Reinforcement Learning
Pretty darn good control: when are approximate solutions better than approximate models
Montealegre-Mora, Felipe, Lapeyrolerie, Marcus, Chapman, Melissa, Keller, Abigail G., Boettiger, Carl
Existing methods for optimal control struggle to deal with the complexity commonly encountered in real-world systems, including dimensionality, process error, model bias and data heterogeneity. Instead of tackling these system complexities directly, researchers have typically sought to simplify models to fit optimal control methods. But when is the optimal solution to an approximate, stylized model better than an approximate solution to a more accurate model? While this question has largely gone unanswered owing to the difficulty of finding even approximate solutions for complex models, recent algorithmic and computational advances in deep reinforcement learning (DRL) might finally allow us to address these questions. DRL methods have to date been applied primarily in the context of games or robotic mechanics, which operate under precisely known rules. Here, we demonstrate the ability for DRL algorithms using deep neural networks to successfully approximate solutions (the "policy function" or control rule) in a non-linear three-variable model for a fishery without knowing or ever attempting to infer a model for the process itself. We find that the reinforcement learning agent discovers an effective simplification of the problem to obtain an interpretable control rule. We show that the policy obtained with DRL is both more profitable and more sustainable than any constant mortality policy -- the standard family of policies considered in fishery management.
Towards Optimal Head-to-head Autonomous Racing with Curriculum Reinforcement Learning
Kalaria, Dvij, Lin, Qin, Dolan, John M.
Head-to-head autonomous racing is a challenging problem, as the vehicle needs to operate at the friction or handling limits in order to achieve minimum lap times while also actively looking for strategies to overtake/stay ahead of the opponent. In this work we propose a head-to-head racing environment for reinforcement learning which accurately models vehicle dynamics. Some previous works have tried learning a policy directly in the complex vehicle dynamics environment but have failed to learn an optimal policy. In this work, we propose a curriculum learning-based framework by transitioning from a simpler vehicle model to a more complex real environment to teach the reinforcement learning agent a policy closer to the optimal policy. We also propose a control barrier function-based safe reinforcement learning algorithm to enforce the safety of the agent in a more effective way while not compromising on optimality.
Leveraging Knowledge and Reinforcement Learning for Enhanced Reliability of Language Models
Tyagi, Nancy, Sarkar, Surjodeep, Gaur, Manas
The Natural Language Processing(NLP) community has been using crowd sourcing techniques to create benchmark datasets such as General Language Understanding and Evaluation(GLUE) for training modern Language Models such as BERT. GLUE tasks measure the reliability scores using inter annotator metrics i.e. Cohens Kappa. However, the reliability aspect of LMs has often been overlooked. To counter this problem, we explore a knowledge-guided LM ensembling approach that leverages reinforcement learning to integrate knowledge from ConceptNet and Wikipedia as knowledge graph embeddings. This approach mimics human annotators resorting to external knowledge to compensate for information deficits in the datasets. Across nine GLUE datasets, our research shows that ensembling strengthens reliability and accuracy scores, outperforming state of the art.
JAX-LOB: A GPU-Accelerated limit order book simulator to unlock large scale reinforcement learning for trading
Frey, Sascha, Li, Kang, Nagy, Peer, Sapora, Silvia, Lu, Chris, Zohren, Stefan, Foerster, Jakob, Calinescu, Anisoara
Financial exchanges across the world use limit order books (LOBs) to process orders and match trades. For research purposes it is important to have large scale efficient simulators of LOB dynamics. LOB simulators have previously been implemented in the context of agent-based models (ABMs), reinforcement learning (RL) environments, and generative models, processing order flows from historical data sets and hand-crafted agents alike. For many applications, there is a requirement for processing multiple books, either for the calibration of ABMs or for the training of RL agents. We showcase the first GPU-enabled LOB simulator designed to process thousands of books in parallel, with a notably reduced per-message processing time. The implementation of our simulator - JAX-LOB - is based on design choices that aim to best exploit the powers of JAX without compromising on the realism of LOB-related mechanisms. We integrate JAX-LOB with other JAX packages, to provide an example of how one may address an optimal execution problem with reinforcement learning, and to share some preliminary results from end-to-end RL training on GPUs.
Model-free Reinforcement Learning with Stochastic Reward Stabilization for Recommender Systems
Cai, Tianchi, Bao, Shenliao, Jiang, Jiyan, Zhou, Shiji, Zhang, Wenpeng, Gu, Lihong, Gu, Jinjie, Zhang, Guannan
Model-free RL-based recommender systems have recently received increasing research attention due to their capability to handle partial feedback and long-term rewards. However, most existing research has ignored a critical feature in recommender systems: one user's feedback on the same item at different times is random. The stochastic rewards property essentially differs from that in classic RL scenarios with deterministic rewards, which makes RL-based recommender systems much more challenging. In this paper, we first demonstrate in a simulator environment where using direct stochastic feedback results in a significant drop in performance. Then to handle the stochastic feedback more efficiently, we design two stochastic reward stabilization frameworks that replace the direct stochastic feedback with that learned by a supervised model. Both frameworks are model-agnostic, i.e., they can effectively utilize various supervised models. We demonstrate the superiority of the proposed frameworks over different RL-based recommendation baselines with extensive experiments on a recommendation simulator as well as an industrial-level recommender system.
Risk-Aware Reward Shaping of Reinforcement Learning Agents for Autonomous Driving
Wu, Lin-Chi, Zhang, Zengjie, Haesaert, Sofie, Ma, Zhiqiang, Sun, Zhiyong
Reinforcement learning (RL) is an effective approach to motion planning in autonomous driving, where an optimal driving policy can be automatically learned using the interaction data with the environment. Nevertheless, the reward function for an RL agent, which is significant to its performance, is challenging to be determined. The conventional work mainly focuses on rewarding safe driving states but does not incorporate the awareness of risky driving behaviors of the vehicles. In this paper, we investigate how to use risk-aware reward shaping to leverage the training and test performance of RL agents in autonomous driving. Based on the essential requirements that prescribe the safety specifications for general autonomous driving in practice, we propose additional reshaped reward terms that encourage exploration and penalize risky driving behaviors. A simulation study in OpenAI Gym indicates the advantage of risk-aware reward shaping for various RL agents. Also, we point out that proximal policy optimization (PPO) is likely to be the best RL method that works with risk-aware reward shaping.
Learning to Control Autonomous Fleets from Observation via Offline Reinforcement Learning
Schmidt, Carolin, Gammelli, Daniele, Pereira, Francisco Camara, Rodrigues, Filipe
Autonomous Mobility-on-Demand (AMoD) systems are an evolving mode of transportation in which a centrally coordinated fleet of self-driving vehicles dynamically serves travel requests. The control of these systems is typically formulated as a large network optimization problem, and reinforcement learning (RL) has recently emerged as a promising approach to solve the open challenges in this space. Recent centralized RL approaches focus on learning from online data, ignoring the per-sample-cost of interactions within real-world transportation systems. To address these limitations, we propose to formalize the control of AMoD systems through the lens of offline reinforcement learning and learn effective control strategies using solely offline data, which is readily available to current mobility operators. We further investigate design decisions and provide empirical evidence based on data from real-world mobility systems showing how offline learning allows to recover AMoD control policies that (i) exhibit performance on par with online methods, (ii) allow for sample-efficient online fine-tuning and (iii) eliminate the need for complex simulation environments. Crucially, this paper demonstrates that offline RL is a promising paradigm for the application of RL-based solutions within economically-critical systems, such as mobility systems.
Composing Task Knowledge with Modular Successor Feature Approximators
Carvalho, Wilka, Filos, Angelos, Lewis, Richard L., lee, Honglak, Singh, Satinder
Recently, the Successor Features and Generalized Policy Improvement (SF&GPI) framework has been proposed as a method for learning, composing, and transferring predictive knowledge and behavior. SF&GPI works by having an agent learn predictive representations (SFs) that can be combined for transfer to new tasks with GPI. However, to be effective this approach requires state features that are useful to predict, and these state-features are typically hand-designed. In this work, we present a novel neural network architecture, "Modular Successor Feature Approximators" (MSFA), where modules both discover what is useful to predict, and learn their own predictive representations. We show that MSFA is able to better generalize compared to baseline architectures for learning SFs and modular architectures for learning state representations.
Augmenting Reinforcement Learning with Transformer-based Scene Representation Learning for Decision-making of Autonomous Driving
Liu, Haochen, Huang, Zhiyu, Mo, Xiaoyu, Lv, Chen
Decision-making for urban autonomous driving is challenging due to the stochastic nature of interactive traffic participants and the complexity of road structures. Although reinforcement learning (RL)-based decision-making scheme is promising to handle urban driving scenarios, it suffers from low sample efficiency and poor adaptability. In this paper, we propose Scene-Rep Transformer to improve the RL decision-making capabilities with better scene representation encoding and sequential predictive latent distillation. Specifically, a multi-stage Transformer (MST) encoder is constructed to model not only the interaction awareness between the ego vehicle and its neighbors but also intention awareness between the agents and their candidate routes. A sequential latent Transformer (SLT) with self-supervised learning objectives is employed to distill the future predictive information into the latent scene representation, in order to reduce the exploration space and speed up training. The final decision-making module based on soft actor-critic (SAC) takes as input the refined latent scene representation from the Scene-Rep Transformer and outputs driving actions. The framework is validated in five challenging simulated urban scenarios with dense traffic, and its performance is manifested quantitatively by the substantial improvements in data efficiency and performance in terms of success rate, safety, and efficiency. The qualitative results reveal that our framework is able to extract the intentions of neighbor agents to help make decisions and deliver more diversified driving behaviors.
Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning
Wang, Zhendong, Hunt, Jonathan J, Zhou, Mingyuan
Offline reinforcement learning (RL), which aims to learn an optimal policy using a previously collected static dataset, is an important paradigm of RL. Standard RL methods often perform poorly in this regime due to the function approximation errors on out-of-distribution actions. While a variety of regularization methods have been proposed to mitigate this issue, they are often constrained by policy classes with limited expressiveness that can lead to highly suboptimal solutions. In this paper, we propose representing the policy as a diffusion model, a recent class of highly-expressive deep generative models. We introduce Diffusion Q-learning (Diffusion-QL) that utilizes a conditional diffusion model to represent the policy. In our approach, we learn an action-value function and we add a term maximizing action-values into the training loss of the conditional diffusion model, which results in a loss that seeks optimal actions that are near the behavior policy. We show the expressiveness of the diffusion model-based policy, and the coupling of the behavior cloning and policy improvement under the diffusion model both contribute to the outstanding performance of Diffusion-QL. We illustrate the superiority of our method compared to prior works in a simple 2D bandit example with a multimodal behavior policy. We then show that our method can achieve state-of-the-art performance on the majority of the D4RL benchmark tasks.