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 Reinforcement Learning


Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design

arXiv.org Artificial Intelligence

The past decade has seen vast progress in deep reinforcement learning (RL) on the back of algorithms manually designed by human researchers. Recently, it has been shown that it is possible to meta-learn update rules, with the hope of discovering algorithms that can perform well on a wide range of RL tasks. Despite impressive initial results from algorithms such as Learned Policy Gradient (LPG), there remains a generalization gap when these algorithms are applied to unseen environments. In this work, we examine how characteristics of the meta-training distribution impact the generalization performance of these algorithms. Motivated by this analysis and building on ideas from Unsupervised Environment Design (UED), we propose a novel approach for automatically generating curricula to maximize the regret of a meta-learned optimizer, in addition to a novel approximation of regret, which we name algorithmic regret (AR). The result is our method, General RL Optimizers Obtained Via Environment Design (GROOVE). In a series of experiments, we show that GROOVE achieves superior generalization to LPG, and evaluate AR against baseline metrics from UED, identifying it as a critical component of environment design in this setting. We believe this approach is a step towards the discovery of truly general RL algorithms, capable of solving a wide range of real-world environments.


Deep Reinforcement Learning Algorithms for Hybrid V2X Communication: A Benchmarking Study

arXiv.org Artificial Intelligence

In today's era, autonomous vehicles demand a safety level on par with aircraft. Taking a cue from the aerospace industry, which relies on redundancy to achieve high reliability, the automotive sector can also leverage this concept by building redundancy in V2X (Vehicle-to-Everything) technologies. Given the current lack of reliable V2X technologies, this idea is particularly promising. By deploying multiple RATs (Radio Access Technologies) in parallel, the ongoing debate over the standard technology for future vehicles can be put to rest. However, coordinating multiple communication technologies is a complex task due to dynamic, time-varying channels and varying traffic conditions. This paper addresses the vertical handover problem in V2X using Deep Reinforcement Learning (DRL) algorithms. The goal is to assist vehicles in selecting the most appropriate V2X technology (DSRC/V-VLC) in a serpentine environment. The results show that the benchmarked algorithms outperform the current state-of-the-art approaches in terms of redundancy and usage rate of V-VLC headlights. This result is a significant reduction in communication costs while maintaining a high level of reliability. These results provide strong evidence for integrating advanced DRL decision mechanisms into the architecture as a promising approach to solving the vertical handover problem in V2X.


Safe Exploration in Reinforcement Learning: A Generalized Formulation and Algorithms

arXiv.org Artificial Intelligence

Safe exploration is essential for the practical use of reinforcement learning (RL) in many real-world scenarios. In this paper, we present a generalized safe exploration (GSE) problem as a unified formulation of common safe exploration problems. We then propose a solution of the GSE problem in the form of a meta-algorithm for safe exploration, MASE, which combines an unconstrained RL algorithm with an uncertainty quantifier to guarantee safety in the current episode while properly penalizing unsafe explorations before actual safety violation to discourage them in future episodes. The advantage of MASE is that we can optimize a policy while guaranteeing with a high probability that no safety constraint will be violated under proper assumptions. Specifically, we present two variants of MASE with different constructions of the uncertainty quantifier: one based on generalized linear models with theoretical guarantees of safety and near-optimality, and another that combines a Gaussian process to ensure safety with a deep RL algorithm to maximize the reward. Finally, we demonstrate that our proposed algorithm achieves better performance than state-of-the-art algorithms on grid-world and Safety Gym benchmarks without violating any safety constraints, even during training.


Deep reinforcement learning for machine scheduling: Methodology, the state-of-the-art, and future directions

arXiv.org Artificial Intelligence

Machine scheduling aims to optimize job assignments to machines while adhering to manufacturing rules and job specifications. This optimization leads to reduced operational costs, improved customer demand fulfillment, and enhanced production efficiency. However, machine scheduling remains a challenging combinatorial problem due to its NP-hard nature. Deep Reinforcement Learning (DRL), a key component of artificial general intelligence, has shown promise in various domains like gaming and robotics. Researchers have explored applying DRL to machine scheduling problems since 1995. This paper offers a comprehensive review and comparison of DRL-based approaches, highlighting their methodology, applications, advantages, and limitations. It categorizes these approaches based on computational components: conventional neural networks, encoder-decoder architectures, graph neural networks, and metaheuristic algorithms. Our review concludes that DRL-based methods outperform exact solvers, heuristics, and tabular reinforcement learning algorithms in terms of computation speed and generating near-global optimal solutions. These DRL-based approaches have been successfully applied to static and dynamic scheduling across diverse machine environments and job characteristics. However, DRL-based schedulers face limitations in handling complex operational constraints, configurable multi-objective optimization, generalization, scalability, interpretability, and robustness. Addressing these challenges will be a crucial focus for future research in this field. This paper serves as a valuable resource for researchers to assess the current state of DRL-based machine scheduling and identify research gaps. It also aids experts and practitioners in selecting the appropriate DRL approach for production scheduling.


Sim-to-Real Learning for Humanoid Box Loco-Manipulation

arXiv.org Artificial Intelligence

In this work we propose a learning-based approach to box loco-manipulation for a humanoid robot. This is a particularly challenging problem due to the need for whole-body coordination in order to lift boxes of varying weight, position, and orientation while maintaining balance. To address this challenge, we present a sim-to-real reinforcement learning approach for training general box pickup and carrying skills for the bipedal robot Digit. Our reward functions are designed to produce the desired interactions with the box while also valuing balance and gait quality. We combine the learned skills into a full system for box loco-manipulation to achieve the task of moving boxes from one table to another with a variety of sizes, weights, and initial configurations. In addition to quantitative simulation results, we demonstrate successful sim-to-real transfer on the humanoid r


$\mathcal{B}$-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis

arXiv.org Artificial Intelligence

Program synthesis aims to create accurate, executable code from natural language descriptions. This field has leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. This integration focuses on directly optimizing functional correctness, transcending conventional supervised losses. While current literature predominantly favors policy-based algorithms, attributes of program synthesis suggest a natural compatibility with value-based methods. This stems from rich collection of off-policy programs developed by human programmers, and the straightforward verification of generated programs through automated unit testing (i.e. easily obtainable rewards in RL language). Diverging from the predominant use of policy-based algorithms, our work explores the applicability of value-based approaches, leading to the development of our $\mathcal{B}$-Coder (pronounced Bellman coder). Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we propose an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated $\mathcal{B}$-Coder's capability in achieving state-of-the-art performance compared with policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.


Neural architecture impact on identifying temporally extended Reinforcement Learning tasks

arXiv.org Artificial Intelligence

Inspired by recent developments in attention models for image classification and natural language processing, we present various Attention based architectures in reinforcement learning (RL) domain, capable of performing well on OpenAI Gym Atari-2600 game suite. In spite of the recent success of Deep Reinforcement learning techniques in various fields like robotics, gaming and healthcare, they suffer from a major drawback that neural networks are difficult to interpret. We try to get around this problem with the help of Attention based models. In Attention based models, extracting and overlaying of attention map onto images allows for direct observation of information used by agent to select actions and easier interpretation of logic behind the chosen actions. Our models in addition to playing well on gym-Atari environments, also provide insights on how agent perceives its environment. In addition, motivated by recent developments in attention based video-classification models using Vision Transformer, we come up with an architecture based on Vision Transformer, for image-based RL domain too. Compared to previous works in Vision Transformer, our model is faster to train and requires fewer computational resources. 3


Searching for High-Value Molecules Using Reinforcement Learning and Transformers

arXiv.org Artificial Intelligence

Reinforcement learning (RL) over text representations can be effective for finding high-value policies that can search over graphs. However, RL requires careful structuring of the search space and algorithm design to be effective in this challenge. Through extensive experiments, we explore how different design choices for text grammar and algorithmic choices for training can affect an RL policy's ability to generate molecules with desired properties. We arrive at a new RL-based molecular design algorithm (ChemRLformer) and perform a thorough analysis using 25 molecule design tasks, including computationally complex protein docking simulations. From this analysis, we discover unique insights in this problem space and show that ChemRLformer achieves state-of-the-art performance while being more straightforward than prior work by demystifying which design choices are actually helpful for text-based molecule design.


Vision-based DRL Autonomous Driving Agent with Sim2Real Transfer

arXiv.org Artificial Intelligence

To achieve fully autonomous driving, vehicles must be capable of continuously performing various driving tasks, including lane keeping and car following, both of which are fundamental and well-studied driving ones. However, previous studies have mainly focused on individual tasks, and car following tasks have typically relied on complete leader-follower information to attain optimal performance. To address this limitation, we propose a vision-based deep reinforcement learning (DRL) agent that can simultaneously perform lane keeping and car following maneuvers. To evaluate the performance of our DRL agent, we compare it with a baseline controller and use various performance metrics for quantitative analysis. Furthermore, we conduct a real-world evaluation to demonstrate the Sim2Real transfer capability of the trained DRL agent. To the best of our knowledge, our vision-based car following and lane keeping agent with Sim2Real transfer capability is the first of its kind.


RayNet: A Simulation Platform for Developing Reinforcement Learning-Driven Network Protocols

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has gained significant momentum in the development of network protocols. However, RL-based protocols are still in their infancy, and substantial research is required to build deployable solutions. Developing a protocol based on RL is a complex and challenging process that involves several model design decisions and requires significant training and evaluation in real and simulated network topologies. Network simulators offer an efficient training environment for RL-based protocols, because they are deterministic and can run in parallel. In this paper, we introduce \textit{RayNet}, a scalable and adaptable simulation platform for the development of RL-based network protocols. RayNet integrates OMNeT++, a fully programmable network simulator, with Ray/RLlib, a scalable training platform for distributed RL. RayNet facilitates the methodical development of RL-based network protocols so that researchers can focus on the problem at hand and not on implementation details of the learning aspect of their research. We developed a simple RL-based congestion control approach as a proof of concept showcasing that RayNet can be a valuable platform for RL-based research in computer networks, enabling scalable training and evaluation. We compared RayNet with \textit{ns3-gym}, a platform with similar objectives to RayNet, and showed that RayNet performs better in terms of how fast agents can collect experience in RL environments.