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 Reinforcement Learning


Adaptive Multi-Agent Deep Reinforcement Learning for Timely Healthcare Interventions

arXiv.org Artificial Intelligence

Effective patient monitoring is vital for timely interventions and improved healthcare outcomes. Traditional monitoring systems often struggle to handle complex, dynamic environments with fluctuating vital signs, leading to delays in identifying critical conditions. To address this challenge, we propose a novel AI-driven patient monitoring framework using multi-agent deep reinforcement learning (DRL). Our approach deploys multiple learning agents, each dedicated to monitoring a specific physiological feature, such as heart rate, respiration, and temperature. These agents interact with a generic healthcare monitoring environment, learn the patients' behaviour patterns, and make informed decisions to alert the corresponding Medical Emergency Teams (METs) based on the level of emergency estimated. In this study, we evaluate the performance of the proposed multi-agent DRL framework using real-world physiological and motion data from two datasets: PPG-DaLiA and WESAD. We compare the results with several baseline models, including Q-Learning, PPO, Actor-Critic, Double DQN, and DDPG, as well as monitoring frameworks like WISEML and CA-MAQL. Our experiments demonstrate that the proposed DRL approach outperforms all other baseline models, achieving more accurate monitoring of patient's vital signs. Furthermore, we conduct hyperparameter optimization to fine-tune the learning process of each agent. By optimizing hyperparameters, we enhance the learning rate and discount factor, thereby improving the agents' overall performance in monitoring patient health status.


PAGAR: Taming Reward Misalignment in Inverse Reinforcement Learning-Based Imitation Learning with Protagonist Antagonist Guided Adversarial Reward

arXiv.org Artificial Intelligence

Many imitation learning (IL) algorithms employ inverse reinforcement learning (IRL) to infer the intrinsic reward function that an expert is implicitly optimizing for based on their demonstrated behaviors. However, in practice, IRL-based IL can fail to accomplish the underlying task due to a misalignment between the inferred reward and the objective of the task. In this paper, we address the susceptibility of IL to such misalignment by introducing a semi-supervised reward design paradigm called Protagonist Antagonist Guided Adversarial Reward (PAGAR). PAGAR-based IL trains a policy to perform well under mixed reward functions instead of a single reward function as in IRL-based IL. We identify the theoretical conditions under which PAGAR-based IL can avoid the task failures caused by reward misalignment. We also present a practical on-and-off policy approach to implementing PAGAR-based IL. Experimental results show that our algorithm outperforms standard IL baselines in complex tasks and challenging transfer settings.


Kernel-based diffusion approximated Markov decision processes for autonomous navigation and control on unstructured terrains

arXiv.org Artificial Intelligence

We propose a diffusion approximation method to the continuous-state Markov Decision Processes (MDPs) that can be utilized to address autonomous navigation and control in unstructured off-road environments. In contrast to most decision-theoretic planning frameworks that assume fully known state transition models, we design a method that eliminates such a strong assumption that is often extremely difficult to engineer in reality. We first take the second-order Taylor expansion of the value function. The Bellman optimality equation is then approximated by a partial differential equation, which only relies on the first and second moments of the transition model. By combining the kernel representation of the value function, we design an efficient policy iteration algorithm whose policy evaluation step can be represented as a linear system of equations characterized by a finite set of supporting states. We first validate the proposed method through extensive simulations in 2D obstacle avoidance and 2.5D terrain navigation problems. The results show that the proposed approach leads to a much superior performance over several baselines. We then develop a system that integrates our decision-making framework with onboard perception and conduct real-world experiments in both cluttered indoor and unstructured outdoor environments. The results from the physical systems further demonstrate the applicability of our method in challenging real-world environments.


Reinforcement Learning with Ensemble Model Predictive Safety Certification

arXiv.org Artificial Intelligence

Reinforcement learning algorithms need exploration to learn. However, unsupervised exploration prevents the deployment of such algorithms on safety-critical tasks and limits real-world deployment. In this paper, we propose a new algorithm called Ensemble Model Predictive Safety Certification that combines model-based deep reinforcement learning with tube-based model predictive control to correct the actions taken by a learning agent, keeping safety constraint violations at a minimum through planning. Our approach aims to reduce the amount of prior knowledge about the actual system by requiring only offline data generated by a safe controller. Our results show that we can achieve significantly fewer constraint violations than comparable reinforcement learning methods.


A Deep Reinforcement Learning Approach for Adaptive Traffic Routing in Next-gen Networks

arXiv.org Artificial Intelligence

Next-gen networks require significant evolution of management to enable automation and adaptively adjust network configuration based on traffic dynamics. The advent of software-defined networking (SDN) and programmable switches enables flexibility and programmability. However, traditional techniques that decide traffic policies are usually based on hand-crafted programming optimization and heuristic algorithms. These techniques make non-realistic assumptions, e.g., considering static network load and topology, to obtain tractable solutions, which are inadequate for next-gen networks. In this paper, we design and develop a deep reinforcement learning (DRL) approach for adaptive traffic routing. We design a deep graph convolutional neural network (DGCNN) integrated into the DRL framework to learn the traffic behavior from not only the network topology but also link and node attributes. We adopt the Deep Q-Learning technique to train the DGCNN model in the DRL framework without the need for a labeled training dataset, enabling the framework to quickly adapt to traffic dynamics. The model leverages q-value estimates to select the routing path for every traffic flow request, balancing exploration and exploitation. We perform extensive experiments with various traffic patterns and compare the performance of the proposed approach with the Open Shortest Path First (OSPF) protocol. The experimental results show the effectiveness and adaptiveness of the proposed framework by increasing the network throughput by up to 7.8% and reducing the traffic delay by up to 16.1% compared to OSPF.


XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX

arXiv.org Artificial Intelligence

Inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid, we present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research. Written in JAX, XLand-MiniGrid is designed to be highly scalable and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. Along with the environments, XLand-MiniGrid provides pre-sampled benchmarks with millions of unique tasks of varying difficulty and easy-to-use baselines that allow users to quickly start training adaptive agents. In addition, we have conducted a preliminary analysis of scaling and generalization, showing that our baselines are capable of reaching millions of steps per second during training and validating that the proposed benchmarks are challenging.


An Architecture for Unattended Containerized (Deep) Reinforcement Learning with Webots

arXiv.org Artificial Intelligence

As data science applications gain adoption across industries, the tooling landscape matures to facilitate the life cycle of such applications and provide solutions to the challenges involved to boost the productivity of the people involved. Reinforcement learning with agents in a 3D world could still face challenges: the knowledge required to use a simulation software as well as the utilization of a standalone simulation software in unattended training pipelines. In this paper we review tools and approaches to train reinforcement learning agents for robots in 3D worlds with respect to the robot Robotino and argue that the separation of the simulation environment for creators of virtual worlds and the model development environment for data scientists is not a well covered topic. Often both are the same and data scientists require knowledge of the simulation software to work directly with their APIs. Moreover, sometimes creators of virtual worlds and data scientists even work on the same files. We want to contribute to that topic by describing an approach where data scientists don't require knowledge about the simulation software. Our approach uses the standalone simulation software Webots, the Robot Operating System to communicate with simulated robots as well as the simulation software itself and container technology to separate the simulation from the model development environment. We put emphasize on the APIs the data scientists work with and the use of a standalone simulation software in unattended training pipelines. We show the parts that are specific to the Robotino and the robot task to learn.


Boosting Reinforcement Learning Algorithms in Continuous Robotic Reaching Tasks using Adaptive Potential Functions

arXiv.org Artificial Intelligence

In reinforcement learning, reward shaping is an efficient way to guide the learning process of an agent, as the reward can indicate the optimal policy of the task. The potential-based reward shaping framework was proposed to guarantee policy invariance after reward shaping, where a potential function is used to calculate the shaping reward. In former work, we proposed a novel adaptive potential function (APF) method to learn the potential function concurrently with training the agent based on information collected by the agent during the training process, and examined the APF method in discrete action space scenarios. This paper investigates the feasibility of using APF in solving continuous-reaching tasks in a real-world robotic scenario with continuous action space. We combine the Deep Deterministic Policy Gradient (DDPG) algorithm and our proposed method to form a new algorithm called APF-DDPG. To compare APF-DDPG with DDPG, we designed a task where the agent learns to control Baxter's right arm to reach a goal position. The experimental results show that the APF-DDPG algorithm outperforms the DDPG algorithm on both learning speed and robustness.


Learning Diverse Policies with Soft Self-Generated Guidance

arXiv.org Artificial Intelligence

Reinforcement learning (RL) with sparse and deceptive rewards is challenging because non-zero rewards are rarely obtained. Hence, the gradient calculated by the agent can be stochastic and without valid information. Recent studies that utilize memory buffers of previous experiences can lead to a more efficient learning process. However, existing methods often require these experiences to be successful and may overly exploit them, which can cause the agent to adopt suboptimal behaviors. This paper develops an approach that uses diverse past trajectories for faster and more efficient online RL, even if these trajectories are suboptimal or not highly rewarded. The proposed algorithm combines a policy improvement step with an additional exploration step using offline demonstration data. The main contribution of this paper is that by regarding diverse past trajectories as guidance, instead of imitating them, our method directs its policy to follow and expand past trajectories while still being able to learn without rewards and approach optimality. Furthermore, a novel diversity measurement is introduced to maintain the team's diversity and regulate exploration. The proposed algorithm is evaluated on discrete and continuous control tasks with sparse and deceptive rewards. Compared with the existing RL methods, the experimental results indicate that our proposed algorithm is significantly better than the baseline methods regarding diverse exploration and avoiding local optima.


A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Low-Rank MDPs

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) aims to learn a policy that maximizes the expected cumulative reward using a pre-collected dataset. Offline RL with low-rank MDPs or general function approximation has been widely studied recently, but existing algorithms with sample complexity $O(\epsilon^{-2})$ for finding an $\epsilon$-optimal policy either require a uniform data coverage assumptions or are computationally inefficient. In this paper, we propose a primal dual algorithm for offline RL with low-rank MDPs in the discounted infinite-horizon setting. Our algorithm is the first computationally efficient algorithm in this setting that achieves sample complexity of $O(\epsilon^{-2})$ with partial data coverage assumption. This improves upon a recent work that requires $O(\epsilon^{-4})$ samples. Moreover, our algorithm extends the previous work to the offline constrained RL setting by supporting constraints on additional reward signals.