Reinforcement Learning
Scalable Multi-Agent Reinforcement Learning for Warehouse Logistics with Robotic and Human Co-Workers
Krnjaic, Aleksandar, Steleac, Raul D., Thomas, Jonathan D., Papoudakis, Georgios, Schäfer, Lukas, To, Andrew Wing Keung, Lao, Kuan-Ho, Cubuktepe, Murat, Haley, Matthew, Börsting, Peter, Albrecht, Stefano V.
We envision a warehouse in which dozens of mobile robots and human pickers work together to collect and deliver items within the warehouse. The fundamental problem we tackle, called the order-picking problem, is how these worker agents must coordinate their movement and actions in the warehouse to maximise performance (e.g. order throughput). Established industry methods using heuristic approaches require large engineering efforts to optimise for innately variable warehouse configurations. In contrast, multi-agent reinforcement learning (MARL) can be flexibly applied to diverse warehouse configurations (e.g. size, layout, number/types of workers, item replenishment frequency), as the agents learn through experience how to optimally cooperate with one another. We develop hierarchical MARL algorithms in which a manager assigns goals to worker agents, and the policies of the manager and workers are co-trained toward maximising a global objective (e.g. pick rate). Our hierarchical algorithms achieve significant gains in sample efficiency and overall pick rates over baseline MARL algorithms in diverse warehouse configurations, and substantially outperform two established industry heuristics for order-picking systems.
Jump-Start Reinforcement Learning
Uchendu, Ikechukwu, Xiao, Ted, Lu, Yao, Zhu, Banghua, Yan, Mengyuan, Simon, Joséphine, Bennice, Matthew, Fu, Chuyuan, Ma, Cong, Jiao, Jiantao, Levine, Sergey, Hausman, Karol
Reinforcement learning (RL) provides a theoretical framework for continuously improving an agent's behavior via trial and error. However, efficiently learning policies from scratch can be very difficult, particularly for tasks with exploration challenges. In such settings, it might be desirable to initialize RL with an existing policy, offline data, or demonstrations. However, naively performing such initialization in RL often works poorly, especially for value-based methods. In this paper, we present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy, and is compatible with any RL approach. In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks: a guide-policy, and an exploration-policy. By using the guide-policy to form a curriculum of starting states for the exploration-policy, we are able to efficiently improve performance on a set of simulated robotic tasks. We show via experiments that JSRL is able to significantly outperform existing imitation and reinforcement learning algorithms, particularly in the small-data regime. In addition, we provide an upper bound on the sample complexity of JSRL and show that with the help of a guide-policy, one can improve the sample complexity for non-optimism exploration methods from exponential in horizon to polynomial.
TC-Driver: Trajectory Conditioned Driving for Robust Autonomous Racing -- A Reinforcement Learning Approach
Ghignone, Edoardo, Baumann, Nicolas, Boss, Mike, Magno, Michele
Autonomous racing is becoming popular for academic and industry researchers as a test for general autonomous driving by pushing perception, planning, and control algorithms to their limits. While traditional control methods such as MPC are capable of generating an optimal control sequence at the edge of the vehicles physical controllability, these methods are sensitive to the accuracy of the modeling parameters. This paper presents TC-Driver, a RL approach for robust control in autonomous racing. In particular, the TC-Driver agent is conditioned by a trajectory generated by any arbitrary traditional high-level planner. The proposed TC-Driver addresses the tire parameter modeling inaccuracies by exploiting the heuristic nature of RL while leveraging the reliability of traditional planning methods in a hierarchical control structure. We train the agent under varying tire conditions, allowing it to generalize to different model parameters, aiming to increase the racing capabilities of the system in practice. The proposed RL method outperforms a non-learning-based MPC with a 2.7 lower crash ratio in a model mismatch setting, underlining robustness to parameter discrepancies. In addition, the average RL inference duration is 0.25 ms compared to the average MPC solving time of 11.5 ms, yielding a nearly 40-fold speedup, allowing for complex control deployment in computationally constrained devices. Lastly, we show that the frequently utilized end-to-end RL architecture, as a control policy directly learned from sensory input, is not well suited to model mismatch robustness nor track generalization. Our realistic simulations show that TC-Driver achieves a 6.7 and 3-fold lower crash ratio under model mismatch and track generalization settings, while simultaneously achieving lower lap times than an end-to-end approach, demonstrating the viability of TC-driver to robust autonomous racing.
Sequential Neural Barriers for Scalable Dynamic Obstacle Avoidance
Yu, Hongzhan, Hirayama, Chiaki, Yu, Chenning, Herbert, Sylvia, Gao, Sicun
There are two major challenges for scaling up robot navigation around dynamic obstacles: the complex interaction dynamics of the obstacles can be hard to model analytically, and the complexity of planning and control grows exponentially in the number of obstacles. Data-driven and learning-based methods are thus particularly valuable in this context. However, data-driven methods are sensitive to distribution drift, making it hard to train and generalize learned models across different obstacle densities. We propose a novel method for compositional learning of Sequential Neural Control Barrier models (SNCBFs) to achieve scalability. Our approach exploits an important observation: the spatial interaction patterns of multiple dynamic obstacles can be decomposed and predicted through temporal sequences of states for each obstacle. Through decomposition, we can generalize control policies trained only with a small number of obstacles, to environments where the obstacle density can be 100x higher. We demonstrate the benefits of the proposed methods in improving dynamic collision avoidance in comparison with existing methods including potential fields, end-to-end reinforcement learning, and model-predictive control. We also perform hardware experiments and show the practical effectiveness of the approach in the supplementary video.
TGRL: An Algorithm for Teacher Guided Reinforcement Learning
Shenfeld, Idan, Hong, Zhang-Wei, Tamar, Aviv, Agrawal, Pulkit
Learning from rewards (i.e., reinforcement learning or RL) and learning to imitate a teacher (i.e., teacher-student learning) are two established approaches for solving sequential decision-making problems. To combine the benefits of these different forms of learning, it is common to train a policy to maximize a combination of reinforcement and teacher-student learning objectives. However, without a principled method to balance these objectives, prior work used heuristics and problem-specific hyperparameter searches to balance the two objectives. We present a $\textit{principled}$ approach, along with an approximate implementation for $\textit{dynamically}$ and $\textit{automatically}$ balancing when to follow the teacher and when to use rewards. The main idea is to adjust the importance of teacher supervision by comparing the agent's performance to the counterfactual scenario of the agent learning without teacher supervision and only from rewards. If using teacher supervision improves performance, the importance of teacher supervision is increased and otherwise it is decreased. Our method, $\textit{Teacher Guided Reinforcement Learning}$ (TGRL), outperforms strong baselines across diverse domains without hyper-parameter tuning.
Learning Multi-Agent Intention-Aware Communication for Optimal Multi-Order Execution in Finance
Fang, Yuchen, Tang, Zhenggang, Ren, Kan, Liu, Weiqing, Zhao, Li, Bian, Jiang, Li, Dongsheng, Zhang, Weinan, Yu, Yong, Liu, Tie-Yan
Order execution is a fundamental task in quantitative finance, aiming at finishing acquisition or liquidation for a number of trading orders of the specific assets. Recent advance in model-free reinforcement learning (RL) provides a data-driven solution to the order execution problem. However, the existing works always optimize execution for an individual order, overlooking the practice that multiple orders are specified to execute simultaneously, resulting in suboptimality and bias. In this paper, we first present a multi-agent RL (MARL) method for multi-order execution considering practical constraints. Specifically, we treat every agent as an individual operator to trade one specific order, while keeping communicating with each other and collaborating for maximizing the overall profits. Nevertheless, the existing MARL algorithms often incorporate communication among agents by exchanging only the information of their partial observations, which is inefficient in complicated financial market. To improve collaboration, we then propose a learnable multi-round communication protocol, for the agents communicating the intended actions with each other and refining accordingly. It is optimized through a novel action value attribution method which is provably consistent with the original learning objective yet more efficient. The experiments on the data from two real-world markets have illustrated superior performance with significantly better collaboration effectiveness achieved by our method.
ContainerGym: A Real-World Reinforcement Learning Benchmark for Resource Allocation
Pendyala, Abhijeet, Dettmer, Justin, Glasmachers, Tobias, Atamna, Asma
We present ContainerGym, a benchmark for reinforcement learning inspired by a real-world industrial resource allocation task. The proposed benchmark encodes a range of challenges commonly encountered in real-world sequential decision making problems, such as uncertainty. It can be configured to instantiate problems of varying degrees of difficulty, e.g., in terms of variable dimensionality. Our benchmark differs from other reinforcement learning benchmarks, including the ones aiming to encode real-world difficulties, in that it is directly derived from a real-world industrial problem, which underwent minimal simplification and streamlining. It is sufficiently versatile to evaluate reinforcement learning algorithms on any real-world problem that fits our resource allocation framework. We provide results of standard baseline methods. Going beyond the usual training reward curves, our results and the statistical tools used to interpret them allow to highlight interesting limitations of well-known deep reinforcement learning algorithms, namely PPO, TRPO and DQN.
Learning to Solve Tasks with Exploring Prior Behaviours
Zhu, Ruiqi, Li, Siyuan, Dai, Tianhong, Zhang, Chongjie, Celiktutan, Oya
Demonstrations are widely used in Deep Reinforcement Learning (DRL) for facilitating solving tasks with sparse rewards. However, the tasks in real-world scenarios can often have varied initial conditions from the demonstration, which would require additional prior behaviours. For example, consider we are given the demonstration for the task of \emph{picking up an object from an open drawer}, but the drawer is closed in the training. Without acquiring the prior behaviours of opening the drawer, the robot is unlikely to solve the task. To address this, in this paper we propose an Intrinsic Rewards Driven Example-based Control \textbf{(IRDEC)}. Our method can endow agents with the ability to explore and acquire the required prior behaviours and then connect to the task-specific behaviours in the demonstration to solve sparse-reward tasks without requiring additional demonstration of the prior behaviours. The performance of our method outperforms other baselines on three navigation tasks and one robotic manipulation task with sparse rewards. Codes are available at https://github.com/Ricky-Zhu/IRDEC.
Policy Contrastive Imitation Learning
Huang, Jialei, Yin, Zhaoheng, Hu, Yingdong, Gao, Yang
Adversarial imitation learning (AIL) is a popular method that has recently achieved much success. However, the performance of AIL is still unsatisfactory on the more challenging tasks. We find that one of the major reasons is due to the low quality of AIL discriminator representation. Since the AIL discriminator is trained via binary classification that does not necessarily discriminate the policy from the expert in a meaningful way, the resulting reward might not be meaningful either. We propose a new method called Policy Contrastive Imitation Learning (PCIL) to resolve this issue. PCIL learns a contrastive representation space by anchoring on different policies and generates a smooth cosine-similarity-based reward. Our proposed representation learning objective can be viewed as a stronger version of the AIL objective and provide a more meaningful comparison between the agent and the policy. From a theoretical perspective, we show the validity of our method using the apprenticeship learning framework. Furthermore, our empirical evaluation on the DeepMind Control suite demonstrates that PCIL can achieve state-of-the-art performance. Finally, qualitative results suggest that PCIL builds a smoother and more meaningful representation space for imitation learning.
Temporal Difference Learning for High-Dimensional PIDEs with Jumps
Lu, Liwei, Guo, Hailong, Yang, Xu, Zhu, Yi
In this paper, we propose a deep learning framework for solving high-dimensional partial integro-differential equations (PIDEs) based on the temporal difference learning. We introduce a set of Levy processes and construct a corresponding reinforcement learning model. To simulate the entire process, we use deep neural networks to represent the solutions and non-local terms of the equations. Subsequently, we train the networks using the temporal difference error, termination condition, and properties of the non-local terms as the loss function. The relative error of the method reaches O(10^{-3}) in 100-dimensional experiments and O(10^{-4}) in one-dimensional pure jump problems. Additionally, our method demonstrates the advantages of low computational cost and robustness, making it well-suited for addressing problems with different forms and intensities of jumps.