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 Reinforcement Learning


Remembering to Be Fair: On Non-Markovian Fairness in Sequential Decision Making (Preliminary Report)

arXiv.org Artificial Intelligence

Fair decision making has largely been studied with respect to a single decision. In this paper we investigate the notion of fairness in the context of sequential decision making where multiple stakeholders can be affected by the outcomes of decisions, and where decision making may be informed by additional constraints and criteria beyond the requirement of fairness. In this setting, we observe that fairness often depends on the history of the sequential decision-making process and not just on the current state. To advance our understanding of this class of fairness problems, we define the notion of non-Markovian fairness in the context of sequential decision making. We identify properties of non-Markovian fairness, including notions of long-term, anytime, periodic, and bounded fairness. We further explore the interplay between non-Markovian fairness and memory, and how this can support construction of fair policies in sequential decision-making settings.


MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit Assignment

arXiv.org Artificial Intelligence

Offline Multi-agent Reinforcement Learning (MARL) is valuable in scenarios where online interaction is impractical or risky. While independent learning in MARL offers flexibility and scalability, accurately assigning credit to individual agents in offline settings poses challenges because interactions with an environment are prohibited. In this paper, we propose a new framework, namely Multi-Agent Causal Credit Assignment (MACCA), to address credit assignment in the offline MARL setting. Our approach, MACCA, characterizing the generative process as a Dynamic Bayesian Network, captures relationships between environmental variables, states, actions, and rewards. Estimating this model on offline data, MACCA can learn each agent's contribution by analyzing the causal relationship of their individual rewards, ensuring accurate and interpretable credit assignment. Additionally, the modularity of our approach allows it to seamlessly integrate with various offline MARL methods. Theoretically, we proved that under the setting of the offline dataset, the underlying causal structure and the function for generating the individual rewards of agents are identifiable, which laid the foundation for the correctness of our modeling. In our experiments, we demonstrate that MACCA not only outperforms state-of-the-art methods but also enhances performance when integrated with other backbones.


DSAC-T: Distributional Soft Actor-Critic with Three Refinements

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has proven to be highly effective in tackling complex decision-making and control tasks. However, prevalent model-free RL methods often face severe performance degradation due to the well-known overestimation issue. In response to this problem, we recently introduced an off-policy RL algorithm, called distributional soft actor-critic (DSAC or DSAC-v1), which can effectively improve the value estimation accuracy by learning a continuous Gaussian value distribution. Nonetheless, standard DSAC has its own shortcomings, including occasionally unstable learning processes and the necessity for task-specific reward scaling, which may hinder its overall performance and adaptability in some special tasks. This paper further introduces three important refinements to standard DSAC in order to address these shortcomings. These refinements consist of expected value substituting, twin value distribution learning, and variance-based critic gradient adjusting. The modified RL algorithm is named as DSAC with three refinements (DSAC-T or DSAC-v2), and its performances are systematically evaluated on a diverse set of benchmark tasks. Without any task-specific hyperparameter tuning, DSAC-T surpasses or matches a lot of mainstream model-free RL algorithms, including SAC, TD3, DDPG, TRPO, and PPO, in all tested environments. Additionally, DSAC-T, unlike its standard version, ensures a highly stable learning process and delivers similar performance across varying reward scales.


Heterogeneous-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The necessity for cooperation among intelligent machines has popularised cooperative multi-agent reinforcement learning (MARL) in AI research. However, many research endeavours heavily rely on parameter sharing among agents, which confines them to only homogeneous-agent setting and leads to training instability and lack of convergence guarantees. To achieve effective cooperation in the general heterogeneous-agent setting, we propose Heterogeneous-Agent Reinforcement Learning (HARL) algorithms that resolve the aforementioned issues. Central to our findings are the multi-agent advantage decomposition lemma and the sequential update scheme . Based on these, we develop the provably correct Heterogeneous-Agent Trust Region Learning (HATRL), and derive HATRPO and HAPPO by tractable approximations. Furthermore, we discover a novel framework named Heterogeneous-Agent Mirror Learning (HAML), which strengthens theoretical guarantees for HATRPO and HAPPO and provides a general template for cooperative MARL algorithmic designs. We prove that all algorithms derived from HAML inherently enjoy monotonic improvement of joint return and convergence to Nash Equilibrium. As its natural outcome, HAML validates more novel algorithms in addition to HATRPO and HAPPO, including HAA2C, HADDPG, and HATD3, which generally outperform their existing MAcounterparts. We comprehensively test HARL algorithms on six challenging benchmarks and demonstrate their superior effectiveness and stability for coordinating heterogeneous agents compared to strong baselines such as MAPPO and QMIX.


Occupancy Information Ratio: Infinite-Horizon, Information-Directed, Parameterized Policy Search

arXiv.org Artificial Intelligence

In this work, we propose an information-directed objective for infinite-horizon reinforcement learning (RL), called the occupancy information ratio (OIR), inspired by the information ratio objectives used in previous information-directed sampling schemes for multi-armed bandits and Markov decision processes as well as recent advances in general utility RL. The OIR, comprised of a ratio between the average cost of a policy and the entropy of its induced state occupancy measure, enjoys rich underlying structure and presents an objective to which scalable, model-free policy search methods naturally apply. Specifically, we show by leveraging connections between quasiconcave optimization and the linear programming theory for Markov decision processes that the OIR problem can be transformed and solved via concave programming methods when the underlying model is known. Since model knowledge is typically lacking in practice, we lay the foundations for model-free OIR policy search methods by establishing a corresponding policy gradient theorem. Building on this result, we subsequently derive REINFORCE- and actor-critic-style algorithms for solving the OIR problem in policy parameter space. Crucially, exploiting the powerful hidden quasiconcavity property implied by the concave programming transformation of the OIR problem, we establish finite-time convergence of the REINFORCE-style scheme to global optimality and asymptotic convergence of the actor-critic-style scheme to (near) global optimality under suitable conditions. Finally, we experimentally illustrate the utility of OIR-based methods over vanilla methods in sparse-reward settings, supporting the OIR as an alternative to existing RL objectives.


Adaptive trajectory-constrained exploration strategy for deep reinforcement learning

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) faces significant challenges in addressing the hard-exploration problems in tasks with sparse or deceptive rewards and large state spaces. These challenges severely limit the practical application of DRL. Most previous exploration methods relied on complex architectures to estimate state novelty or introduced sensitive hyperparameters, resulting in instability. To mitigate these issues, we propose an efficient adaptive trajectory-constrained exploration strategy for DRL. The proposed method guides the policy of the agent away from suboptimal solutions by leveraging incomplete offline demonstrations as references. This approach gradually expands the exploration scope of the agent and strives for optimality in a constrained optimization manner. Additionally, we introduce a novel policy-gradient-based optimization algorithm that utilizes adaptively clipped trajectory-distance rewards for both single- and multi-agent reinforcement learning. We provide a theoretical analysis of our method, including a deduction of the worst-case approximation error bounds, highlighting the validity of our approach for enhancing exploration. To evaluate the effectiveness of the proposed method, we conducted experiments on two large 2D grid world mazes and several MuJoCo tasks. The extensive experimental results demonstrate the significant advantages of our method in achieving temporally extended exploration and avoiding myopic and suboptimal behaviors in both single- and multi-agent settings. Notably, the specific metrics and quantifiable results further support these findings. The code used in the study is available at \url{https://github.com/buaawgj/TACE}.


Foundations of Reinforcement Learning and Interactive Decision Making

arXiv.org Machine Learning

When we say interactive decision making, we are thinking of problems such as: Medical treatment: based on a patient's medical history and vital signs, we need to decide what treatment will lead to the most positive outcome. Controlling a robot: based on sensor signals, we need to decide what signals to send to a robot's actuators in order to navigate to a goal. For both problems, we (the learner/agent) are interacting with an unknown environment. In the robotics example, we do not necessarily a-priori know how the signals we send to our robot's actuators change its configuration, or what the landscape it's trying to navigate looks like. However, because we are able to actively control the agent, we can learn to model the environment on the fly as we make decisions and collect data, which will reduce uncertainty and allow us to make better decisions in the future. The crux of the interactive decision making problem is to make decisions in a way that balances (i) exploring the environment to reduce our uncertainty and (ii) maximizing our overall performance (e.g., reaching a goal state as fast as possible). Figure 1 depicts an idealized interactive decision making setting, which we will return to throughout this course.


Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning

arXiv.org Machine Learning

Many applications, e.g., in shared mobility, require coordinating a large number of agents. Mean-field reinforcement learning addresses the resulting scalability challenge by optimizing the policy of a representative agent interacting with the infinite population of identical agents instead of considering individual pairwise interactions. In this paper, we address an important generalization where there exist global constraints on the distribution of agents (e.g., requiring capacity constraints or minimum coverage requirements to be met). We propose Safe-M$^3$-UCRL, the first model-based mean-field reinforcement learning algorithm that attains safe policies even in the case of unknown transitions. As a key ingredient, it uses epistemic uncertainty in the transition model within a log-barrier approach to ensure pessimistic constraints satisfaction with high probability. Beyond the synthetic swarm motion benchmark, we showcase Safe-M$^3$-UCRL on the vehicle repositioning problem faced by many shared mobility operators and evaluate its performance through simulations built on vehicle trajectory data from a service provider in Shenzhen. Our algorithm effectively meets the demand in critical areas while ensuring service accessibility in regions with low demand.


An Integrated Imitation and Reinforcement Learning Methodology for Robust Agile Aircraft Control with Limited Pilot Demonstration Data

arXiv.org Artificial Intelligence

In this paper, we present a methodology for constructing data-driven maneuver generation models for agile aircraft that can generalize across a wide range of trim conditions and aircraft model parameters. Maneuver generation models play a crucial role in the testing and evaluation of aircraft prototypes, providing insights into the maneuverability and agility of the aircraft. However, constructing the models typically requires extensive amounts of real pilot data, which can be time-consuming and costly to obtain. Moreover, models built with limited data often struggle to generalize beyond the specific flight conditions covered in the original dataset. To address these challenges, we propose a hybrid architecture that leverages a simulation model, referred to as the source model. This open-source agile aircraft simulator shares similar dynamics with the target aircraft and allows us to generate unlimited data for building a proxy maneuver generation model. We then fine-tune this model to the target aircraft using a limited amount of real pilot data. Our approach combines techniques from imitation learning, transfer learning, and reinforcement learning to achieve this objective. To validate our methodology, we utilize real agile pilot data provided by Turkish Aerospace Industries (TAI). By employing the F-16 as the source model, we demonstrate that it is possible to construct a maneuver generation model that generalizes across various trim conditions and aircraft parameters without requiring any additional real pilot data. Our results showcase the effectiveness of our approach in developing robust and adaptable models for agile aircraft.


Risk-anticipatory autonomous driving strategies considering vehicles' weights, based on hierarchical deep reinforcement learning

arXiv.org Artificial Intelligence

Autonomous vehicles (AVs) have the potential to prevent accidents caused by drivers' error and reduce road traffic risks. Due to the nature of heavy vehicles, whose collisions cause more serious crashes, the weights of vehicles need to be considered when making driving strategies aimed at reducing the potential risks and their consequences in the context of autonomous driving. This study develops an autonomous driving strategy based on risk anticipation, considering the weights of surrounding vehicles and using hierarchical deep reinforcement learning. A risk indicator integrating surrounding vehicles' weights, based on the risk field theory, is proposed and incorporated into autonomous driving decisions. A hybrid action space is designed to allow for left lane changes, right lane changes and car-following, which enables AVs to act more freely and realistically whenever possible. To solve the above hybrid decision-making problem, a hierarchical proximal policy optimization (HPPO) algorithm is developed and an attention mechanism is incorporated, providing great advantages in maintaining stable performance. An indicator, potential collision energy in conflicts (PCEC), is newly proposed to evaluate the performance of the developed AV driving strategy from both the perspectives of the likelihood and the consequences of potential accidents. An application is carried out and the simulation results demonstrate that our model provides driving strategies that reduce both the likelihood and consequences of potential accidents, at the same time maintaining driving efficiency. The developed method is especially meaningful for AVs driving on highways, where heavy vehicles make up a high proportion of the traffic.