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 Reinforcement Learning


Scalable Real-Time Recurrent Learning Using Columnar-Constructive Networks

arXiv.org Artificial Intelligence

Constructing states from sequences of observations is an important component of reinforcement learning agents. One solution for state construction is to use recurrent neural networks. Back-propagation through time (BPTT), and real-time recurrent learning (RTRL) are two popular gradient-based methods for recurrent learning. BPTT requires complete trajectories of observations before it can compute the gradients and is unsuitable for online updates. RTRL can do online updates but scales poorly to large networks. In this paper, we propose two constraints that make RTRL scalable. We show that by either decomposing the network into independent modules or learning the network in stages, we can make RTRL scale linearly with the number of parameters. Unlike prior scalable gradient estimation algorithms, such as UORO and Truncated-BPTT, our algorithms do not add noise or bias to the gradient estimate. Instead, they trade off the functional capacity of the network for computationally efficient learning. We demonstrate the effectiveness of our approach over Truncated-BPTT on a prediction benchmark inspired by animal learning and by doing policy evaluation of pre-trained policies for Atari 2600 games.


Bridging the Gap Between Offline and Online Reinforcement Learning Evaluation Methodologies

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has shown great promise with algorithms learning in environments with large state and action spaces purely from scalar reward signals. A crucial challenge for current deep RL algorithms is that they require a tremendous amount of environment interactions for learning. This can be infeasible in situations where such interactions are expensive; such as in robotics. Offline RL algorithms try to address this issue by bootstrapping the learning process from existing logged data without needing to interact with the environment from the very beginning. While online RL algorithms are typically evaluated as a function of the number of environment interactions, there exists no single established protocol for evaluating offline RL methods.In this paper, we propose a sequential approach to evaluate offline RL algorithms as a function of the training set size and thus by their data efficiency. Sequential evaluation provides valuable insights into the data efficiency of the learning process and the robustness of algorithms to distribution changes in the dataset while also harmonizing the visualization of the offline and online learning phases. Our approach is generally applicable and easy to implement. We compare several existing offline RL algorithms using this approach and present insights from a variety of tasks and offline datasets.


Decentralised Q-Learning for Multi-Agent Markov Decision Processes with a Satisfiability Criterion

arXiv.org Artificial Intelligence

In this paper, we propose a reinforcement learning algorithm to solve a multi-agent Markov decision process (MMDP). The goal, inspired by Blackwell's Approachability Theorem, is to lower the time average cost of each agent to below a pre-specified agent-specific bound. For the MMDP, we assume the state dynamics to be controlled by the joint actions of agents, but the per-stage costs to only depend on the individual agent's actions. We combine the Q-learning algorithm for a weighted combination of the costs of each agent, obtained by a gossip algorithm with the Metropolis-Hastings or Multiplicative Weights formalisms to modulate the averaging matrix of the gossip. We use multiple timescales in our algorithm and prove that under mild conditions, it approximately achieves the desired bounds for each of the agents. We also demonstrate the empirical performance of this algorithm in the more general setting of MMDPs having jointly controlled per-stage costs.


Scheduling Distributed Flexible Assembly Lines using Safe Reinforcement Learning with Soft Shielding

arXiv.org Artificial Intelligence

Highly automated assembly lines enable significant productivity gains in the manufacturing industry, particularly in mass production condition. Nonetheless, challenges persist in job scheduling for make-to-job and mass customization, necessitating further investigation to improve efficiency, reduce tardiness, promote safety and reliability. In this contribution, an advantage actor-critic based reinforcement learning method is proposed to address scheduling problems of distributed flexible assembly lines in a real-time manner. To enhance the performance, a more condensed environment representation approach is proposed, which is designed to work with the masks made by priority dispatching rules to generate fixed and advantageous action space. Moreover, a Monte-Carlo tree search based soft shielding component is developed to help address long-sequence dependent unsafe behaviors and monitor the risk of overdue scheduling. Finally, the proposed algorithm and its soft shielding component are validated in performance evaluation.


Continual Learning: Applications and the Road Forward

arXiv.org Artificial Intelligence

Continual learning is a sub-field of machine learning, which aims to allow machine learning models to continuously learn on new data, by accumulating knowledge without forgetting what was learned in the past. In this work, we take a step back, and ask: "Why should one care about continual learning in the first place?". We set the stage by surveying recent continual learning papers published at three major machine learning conferences, and show that memory-constrained settings dominate the field. Then, we discuss five open problems in machine learning, and even though they seem unrelated to continual learning at first sight, we show that continual learning will inevitably be part of their solution. These problems are model-editing, personalization, on-device learning, faster (re-)training and reinforcement learning. Finally, by comparing the desiderata from these unsolved problems and the current assumptions in continual learning, we highlight and discuss four future directions for continual learning research. We hope that this work offers an interesting perspective on the future of continual learning, while displaying its potential value and the paths we have to pursue in order to make it successful. This work is the result of the many discussions the authors had at the Dagstuhl seminar on Deep Continual Learning, in March 2023.


Offline Imitation from Observation via Primal Wasserstein State Occupancy Matching

arXiv.org Artificial Intelligence

In real-world scenarios, arbitrary interactions with the environment can often be costly, and actions of expert demonstrations are not always available. To reduce the need for both, Offline Learning from Observations (LfO) is extensively studied, where the agent learns to solve a task with only expert states and \textit{task-agnostic} non-expert state-action pairs. The state-of-the-art DIstribution Correction Estimation (DICE) methods minimize the state occupancy divergence between the learner and expert policies. However, they are limited to either $f$-divergences (KL and $\chi^2$) or Wasserstein distance with Rubinstein duality, the latter of which constrains the underlying distance metric crucial to the performance of Wasserstein-based solutions. To address this problem, we propose Primal Wasserstein DICE (PW-DICE), which minimizes the primal Wasserstein distance between the expert and learner state occupancies with a pessimistic regularizer and leverages a contrastively learned distance as the underlying metric for the Wasserstein distance. Theoretically, we prove that our framework is a generalization of the state-of-the-art, SMODICE, and unifies $f$-divergence and Wasserstein minimization. Empirically, we find that PW-DICE improves upon several state-of-the-art methods on multiple testbeds.


Sample Efficient Reward Augmentation in offline-to-online Reinforcement Learning

arXiv.org Artificial Intelligence

Offline-to-online RL can make full use of pre-collected offline datasets to initialize policies, resulting in higher sample efficiency and better performance compared to only using online algorithms alone for policy training. However, direct fine-tuning of the pre-trained policy tends to result in sub-optimal performance. A primary reason is that conservative offline RL methods diminish the agent's capability of exploration, thereby impacting online fine-tuning performance. To encourage agent's exploration during online fine-tuning and enhance the overall online fine-tuning performance, we propose a generalized reward augmentation method called Sample Efficient Reward Augmentation (SERA). Specifically, SERA encourages agent to explore by computing Q conditioned entropy as intrinsic reward. The advantage of SERA is that it can extensively utilize offline pre-trained Q to encourage agent uniformly coverage of state space while considering the imbalance between the distributions of high-value and low-value states. Additionally, SERA can be effortlessly plugged into various RL algorithms to improve online fine-tuning and ensure sustained asymptotic improvement. Moreover, extensive experimental results demonstrate that when conducting offline-to-online problems, SERA consistently and effectively enhances the performance of various offline algorithms.


Digital Twin Assisted Deep Reinforcement Learning for Online Admission Control in Sliced Network

arXiv.org Artificial Intelligence

The proliferation of diverse wireless services in 5G and beyond has led to the emergence of network slicing technologies. Among these, admission control plays a crucial role in achieving service-oriented optimization goals through the selective acceptance of service requests. Although deep reinforcement learning (DRL) forms the foundation in many admission control approaches thanks to its effectiveness and flexibility, initial instability with excessive convergence delay of DRL models hinders their deployment in real-world networks. We propose a digital twin (DT) accelerated DRL solution to address this issue. Specifically, we first formulate the admission decision-making process as a semi-Markov decision process, which is subsequently simplified into an equivalent discrete-time Markov decision process to facilitate the implementation of DRL methods. A neural network-based DT is established with a customized output layer for queuing systems, trained through supervised learning, and then employed to assist the training phase of the DRL model. Extensive simulations show that the DT-accelerated DRL improves resource utilization by over 40% compared to the directly trained state-of-the-art dueling deep Q-learning model. This improvement is achieved while preserving the model's capability to optimize the long-term rewards of the admission process.


Knowledge Augmented Machine Learning with Applications in Autonomous Driving: A Survey

arXiv.org Artificial Intelligence

The availability of representative datasets is an essential prerequisite for many successful artificial intelligence and machine learning models. However, in real life applications these models often encounter scenarios that are inadequately represented in the data used for training. There are various reasons for the absence of sufficient data, ranging from time and cost constraints to ethical considerations. As a consequence, the reliable usage of these models, especially in safety-critical applications, is still a tremendous challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches. Knowledge augmented machine learning approaches offer the possibility of compensating for deficiencies, errors, or ambiguities in the data, thus increasing the generalization capability of the applied models. Even more, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-driven models with existing knowledge. The identified approaches are structured according to the categories knowledge integration, extraction and conformity. In particular, we address the application of the presented methods in the field of autonomous driving.


Provably Efficient CVaR RL in Low-rank MDPs

arXiv.org Machine Learning

We study risk-sensitive Reinforcement Learning (RL), where we aim to maximize the Conditional Value at Risk (CVaR) with a fixed risk tolerance $\tau$. Prior theoretical work studying risk-sensitive RL focuses on the tabular Markov Decision Processes (MDPs) setting. To extend CVaR RL to settings where state space is large, function approximation must be deployed. We study CVaR RL in low-rank MDPs with nonlinear function approximation. Low-rank MDPs assume the underlying transition kernel admits a low-rank decomposition, but unlike prior linear models, low-rank MDPs do not assume the feature or state-action representation is known. We propose a novel Upper Confidence Bound (UCB) bonus-driven algorithm to carefully balance the interplay between exploration, exploitation, and representation learning in CVaR RL. We prove that our algorithm achieves a sample complexity of $\tilde{O}\left(\frac{H^7 A^2 d^4}{\tau^2 \epsilon^2}\right)$ to yield an $\epsilon$-optimal CVaR, where $H$ is the length of each episode, $A$ is the capacity of action space, and $d$ is the dimension of representations. Computational-wise, we design a novel discretized Least-Squares Value Iteration (LSVI) algorithm for the CVaR objective as the planning oracle and show that we can find the near-optimal policy in a polynomial running time with a Maximum Likelihood Estimation oracle. To our knowledge, this is the first provably efficient CVaR RL algorithm in low-rank MDPs.