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 Reinforcement Learning


Stackelberg Batch Policy Learning

arXiv.org Machine Learning

Batch reinforcement learning (RL) defines the task of learning from a fixed batch of data lacking exhaustive exploration. Worst-case optimality algorithms, which calibrate a value-function model class from logged experience and perform some type of pessimistic evaluation under the learned model, have emerged as a promising paradigm for batch RL. However, contemporary works on this stream have commonly overlooked the hierarchical decision-making structure hidden in the optimization landscape. In this paper, we adopt a game-theoretical viewpoint and model the policy learning diagram as a two-player general-sum game with a leader-follower structure. We propose a novel stochastic gradient-based learning algorithm: StackelbergLearner, in which the leader player updates according to the total derivative of its objective instead of the usual individual gradient, and the follower player makes individual updates and ensures transition-consistent pessimistic reasoning. The derived learning dynamic naturally lends StackelbergLearner to a game-theoretic interpretation and provides a convergence guarantee to differentiable Stackelberg equilibria. From a theoretical standpoint, we provide instance-dependent regret bounds with general function approximation, which shows that our algorithm can learn a best-effort policy that is able to compete against any comparator policy that is covered by batch data. Notably, our theoretical regret guarantees only require realizability without any data coverage and strong function approximation conditions, e.g., Bellman closedness, which is in contrast to prior works lacking such guarantees. Through comprehensive experiments, we find that our algorithm consistently performs as well or better as compared to state-of-the-art methods in batch RL benchmark and real-world datasets.


Quasi-optimal Reinforcement Learning with Continuous Actions

arXiv.org Machine Learning

Many real-world applications of reinforcement learning (RL) require making decisions in continuous action environments. In particular, determining the optimal dose level plays a vital role in developing medical treatment regimes. One challenge in adapting existing RL algorithms to medical applications, however, is that the popular infinite support stochastic policies, e.g., Gaussian policy, may assign riskily high dosages and harm patients seriously. Hence, it is important to induce a policy class whose support only contains near-optimal actions, and shrink the action-searching area for effectiveness and reliability. To achieve this, we develop a novel \emph{quasi-optimal learning algorithm}, which can be easily optimized in off-policy settings with guaranteed convergence under general function approximations. Theoretically, we analyze the consistency, sample complexity, adaptability, and convergence of the proposed algorithm. We evaluate our algorithm with comprehensive simulated experiments and a dose suggestion real application to Ohio Type 1 diabetes dataset.


Reinforcement learning adaptive fuzzy controller for lighting systems: application to aircraft cabin

arXiv.org Artificial Intelligence

The lighting requirements are subjective and one light setting cannot work for all. However, there is little work on developing smart lighting algorithms that can adapt to user preferences. To address this gap, this paper uses fuzzy logic and reinforcement learning to develop an adaptive lighting algorithm. In particular, we develop a baseline fuzzy inference system (FIS) using the domain knowledge. We use the existing literature to create a FIS that generates lighting setting recommendations based on environmental conditions i.e. daily glare index, and user information including age, activity, and chronotype. Through a feedback mechanism, the user interacts with the algorithm, correcting the algorithm output to their preferences. We interpret these corrections as rewards to a Q-learning agent, which tunes the FIS parameters online to match the user preferences. We implement the algorithm in an aircraft cabin mockup and conduct an extensive user study to evaluate the effectiveness of the algorithm and understand its learning behavior. Our implementation results demonstrate that the developed algorithm possesses the capability to learn user preferences while successfully adapting to a wide range of environmental conditions and user characteristics. and can deal with a diverse spectrum of environmental conditions and user characteristics. This underscores its viability as a potent solution for intelligent light management, featuring advanced learning capabilities.


LANCAR: Leveraging Language for Context-Aware Robot Locomotion in Unstructured Environments

arXiv.org Artificial Intelligence

Robotic locomotion is a challenging task, especially in unstructured terrains. In practice, the optimal locomotion policy can be context-dependent by using the contextual information of encountered terrains in decision-making. Humans can interpret the environmental context for robots, but the ambiguity of human language makes it challenging to use in robot locomotion directly. In this paper, we propose a novel approach, LANCAR, that introduces a context translator that works with reinforcement learning (RL) agents for context-aware locomotion. Our formulation allows a robot to interpret the contextual information from environments generated by human observers or Vision-Language Models (VLM) with Large Language Models (LLM) and use this information to generate contextual embeddings. We incorporate the contextual embeddings with the robot's internal environmental observations as the input to the RL agent's decision neural network. We evaluate LANCAR with contextual information in varying ambiguity levels and compare its performance using several alternative approaches. Our experimental results demonstrate that our approach exhibits good generalizability and adaptability across diverse terrains, by achieving at least 10% of performance improvement in episodic reward over baselines. The experiment video can be found at the following link: https://raaslab.org/projects/LLM_Context_Estimation/.


Consistent Aggregation of Objectives with Diverse Time Preferences Requires Non-Markovian Rewards

arXiv.org Artificial Intelligence

As the capabilities of artificial agents improve, they are being increasingly deployed to service multiple diverse objectives and stakeholders. However, the composition of these objectives is often performed ad hoc, with no clear justification. This paper takes a normative approach to multi-objective agency: from a set of intuitively appealing axioms, it is shown that Markovian aggregation of Markovian reward functions is not possible when the time preference (discount factor) for each objective may vary. It follows that optimal multi-objective agents must admit rewards that are non-Markovian with respect to the individual objectives. To this end, a practical non-Markovian aggregation scheme is proposed, which overcomes the impossibility with only one additional parameter for each objective. This work offers new insights into sequential, multi-objective agency and intertemporal choice, and has practical implications for the design of AI systems deployed to serve multiple generations of principals with varying time preference.


Efficient Planning with Latent Diffusion

arXiv.org Artificial Intelligence

Temporal abstraction and efficient planning pose significant challenges in offline reinforcement learning, mainly when dealing with domains that involve temporally extended tasks and delayed sparse rewards. Existing methods typically plan in the raw action space and can be inefficient and inflexible. Latent action spaces offer a more flexible paradigm, capturing only possible actions within the behavior policy support and decoupling the temporal structure between planning and modeling. However, current latent-action-based methods are limited to discrete spaces and require expensive planning. This paper presents a unified framework for continuous latent action space representation learning and planning by leveraging latent, score-based diffusion models. We establish the theoretical equivalence between planning in the latent action space and energy-guided sampling with a pretrained diffusion model and incorporate a novel sequence-level exact sampling method. Our proposed method, $\texttt{LatentDiffuser}$, demonstrates competitive performance on low-dimensional locomotion control tasks and surpasses existing methods in higher-dimensional tasks.


Obstacles and Opportunities for Learning from Demonstration in Practical Industrial Assembly: A Systematic Literature Review

arXiv.org Artificial Intelligence

Learning from demonstration is one of the most promising methods to counteract the challenging long-term trends in repetitive industrial assembly. It offers not only a programming technique that is accessible to workers on the shop floor, reducing the need for robot experts and the associated costs but also a possible solution to the observable shift from mass-production to mass-customisation through flexible and generalising systems. Since the emergence of the learning from demonstration idea in the 1980s, its methodologies, capabilities, and achievements have constantly evolved. However, despite reports of continued progress in academic publications, the concept has not yet robustly emerged across the assembly industry. In light of its great potential, this paper presents the findings from a systematic literature review following the updated Preferred Reporting Items for Systematic Reviews (PRISMA) guidelines. It aims to provide an overview of the state-of-the-art learning from demonstration solutions developed for assembly-related tasks and offer a critical discussion of remaining obstacles in order to drive its progression towards meaningful deployments. The analysis includes a total of 61 papers over the period of 2013-2023 sourced from Scopus and Web of Science databases. Findings indicate that learning from demonstration has attained a significant level of maturity within the research environment, as evidenced by thorough experimental achievements, proving its great promise for industrial assembly applications. However, critical obstacles exist in the area of proven practicability, task complexity and diversity, generalisation, performance evaluation and integration concepts that require attention to promote its widespread adoption and create a seamless transition into industrial practices.


Towards High Efficient Long-horizon Planning with Expert-guided Motion-encoding Tree Search

arXiv.org Artificial Intelligence

-- Autonomous driving holds promise for increased safety, optimized traffic management, and a new level of convenience in transportation. While model-based reinforcement learning approaches such as MuZero enables long-term planning, the exponentially increase of the number of search nodes as the tree goes deeper significantly effect the searching efficiency. T o deal with this problem, in this paper we proposed the expert-guided motion-encoding tree search (EMTS) algorithm. EMTS extends the MuZero algorithm by representing possible motions with a comprehensive motion primitives latent space and incorporating expert policies to improve the searching efficiency. The comprehensive motion primitives latent space enables EMTS to sample arbitrary trajectories instead of raw action to reduce the depth of the search tree. And the incorporation of expert policies guided the search and training phases the EMTS algorithm to enable early convergence. In the experiment section, the EMTS algorithm is compared with other four algorithms in three challenging scenarios. The experiment result verifies the effectiveness and the searching efficiency of the proposed EMTS algorithm.


Multi-Agent Deep Reinforcement Learning for Cooperative and Competitive Autonomous Vehicles using AutoDRIVE Ecosystem

arXiv.org Artificial Intelligence

This work presents a modular and parallelizable multi-agent deep reinforcement learning framework for imbibing cooperative as well as competitive behaviors within autonomous vehicles. We introduce AutoDRIVE Ecosystem as an enabler to develop physically accurate and graphically realistic digital twins of Nigel and F1TENTH, two scaled autonomous vehicle platforms with unique qualities and capabilities, and leverage this ecosystem to train and deploy multi-agent reinforcement learning policies. We first investigate an intersection traversal problem using a set of cooperative vehicles (Nigel) that share limited state information with each other in single as well as multi-agent learning settings using a common policy approach. We then investigate an adversarial head-to-head autonomous racing problem using a different set of vehicles (F1TENTH) in a multi-agent learning setting using an individual policy approach. In either set of experiments, a decentralized learning architecture was adopted, which allowed robust training and testing of the approaches in stochastic environments, since the agents were mutually independent and exhibited asynchronous motion behavior. The problems were further aggravated by providing the agents with sparse observation spaces and requiring them to sample control commands that implicitly satisfied the imposed kinodynamic as well as safety constraints. The experimental results for both problem statements are reported in terms of quantitative metrics and qualitative remarks for training as well as deployment phases.


Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The difficulty of appropriately assigning credit is particularly heightened in cooperative MARL with sparse reward, due to the concurrent time and structural scales involved. Automatic subgoal generation (ASG) has recently emerged as a viable MARL approach inspired by utilizing subgoals in intrinsically motivated reinforcement learning. However, end-to-end learning of complex task planning from sparse rewards without prior knowledge, undoubtedly requires massive training samples. Moreover, the diversity-promoting nature of existing ASG methods can lead to the "over-representation" of subgoals, generating numerous spurious subgoals of limited relevance to the actual task reward and thus decreasing the sample efficiency of the algorithm. To address this problem and inspired by the disentangled representation learning, we propose a novel "disentangled" decision-making method, Semantically Aligned task decomposition in MARL (SAMA), that prompts pretrained language models with chain-of-thought that can suggest potential goals, provide suitable goal decomposition and subgoal allocation as well as self-reflection-based replanning. Additionally, SAMA incorporates language-grounded RL to train each agent's subgoal-conditioned policy. SAMA demonstrates considerable advantages in sample efficiency compared to state-of-the-art ASG methods, as evidenced by its performance on two challenging sparse-reward tasks, Overcooked and MiniRTS.