL algorithms used for comparison reduces the electricity cost by 36.7%, averaging over nanogrid clusters. Keywords: Deep reinforcement learning, P2P power trading, Nanogrid, Power management, Renewable energy I.INTRODUCTION The widespread use of distributed energy resources (DERs) has significantly altered how energy is generated, transported, and used along the energy pipeline. A more decentralized and open electrical network is made possible with increased number of prosumers--individuals who produce and consume energy simultaneously. As a result of this context, new opportunities and difficulties for power systems have emerged. Peer-to-peer (P2P) power trading is a novel paradigm of distribution systems with a utility grid (UT) related to carbon neutrality and renewable energy generation [1]. P2P power trading has become a viable alternative for prosumers looking to actively participate in the energy market. Moreover, P2P trading gives end users more flexibility, increases possibilities to use clean energy, and aids in the transition to a low-carbon energy system. In addition to this, the other participants in the power market can also profit by lowering the peak electricity demand, lowering operating and maintenance expenses, and enhancing the dependability of the electrical system.