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 Reinforcement Learning


Unsupervised Salient Patch Selection for Data-Efficient Reinforcement Learning

arXiv.org Artificial Intelligence

To improve the sample efficiency of vision-based deep reinforcement learning (RL), we propose a novel method, called SPIRL, to automatically extract important patches from input images. Following Masked Auto-Encoders, SPIRL is based on Vision Transformer models pre-trained in a self-supervised fashion to reconstruct images from randomly-sampled patches. These pre-trained models can then be exploited to detect and select salient patches, defined as hard to reconstruct from neighboring patches. In RL, the SPIRL agent processes selected salient patches via an attention module. We empirically validate SPIRL on Atari games to test its data-efficiency against relevant state-of-the-art methods, including some traditional model-based methods and keypoint-based models. In addition, we analyze our model's interpretability capabilities.


dRG-MEC: Decentralized Reinforced Green Offloading for MEC-enabled Cloud Network

arXiv.org Artificial Intelligence

Multi-access-Mobile Edge Computing (MEC) is a promising solution for computationally demanding rigorous applications, that can meet 6G network service requirements. However, edge servers incur high computation costs during task processing. In this paper, we proposed a technique to minimize the total computation and communication overhead for optimal resource utilization with joint computational offloading that enables a green environment. Our optimization problem is NP-hard; thus, we proposed a decentralized Reinforcement Learning (dRL) approach where we eliminate the problem of dimensionality and over-estimation of the value functions. Compared to baseline schemes our technique achieves a 37.03% reduction in total system costs.


CNN-DRL for Scalable Actions in Finance

arXiv.org Artificial Intelligence

The published MLP-based DRL in finance has difficulties in learning the dynamics of the environment when the action scale increases. If the buying and selling increase to one thousand shares, the MLP agent will not be able to effectively adapt to the environment. To address this, we designed a CNN agent that concatenates the data from the last ninety days of the daily feature vector to create the CNN input matrix. Our extensive experiments demonstrate that the MLP-based agent experiences a loss corresponding to the initial environment setup, while our designed CNN remains stable, effectively learns the environment, and leads to an increase in rewards.


Graph Q-Learning for Combinatorial Optimization

arXiv.org Artificial Intelligence

Graph-structured data is ubiquitous throughout natural and social sciences, and Graph Neural Networks (GNNs) have recently been shown to be effective at solving prediction and inference problems on graph data. In this paper, we propose and demonstrate that GNNs can be applied to solve Combinatorial Optimization (CO) problems. CO concerns optimizing a function over a discrete solution space that is often intractably large. To learn to solve CO problems, we formulate the optimization process as a sequential decision making problem, where the return is related to how close the candidate solution is to optimality. We use a GNN to learn a policy to iteratively build increasingly promising candidate solutions. We present preliminary evidence that GNNs trained through Q-Learning can solve CO problems with performance approaching state-of-the-art heuristic-based solvers, using only a fraction of the parameters and training time.


ReACT: Reinforcement Learning for Controller Parametrization using B-Spline Geometries

arXiv.org Artificial Intelligence

Robust and performant controllers are essential for industrial applications. However, deriving controller parameters for complex and nonlinear systems is challenging and time-consuming. To facilitate automatic controller parametrization, this work presents a novel approach using deep reinforcement learning (DRL) with N-dimensional B-spline geometries (BSGs). We focus on the control of parameter-variant systems, a class of systems with complex behavior which depends on the operating conditions. For this system class, gain-scheduling control structures are widely used in applications across industries due to well-known design principles. Facilitating the expensive controller parametrization task regarding these control structures, we deploy an DRL agent. Based on control system observations, the agent autonomously decides how to adapt the controller parameters. We make the adaptation process more efficient by introducing BSGs to map the controller parameters which may depend on numerous operating conditions. To preprocess time-series data and extract a fixed-length feature vector, we use a long short-term memory (LSTM) neural networks. Furthermore, this work contributes actor regularizations that are relevant to real-world environments which differ from training. Accordingly, we apply dropout layer normalization to the actor and critic networks of the truncated quantile critic (TQC) algorithm. To show our approach's working principle and effectiveness, we train and evaluate the DRL agent on the parametrization task of an industrial control structure with parameter lookup tables.


Modelling, Positioning, and Deep Reinforcement Learning Path Tracking Control of Scaled Robotic Vehicles: Design and Experimental Validation

arXiv.org Artificial Intelligence

Mobile robotic systems are becoming increasingly popular. These systems are used in various indoor applications, raging from warehousing and manufacturing to test benches for assessment of advanced control strategies, such as artificial intelligence (AI)-based control solutions, just to name a few. Scaled robotic cars are commonly equipped with a hierarchical control acthiecture that includes tasks dedicated to vehicle state estimation and control. This paper covers both aspects by proposing (i) a federeted extended Kalman filter (FEKF), and (ii) a novel deep reinforcement learning (DRL) path tracking controller trained via an expert demonstrator to expedite the learning phase and increase robustess to the simulation-to-reality gap. The paper also presents the formulation of a vehicle model along with an effective yet simple procedure for identifying tis paramters. The experimentally validated model is used for (i) supporting the design of the FEKF and (ii) serving as a digital twin for training the proposed DRL-based path tracking algorithm. Experimental results confirm the ability of the FEKF to improve the estimate of the mobile robot's position. Furthermore, the effectiveness of the DRL path tracking strateguy is experimentally tested along manoeuvres not considered during training, showing also the ability of the AI-based solution to outpeform model-based control strategies and the demonstrator. The comparison with benchmraking controllers is quantitavely evalueted through a set of key performance indicators.


Neural Population Learning beyond Symmetric Zero-sum Games

arXiv.org Artificial Intelligence

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or in theory. We then introduce NeuPL-JPSRO, a neural population learning algorithm that benefits from transfer learning of skills and converges to a Coarse Correlated Equilibrium (CCE) of the game. We show empirical convergence in a suite of OpenSpiel games, validated rigorously by exact game solvers. We then deploy NeuPL-JPSRO to complex domains, where our approach enables adaptive coordination in a MuJoCo control domain and skill transfer in capture-the-flag. Our work shows that equilibrium convergent population learning can be implemented at scale and in generality, paving the way towards solving real-world games between heterogeneous players with mixed motives.


Advancing ECG Diagnosis Using Reinforcement Learning on Global Waveform Variations Related to P Wave and PR Interval

arXiv.org Artificial Intelligence

The reliable diagnosis of cardiac conditions through electrocardiogram (ECG) analysis critically depends on accurately detecting P waves and measuring the PR interval. However, achieving consistent and generalizable diagnoses across diverse populations presents challenges due to the inherent global variations observed in ECG signals. This paper is focused on applying the Q learning reinforcement algorithm to the various ECG datasets available in the PhysioNet/Computing in Cardiology Challenge (CinC). Five ECG beats, including Normal Sinus Rhythm, Atrial Flutter, Atrial Fibrillation, 1st Degree Atrioventricular Block, and Left Atrial Enlargement, are included to study variations of P waves and PR Interval on Lead II and Lead V1. Q-Agent classified 71,672 beat samples in 8,867 patients with an average accuracy of 90.4% and only 9.6% average hamming loss over misclassification. The average classification time at the 100th episode containing around 40,000 samples is 0.04 seconds. An average training reward of 344.05 is achieved at an alpha, gamma, and SoftMax temperature rate of 0.001, 0.9, and 0.1, respectively.


Fully Decentralized Cooperative Multi-Agent Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning is a powerful tool to solve many real-world cooperative tasks, but restrictions of real-world applications may require training the agents in a fully decentralized manner. Due to the lack of information about other agents, it is challenging to derive algorithms that can converge to the optimal joint policy in a fully decentralized setting. Thus, this research area has not been thoroughly studied. In this paper, we seek to systematically review the fully decentralized methods in two settings: maximizing a shared reward of all agents and maximizing the sum of individual rewards of all agents, and discuss open questions and future research directions.


A density estimation perspective on learning from pairwise human preferences

arXiv.org Artificial Intelligence

Learning from human feedback (LHF) -- and in particular learning from pairwise preferences -- has recently become a crucial ingredient in training large language models (LLMs), and has been the subject of much research. Most recent works frame it as a reinforcement learning problem, where a reward function is learned from pairwise preference data and the LLM is treated as a policy which is adapted to maximize the rewards, often under additional regularization constraints. We propose an alternative interpretation which centers on the generative process for pairwise preferences and treats LHF as a density estimation problem. We provide theoretical and empirical results showing that for a family of generative processes defined via preference behavior distribution equations, training a reward function on pairwise preferences effectively models an annotator's implicit preference distribution. Finally, we discuss and present findings on "annotator misspecification" -- failure cases where wrong modeling assumptions are made about annotator behavior, resulting in poorly-adapted models -- suggesting that approaches that learn from pairwise human preferences could have trouble learning from a population of annotators with diverse viewpoints.