Reinforcement Learning
Selective Visual Representations Improve Convergence and Generalization for Embodied AI
Eftekhar, Ainaz, Zeng, Kuo-Hao, Duan, Jiafei, Farhadi, Ali, Kembhavi, Ani, Krishna, Ranjay
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.
Learning-Based Latency-Constrained Fronthaul Compression Optimization in C-RAN
Grönland, Axel, Klaiqi, Bleron, Gelabert, Xavier
The evolution of wireless mobile networks towards cloudification, where Radio Access Network (RAN) functions can be hosted at either a central or distributed locations, offers many benefits like low cost deployment, higher capacity, and improved hardware utilization. Nevertheless, the flexibility in the functional deployment comes at the cost of stringent fronthaul (FH) capacity and latency requirements. One possible approach to deal with these rigorous constraints is to use FH compression techniques. To ensure that FH capacity and latency requirements are met, more FH compression is applied during high load, while less compression is applied during medium and low load to improve FH utilization and air interface performance. In this paper, a model-free deep reinforcement learning (DRL) based FH compression (DRL-FC) framework is proposed that dynamically controls FH compression through various configuration parameters such as modulation order, precoder granularity, and precoder weight quantization that affect both FH load and air interface performance. Simulation results show that DRL-FC exhibits significantly higher FH utilization (68.7% on average) and air interface throughput than a reference scheme (i.e. with no applied compression) across different FH load levels. At the same time, the proposed DRL-FC framework is able to meet the predefined FH latency constraints (in our case set to 260 $\mu$s) under various FH loads.
Compilation of product-formula Hamiltonian simulation via reinforcement learning
Trenkwalder, Lea M., Scerri, Eleanor, O'Brien, Thomas E., Dunjko, Vedran
Hamiltonian simulation is believed to be one of the first tasks where quantum computers can yield a quantum advantage. One of the most popular methods of Hamiltonian simulation is Trotterization, which makes use of the approximation $e^{i\sum_jA_j}\sim \prod_je^{iA_j}$ and higher-order corrections thereto. However, this leaves open the question of the order of operations (i.e. the order of the product over $j$, which is known to affect the quality of approximation). In some cases this order is fixed by the desire to minimise the error of approximation; when it is not the case, we propose that the order can be chosen to optimize compilation to a native quantum architecture. This presents a new compilation problem -- order-agnostic quantum circuit compilation -- which we prove is NP-hard in the worst case. In lieu of an easily-computable exact solution, we turn to methods of heuristic optimization of compilation. We focus on reinforcement learning due to the sequential nature of the compilation task, comparing it to simulated annealing and Monte Carlo tree search. While two of the methods outperform a naive heuristic, reinforcement learning clearly outperforms all others, with a gain of around 12% with respect to the second-best method and of around 50% compared to the naive heuristic in terms of the gate count. We further test the ability of RL to generalize across instances of the compilation problem, and find that a single learner is able to solve entire problem families. This demonstrates the ability of machine learning techniques to provide assistance in an order-agnostic quantum compilation task.
A Partially Supervised Reinforcement Learning Framework for Visual Active Search
Sarkar, Anindya, Jacobs, Nathan, Vorobeychik, Yevgeniy
Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. We develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.
Investigating Navigation Strategies in the Morris Water Maze through Deep Reinforcement Learning
Navigation is a complex skill with a long history of research in animals and humans. In this work, we simulate the Morris Water Maze in 2D to train deep reinforcement learning agents. We perform automatic classification of navigation strategies, analyze the distribution of strategies used by artificial agents, and compare them with experimental data to show similar learning dynamics as those seen in humans and rodents. We develop environment-specific auxiliary tasks and examine factors affecting their usefulness. We suggest that the most beneficial tasks are potentially more biologically feasible for real agents to use. Lastly, we explore the development of internal representations in the activations of artificial agent neural networks. These representations resemble place cells and head-direction cells found in mouse brains, and their presence has correlation to the navigation strategies that artificial agents employ.
Interactive Semantic Map Representation for Skill-based Visual Object Navigation
Zemskova, Tatiana, Staroverov, Aleksei, Muravyev, Kirill, Yudin, Dmitry, Panov, Aleksandr
Visual object navigation using learning methods is one of the key tasks in mobile robotics. This paper introduces a new representation of a scene semantic map formed during the embodied agent interaction with the indoor environment. It is based on a neural network method that adjusts the weights of the segmentation model with backpropagation of the predicted fusion loss values during inference on a regular (backward) or delayed (forward) image sequence. We have implemented this representation into a full-fledged navigation approach called SkillTron, which can select robot skills from end-to-end policies based on reinforcement learning and classic map-based planning methods. The proposed approach makes it possible to form both intermediate goals for robot exploration and the final goal for object navigation. We conducted intensive experiments with the proposed approach in the Habitat environment, which showed a significant superiority in navigation quality metrics compared to state-of-the-art approaches.
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies
Al-Hafez, Firas, Zhao, Guoping, Peters, Jan, Tateo, Davide
Stateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g., humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT.
Reinforcement Learning Fine-tuning of Language Models is Biased Towards More Extractable Features
Cruz, Diogo, Pona, Edoardo, Holness-Tofts, Alex, Schmied, Elias, Alonso, Víctor Abia, Griffin, Charlie, Cirstea, Bogdan-Ionut
Many capable large language models (LLMs) are developed via self-supervised pre-training followed by a reinforcement-learning fine-tuning phase, often based on human or AI feedback. During this stage, models may be guided by their inductive biases to rely on simpler features which may be easier to extract, at a cost to robustness and generalisation. We investigate whether principles governing inductive biases in the supervised fine-tuning of LLMs also apply when the fine-tuning process uses reinforcement learning. Following Lovering et al (2021), we test two hypotheses: that features more $\textit{extractable}$ after pre-training are more likely to be utilised by the final policy, and that the evidence for/against a feature predicts whether it will be utilised. Through controlled experiments on synthetic and natural language tasks, we find statistically significant correlations which constitute strong evidence for these hypotheses.
Learning Decentralized Traffic Signal Controllers with Multi-Agent Graph Reinforcement Learning
Zhang, Yao, Yu, Zhiwen, Zhang, Jun, Wang, Liang, Luan, Tom H., Guo, Bin, Yuen, Chau
This paper considers optimal traffic signal control in smart cities, which has been taken as a complex networked system control problem. Given the interacting dynamics among traffic lights and road networks, attaining controller adaptivity and scalability stands out as a primary challenge. Capturing the spatial-temporal correlation among traffic lights under the framework of Multi-Agent Reinforcement Learning (MARL) is a promising solution. Nevertheless, existing MARL algorithms ignore effective information aggregation which is fundamental for improving the learning capacity of decentralized agents. In this paper, we design a new decentralized control architecture with improved environmental observability to capture the spatial-temporal correlation. Specifically, we first develop a topology-aware information aggregation strategy to extract correlation-related information from unstructured data gathered in the road network. Particularly, we transfer the road network topology into a graph shift operator by forming a diffusion process on the topology, which subsequently facilitates the construction of graph signals. A diffusion convolution module is developed, forming a new MARL algorithm, which endows agents with the capabilities of graph learning. Extensive experiments based on both synthetic and real-world datasets verify that our proposal outperforms existing decentralized algorithms.
Unsupervised Video Summarization
Li, Hanqing, Klabjan, Diego, Utke, Jean
This paper introduces a new, unsupervised method for automatic video summarization using ideas from generative adversarial networks but eliminating the discriminator, having a simple loss function, and separating training of different parts of the model. An iterative training strategy is also applied by alternately training the reconstructor and the frame selector for multiple iterations. Furthermore, a trainable mask vector is added to the model in summary generation during training and evaluation. The method also includes an unsupervised model selection algorithm. Results from experiments on two public datasets (SumMe and TVSum) and four datasets we created (Soccer, LoL, MLB, and ShortMLB) demonstrate the effectiveness of each component on the model performance, particularly the iterative training strategy. Evaluations and comparisons with the state-of-the-art methods highlight the advantages of the proposed method in performance, stability, and training efficiency.