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 Reinforcement Learning


Psychotherapy AI Companion with Reinforcement Learning Recommendations and Interpretable Policy Dynamics

arXiv.org Artificial Intelligence

We introduce a Reinforcement Learning Psychotherapy AI Companion that generates topic recommendations for therapists based on patient responses. The system uses Deep Reinforcement Learning (DRL) to generate multi-objective policies for four different psychiatric conditions: anxiety, depression, schizophrenia, and suicidal cases. We present our experimental results on the accuracy of recommended topics using three different scales of working alliance ratings: task, bond, and goal. We show that the system is able to capture the real data (historical topics discussed by the therapists) relatively well, and that the best performing models vary by disorder and rating scale. To gain interpretable insights into the learned policies, we visualize policy trajectories in a 2D principal component analysis space and transition matrices. These visualizations reveal distinct patterns in the policies trained with different reward signals and trained on different clinical diagnoses. Our system's success in generating DIsorder-Specific Multi-Objective Policies (DISMOP) and interpretable policy dynamics demonstrates the potential of DRL in providing personalized and efficient therapeutic recommendations.


Goal-conditioned Offline Reinforcement Learning through State Space Partitioning

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) aims to infer sequential decision policies using only offline datasets. This is a particularly difficult setup, especially when learning to achieve multiple different goals or outcomes under a given scenario with only sparse rewards. For offline learning of goal-conditioned policies via supervised learning, previous work has shown that an advantage weighted log-likelihood loss guarantees monotonic policy improvement. In this work we argue that, despite its benefits, this approach is still insufficient to fully address the distribution shift and multi-modality problems. The latter is particularly severe in long-horizon tasks where finding a unique and optimal policy that goes from a state to the desired goal is challenging as there may be multiple and potentially conflicting solutions. To tackle these challenges, we propose a complementary advantage-based weighting scheme that introduces an additional source of inductive bias: given a value-based partitioning of the state space, the contribution of actions expected to lead to target regions that are easier to reach, compared to the final goal, is further increased. Empirically, we demonstrate that the proposed approach, Dual-Advantage Weighted Offline Goal-conditioned RL (DAWOG), outperforms several competing offline algorithms in commonly used benchmarks. Analytically, we offer a guarantee that the learnt policy is never worse than the underlying behaviour policy.


Decentralized Multi-Agent Reinforcement Learning for Continuous-Space Stochastic Games

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) is the study of the learning dynamics of strategic agents that coexist in a shared environment, and is one of the important frontiers of machine learning and control. In this paper, we study MARL in stochastic games, also known as Markov games, a multi-agent generalization of Markov decision problems (MDPs) in which the cost-relevant history of the system is summarized by a state variable Shapley [1953]. Due to its ability to model both dynamic inter-temporal choice as well as strategic interaction, the stochastic games model has long been a popular framework for studying multi-agent learning Littman [1994]. In comparison to single-agent reinforcement learning, analysis of MARL is difficult due to several challenges inherent to multi-agent systems, including non-stationarity, conflicting interests, and decentralized information. As a result, fundamental understanding of multi-agent reinforcement learning theory has lagged behind its single-agent counterpart Zhang et al. [2021].


the-risk-of-a-i-controlling-its-feedback

#artificialintelligence

Some AIs make choices or learn based on reinforcements given by a "reward" in a process called reinforcement learning where software decides how to maximize such reward. However, this reinforcement could lead to dangerous results. The pathologist William Thompson originally considered what is now known as the reinforcement learning problem in 1933. Given two untested therapies and a population of patients, he wondered how to cure the most patients. For Thompson, choosing a course of therapy was the action, and a patient cured was the reward. The reinforcement learning problem more broadly concerns how to arrange your behaviors to optimally gain rewards over the long run.


DISCOVER: Deep identification of symbolically concise open-form PDEs via enhanced reinforcement-learning

arXiv.org Artificial Intelligence

The working mechanisms of complex natural systems tend to abide by concise and profound partial differential equations (PDEs). Methods that directly mine equations from data are called PDE discovery, which reveals consistent physical laws and facilitates our adaptive interaction with the natural world. In this paper, an enhanced deep reinforcement-learning framework is proposed to uncover symbolically concise open-form PDEs with little prior knowledge. Particularly, based on a symbol library of basic operators and operands, a structure-aware recurrent neural network agent is designed and seamlessly combined with the sparse regression method to generate concise and open-form PDE expressions. All of the generated PDEs are evaluated by a meticulously designed reward function by balancing fitness to data and parsimony, and updated by the model-based reinforcement learning in an efficient way. Customized constraints and regulations are formulated to guarantee the rationality of PDEs in terms of physics and mathematics. The experiments demonstrate that our framework is capable of mining open-form governing equations of several dynamic systems, even with compound equation terms, fractional structure, and high-order derivatives, with excellent efficiency. Without the need for prior knowledge, this method shows great potential for knowledge discovery in more complicated circumstances with exceptional efficiency and scalability.


Real-Time Measurement-Driven Reinforcement Learning Control Approach for Uncertain Nonlinear Systems

arXiv.org Artificial Intelligence

The paper introduces an interactive machine learning mechanism to process the measurements of an uncertain, nonlinear dynamic process and hence advise an actuation strategy in real-time. For concept demonstration, a trajectory-following optimization problem of a Kinova robotic arm is solved using an integral reinforcement learning approach with guaranteed stability for slowly varying dynamics. The solution is implemented using a model-free value iteration process to solve the integral temporal difference equations of the problem. The performance of the proposed technique is benchmarked against that of another model-free high-order approach and is validated for dynamic payload and disturbances. Unlike its benchmark, the proposed adaptive strategy is capable of handling extreme process variations. This is experimentally demonstrated by introducing static and time-varying payloads close to the rated maximum payload capacity of the manipulator arm. The comparison algorithm exhibited up to a seven-fold percent overshoot compared to the proposed integral reinforcement learning solution. The robustness of the algorithm is further validated by disturbing the real-time adapted strategy gains with a white noise of a standard deviation as high as 5%.


FindView: Precise Target View Localization Task for Look Around Agents

arXiv.org Artificial Intelligence

The field of research aims to create agents that use visual sensors for solving complex tasks or aid humans by learning to perceive, communicate, and act in their environment. Humans in the loop make the goal very difficult since the dynamics of the environment are changeable, and human interactions can lead to unexpected events. Towards better collaboration between agents and humans, agents must be able to perform localization of any point in space that reflects the characteristics of human's perception of 3D space Cirik et al. [2020]. Since the visual sensors for the agents are commonly RGB sensors employed with partial Field-of-View (FoV), we would need to train these agents to perceive how humans see from these views. Communication with these agents will almost always necessitate the agents to navigate to view a common referential FoV in the scene so that the human can instruct the agents with the shared contexts. Challenge arises since the point of interest could be any point in the scene, and many points in the scene will not correspond to easily named objects. So far, many embodied agents being researched use either partial FoVs or directly use panoramic images that are hard for human observers to understand. We believe that embodied agents should be able to look around and localize in various views that human observers might be looking at. We approach this problem by introducing a new task, namely the FindView task, to evaluate and benchmark the agents (Figure 1).


SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Value-decomposition methods, which reduce the difficulty of a multi-agent system by decomposing the joint state-action space into local observation-action spaces, have become popular in cooperative multi-agent reinforcement learning (MARL). However, value-decomposition methods still have the problems of tremendous sample consumption for training and lack of active exploration. In this paper, we propose a scalable value-decomposition exploration (SVDE) method, which includes a scalable training mechanism, intrinsic reward design, and explorative experience replay. The scalable training mechanism asynchronously decouples strategy learning with environmental interaction, so as to accelerate sample generation in a MapReduce manner. For the problem of lack of exploration, an intrinsic reward design and explorative experience replay are proposed, so as to enhance exploration to produce diverse samples and filter non-novel samples, respectively. Empirically, our method achieves the best performance on almost all maps compared to other popular algorithms in a set of StarCraft II micromanagement games. A data-efficiency experiment also shows the acceleration of SVDE for sample collection and policy convergence, and we demonstrate the effectiveness of factors in SVDE through a set of ablation experiments.


Self-Inspection Method of Unmanned Aerial Vehicles in Power Plants Using Deep Q-Network Reinforcement Learning

arXiv.org Artificial Intelligence

For the purpose of inspecting power plants, autonomous robots can be built using reinforcement learning techniques. The method replicates the environment and employs a simple reinforcement learning (RL) algorithm. This strategy might be applied in several sectors, including the electricity generation sector. A pre-trained model with perception, planning, and action is suggested by the research. To address optimization problems, such as the Unmanned Aerial Vehicle (UAV) navigation problem, Deep Q-network (DQN), a reinforcement learning-based framework that Deepmind launched in 2015, incorporates both deep learning and Q-learning. To overcome problems with current procedures, the research proposes a power plant inspection system incorporating UAV autonomous navigation and DQN reinforcement learning. These training processes set reward functions with reference to states and consider both internal and external effect factors, which distinguishes them from other reinforcement learning training techniques now in use. The key components of the reinforcement learning segment of the technique, for instance, introduce states such as the simulation of a wind field, the battery charge level of an unmanned aerial vehicle, the height the UAV reached, etc. The trained model makes it more likely that the inspection strategy will be applied in practice by enabling the UAV to move around on its own in difficult environments. The average score of the model converges to 9,000. The trained model allowed the UAV to make the fewest number of rotations necessary to go to the target point.


On the Benefits of Leveraging Structural Information in Planning Over the Learned Model

arXiv.org Artificial Intelligence

Model-based Reinforcement Learning (RL) integrates learning and planning and has received increasing attention in recent years. However, learning the model can incur a significant cost (in terms of sample complexity), due to the need to obtain a sufficient number of samples for each state-action pair. In this paper, we investigate the benefits of leveraging structural information about the system in terms of reducing sample complexity. Specifically, we consider the setting where the transition probability matrix is a known function of a number of structural parameters, whose values are initially unknown. We then consider the problem of estimating those parameters based on the interactions with the environment. We characterize the difference between the Q estimates and the optimal Q value as a function of the number of samples. Our analysis shows that there can be a significant saving in sample complexity by leveraging structural information about the model. We illustrate the findings by considering several problems including controlling a queuing system with heterogeneous servers, and seeking an optimal path in a stochastic windy gridworld.