Reinforcement Learning
Data-Driven Design for Metamaterials and Multiscale Systems: A Review
Lee, Doksoo, Chen, Wei Wayne, Wang, Liwei, Chan, Yu-Chin, Chen, Wei
Metamaterials are artificial materials designed to exhibit effective material parameters that go beyond those found in nature. Composed of unit cells with rich designability that are assembled into multiscale systems, they hold great promise for realizing next-generation devices with exceptional, often exotic, functionalities. However, the vast design space and intricate structure-property relationships pose significant challenges in their design. A compelling paradigm that could bring the full potential of metamaterials to fruition is emerging: data-driven design. In this review, we provide a holistic overview of this rapidly evolving field, emphasizing the general methodology instead of specific domains and deployment contexts. We organize existing research into data-driven modules, encompassing data acquisition, machine learning-based unit cell design, and data-driven multiscale optimization. We further categorize the approaches within each module based on shared principles, analyze and compare strengths and applicability, explore connections between different modules, and identify open research questions and opportunities.
Learning Agile Flights through Narrow Gaps with Varying Angles using Onboard Sensing
Xie, Yuhan, Lu, Minghao, Peng, Rui, Lu, Peng
This paper addresses the problem of traversing through unknown, tilted, and narrow gaps for quadrotors using Deep Reinforcement Learning (DRL). Previous learning-based methods relied on accurate knowledge of the environment, including the gap's pose and size. In contrast, we integrate onboard sensing and detect the gap from a single onboard camera. The training problem is challenging for two reasons: a precise and robust whole-body planning and control policy is required for variable-tilted and narrow gaps, and an effective Sim2Real method is needed to successfully conduct real-world experiments. To this end, we propose a learning framework for agile gap traversal flight, which successfully trains the vehicle to traverse through the center of the gap at an approximate attitude to the gap with aggressive tilted angles. The policy trained only in a simulation environment can be transferred into different domains with fine-tuning while maintaining the success rate. Our proposed framework, which integrates onboard sensing and a neural network controller, achieves a success rate of 84.51% in real-world experiments, with gap orientations up to 60deg. To the best of our knowledge, this is the first paper that performs the learning-based variable-tilted narrow gap traversal flight in the real world, without prior knowledge of the environment.
Landmark Guided Active Exploration with Stable Low-level Policy Learning
Cui, Fei, Fang, Jiaojiao, Yang, Mengke, Liu, Guizhong
Goal-conditioned hierarchical reinforcement learning (GCHRL) decomposes long-horizon tasks into sub-tasks through a hierarchical framework and it has demonstrated promising results across a variety of domains. However, the high-level policy's action space is often excessively large, presenting a significant challenge to effective exploration and resulting in potentially inefficient training. Moreover, the dynamic variability of the low-level policy introduces non-stationarity to the high-level state transition function, significantly impeding the learning of the high-level policy. In this paper, we design a measure of prospect for subgoals by planning in the goal space based on the goal-conditioned value function. Building upon the measure of prospect, we propose a landmark-guided exploration strategy by integrating the measures of prospect and novelty which aims to guide the agent to explore efficiently and improve sample efficiency. To address the non-stationarity arising from the dynamic changes of the low-level policy, we apply a state-specific regularization to the learning of low-level policy, which facilitates stable learning of the hierarchical policy. The experimental results demonstrate that our proposed exploration strategy significantly outperforms the baseline methods across multiple tasks.
Thompson sampling for improved exploration in GFlowNets
Rector-Brooks, Jarrid, Madan, Kanika, Jain, Moksh, Korablyov, Maksym, Liu, Cheng-Hao, Chandar, Sarath, Malkin, Nikolay, Bengio, Yoshua
Generative flow networks (GFlowNets) are amortized variational inference algorithms that treat sampling from a distribution over compositional objects as a sequential decision-making problem with a learnable action policy. Unlike other algorithms for hierarchical sampling that optimize a variational bound, GFlowNet algorithms can stably run off-policy, which can be advantageous for discovering modes of the target distribution. Despite this flexibility in the choice of behaviour policy, the optimal way of efficiently selecting trajectories for training has not yet been systematically explored. In this paper, we view the choice of trajectories for training as an active learning problem and approach it using Bayesian techniques inspired by methods for multi-armed bandits. The proposed algorithm, Thompson sampling GFlowNets (TS-GFN), maintains an approximate posterior distribution over policies and samples trajectories from this posterior for training. We show in two domains that TS-GFN yields improved exploration and thus faster convergence to the target distribution than the off-policy exploration strategies used in past work.
Federated Multi-Agent Deep Reinforcement Learning for Dynamic and Flexible 3D Operation of 5G Multi-MAP Networks
Catté, Esteban, Sana, Mohamed, Maman, Mickael
This paper addresses the efficient management of Mobile Access Points (MAPs), which are Unmanned Aerial Vehicles (UAV), in 5G networks. We propose a two-level hierarchical architecture, which dynamically reconfigures the network while considering Integrated Access-Backhaul (IAB) constraints. The high-layer decision process determines the number of MAPs through consensus, and we develop a joint optimization process to account for co-dependence in network self-management. In the low-layer, MAPs manage their placement using a double-attention based Deep Reinforcement Learning (DRL) model that encourages cooperation without retraining. To improve generalization and reduce complexity, we propose a federated mechanism for training and sharing one placement model for every MAP in the low-layer. Additionally, we jointly optimize the placement and backhaul connectivity of MAPs using a multi-objective reward function, considering the impact of varying MAP placement on wireless backhaul connectivity.
Risk-sensitive Actor-free Policy via Convex Optimization
Traditional reinforcement learning methods optimize agents without considering safety, potentially resulting in unintended consequences. In this paper, we propose an optimal actor-free policy that optimizes a risk-sensitive criterion based on the conditional value at risk. The risk-sensitive objective function is modeled using an input-convex neural network ensuring convexity with respect to the actions and enabling the identification of globally optimal actions through simple gradient-following methods. Experimental results demonstrate the efficacy of our approach in maintaining effective risk control.
Comparing Reinforcement Learning and Human Learning using the Game of Hidden Rules
Pulick, Eric, Menkov, Vladimir, Mintz, Yonatan, Kantor, Paul, Bier, Vicki
Reliable real-world deployment of reinforcement learning (RL) methods requires a nuanced understanding of their strengths and weaknesses and how they compare to those of humans. Human-machine systems are becoming more prevalent and the design of these systems relies on a task-oriented understanding of both human learning (HL) and RL. Thus, an important line of research is characterizing how the structure of a learning task affects learning performance. While increasingly complex benchmark environments have led to improved RL capabilities, such environments are difficult to use for the dedicated study of task structure. To address this challenge we present a learning environment built to support rigorous study of the impact of task structure on HL and RL. We demonstrate the environment's utility for such study through example experiments in task structure that show performance differences between humans and RL algorithms.
Design of Induction Machines using Reinforcement Learning
SarcheshmehPour, Yasmin, Ryyppo, Tommi, Mukherjee, Victor, Jung, Alex
The design of induction machine is a challenging task due to different electromagnetic and thermal constraints. Quick estimation of machine's dimensions is important in the sales tool to provide quick quotations to customers based on specific requirements. The key part of this process is to select different design parameters like length, diameter, tooth tip height and winding turns to achieve certain torque, current and temperature of the machine. Electrical machine designers, with their experience know how to alter different machine design parameters to achieve a customer specific operation requirements. We propose a reinforcement learning algorithm to design a customised induction motor. The neural network model is trained off-line by simulating different instances of of electrical machine design game with a reward or penalty function when a good or bad design choice is made. The results demonstrate that the suggested method automates electrical machine design without applying any human engineering knowledge.
Navigation of micro-robot swarms for targeted delivery using reinforcement learning
Jagadish, Akshatha, Varma, Manoj
Micro robotics is quickly emerging to be a promising technological solution to many medical treatments with focus on targeted drug delivery. They are effective when working in swarms whose individual control is mostly infeasible owing to their minute size. Controlling a number of robots with a single controller is thus important and artificial intelligence can help us perform this task successfully. In this work, we use the Reinforcement Learning (RL) algorithms Proximal Policy Optimization (PPO) and Robust Policy Optimization (RPO) to navigate a swarm of 4, 9 and 16 microswimmers under hydrodynamic effects, controlled by their orientation, towards a circular absorbing target. We look at both PPO and RPO performances with limited state information scenarios and also test their robustness for random target location and size. We use curriculum learning to improve upon the performance and demonstrate the same in learning to navigate a swarm of 25 swimmers and steering the swarm to exemplify the manoeuvring capabilities of the RL model.
Human-like Decision-making at Unsignalized Intersection using Social Value Orientation
Tong, Yan, Wen, Licheng, Cai, Pinlong, Fu, Daocheng, Mao, Song, Li, Yikang
With the commercial application of automated vehicles (AVs), the sharing of roads between AVs and human-driven vehicles (HVs) becomes a common occurrence in the future. While research has focused on improving the safety and reliability of autonomous driving, it's also crucial to consider collaboration between AVs and HVs. Human-like interaction is a required capability for AVs, especially at common unsignalized intersections, as human drivers of HVs expect to maintain their driving habits for inter-vehicle interactions. This paper uses the social value orientation (SVO) in the decision-making of vehicles to describe the social interaction among multiple vehicles. Specifically, we define the quantitative calculation of the conflict-involved SVO at unsignalized intersections to enhance decision-making based on the reinforcement learning method. We use naturalistic driving scenarios with highly interactive motions for performance evaluation of the proposed method. Experimental results show that SVO is more effective in characterizing inter-vehicle interactions than conventional motion state parameters like velocity, and the proposed method can accurately reproduce naturalistic driving trajectories compared to behavior cloning.