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 Reinforcement Learning


Traffic Signal Control Using Lightweight Transformers: An Offline-to-Online RL Approach

arXiv.org Artificial Intelligence

Efficient traffic signal control is critical for reducing traffic congestion and improving overall transportation efficiency. The dynamic nature of traffic flow has prompted researchers to explore Reinforcement Learning (RL) for traffic signal control (TSC). Compared with traditional methods, RL-based solutions have shown preferable performance. However, the application of RL-based traffic signal controllers in the real world is limited by the low sample efficiency and high computational requirements of these solutions. In this work, we propose DTLight, a simple yet powerful lightweight Decision Transformer-based TSC method that can learn policy from easily accessible offline datasets. DTLight novelly leverages knowledge distillation to learn a lightweight controller from a well-trained larger teacher model to reduce implementation computation. Additionally, it integrates adapter modules to mitigate the expenses associated with fine-tuning, which makes DTLight practical for online adaptation with minimal computation and only a few fine-tuning steps during real deployment. Moreover, DTLight is further enhanced to be more applicable to real-world TSC problems. Extensive experiments on synthetic and real-world scenarios show that DTLight pre-trained purely on offline datasets can outperform state-of-the-art online RL-based methods in most scenarios. Experiment results also show that online fine-tuning further improves the performance of DTLight by up to 42.6% over the best online RL baseline methods. In this work, we also introduce Datasets specifically designed for TSC with offline RL (referred to as DTRL). Our datasets and code are publicly available.


A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning

arXiv.org Artificial Intelligence

Offline-to-online Reinforcement Learning (O2O RL) aims to improve the performance of offline pretrained policy using only a few online samples. Built on offline RL algorithms, most O2O methods focus on the balance between RL objective and pessimism, or the utilization of offline and online samples. In this paper, from a novel perspective, we systematically study the challenges that remain in O2O RL and identify that the reason behind the slow improvement of the performance and the instability of online finetuning lies in the inaccurate Q-value estimation inherited from offline pretraining. Specifically, we demonstrate that the estimation bias and the inaccurate rank of Q-value cause a misleading signal for the policy update, making the standard offline RL algorithms, such as CQL and TD3-BC, ineffective in the online finetuning. Based on this observation, we address the problem of Q-value estimation by two techniques: (1) perturbed value update and (2) increased frequency of Q-value updates. The first technique smooths out biased Q-value estimation with sharp peaks, preventing early-stage policy exploitation of sub-optimal actions. The second one alleviates the estimation bias inherited from offline pretraining by accelerating learning. Extensive experiments on the MuJoco and Adroit environments demonstrate that the proposed method, named SO2, significantly alleviates Q-value estimation issues, and consistently improves the performance against the state-of-the-art methods by up to 83.1%.


I Open at the Close: A Deep Reinforcement Learning Evaluation of Open Streets Initiatives

arXiv.org Artificial Intelligence

The open streets initiative "opens" streets to pedestrians and bicyclists by closing them to cars and trucks. The initiative, adopted by many cities across North America, increases community space in urban environments. But could open streets also make cities safer and less congested? We study this question by framing the choice of which streets to open as a reinforcement learning problem. In order to simulate the impact of opening streets, we first compare models for predicting vehicle collisions given network and temporal data. We find that a recurrent graph neural network, leveraging the graph structure and the short-term temporal dependence of the data, gives the best predictive performance. Then, with the ability to simulate collisions and traffic, we frame a reinforcement learning problem to find which streets to open. We compare the streets in the NYC Open Streets program to those proposed by a Q-learning algorithm. We find that the streets proposed by the Q-learning algorithm have reliably better outcomes, while streets in the program have similar outcomes to randomly selected streets. We present our work as a step toward principally choosing which streets to open for safer and less congested cities. All our code and data are available on Github.


The Blessing of Heterogeneity in Federated Q-Learning: Linear Speedup and Beyond

arXiv.org Machine Learning

When the data used for reinforcement learning (RL) are collected by multiple agents in a distributed manner, federated versions of RL algorithms allow collaborative learning without the need for agents to share their local data. In this paper, we consider federated Q-learning, which aims to learn an optimal Q-function by periodically aggregating local Q-estimates trained on local data alone. Focusing on infinite-horizon tabular Markov decision processes, we provide sample complexity guarantees for both the synchronous and asynchronous variants of federated Q-learning. In both cases, our bounds exhibit a linear speedup with respect to the number of agents and near-optimal dependencies on other salient problem parameters. In the asynchronous setting, existing analyses of federated Q-learning, which adopt an equally weighted averaging of local Q-estimates, require that every agent covers the entire state-action space. In contrast, our improved sample complexity scales inverse proportionally to the minimum entry of the average stationary state-action occupancy distribution of all agents, thus only requiring the agents to collectively cover the entire state-action space, unveiling the blessing of heterogeneity in enabling collaborative learning by relaxing the coverage requirement of the single-agent case. However, its sample complexity still suffers when the local trajectories are highly heterogeneous. In response, we propose a novel federated Q-learning algorithm with importance averaging, giving larger weights to more frequently visited state-action pairs, which achieves a robust linear speedup as if all trajectories are centrally processed, regardless of the heterogeneity of local behavior policies.


Noise Distribution Decomposition based Multi-Agent Distributional Reinforcement Learning

arXiv.org Artificial Intelligence

Generally, Reinforcement Learning (RL) agent updates its policy by repetitively interacting with the environment, contingent on the received rewards to observed states and undertaken actions. However, the environmental disturbance, commonly leading to noisy observations (e.g., rewards and states), could significantly shape the performance of agent. Furthermore, the learning performance of Multi-Agent Reinforcement Learning (MARL) is more susceptible to noise due to the interference among intelligent agents. Therefore, it becomes imperative to revolutionize the design of MARL, so as to capably ameliorate the annoying impact of noisy rewards. In this paper, we propose a novel decomposition-based multi-agent distributional RL method by approximating the globally shared noisy reward by a Gaussian mixture model (GMM) and decomposing it into the combination of individual distributional local rewards, with which each agent can be updated locally through distributional RL. Moreover, a diffusion model (DM) is leveraged for reward generation in order to mitigate the issue of costly interaction expenditure for learning distributions. Furthermore, the optimality of the distribution decomposition is theoretically validated, while the design of loss function is carefully calibrated to avoid the decomposition ambiguity. We also verify the effectiveness of the proposed method through extensive simulation experiments with noisy rewards. Besides, different risk-sensitive policies are evaluated in order to demonstrate the superiority of distributional RL in different MARL tasks.


Reward Certification for Policy Smoothed Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has achieved remarkable success in safety-critical areas, but it can be weakened by adversarial attacks. Recent studies have introduced "smoothed policies" in order to enhance its robustness. Yet, it is still challenging to establish a provable guarantee to certify the bound of its total reward. Prior methods relied primarily on computing bounds using Lipschitz continuity or calculating the probability of cumulative reward above specific thresholds. However, these techniques are only suited for continuous perturbations on the RL agent's observations and are restricted to perturbations bounded by the $l_2$-norm. To address these limitations, this paper proposes a general black-box certification method capable of directly certifying the cumulative reward of the smoothed policy under various $l_p$-norm bounded perturbations. Furthermore, we extend our methodology to certify perturbations on action spaces. Our approach leverages f-divergence to measure the distinction between the original distribution and the perturbed distribution, subsequently determining the certification bound by solving a convex optimisation problem. We provide a comprehensive theoretical analysis and run sufficient experiments in multiple environments. Our results show that our method not only improves the certified lower bound of mean cumulative reward but also demonstrates better efficiency than state-of-the-art techniques.


Faster Stochastic Variance Reduction Methods for Compositional MiniMax Optimization

arXiv.org Artificial Intelligence

This paper delves into the realm of stochastic optimization for compositional minimax optimization - a pivotal challenge across various machine learning domains, including deep AUC and reinforcement learning policy evaluation. Despite its significance, the problem of compositional minimax optimization is still under-explored. Adding to the complexity, current methods of compositional minimax optimization are plagued by sub-optimal complexities or heavy reliance on sizable batch sizes. To respond to these constraints, this paper introduces a novel method, called Nested STOchastic Recursive Momentum (NSTORM), which can achieve the optimal sample complexity of $O(\kappa^3 /\epsilon^3 )$ to obtain the $\epsilon$-accuracy solution. We also demonstrate that NSTORM can achieve the same sample complexity under the Polyak-\L ojasiewicz (PL)-condition - an insightful extension of its capabilities. Yet, NSTORM encounters an issue with its requirement for low learning rates, potentially constraining its real-world applicability in machine learning. To overcome this hurdle, we present ADAptive NSTORM (ADA-NSTORM) with adaptive learning rates. We demonstrate that ADA-NSTORM can achieve the same sample complexity but the experimental results show its more effectiveness. All the proposed complexities indicate that our proposed methods can match lower bounds to existing minimax optimizations, without requiring a large batch size in each iteration. Extensive experiments support the efficiency of our proposed methods.


Improving Offline-to-Online Reinforcement Learning with Q-Ensembles

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) is a learning paradigm where an agent learns from a fixed dataset of experience. However, learning solely from a static dataset can limit the performance due to the lack of exploration. To overcome it, offline-to-online RL combines offline pre-training with online fine-tuning, which enables the agent to further refine its policy by interacting with the environment in real-time. Despite its benefits, existing offline-to-online RL methods suffer from performance degradation and slow improvement during the online phase. To tackle these challenges, we propose a novel framework called Ensemble-based Offline-to-Online (E2O) RL. By increasing the number of Q-networks, we seamlessly bridge offline pre-training and online fine-tuning without degrading performance. Moreover, to expedite online performance enhancement, we appropriately loosen the pessimism of Q-value estimation and incorporate ensemble-based exploration mechanisms into our framework. Experimental results demonstrate that E2O can substantially improve the training stability, learning efficiency, and final performance of existing offline RL methods during online fine-tuning on a range of locomotion and navigation tasks, significantly outperforming existing offline-to-online RL methods.


Regret-Optimal Model-Free Reinforcement Learning for Discounted MDPs with Short Burn-In Time

arXiv.org Machine Learning

A crucial problem in reinforcement learning is learning the optimal policy. We study this in tabular infinite-horizon discounted Markov decision processes under the online setting. The existing algorithms either fail to achieve regret optimality or have to incur a high memory and computational cost. In addition, existing optimal algorithms all require a long burn-in time in order to achieve optimal sample efficiency, i.e., their optimality is not guaranteed unless sample size surpasses a high threshold. We address both open problems by introducing a model-free algorithm that employs variance reduction and a novel technique that switches the execution policy in a slow-yet-adaptive manner. This is the first regret-optimal model-free algorithm in the discounted setting, with the additional benefit of a low burn-in time.


Can Reinforcement Learning support policy makers? A preliminary study with Integrated Assessment Models

arXiv.org Artificial Intelligence

Governments around the world aspire to ground decision-making on evidence. Many of the foundations of policy making - e.g. sensing patterns that relate to societal needs, developing evidence-based programs, forecasting potential outcomes of policy changes, and monitoring effectiveness of policy programs - have the potential to benefit from the use of large-scale datasets or simulations together with intelligent algorithms. These could, if designed and deployed in a way that is well grounded on scientific evidence, enable a more comprehensive, faster, and rigorous approach to policy making. Integrated Assessment Models (IAM) is a broad umbrella covering scientific models that attempt to link main features of society and economy with the biosphere into one modelling framework. At present, these systems are probed by policy makers and advisory groups in a hypothesis-driven manner. In this paper, we empirically demonstrate that modern Reinforcement Learning can be used to probe IAMs and explore the space of solutions in a more principled manner. While the implication of our results are modest since the environment is simplistic, we believe that this is a stepping stone towards more ambitious use cases, which could allow for effective exploration of policies and understanding of their consequences and limitations.