Reinforcement Learning
Reinforcement Learning for Node Selection in Branch-and-Bound
Mattick, Alexander, Mutschler, Christopher
A big challenge in branch and bound lies in identifying the optimal node within the search tree from which to proceed. Current state-of-the-art selectors utilize either hand-crafted ensembles that automatically switch between naive sub-node selectors, or learned node selectors that rely on individual node data. We propose a novel bi-simulation technique that uses reinforcement learning (RL) while considering the entire tree state, rather than just isolated nodes. To achieve this, we train a graph neural network that produces a probability distribution based on the path from the model's root to its ``to-be-selected'' leaves. Modelling node-selection as a probability distribution allows us to train the model using state-of-the-art RL techniques that capture both intrinsic node-quality and node-evaluation costs. Our method induces a high quality node selection policy on a set of varied and complex problem sets, despite only being trained on specially designed, synthetic TSP instances. Experiments on several benchmarks show significant improvements in optimality gap reductions and per-node efficiency under strict time constraints.
Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platform
Huang, Shengyi, Weng, Jiayi, Charakorn, Rujikorn, Lin, Min, Xu, Zhongwen, Ontaรฑรณn, Santiago
Distributed Deep Reinforcement Learning (DRL) aims to leverage more computational resources to train autonomous agents with less training time. Despite recent progress in the field, reproducibility issues have not been sufficiently explored. This paper first shows that the typical actor-learner framework can have reproducibility issues even if hyperparameters are controlled. We then introduce Cleanba, a new open-source platform for distributed DRL that proposes a highly reproducible architecture. Cleanba implements highly optimized distributed variants of PPO and IMPALA. Our Atari experiments show that these variants can obtain equivalent or higher scores than strong IMPALA baselines in moolib and torchbeast and PPO baseline in CleanRL. However, Cleanba variants present 1) shorter training time and 2) more reproducible learning curves in different hardware settings. Cleanba's source code is available at \url{https://github.com/vwxyzjn/cleanba}
DREAM: Decentralized Reinforcement Learning for Exploration and Efficient Energy Management in Multi-Robot Systems
Patel, Dipam, Pham, Phu, Tiwari, Kshitij, Bera, Aniket
Resource-constrained robots often suffer from energy inefficiencies, underutilized computational abilities due to inadequate task allocation, and a lack of robustness in dynamic environments, all of which strongly affect their performance. This paper introduces DREAM - Decentralized Reinforcement Learning for Exploration and Efficient Energy Management in Multi-Robot Systems, a comprehensive framework that optimizes the allocation of resources for efficient exploration. It advances beyond conventional heuristic-based task planning as observed conventionally. The framework incorporates Operational Range Estimation using Reinforcement Learning to perform exploration and obstacle avoidance in unfamiliar terrains. DREAM further introduces an Energy Consumption Model for goal allocation, thereby ensuring mission completion under constrained resources using a Graph Neural Network. This approach also ensures that the entire Multi-Robot System can survive for an extended period of time for further missions compared to the conventional approach of randomly allocating goals, which compromises one or more agents. Our approach adapts to prioritizing agents in real-time, showcasing remarkable resilience against dynamic environments. This robust solution was evaluated in various simulated environments, demonstrating adaptability and applicability across diverse scenarios. We observed a substantial improvement of about 25% over the baseline method, leading the way for future research in resource-constrained robotics.
MORPH: Design Co-optimization with Reinforcement Learning via a Differentiable Hardware Model Proxy
He, Zhanpeng, Ciocarlie, Matei
We introduce MORPH, a method for co-optimization of hardware design parameters and control policies in simulation using reinforcement learning. Like most co-optimization methods, MORPH relies on a model of the hardware being optimized, usually simulated based on the laws of physics. However, such a model is often difficult to integrate into an effective optimization routine. To address this, we introduce a proxy hardware model, which is always differentiable and enables efficient co-optimization alongside a long-horizon control policy using RL. MORPH is designed to ensure that the optimized hardware proxy remains as close as possible to its realistic counterpart, while still enabling task completion. We demonstrate our approach on simulated 2D reaching and 3D multi-fingered manipulation tasks.
CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning
Li, Tianyu, Jung, Hyunyoung, Gombolay, Matthew, Cho, Yong Kwon, Ha, Sehoon
Human motion driven control (HMDC) is an effective approach for generating natural and compelling robot motions while preserving high-level semantics. However, establishing the correspondence between humans and robots with different body structures is not straightforward due to the mismatches in kinematics and dynamics properties, which causes intrinsic ambiguity to the problem. Many previous algorithms approach this motion retargeting problem with unsupervised learning, which requires the prerequisite skill sets. However, it will be extremely costly to learn all the skills without understanding the given human motions, particularly for high-dimensional robots. In this work, we introduce CrossLoco, a guided unsupervised reinforcement learning framework that simultaneously learns robot skills and their correspondence to human motions. Our key innovation is to introduce a cycle-consistency-based reward term designed to maximize the mutual information between human motions and robot states. We demonstrate that the proposed framework can generate compelling robot motions by translating diverse human motions, such as running, hopping, and dancing. We quantitatively compare our CrossLoco against the manually engineered and unsupervised baseline algorithms along with the ablated versions of our framework and demonstrate that our method translates human motions with better accuracy, diversity, and user preference. We also showcase its utility in other applications, such as synthesizing robot movements from language input and enabling interactive robot control.
Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning
Score-based generative models like the diffusion model have been testified to be effective in modeling multi-modal data from image generation to reinforcement learning (RL). However, the inference process of diffusion model can be slow, which hinders its usage in RL with iterative sampling. We propose to apply the consistency model as an efficient yet expressive policy representation, namely consistency policy, with an actor-critic style algorithm for three typical RL settings: offline, offline-to-online and online. For offline RL, we demonstrate the expressiveness of generative models as policies from multi-modal data. For offline-to-online RL, the consistency policy is shown to be more computational efficient than diffusion policy, with a comparable performance. For online RL, the consistency policy demonstrates significant speedup and even higher average performances than the diffusion policy.
Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothness
Wen, Xiaoyu, Yu, Xudong, Yang, Rui, Bai, Chenjia, Wang, Zhen
To obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online (O2O) RL provides a paradigm for improving an offline trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in O2O adaptation. To address this problem, we propose the Robust Offline-to-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to a tighter optimality bound in O2O against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions.
Benchmarks for Detecting Measurement Tampering
Roger, Fabien, Greenblatt, Ryan, Nadeau, Max, Shlegeris, Buck, Thomas, Nate
When training powerful AI systems to perform complex tasks, it may be challenging to provide training signals which are robust to optimization. One concern is \textit{measurement tampering}, where the AI system manipulates multiple measurements to create the illusion of good results instead of achieving the desired outcome. In this work, we build four new text-based datasets to evaluate measurement tampering detection techniques on large language models. Concretely, given sets of text inputs and measurements aimed at determining if some outcome occurred, as well as a base model able to accurately predict measurements, the goal is to determine if examples where all measurements indicate the outcome occurred actually had the outcome occur, or if this was caused by measurement tampering. We demonstrate techniques that outperform simple baselines on most datasets, but don't achieve maximum performance. We believe there is significant room for improvement for both techniques and datasets, and we are excited for future work tackling measurement tampering.
The False Dawn: Reevaluating Google's Reinforcement Learning for Chip Macro Placement
Reinforcement learning (RL) for physical design of silicon chips in a Google 2021 Nature paper stirred controversy due to poorly documented claims that raised eyebrows and drew critical media coverage. The paper withheld critical methodology steps and most inputs needed to reproduce results. Our meta-analysis shows how two separate evaluations filled in the gaps and demonstrated that Google RL lags behind (i) human designers, (ii) a well-known algorithm (Simulated Annealing), and (iii) generally-available commercial software, while being slower; and in a 2023 open research contest, RL methods weren't in top 5. Crosschecked data indicate that the integrity of the Nature paper is substantially undermined owing to errors in conduct, analysis and reporting. Before publishing, Google rebuffed internal allegations of fraud. We note policy implications and conclusions for chip design.
C-MCTS: Safe Planning with Monte Carlo Tree Search
Parthasarathy, Dinesh, Kontes, Georgios, Plinge, Axel, Mutschler, Christopher
The Constrained Markov Decision Process (CMDP) formulation allows to solve safety-critical decision making tasks that are subject to constraints. While CMDPs have been extensively studied in the Reinforcement Learning literature, little attention has been given to sampling-based planning algorithms such as MCTS for solving them. Previous approaches perform conservatively with respect to costs as they avoid constraint violations by using Monte Carlo cost estimates that suffer from high variance. We propose Constrained MCTS (C-MCTS), which estimates cost using a safety critic that is trained with Temporal Difference learning in an offline phase prior to agent deployment. The critic limits exploration by pruning unsafe trajectories within MCTS during deployment. C-MCTS satisfies cost constraints but operates closer to the constraint boundary, achieving higher rewards than previous work. As a nice byproduct, the planner is more efficient w.r.t. planning steps. Most importantly, under model mismatch between the planner and the real world, C-MCTS is less susceptible to cost violations than previous work.