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 Reinforcement Learning


Reinforcement Learning-based Counter-Misinformation Response Generation: A Case Study of COVID-19 Vaccine Misinformation

arXiv.org Artificial Intelligence

The spread of online misinformation threatens public health, democracy, and the broader society. While professional fact-checkers form the first line of defense by fact-checking popular false claims, they do not engage directly in conversations with misinformation spreaders. On the other hand, non-expert ordinary users act as eyes-on-the-ground who proactively counter misinformation -- recent research has shown that 96% counter-misinformation responses are made by ordinary users. However, research also found that 2/3 times, these responses are rude and lack evidence. This work seeks to create a counter-misinformation response generation model to empower users to effectively correct misinformation. This objective is challenging due to the absence of datasets containing ground-truth of ideal counter-misinformation responses, and the lack of models that can generate responses backed by communication theories. In this work, we create two novel datasets of misinformation and counter-misinformation response pairs from in-the-wild social media and crowdsourcing from college-educated students. We annotate the collected data to distinguish poor from ideal responses that are factual, polite, and refute misinformation. We propose MisinfoCorrect, a reinforcement learning-based framework that learns to generate counter-misinformation responses for an input misinformation post. The model rewards the generator to increase the politeness, factuality, and refutation attitude while retaining text fluency and relevancy. Quantitative and qualitative evaluation shows that our model outperforms several baselines by generating high-quality counter-responses. This work illustrates the promise of generative text models for social good -- here, to help create a safe and reliable information ecosystem. The code and data is accessible on https://github.com/claws-lab/MisinfoCorrect.


D-Shape: Demonstration-Shaped Reinforcement Learning via Goal Conditioning

arXiv.org Artificial Intelligence

While combining imitation learning (IL) and reinforcement learning (RL) is a promising way to address poor sample efficiency in autonomous behavior acquisition, methods that do so typically assume that the requisite behavior demonstrations are provided by an expert that behaves optimally with respect to a task reward. If, however, suboptimal demonstrations are provided, a fundamental challenge appears in that the demonstration-matching objective of IL conflicts with the return-maximization objective of RL. This paper introduces D-Shape, a new method for combining IL and RL that uses ideas from reward shaping and goal-conditioned RL to resolve the above conflict. D-Shape allows learning from suboptimal demonstrations while retaining the ability to find the optimal policy with respect to the task reward. We experimentally validate D-Shape in sparse-reward gridworld domains, showing that it both improves over RL in terms of sample efficiency and converges consistently to the optimal policy in the presence of suboptimal demonstrations.


Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient

arXiv.org Artificial Intelligence

Learning by interacting with an environment, in the standard online reinforcement learning (RL) protocol, has led to impressive results across a number of domains. State-of-the-art RL algorithms are quite general, employing function approximation to scale to complex environments with minimal domain expertise and inductive bias. However, online RL agents are also notoriously sample inefficient, often requiring billions of environment interactions to achieve suitable performance. This issue is particularly salient when the environment requires sophisticated exploration and a high quality reset distribution is unavailable to help overcome the exploration challenge. As a consequence, the practical success of online RL and related policy gradient/improvement methods has been largely restricted to settings where a high quality simulator is available. To overcome the issue of sample inefficiency, attention has turned to the offline RL setting [Levine et al., 2020], where, rather than interacting with the environment, the agent trains on a large dataset of experience collected in some other manner (e.g., by a system running in production or an expert). While these methods still require a large dataset, they mitigate the sample complexity concerns of online RL, since the dataset can be collected without compromising system performance. However, offline RL methods can suffer from distribution shift, where the state distribution induced by the learned policy differs significantly from the offline distribution [Wang et al., 2021]. Existing provable approaches for addressing distribution shift are computationally intractable, while empirical approaches rely on heuristics that can be sensitive to the domain and offline dataset (as we will see).


Image Data Augmentation Approaches: A Comprehensive Survey and Future directions

arXiv.org Artificial Intelligence

Deep learning (DL) algorithms have shown significant performance in various computer vision tasks. However, having limited labelled data lead to a network overfitting problem, where network performance is bad on unseen data as compared to training data. Consequently, it limits performance improvement. To cope with this problem, various techniques have been proposed such as dropout, normalization and advanced data augmentation. Among these, data augmentation, which aims to enlarge the dataset size by including sample diversity, has been a hot topic in recent times. In this article, we focus on advanced data augmentation techniques. we provide a background of data augmentation, a novel and comprehensive taxonomy of reviewed data augmentation techniques, and the strengths and weaknesses (wherever possible) of each technique. We also provide comprehensive results of the data augmentation effect on three popular computer vision tasks, such as image classification, object detection and semantic segmentation. For results reproducibility, we compiled available codes of all data augmentation techniques. Finally, we discuss the challenges and difficulties, and possible future direction for the research community. We believe, this survey provides several benefits i) readers will understand the data augmentation working mechanism to fix overfitting problems ii) results will save the searching time of the researcher for comparison purposes. iii) Codes of the mentioned data augmentation techniques are available at https://github.com/kmr2017/Advanced-Data-augmentation-codes iv) Future work will spark interest in research community.


DaXBench: Benchmarking Deformable Object Manipulation with Differentiable Physics

arXiv.org Artificial Intelligence

Deformable object manipulation (DOM) is a long-standing challenge in robotics and has attracted significant interest recently. This paper presents DaXBench, a differentiable simulation framework for DOM. While existing work often focuses on a specific type of deformable objects, DaXBench supports fluid, rope, cloth...; it provides a general-purpose benchmark to evaluate widely different DOM methods, including planning, imitation learning, and reinforcement learning. DaXBench combines recent advances in deformable object simulation with JAX, a high-performance computational framework. All DOM tasks in DaXBench are wrapped with the OpenAI Gym API for easy integration with DOM algorithms. We hope that DaXBench provides to the research community a comprehensive, standardized benchmark and a valuable tool to support the development and evaluation of new DOM methods. Deformable object manipulation (DOM) is a crucial area of research with broad applications, from household (Maitin-Shepard et al., 2010; Miller et al., 2011; Ma et al., 2022) to industrial settings (Miller et al., 2012; Zhu et al., 2022). To aid in algorithm development and prototyping, several DOM benchmarks (Lin et al., 2021; Huang et al., 2021) have been developed using deformable object simulators. However, the high dimensional state and action spaces remain a significant challenge to DOM. Differentiable physics is a promising direction for developing control policies for deformable objects. It implements physical laws as differentiable computational graphs (Freeman et al., 2021; Hu et al., 2020), enabling the optimization of control policies with analytical gradients and therefore improving sample efficiency. Recent studies have shown that differentiable physics-based DOM methods can benefit greatly from this approach (Huang et al., 2021; Heiden et al., 2021; Xu et al., 2022; Chen et al., 2023).


Digital Twin-Assisted Knowledge Distillation Framework for Heterogeneous Federated Learning

arXiv.org Artificial Intelligence

In this paper, to deal with the heterogeneity in federated learning (FL) systems, a knowledge distillation (KD) driven training framework for FL is proposed, where each user can select its neural network model on demand and distill knowledge from a big teacher model using its own private dataset. To overcome the challenge of train the big teacher model in resource limited user devices, the digital twin (DT) is exploit in the way that the teacher model can be trained at DT located in the server with enough computing resources. Then, during model distillation, each user can update the parameters of its model at either the physical entity or the digital agent. The joint problem of model selection and training offloading and resource allocation for users is formulated as a mixed integer programming (MIP) problem. To solve the problem, Q-learning and optimization are jointly used, where Q-learning selects models for users and determines whether to train locally or on the server, and optimization is used to allocate resources for users based on the output of Q-learning. Simulation results show the proposed DT-assisted KD framework and joint optimization method can significantly improve the average accuracy of users while reducing the total delay.


Quantum Machine Learning Implementations: Proposals and Experiments

arXiv.org Artificial Intelligence

This article gives an overview and a perspective of recent theoretical proposals and their experimental implementations in the field of quantum machine learning. Without an aim to being exhaustive, the article reviews specific high-impact topics such as quantum reinforcement learning, quantum autoencoders, and quantum memristors, and their experimental realizations in the platforms of quantum photonics and superconducting circuits. The field of quantum machine learning could be among the first quantum technologies producing results that are beneficial for industry and, in turn, to society. Therefore, it is necessary to push forward initial quantum implementations of this technology, in Noisy Intermediate-Scale Quantum Computers, aiming for achieving fruitful calculations in machine learning that are better than with any other current or future computing paradigm.


Provably Efficient Model-Free Algorithms for Non-stationary CMDPs

arXiv.org Artificial Intelligence

We study model-free reinforcement learning (RL) algorithms in episodic non-stationary constrained Markov Decision Processes (CMDPs), in which an agent aims to maximize the expected cumulative reward subject to a cumulative constraint on the expected utility (cost). In the non-stationary environment, reward, utility functions, and transition kernels can vary arbitrarily over time as long as the cumulative variations do not exceed certain variation budgets. We propose the first model-free, simulator-free RL algorithms with sublinear regret and zero constraint violation for non-stationary CMDPs in both tabular and linear function approximation settings with provable performance guarantees. Our results on regret bound and constraint violation for the tabular case match the corresponding best results for stationary CMDPs when the total budget is known. Additionally, we present a general framework for addressing the well-known challenges associated with analyzing non-stationary CMDPs, without requiring prior knowledge of the variation budget. We apply the approach for both tabular and linear approximation settings.


GFlowCausal: Generative Flow Networks for Causal Discovery

arXiv.org Artificial Intelligence

Causal discovery aims to uncover causal structure among a set of variables. Score-based approaches mainly focus on searching for the best Directed Acyclic Graph (DAG) based on a predefined score function. However, most of them are not applicable on a large scale due to the limited searchability. Inspired by the active learning in generative flow networks, we propose a novel approach to learning a DAG from observational data called GFlowCausal. It converts the graph search problem to a generation problem, in which direct edges are added gradually. GFlowCausal aims to learn the best policy to generate high-reward DAGs by sequential actions with probabilities proportional to predefined rewards. We propose a plug-and-play module based on transitive closure to ensure efficient sampling. Theoretical analysis shows that this module could guarantee acyclicity properties effectively and the consistency between final states and fully-connected graphs. We conduct extensive experiments on both synthetic and real datasets, and results show the proposed approach to be superior and also performs well in a large-scale setting.


A Unified and Efficient Coordinating Framework for Autonomous DBMS Tuning

arXiv.org Artificial Intelligence

Recently using machine learning (ML) based techniques to optimize modern database management systems has attracted intensive interest from both industry and academia. With an objective to tune a specific component of a DBMS (e.g., index selection, knobs tuning), the ML-based tuning agents have shown to be able to find better configurations than experienced database administrators. However, one critical yet challenging question remains unexplored -- how to make those ML-based tuning agents work collaboratively. Existing methods do not consider the dependencies among the multiple agents, and the model used by each agent only studies the effect of changing the configurations in a single component. To tune different components for DBMS, a coordinating mechanism is needed to make the multiple agents cognizant of each other. Also, we need to decide how to allocate the limited tuning budget among the agents to maximize the performance. Such a decision is difficult to make since the distribution of the reward for each agent is unknown and non-stationary. In this paper, we study the above question and present a unified coordinating framework to efficiently utilize existing ML-based agents. First, we propose a message propagation protocol that specifies the collaboration behaviors for agents and encapsulates the global tuning messages in each agent's model. Second, we combine Thompson Sampling, a well-studied reinforcement learning algorithm with a memory buffer so that our framework can allocate budget judiciously in a non-stationary environment. Our framework defines the interfaces adapted to a broad class of ML-based tuning agents, yet simple enough for integration with existing implementations and future extensions. We show that it can effectively utilize different ML-based agents and find better configurations with 1.4~14.1X speedups on the workload execution time compared with baselines.