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 Reinforcement Learning


Reinforcement Learning-assisted Evolutionary Algorithm: A Survey and Research Opportunities

arXiv.org Artificial Intelligence

Evolutionary algorithms (EA), a class of stochastic search methods based on the principles of natural evolution, have received widespread acclaim for their exceptional performance in various real-world optimization problems. While researchers worldwide have proposed a wide variety of EAs, certain limitations remain, such as slow convergence speed and poor generalization capabilities. Consequently, numerous scholars actively explore improvements to algorithmic structures, operators, search patterns, etc., to enhance their optimization performance. Reinforcement learning (RL) integrated as a component in the EA framework has demonstrated superior performance in recent years. This paper presents a comprehensive survey on integrating reinforcement learning into the evolutionary algorithm, referred to as reinforcement learning-assisted evolutionary algorithm (RL-EA). We begin with the conceptual outlines of reinforcement learning and the evolutionary algorithm. We then provide a taxonomy of RL-EA. Subsequently, we discuss the RL-EA integration method, the RL-assisted strategy adopted by RL-EA, and its applications according to the existing literature. The RL-assisted procedure is divided according to the implemented functions including solution generation, learnable objective function, algorithm/operator/sub-population selection, parameter adaptation, and other strategies. Finally, we analyze potential directions for future research. This survey serves as a rich resource for researchers interested in RL-EA as it overviews the current state-of-the-art and highlights the associated challenges. By leveraging this survey, readers can swiftly gain insights into RL-EA to develop efficient algorithms, thereby fostering further advancements in this emerging field.


Packet Header Recognition Utilizing an All-Optical Reservoir Based on Reinforcement-Learning-Optimized Double-Ring Resonator

arXiv.org Artificial Intelligence

Optical packet header recognition is an important signal processing task of optical communication networks. In this work, we propose an all-optical reservoir, consisting of integrated double-ring resonators (DRRs) as nodes, for fast and accurate optical packet header recognition. As the delay-bandwidth product (DBP) of the node is a key figure-of-merit in the reservoir, we adopt a deep reinforcement learning algorithm to maximize the DBPs for various types of DRRs, which has the advantage of full parameter space optimization and fast convergence speed. Intriguingly, the optimized DBPs of the DRRs in cascaded, parallel, and embedded configurations reach the same maximum value, which is believed to be the global maximum. Finally, 3-bit and 6-bit packet header recognition tasks are performed with the all-optical reservoir consisting of the optimized cascaded rings, which have greatly reduced chip size and the desired "flat-top" delay spectra. Using this optical computing scheme, word-error rates as low as 5*10-4 and 9*10-4 are achieved for 3-bit and 6-bit packet header recognition tasks, respectively, which are one order of magnitude better than the previously reported values.


Reinforcement Learning Based Multi-modal Feature Fusion Network for Novel Class Discovery

arXiv.org Artificial Intelligence

With the development of deep learning techniques, supervised learning has achieved performances surpassing those of humans. Researchers have designed numerous corresponding models for different data modalities, achieving excellent results in supervised tasks. However, with the exponential increase of data in multiple fields, the recognition and classification of unlabeled data have gradually become a hot topic. In this paper, we employed a Reinforcement Learning framework to simulate the cognitive processes of humans for effectively addressing novel class discovery in the Open-set domain. We deployed a Member-to-Leader Multi-Agent framework to extract and fuse features from multi-modal information, aiming to acquire a more comprehensive understanding of the feature space. Furthermore, this approach facilitated the incorporation of self-supervised learning to enhance model training. We employed a clustering method with varying constraint conditions, ranging from strict to loose, allowing for the generation of dependable labels for a subset of unlabeled data during the training phase. This iterative process is similar to human exploratory learning of unknown data. These mechanisms collectively update the network parameters based on rewards received from environmental feedback. This process enables effective control over the extent of exploration learning, ensuring the accuracy of learning in unknown data categories. We demonstrate the performance of our approach in both the 3D and 2D domains by employing the OS-MN40, OS-MN40-Miss, and Cifar10 datasets. Our approach achieves competitive competitive results.


Efficient Dynamics Modeling in Interactive Environments with Koopman Theory

arXiv.org Artificial Intelligence

The accurate modeling of dynamics in interactive environments is critical for successful long-range prediction. Such a capability could advance Reinforcement Learning (RL) and Planning algorithms, but achieving it is challenging. Inaccuracies in model estimates can compound, resulting in increased errors over long horizons. We approach this problem from the lens of Koopman theory, where the nonlinear dynamics of the environment can be linearized in a high-dimensional latent space. This allows us to efficiently parallelize the sequential problem of long-range prediction using convolution while accounting for the agent's action at every time step. Our approach also enables stability analysis and better control over gradients through time. Taken together, these advantages result in significant improvement over the existing approaches, both in the efficiency and the accuracy of modeling dynamics over extended horizons. We also show that this model can be easily incorporated into dynamics modeling for model-based planning and model-free RL and report promising experimental results.


Scalable Multi-Agent Reinforcement Learning with General Utilities

arXiv.org Artificial Intelligence

Many decision-making problems take a form beyond the classic cumulative reward, such as apprenticeship learning [1], diverse skill discovery [2], pure exploration [3], and state marginal matching [4], among others. Such problems can be abstracted as reinforcement Learning (RL) with general utilities [5, 6], which focus on finding a policy to maximize a nonlinear function of the induced stateaction occupancy measure. It generalizes the standard RL in which the objective is only an inner product between the state-action occupancy measure induced by the policy and a policy-independent reward for each state-action pair. Beyond the single agent RL, consider the multi-agent problem where different agents need to interact to obtain a favorable outcome by finding a decision policy that maximizes the global accumulation of all agent's general utility.


Generalization in Deep Reinforcement Learning for Robotic Navigation by Reward Shaping

arXiv.org Artificial Intelligence

In this paper, we study the application of DRL algorithms in the context of local navigation problems, in which a robot moves towards a goal location in unknown and cluttered workspaces equipped only with limited-range exteroceptive sensors, such as LiDAR. Collision avoidance policies based on DRL present some advantages, but they are quite susceptible to local minima, once their capacity to learn suitable actions is limited to the sensor range. Since most robots perform tasks in unstructured environments, it is of great interest to seek generalized local navigation policies capable of avoiding local minima, especially in untrained scenarios. To do so, we propose a novel reward function that incorporates map information gained in the training stage, increasing the agent's capacity to deliberate about the best course of action. Also, we use the SAC algorithm for training our ANN, which shows to be more effective than others in the state-of-the-art literature. A set of sim-to-sim and sim-to-real experiments illustrate that our proposed reward combined with the SAC outperforms the compared methods in terms of local minima and collision avoidance.


Deep Reinforcement Learning for Artificial Upwelling Energy Management

arXiv.org Artificial Intelligence

The potential of artificial upwelling (AU) as a means of lifting nutrient-rich bottom water to the surface, stimulating seaweed growth, and consequently enhancing ocean carbon sequestration, has been gaining increasing attention in recent years. This has led to the development of the first solar-powered and air-lifted AU system (AUS) in China. However, efficient scheduling of air injection systems in complex marine environments remains a crucial challenge in operating AUS, as it holds the potential to significantly improve energy efficiency. To tackle this challenge, we propose a novel energy management approach that utilizes deep reinforcement learning (DRL) algorithm to develop efficient strategies for operating AUS. Specifically, we formulate the problem of maximizing the energy efficiency of AUS as a Markov decision process and integrate the quantile network in distributional reinforcement learning (QR-DQN) with the deep dueling network to solve it. Through extensive simulations, we evaluate the performance of our algorithm and demonstrate its superior effectiveness over traditional rule-based approaches and other DRL algorithms in reducing energy wastage while ensuring the stable and efficient operation of AUS. Our findings suggest that a DRL-based approach offers a promising way to improve the energy efficiency of AUS and enhance the sustainability of seaweed cultivation and carbon sequestration in the ocean.


Actuator Trajectory Planning for UAVs with Overhead Manipulator using Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we investigate the operation of an aerial manipulator system, namely an Unmanned Aerial Vehicle (UAV) equipped with a controllable arm with two degrees of freedom to carry out actuation tasks on the fly. Our solution is based on employing a Q-learning method to control the trajectory of the tip of the arm, also called end-effector. More specifically, we develop a motion planning model based on Time To Collision (TTC), which enables a quadrotor UAV to navigate around obstacles while ensuring the manipulator's reachability. Additionally, we utilize a model-based Q-learning model to independently track and control the desired trajectory of the manipulator's end-effector, given an arbitrary baseline trajectory for the UAV platform. Such a combination enables a variety of actuation tasks such as high-altitude welding, structural monitoring and repair, battery replacement, gutter cleaning, skyscrapper cleaning, and power line maintenance in hard-to-reach and risky environments while retaining compatibility with flight control firmware. Our RL-based control mechanism results in a robust control strategy that can handle uncertainties in the motion of the UAV, offering promising performance. Specifically, our method achieves 92% accuracy in terms of average displacement error (i.e. the mean distance between the target and obtained trajectory points) using Q-learning with 15,000 episodes


Q-Learning based system for path planning with unmanned aerial vehicles swarms in obstacle environments

arXiv.org Artificial Intelligence

Path Planning methods for autonomous control of Unmanned Aerial Vehicle (UAV) swarms are on the rise because of all the advantages they bring. There are more and more scenarios where autonomous control of multiple UAVs is required. Most of these scenarios present a large number of obstacles, such as power lines or trees. If all UAVs can be operated autonomously, personnel expenses can be decreased. In addition, if their flight paths are optimal, energy consumption is reduced. This ensures that more battery time is left for other operations. In this paper, a Reinforcement Learning based system is proposed for solving this problem in environments with obstacles by making use of Q-Learning. This method allows a model, in this particular case an Artificial Neural Network, to self-adjust by learning from its mistakes and achievements. Regardless of the size of the map or the number of UAVs in the swarm, the goal of these paths is to ensure complete coverage of an area with fixed obstacles for tasks, like field prospecting. Setting goals or having any prior information aside from the provided map is not required. For experimentation, five maps of different sizes with different obstacles were used. The experiments were performed with different number of UAVs. For the calculation of the results, the number of actions taken by all UAVs to complete the task in each experiment is taken into account. The lower the number of actions, the shorter the path and the lower the energy consumption. The results are satisfactory, showing that the system obtains solutions in fewer movements the more UAVs there are. For a better presentation, these results have been compared to another state-of-the-art approach.


Learning Cyber Defence Tactics from Scratch with Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advancements in deep learning techniques have opened new possibilities for designing solutions for autonomous cyber defence. Teams of intelligent agents in computer network defence roles may reveal promising avenues to safeguard cyber and kinetic assets. In a simulated game environment, agents are evaluated on their ability to jointly mitigate attacker activity in host-based defence scenarios. Defender systems are evaluated against heuristic attackers with the goals of compromising network confidentiality, integrity, and availability. Value-based Independent Learning and Centralized Training Decentralized Execution (CTDE) cooperative Multi-Agent Reinforcement Learning (MARL) methods are compared revealing that both approaches outperform a simple multi-agent heuristic defender. This work demonstrates the ability of cooperative MARL to learn effective cyber defence tactics against varied threats.