Reinforcement Learning
Adaptive Gain Scheduling using Reinforcement Learning for Quadcopter Control
Timmerman, Mike, Patel, Aryan, Reinhart, Tim
The paper presents a technique using reinforcement learning (RL) to adapt the control gains of a quadcopter controller. Specifically, we employed Proximal Policy Optimization (PPO) to train a policy which adapts the gains of a cascaded feedback controller in-flight. The primary goal of this controller is to minimize tracking error while following a specified trajectory. The paper's key objective is to analyze the effectiveness of the adaptive gain policy and compare it to the performance of a static gain control algorithm, where the Integral Squared Error and Integral Time Squared Error are used as metrics. The results show that the adaptive gain scheme achieves over 40$\%$ decrease in tracking error as compared to the static gain controller.
A Bayesian Learning Algorithm for Unknown Zero-sum Stochastic Games with an Arbitrary Opponent
Jafarnia-Jahromi, Mehdi, Jain, Rahul, Nayyar, Ashutosh
In this paper, we propose Posterior Sampling Reinforcement Learning for Zero-sum Stochastic Games (PSRL-ZSG), the first online learning algorithm that achieves Bayesian regret bound of $O(HS\sqrt{AT})$ in the infinite-horizon zero-sum stochastic games with average-reward criterion. Here $H$ is an upper bound on the span of the bias function, $S$ is the number of states, $A$ is the number of joint actions and $T$ is the horizon. We consider the online setting where the opponent can not be controlled and can take any arbitrary time-adaptive history-dependent strategy. Our regret bound improves on the best existing regret bound of $O(\sqrt[3]{DS^2AT^2})$ by Wei et al. (2017) under the same assumption and matches the theoretical lower bound in $T$.
On the Limited Representational Power of Value Functions and its Links to Statistical (In)Efficiency
Identifying the trade-offs between model-based and model-free methods is a central question in reinforcement learning. Value-based methods offer substantial computational advantages and are sometimes just as statistically efficient as model-based methods. However, focusing on the core problem of policy evaluation, we show information about the transition dynamics may be impossible to represent in the space of value functions. We explore this through a series of case studies focused on structures that arises in many important problems. In several, there is no information loss and value-based methods are as statistically efficient as model based ones. In other closely-related examples, information loss is severe and value-based methods are severely outperformed. A deeper investigation points to the limitations of the representational power as the driver of the inefficiency, as opposed to failure in algorithm design.
Scalable Online Exploration via Coverability
Amortila, Philip, Foster, Dylan J., Krishnamurthy, Akshay
Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives -- policy optimization objectives that enable downstream maximization of any reward function -- as a conceptual framework to systematize the study of exploration. Within this framework, we introduce a new objective, $L_1$-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. Intrinsic complexity control. $L_1$-Coverage is associated with a structural parameter, $L_1$-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. Efficient planning. For a known MDP, optimizing $L_1$-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. Efficient exploration. $L_1$-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that $L_1$-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.
An Efficient Learning-based Solver Comparable to Metaheuristics for the Capacitated Arc Routing Problem
Guo, Runze, Xue, Feng, Ming, Anlong, Sebe, Nicu
Recently, neural networks (NN) have made great strides in combinatorial optimization. However, they face challenges when solving the capacitated arc routing problem (CARP) which is to find the minimum-cost tour covering all required edges on a graph, while within capacity constraints. In tackling CARP, NN-based approaches tend to lag behind advanced metaheuristics, since they lack directed arc modeling and efficient learning methods tailored for complex CARP. In this paper, we introduce an NN-based solver to significantly narrow the gap with advanced metaheuristics while exhibiting superior efficiency. First, we propose the direction-aware attention model (DaAM) to incorporate directionality into the embedding process, facilitating more effective one-stage decision-making. Second, we design a supervised reinforcement learning scheme that involves supervised pre-training to establish a robust initial policy for subsequent reinforcement fine-tuning. It proves particularly valuable for solving CARP that has a higher complexity than the node routing problems (NRPs). Finally, a path optimization method is proposed to adjust the depot return positions within the path generated by DaAM. Experiments illustrate that our approach surpasses heuristics and achieves decision quality comparable to state-of-the-art metaheuristics for the first time while maintaining superior efficiency.
Risk-Sensitive RL with Optimized Certainty Equivalents via Reduction to Standard RL
Wang, Kaiwen, Liang, Dawen, Kallus, Nathan, Sun, Wen
We study Risk-Sensitive Reinforcement Learning (RSRL) with the Optimized Certainty Equivalent (OCE) risk, which generalizes Conditional Value-at-risk (CVaR), entropic risk and Markowitz's mean-variance. Using an augmented Markov Decision Process (MDP), we propose two general meta-algorithms via reductions to standard RL: one based on optimistic algorithms and another based on policy optimization. Our optimistic meta-algorithm generalizes almost all prior RSRL theory with entropic risk or CVaR. Under discrete rewards, our optimistic theory also certifies the first RSRL regret bounds for MDPs with bounded coverability, e.g., exogenous block MDPs. Under discrete rewards, our policy optimization meta-algorithm enjoys both global convergence and local improvement guarantees in a novel metric that lower bounds the true OCE risk. Finally, we instantiate our framework with PPO, construct an MDP, and show that it learns the optimal risk-sensitive policy while prior algorithms provably fail.
Optimal Policy Sparsification and Low Rank Decomposition for Deep Reinforcement Learning
Deep reinforcement learning(DRL) has shown significant promise in a wide range of applications including computer games and robotics. Yet, training DRL policies consume extraordinary computing resources resulting in dense policies which are prone to overfitting. Moreover, inference with dense DRL policies limit their practical applications, especially in edge computing. Techniques such as pruning and singular value decomposition have been used with deep learning models to achieve sparsification and model compression to limit overfitting and reduce memory consumption. However, these techniques resulted in sub-optimal performance with notable decay in rewards. $L_1$ and $L_2$ regularization techniques have been proposed for neural network sparsification and sparse auto-encoder development, but their implementation in DRL environments has not been apparent. We propose a novel $L_0$-norm-regularization technique using an optimal sparsity map to sparsify DRL policies and promote their decomposition to a lower rank without decay in rewards. We evaluated our $L_0$-norm-regularization technique across five different environments (Cartpole-v1, Acrobat-v1, LunarLander-v2, SuperMarioBros-7.1.v0 and Surgical Robot Learning) using several on-policy and off-policy algorithms. We demonstrated that the $L_0$-norm-regularized DRL policy in the SuperMarioBros environment achieved 93% sparsity and gained 70% compression when subjected to low-rank decomposition, while significantly outperforming the dense policy. Additionally, the $L_0$-norm-regularized DRL policy in the Surgical Robot Learning environment achieved a 36% sparsification and gained 46% compression when decomposed to a lower rank, while being performant. The results suggest that our custom $L_0$-norm-regularization technique for sparsification of DRL policies is a promising avenue to reduce computational resources and limit overfitting.