Reinforcement Learning
Real-Time Reinforcement Learning
While it is well suited to describe turn-based decision problems such as board games, this framework is ill suited for real-time applications in which the environment's state continues to evolve while the agent selects an action (Travnik et al., 2018). Nevertheless, this framework hasbeen used forreal-time problems using what areessentially tricks, e.g.
Learning to Discover Skills through Guidance Hyunseung Kim,1 Byungkun Lee,1 Hojoon Lee
However, we have identified that the effectiveness of these rewards declines as the environmental complexity rises. Therefore, we present a novel USD algorithm, skill disco very with gui dance ( DISCO-DANCE), which (1) selects the guide skill that possesses the highest potential to reach unexplored states, (2) guides other skills to follow guide skill, then (3) the guided skills are dispersed to maximize their discriminability in unexplored states. Empirical evaluation demonstrates that DISCO-DANCE outperforms other USD baselines in challenging environments, including two navigation benchmarks and a continuous control benchmark.