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 Reinforcement Learning


BronchoCopilot: Towards Autonomous Robotic Bronchoscopy via Multimodal Reinforcement Learning

arXiv.org Artificial Intelligence

Bronchoscopy plays a significant role in the early diagnosis and treatment of lung diseases. This process demands physicians to maneuver the flexible endoscope for reaching distal lesions, particularly requiring substantial expertise when examining the airways of the upper lung lobe. With the development of artificial intelligence and robotics, reinforcement learning (RL) method has been applied to the manipulation of interventional surgical robots. However, unlike human physicians who utilize multimodal information, most of the current RL methods rely on a single modality, limiting their performance. In this paper, we propose BronchoCopilot, a multimodal RL agent designed to acquire manipulation skills for autonomous bronchoscopy. BronchoCopilot specifically integrates images from the bronchoscope camera and estimated robot poses, aiming for a higher success rate within challenging airway environment. We employ auxiliary reconstruction tasks to compress multimodal data and utilize attention mechanisms to achieve an efficient latent representation of this data, serving as input for the RL module. This framework adopts a stepwise training and fine-tuning approach to mitigate the challenges of training difficulty. Our evaluation in the realistic simulation environment reveals that BronchoCopilot, by effectively harnessing multimodal information, attains a success rate of approximately 90\% in fifth generation airways with consistent movements. Additionally, it demonstrates a robust capacity to adapt to diverse cases.


Towards Provable Log Density Policy Gradient

arXiv.org Machine Learning

Policy gradient methods are a vital ingredient behind the success of modern reinforcement learning. Modern policy gradient methods, although successful, introduce a residual error in gradient estimation. In this work, we argue that this residual term is significant and correcting for it could potentially improve sample-complexity of reinforcement learning methods. To that end, we propose log density gradient to estimate the policy gradient, which corrects for this residual error term. Log density gradient method computes policy gradient by utilising the state-action discounted distributional formulation. We first present the equations needed to exactly find the log density gradient for a tabular Markov Decision Processes (MDPs). For more complex environments, we propose a temporal difference (TD) method that approximates log density gradient by utilizing backward on-policy samples. Since backward sampling from a Markov chain is highly restrictive we also propose a min-max optimization that can approximate log density gradient using just on-policy samples. We also prove uniqueness, and convergence under linear function approximation, for this min-max optimization. Finally, we show that the sample complexity of our min-max optimization to be of the order of $m^{-1/2}$, where $m$ is the number of on-policy samples. We also demonstrate a proof-of-concept for our log density gradient method on gridworld environment, and observe that our method is able to improve upon the classical policy gradient method by a clear margin, thus indicating a promising novel direction to develop reinforcement learning algorithms that require fewer samples.


Assisted Learning for Organizations with Limited Imbalanced Data

arXiv.org Artificial Intelligence

In the era of big data, many big organizations are integrating machine learning into their work pipelines to facilitate data analysis. However, the performance of their trained models is often restricted by limited and imbalanced data available to them. In this work, we develop an assisted learning framework for assisting organizations to improve their learning performance. The organizations have sufficient computation resources but are subject to stringent data-sharing and collaboration policies. Their limited imbalanced data often cause biased inference and sub-optimal decision-making. In assisted learning, an organizational learner purchases assistance service from an external service provider and aims to enhance its model performance within only a few assistance rounds. We develop effective stochastic training algorithms for both assisted deep learning and assisted reinforcement learning. Different from existing distributed algorithms that need to transmit gradients or models frequently, our framework allows the learner to only occasionally share information with the service provider, but still, obtain a model that achieves near-oracle performance as if all the data were centralized.


Scale-free Adversarial Reinforcement Learning

arXiv.org Artificial Intelligence

This paper initiates the study of scale-free learning in Markov Decision Processes (MDPs), where the scale of rewards/losses is unknown to the learner. We design a generic algorithmic framework, \underline{S}cale \underline{C}lipping \underline{B}ound (\texttt{SCB}), and instantiate this framework in both the adversarial Multi-armed Bandit (MAB) setting and the adversarial MDP setting. Through this framework, we achieve the first minimax optimal expected regret bound and the first high-probability regret bound in scale-free adversarial MABs, resolving an open problem raised in \cite{hadiji2023adaptation}. On adversarial MDPs, our framework also give birth to the first scale-free RL algorithm with a $\tilde{\mathcal{O}}(\sqrt{T})$ high-probability regret guarantee.


Learning Quadrupedal Locomotion with Impaired Joints Using Random Joint Masking

arXiv.org Artificial Intelligence

Abstract-- Quadrupedal robots have played a crucial role in various environments, from structured environments to complex harsh terrains, thanks to their agile locomotion ability. However, these robots can easily lose their locomotion functionality if damaged by external accidents or internal malfunctions. The proposed framework consists of three components: 1) a random joint masking strategy for simulating impaired joint scenarios, 2) a joint state estimator to predict an implicit status of current joint condition based on past observation history, and 3) progressive curriculum learning to allow a single network to conduct both normal gait and various joint-impaired gaits. We verify that our framework enables the Unitree's Go1 robot to walk under various impaired joint conditions in realworld indoor and outdoor environments. Recently, quadrupedal robots have played a crucial role in various applications, such as human rescue, disaster response, and harsh terrain exploration [1], [2], [3].


A Case for Validation Buffer in Pessimistic Actor-Critic

arXiv.org Artificial Intelligence

In this paper, we investigate the issue of error accumulation in critic networks updated via pessimistic temporal difference objectives. We show that the critic approximation error can be approximated via a recursive fixed-point model similar to that of the Bellman value. We use such recursive definition to retrieve the conditions under which the pessimistic critic is unbiased. Building on these insights, we propose Validation Pessimism Learning (VPL) algorithm. VPL uses a small validation buffer to adjust the levels of pessimism throughout the agent training, with the pessimism set such that the approximation error of the critic targets is minimized. We investigate the proposed approach on a variety of locomotion and manipulation tasks and report improvements in sample efficiency and performance.


Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Effective exploration is crucial to discovering optimal strategies for multi-agent reinforcement learning (MARL) in complex coordination tasks. Existing methods mainly utilize intrinsic rewards to enable committed exploration or use role-based learning for decomposing joint action spaces instead of directly conducting a collective search in the entire action-observation space. However, they often face challenges obtaining specific joint action sequences to reach successful states in long-horizon tasks. To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios. IIE employs a transformer model to imagine how the agents reach a critical state that can influence each other's transition functions. Then, we initialize the environment at this state using a simulator before the exploration phase. We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively. The prompt consists of timestep-to-go, return-to-go, influence value, and one-shot demonstration, specifying the desired state and trajectory as well as guiding the action generation. By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important under-explored regions. Despite its simplicity, empirical results demonstrate that our method outperforms multi-agent exploration baselines on the StarCraft Multi-Agent Challenge (SMAC) and SMACv2 environments. Particularly, IIE shows improved performance in the sparse-reward SMAC tasks and produces more effective curricula over the initialized states than other generative methods, such as CVAE-GAN and diffusion models.


EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data

arXiv.org Artificial Intelligence

Sample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SOTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across diverse benchmarks, such as Atari 100k, Proprio Control, and Vision Control.


SELFI: Autonomous Self-Improvement with Reinforcement Learning for Social Navigation

arXiv.org Artificial Intelligence

Autonomous self-improving robots that interact and improve with experience are key to the real-world deployment of robotic systems. In this paper, we propose an online learning method, SELFI, that leverages online robot experience to rapidly fine-tune pre-trained control policies efficiently. SELFI applies online model-free reinforcement learning on top of offline model-based learning to bring out the best parts of both learning paradigms. Specifically, SELFI stabilizes the online learning process by incorporating the same model-based learning objective from offline pre-training into the Q-values learned with online model-free reinforcement learning. We evaluate SELFI in multiple real-world environments and report improvements in terms of collision avoidance, as well as more socially compliant behavior, measured by a human user study. SELFI enables us to quickly learn useful robotic behaviors with less human interventions such as pre-emptive behavior for the pedestrians, collision avoidance for small and transparent objects, and avoiding travel on uneven floor surfaces. We provide supplementary videos to demonstrate the performance of our fine-tuned policy on our project page.


Deep Reinforcement Learning for Solving Management Problems: Towards A Large Management Mode

arXiv.org Artificial Intelligence

We introduce a deep reinforcement learning (DRL) approach for solving management problems including inventory management, dynamic pricing, and recommendation. This DRL approach has the potential to lead to a large management model based on certain transformer neural network structures, resulting in an artificial general intelligence paradigm for various management tasks. Traditional methods have limitations for solving complex real-world problems, and we demonstrate how DRL can surpass existing heuristic approaches for solving management tasks. We aim to solve the problems in a unified framework, considering the interconnections between different tasks. Central to our methodology is the development of a foundational decision model coordinating decisions across the different domains through generative decision-making. Our experimental results affirm the effectiveness of our DRL-based framework in complex and dynamic business environments. This work opens new pathways for the application of DRL in management problems, highlighting its potential to revolutionize traditional business management.