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 Reinforcement Learning


Autonomous Catheterization with Open-source Simulator and Expert Trajectory

arXiv.org Artificial Intelligence

Endovascular robots have been actively developed in both academia and industry. However, progress toward autonomous catheterization is often hampered by the widespread use of closed-source simulators and physical phantoms. Additionally, the acquisition of large-scale datasets for training machine learning algorithms with endovascular robots is usually infeasible due to expensive medical procedures. In this chapter, we introduce CathSim, the first open-source simulator for endovascular intervention to address these limitations. CathSim emphasizes real-time performance to enable rapid development and testing of learning algorithms. We validate CathSim against the real robot and show that our simulator can successfully mimic the behavior of the real robot. Based on CathSim, we develop a multimodal expert navigation network and demonstrate its effectiveness in downstream endovascular navigation tasks. The intensive experimental results suggest that CathSim has the potential to significantly accelerate research in the autonomous catheterization field. Our project is publicly available at https://github.com/airvlab/cathsim. Endovascular interventions are commonly performed for the diagnosis and treatment of vascular diseases. This intervention involves the utilization of flexible tools, namely guidewires, and catheters. These instruments are introduced into the body via small incisions and manually navigated to specific body regions through the vascular system [69]. Endovascular tool navigation takes approximately 70% of the intervention time and is utilized for a plethora of vascular-related conditions such as peripheral artery disease, aneurysms, and stenosis [49].


Towards Robust Offline Reinforcement Learning under Diverse Data Corruption

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in realworld environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios. Offline reinforcement learning (RL) is an increasingly prominent paradigm for learning decisionmaking from offline datasets (Levine et al., 2020; Fujimoto et al., 2019; Kumar et al., 2019; 2020). Its primary objective is to address the limitations of RL, which traditionally necessitates a large amount of online interactions with the environment. Despite its advantages, offline RL suffers from the challenges of distribution shift between the learned policy and the data distribution (Levine et al., 2020). Most previous studies on offline RL have primarily focused on simulation tasks, where data collection is relatively accurate. However, in real-world environments, data collected by humans or sensors can be subject to random noise or even malicious corruption. For example, during RLHF data collection, annotators may inadvertently or deliberately provide incorrect responses or assign higher rewards for harmful responses.


Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning

arXiv.org Artificial Intelligence

A compelling use case of offline reinforcement learning (RL) is to obtain a policy initialization from existing datasets followed by fast online fine-tuning with limited interaction. However, existing offline RL methods tend to behave poorly during fine-tuning. In this paper, we devise an approach for learning an effective initialization from offline data that also enables fast online fine-tuning capabilities. Our approach, calibrated Q-learning (Cal-QL), accomplishes this by learning a conservative value function initialization that underestimates the value of the learned policy from offline data, while also being calibrated, in the sense that the learned Q-values are at a reasonable scale. We refer to this property as calibration, and define it formally as providing a lower bound on the true value function of the learned policy and an upper bound on the value of some other (suboptimal) reference policy, which may simply be the behavior policy. We show that offline RL algorithms that learn such calibrated value functions lead to effective online fine-tuning, enabling us to take the benefits of offline initializations in online fine-tuning. In practice, Cal-QL can be implemented on top of the conservative Q learning (CQL) for offline RL within a one-line code change. Empirically, Cal-QL outperforms state-of-the-art methods on 9/11 fine-tuning benchmark tasks that we study in this paper. Code and video are available at https://nakamotoo.github.io/Cal-QL


Multi-Agent Reinforcement Learning for Maritime Operational Technology Cyber Security

arXiv.org Artificial Intelligence

This paper demonstrates the potential for autonomous cyber defence to be applied on industrial control systems and provides a baseline environment to further explore Multi-Agent Reinforcement Learning's (MARL) application to this problem domain. It introduces a simulation environment, IPMSRL, of a generic Integrated Platform Management System (IPMS) and explores the use of MARL for autonomous cyber defence decision-making on generic maritime based IPMS Operational Technology (OT). OT cyber defensive actions are less mature than they are for Enterprise IT. This is due to the relatively brittle nature of OT infrastructure originating from the use of legacy systems, design-time engineering assumptions, and lack of full-scale modern security controls. There are many obstacles to be tackled across the cyber landscape due to continually increasing cyber-attack sophistication and the limitations of traditional IT-centric cyber defence solutions. Traditional IT controls are rarely deployed on OT infrastructure, and where they are, some threats aren't fully addressed. In our experiments, a shared critic implementation of Multi Agent Proximal Policy Optimisation (MAPPO) outperformed Independent Proximal Policy Optimisation (IPPO). MAPPO reached an optimal policy (episode outcome mean of 1) after 800K timesteps, whereas IPPO was only able to reach an episode outcome mean of 0.966 after one million timesteps. Hyperparameter tuning greatly improved training performance. Across one million timesteps the tuned hyperparameters reached an optimal policy whereas the default hyperparameters only managed to win sporadically, with most simulations resulting in a draw. We tested a real-world constraint, attack detection alert success, and found that when alert success probability is reduced to 0.75 or 0.9, the MARL defenders were still able to win in over 97.5% or 99.5% of episodes, respectively.


Cooperative Edge Caching Based on Elastic Federated and Multi-Agent Deep Reinforcement Learning in Next-Generation Network

arXiv.org Artificial Intelligence

Edge caching is a promising solution for next-generation networks by empowering caching units in small-cell base stations (SBSs), which allows user equipments (UEs) to fetch users' requested contents that have been pre-cached in SBSs. It is crucial for SBSs to predict accurate popular contents through learning while protecting users' personal information. Traditional federated learning (FL) can protect users' privacy but the data discrepancies among UEs can lead to a degradation in model quality. Therefore, it is necessary to train personalized local models for each UE to predict popular contents accurately. In addition, the cached contents can be shared among adjacent SBSs in next-generation networks, thus caching predicted popular contents in different SBSs may affect the cost to fetch contents. Hence, it is critical to determine where the popular contents are cached cooperatively. To address these issues, we propose a cooperative edge caching scheme based on elastic federated and multi-agent deep reinforcement learning (CEFMR) to optimize the cost in the network. We first propose an elastic FL algorithm to train the personalized model for each UE, where adversarial autoencoder (AAE) model is adopted for training to improve the prediction accuracy, then {a popular} content prediction algorithm is proposed to predict the popular contents for each SBS based on the trained AAE model. Finally, we propose a multi-agent deep reinforcement learning (MADRL) based algorithm to decide where the predicted popular contents are collaboratively cached among SBSs. Our experimental results demonstrate the superiority of our proposed scheme to existing baseline caching schemes.


FREED++: Improving RL Agents for Fragment-Based Molecule Generation by Thorough Reproduction

arXiv.org Artificial Intelligence

A rational design of new therapeutic drugs aims to find a molecular structure with desired biological functionality, e.g., an ability to activate or suppress a specific protein via binding to it. Molecular docking is a common technique for evaluating protein-molecule interactions. Recently, Reinforcement Learning (RL) has emerged as a promising approach to generating molecules with the docking score (DS) as a reward. In this work, we reproduce, scrutinize and improve the recent RL model for molecule generation called FREED (Yang et al., 2021). Extensive evaluation of the proposed method reveals several limitations and challenges despite the outstanding results reported for three target proteins. Our contributions include fixing numerous implementation bugs and simplifying the model while increasing its quality, significantly extending experiments, and conducting an accurate comparison with current state-of-the-art methods for protein-conditioned molecule generation. We show that the resulting fixed model is capable of producing molecules with superior docking scores compared to alternative approaches.


Robotic Test Tube Rearrangement Using Combined Reinforcement Learning and Motion Planning

arXiv.org Artificial Intelligence

A combined task-level reinforcement learning and motion planning framework is proposed in this paper to address a multi-class in-rack test tube rearrangement problem. At the task level, the framework uses reinforcement learning to infer a sequence of swap actions while ignoring robotic motion details. At the motion level, the framework accepts the swapping action sequences inferred by task-level agents and plans the detailed robotic pick-and-place motion. The task and motion-level planning form a closed loop with the help of a condition set maintained for each rack slot, which allows the framework to perform replanning and effectively find solutions in the presence of low-level failures. Particularly for reinforcement learning, the framework leverages a distributed deep Q-learning structure with the Dueling Double Deep Q Network (D3QN) to acquire near-optimal policies and uses an A${}^\star$-based post-processing technique to amplify the collected training data. The D3QN and distributed learning help increase training efficiency. The post-processing helps complete unfinished action sequences and remove redundancy, thus making the training data more effective. We carry out both simulations and real-world studies to understand the performance of the proposed framework. The results verify the performance of the RL and post-processing and show that the closed-loop combination improves robustness. The framework is ready to incorporate various sensory feedback. The real-world studies also demonstrated the incorporation.


Offline Imitation Learning by Controlling the Effective Planning Horizon

arXiv.org Artificial Intelligence

In offline imitation learning (IL), we generally assume only a handful of expert trajectories and a supplementary offline dataset from suboptimal behaviors to learn the expert policy. While it is now common to minimize the divergence between state-action visitation distributions so that the agent also considers the future consequences of an action, a sampling error in an offline dataset may lead to erroneous estimates of state-action visitations in the offline case. In this paper, we investigate the effect of controlling the effective planning horizon (i.e., reducing the discount factor) as opposed to imposing an explicit regularizer, as previously studied. Unfortunately, it turns out that the existing algorithms suffer from magnified approximation errors when the effective planning horizon is shortened, which results in a significant degradation in performance. We analyze the main cause of the problem and provide the right remedies to correct the algorithm. We show that the corrected algorithm improves on popular imitation learning benchmarks by controlling the effective planning horizon rather than an explicit regularization.


Contrastive learning-based agent modeling for deep reinforcement learning

arXiv.org Artificial Intelligence

Multi-agent systems often require agents to collaborate with or compete against other agents with diverse goals, behaviors, or strategies. Agent modeling is essential when designing adaptive policies for intelligent machine agents in multiagent systems, as this is the means by which the ego agent understands other agents' behavior and extracts their meaningful policy representations. These representations can be used to enhance the ego agent's adaptive policy which is trained by reinforcement learning. However, existing agent modeling approaches typically assume the availability of local observations from other agents (modeled agents) during training or a long observation trajectory for policy adaption. To remove these constrictive assumptions and improve agent modeling performance, we devised a Contrastive Learning-based Agent Modeling (CLAM) method that relies only on the local observations from the ego agent during training and execution. With these observations, CLAM is capable of generating consistent high-quality policy representations in real-time right from the beginning of each episode. We evaluated the efficacy of our approach in both cooperative and competitive multi-agent environments. Our experiments demonstrate that our approach achieves state-of-the-art on both cooperative and competitive tasks, highlighting the potential of contrastive learning-based agent modeling for enhancing reinforcement learning.


On Error Propagation of Diffusion Models

arXiv.org Artificial Intelligence

Although diffusion models (DMs) have shown promising performances in a number of tasks (e.g., speech synthesis and image generation), they might suffer from error propagation because of their sequential structure. However, this is not certain because some sequential models, such as Conditional Random Field (CRF), are free from this problem. To address this issue, we develop a theoretical framework to mathematically formulate error propagation in the architecture of DMs, The framework contains three elements, including modular error, cumulative error, and propagation equation. The modular and cumulative errors are related by the equation, which interprets that DMs are indeed affected by error propagation. Our theoretical study also suggests that the cumulative error is closely related to the generation quality of DMs. Based on this finding, we apply the cumulative error as a regularization term to reduce error propagation. Because the term is computationally intractable, we derive its upper bound and design a bootstrap algorithm to efficiently estimate the bound for optimization. We have conducted extensive experiments on multiple image datasets, showing that our proposed regularization reduces error propagation, significantly improves vanilla DMs, and outperforms previous baselines.