Goto

Collaborating Authors

 Reinforcement Learning


From Centralized to Self-Supervised: Pursuing Realistic Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In real-world environments, autonomous agents rely on their egocentric observations. They must learn adaptive strategies to interact with others who possess mixed motivations, discernible only through visible cues. Several Multi-Agent Reinforcement Learning (MARL) methods adopt centralized approaches that involve either centralized training or reward-sharing, often violating the realistic ways in which living organisms, like animals or humans, process information and interact. MARL strategies deploying decentralized training with intrinsic motivation offer a self-supervised approach, enable agents to develop flexible social strategies through the interaction of autonomous agents. However, by contrasting the self-supervised and centralized methods, we reveal that populations trained with reward-sharing methods surpass those using self-supervised methods in a mixed-motive environment. We link this superiority to specialized role emergence and an agent's expertise in its role. Interestingly, this gap shrinks in pure-motive settings, emphasizing the need for evaluations in more complex, realistic environments (mixed-motive). Our preliminary results suggest a gap in population performance that can be closed by improving self-supervised methods and thereby pushing MARL closer to real-world readiness.


Enhancing Robotic Navigation: An Evaluation of Single and Multi-Objective Reinforcement Learning Strategies

arXiv.org Artificial Intelligence

This study presents a comparative analysis between single-objective and multi-objective reinforcement learning methods for training a robot to navigate effectively to an end goal while efficiently avoiding obstacles. Traditional reinforcement learning techniques, namely Deep Q-Network (DQN), Deep Deterministic Policy Gradient (DDPG), and Twin Delayed DDPG (TD3), have been evaluated using the Gazebo simulation framework in a variety of environments with parameters such as random goal and robot starting locations. These methods provide a numerical reward to the robot, offering an indication of action quality in relation to the goal. However, their limitations become apparent in complex settings where multiple, potentially conflicting, objectives are present. To address these limitations, we propose an approach employing Multi-Objective Reinforcement Learning (MORL). By modifying the reward function to return a vector of rewards, each pertaining to a distinct objective, the robot learns a policy that effectively balances the different goals, aiming to achieve a Pareto optimal solution. This comparative study highlights the potential for MORL in complex, dynamic robotic navigation tasks, setting the stage for future investigations into more adaptable and robust robotic behaviors.


Nonlinear Multi-objective Reinforcement Learning with Provable Guarantees

arXiv.org Artificial Intelligence

We describe RA-E3 (Reward-Aware Explicit Explore or Exploit), an algorithm with provable guarantees for solving a single or multi-objective Markov Decision Process (MDP) where we want to maximize the expected value of a nonlinear function over accumulated rewards. This allows us to model fairness-aware welfare optimization for multi-objective reinforcement learning as well as risk-aware reinforcement learning with nonlinear Von Neumann-Morgenstern utility functions in the single objective setting. RA-E3 extends the classic E3 algorithm that solves MDPs with scalar rewards and linear preferences. We first state a distinct reward-aware version of value iteration that calculates a non-stationary policy that is approximately optimal for a given model of the environment. This sub-procedure is based on an extended form of Bellman optimality for nonlinear optimization that explicitly considers time and current accumulated reward. We then describe how to use this optimization procedure in a larger algorithm that must simultaneously learn a model of the environment. The algorithm learns an approximately optimal policy in time that depends polynomially on the MDP size, desired approximation, and smoothness of the nonlinear function, and exponentially on the number of objectives.


Dynamic control of self-assembly of quasicrystalline structures through reinforcement learning

arXiv.org Artificial Intelligence

We propose reinforcement learning to control the dynamical self-assembly of the dodecagonal quasicrystal (DDQC) from patchy particles. The patchy particles have anisotropic interactions with other particles and form DDQC. However, their structures at steady states are significantly influenced by the kinetic pathways of their structural formation. We estimate the best policy of temperature control trained by the Q-learning method and demonstrate that we can generate DDQC with few defects using the estimated policy. The temperature schedule obtained by reinforcement learning can reproduce the desired structure more efficiently than the conventional pre-fixed temperature schedule, such as annealing. To clarify the success of the learning, we also analyse a simple model describing the kinetics of structural changes through the motion in a triple-well potential. We have found that reinforcement learning autonomously discovers the critical temperature at which structural fluctuations enhance the chance of forming a globally stable state. The estimated policy guides the system toward the critical temperature to assist the formation of DDQC.


Real-World Humanoid Locomotion with Reinforcement Learning

arXiv.org Artificial Intelligence

Humanoid robots that can autonomously operate in diverse environments have the potential to help address labour shortages in factories, assist elderly at homes, and colonize new planets. While classical controllers for humanoid robots have shown impressive results in a number of settings, they are challenging to generalize and adapt to new environments. Here, we present a fully learning-based approach for real-world humanoid locomotion. Our controller is a causal transformer that takes the history of proprioceptive observations and actions as input and predicts the next action. We hypothesize that the observation-action history contains useful information about the world that a powerful transformer model can use to adapt its behavior in-context, without updating its weights. We train our model with large-scale model-free reinforcement learning on an ensemble of randomized environments in simulation and deploy it to the real world zero-shot. Our controller can walk over various outdoor terrains, is robust to external disturbances, and can adapt in context.


An Isolation-Aware Online Virtual Network Embedding via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Virtualization technologies are the foundation of modern ICT infrastructure, enabling service providers to create dedicated virtual networks (VNs) that can support a wide range of smart city applications. These VNs continuously generate massive amounts of data, necessitating stringent reliability and security requirements. In virtualized network environments, however, multiple VNs may coexist on the same physical infrastructure and, if not properly isolated, may interfere with or provide unauthorized access to one another. The former causes performance degradation, while the latter compromises the security of VNs. Service assurance for infrastructure providers becomes significantly more complicated when a specific VN violates the isolation requirement. In an effort to address the isolation issue, this paper proposes isolation during virtual network embedding (VNE), the procedure of allocating VNs onto physical infrastructure. We define a simple abstracted concept of isolation levels to capture the variations in isolation requirements and then formulate isolation-aware VNE as an optimization problem with resource and isolation constraints. A deep reinforcement learning (DRL)-based VNE algorithm ISO-DRL_VNE, is proposed that considers resource and isolation constraints and is compared to the existing three state-of-the-art algorithms: NodeRank, Global Resource Capacity (GRC), and Mote-Carlo Tree Search (MCTS). Evaluation results show that the ISO-DRL_VNE algorithm outperforms others in acceptance ratio, long-term average revenue, and long-term average revenue-to-cost ratio by 6%, 13%, and 15%.


Arithmetics-Based Decomposition of Numeral Words -- Arithmetic Conditions give the Unpacking Strategy

arXiv.org Artificial Intelligence

In this paper we present a novel numeral decomposer that is designed to revert Hurford's Packing Strategy. The Packing Strategy is a model on how numeral words are formed out of smaller numeral words by recursion. The decomposer does not simply check decimal digits but it also works for numerals formed on base 20 or any other base or even combinations of different bases. All assumptions that we use are justified with Hurford's Packing Strategy. The decomposer reads through the numeral. When it finds a sub-numeral, it checks arithmetic conditions to decide whether or not to unpack the sub-numeral. The goal is to unpack those numerals that can sensibly be substituted by similar numerals. E.g., in 'twenty-seven thousand and two hundred and six' it should unpack 'twenty-seven' and 'two hundred and six', as those could each be sensibly replaced by any numeral from 1 to 999. Our most used condition is: If S is a substitutable sub-numeral of a numeral N, then 2*value(S) < value(N). We have tested the decomposer on numeral systems in 254 different natural languages. We also developed a reinforcement learning algorithm based on the decomposer. Both algorithms' code and the results are open source on GitHub.


Efficient Online Learning of Contact Force Models for Connector Insertion

arXiv.org Artificial Intelligence

Contact-rich manipulation tasks with stiff frictional elements like connector insertion are difficult to model with rigid-body simulators. In this work, we propose a new approach for modeling these environments by learning a quasi-static contact force model instead of a full simulator. Using a feature vector that contains information about the configuration and control, we find a linear mapping adequately captures the relationship between this feature vector and the sensed contact forces. A novel Linear Model Learning (LML) algorithm is used to solve for the globally optimal mapping in real time without any matrix inversions, resulting in an algorithm that runs in nearly constant time on a GPU as the model size increases. We validate the proposed approach for connector insertion both in simulation and hardware experiments, where the learned model is combined with an optimization-based controller to achieve smooth insertions in the presence of misalignments and uncertainty.


Personalized Path Recourse

arXiv.org Artificial Intelligence

This paper introduces Personalized Path Recourse, a novel method that generates recourse paths for an agent. The objective is to achieve desired goals (e.g., better outcomes compared to the agent's original paths of action), while ensuring a high similarity to the agent's original paths and being personalized to the agent. Personalization refers to the extent to which the new path is tailored to the agent's observed behavior patterns from their policy function. We train a personalized recourse agent to generate such personalized paths, which are obtained using reward functions that consider the goal, similarity, and personalization. The proposed method is applicable to both reinforcement learning and supervised learning settings for correcting or improving sequences of actions or sequences of data to achieve a pre-determined goal. The method is evaluated in various settings and demonstrates promising results.


Learning to Optimize Permutation Flow Shop Scheduling via Graph-based Imitation Learning

arXiv.org Artificial Intelligence

The permutation flow shop scheduling (PFSS), aiming at finding the optimal permutation of jobs, is widely used in manufacturing systems. When solving large-scale PFSS problems, traditional optimization algorithms such as heuristics could hardly meet the demands of both solution accuracy and computational efficiency, thus learning-based methods have recently garnered more attention. Some work attempts to solve the problems by reinforcement learning methods, which suffer from slow convergence issues during training and are still not accurate enough regarding the solutions. To that end, we propose to train the model via expert-driven imitation learning, which accelerates convergence more stably and accurately. Moreover, in order to extract better feature representations of input jobs, we incorporate the graph structure as the encoder. The extensive experiments reveal that our proposed model obtains significant promotion and presents excellent generalizability in large-scale problems with up to 1000 jobs. Compared to the state-of-the-art reinforcement learning method, our model's network parameters are reduced to only 37\% of theirs, and the solution gap of our model towards the expert solutions decreases from 6.8\% to 1.3\% on average. The code is available at: \url{https://github.com/longkangli/PFSS-IL}.