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 Reinforcement Learning


Robust Risk-Sensitive Reinforcement Learning with Conditional Value-at-Risk

arXiv.org Machine Learning

Robust Markov Decision Processes (RMDPs) have received significant research interest, offering an alternative to standard Markov Decision Processes (MDPs) that often assume fixed transition probabilities. RMDPs address this by optimizing for the worst-case scenarios within ambiguity sets. While earlier studies on RMDPs have largely centered on risk-neutral reinforcement learning (RL), with the goal of minimizing expected total discounted costs, in this paper, we analyze the robustness of CVaR-based risk-sensitive RL under RMDP. Firstly, we consider predetermined ambiguity sets. Based on the coherency of CVaR, we establish a connection between robustness and risk sensitivity, thus, techniques in risk-sensitive RL can be adopted to solve the proposed problem. Furthermore, motivated by the existence of decision-dependent uncertainty in real-world problems, we study problems with state-action-dependent ambiguity sets. To solve this, we define a new risk measure named NCVaR and build the equivalence of NCVaR optimization and robust CVaR optimization. We further propose value iteration algorithms and validate our approach in simulation experiments.


Tabular and Deep Reinforcement Learning for Gittins Index

arXiv.org Machine Learning

In the realm of multi-arm bandit problems, the Gittins index policy is known to be optimal in maximizing the expected total discounted reward obtained from pulling the Markovian arms. In most realistic scenarios however, the Markovian state transition probabilities are unknown and therefore the Gittins indices cannot be computed. One can then resort to reinforcement learning (RL) algorithms that explore the state space to learn these indices while exploiting to maximize the reward collected. In this work, we propose tabular (QGI) and Deep RL (DGN) algorithms for learning the Gittins index that are based on the retirement formulation for the multi-arm bandit problem. When compared with existing RL algorithms that learn the Gittins index, our algorithms have a lower run time, require less storage space (small Q-table size in QGI and smaller replay buffer in DGN), and illustrate better empirical convergence to the Gittins index. This makes our algorithm well suited for problems with large state spaces and is a viable alternative to existing methods. As a key application, we demonstrate the use of our algorithms in minimizing the mean flowtime in a job scheduling problem when jobs are available in batches and have an unknown service time distribution. Markov decision processes (MDPs) are controlled stochastic processes where a decision maker is required to control the evolution of a Markov chain over its states space by suitably choosing actions that maximize the long-term payoffs. An interesting class of MDPs are the multi-armed bandits (MAB) where given K Markov chains (each Markov chain corresponds to a bandit arm), the decision maker is confronted with a K-tuple (state of each arm) and must choose to pull or activate exactly one arm and collect a corresponding reward.


Cell Switching in HAPS-Aided Networking: How the Obscurity of Traffic Loads Affects the Decision

arXiv.org Artificial Intelligence

This study aims to introduce the cell load estimation problem of cell switching approaches in cellular networks specially-presented in a high-altitude platform station (HAPS)-assisted network. The problem arises from the fact that the traffic loads of sleeping base stations for the next time slot cannot be perfectly known, but they can rather be estimated, and any estimation error could result in divergence from the optimal decision, which subsequently affects the performance of energy efficiency. The traffic loads of the sleeping base stations for the next time slot are required because the switching decisions are made proactively in the current time slot. Two different Q-learning algorithms are developed; one is full-scale, focusing solely on the performance, while the other one is lightweight and addresses the computational cost. Results confirm that the estimation error is capable of changing cell switching decisions that yields performance divergence compared to no-error scenarios. Moreover, the developed Q-learning algorithms perform well since an insignificant difference (i.e., 0.3%) is observed between them and the optimum algorithm.


Navigating WebAI: Training Agents to Complete Web Tasks with Large Language Models and Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advancements in language models have demonstrated remarkable improvements in various natural language processing (NLP) tasks such as web navigation. Supervised learning (SL) approaches have achieved impressive performance while utilizing significantly less training data compared to previous methods. However, these SL-based models fall short when compared to reinforcement learning (RL) approaches, which have shown superior results. In this paper, we propose a novel approach that combines SL and RL techniques over the MiniWoB benchmark to leverage the strengths of both methods. We also address a critical limitation in previous models' understanding of HTML content, revealing a tendency to memorize target elements rather than comprehend the underlying structure. To rectify this, we propose methods to enhance true understanding and present a new baseline of results. Our experiments demonstrate that our approach outperforms previous SL methods on certain tasks using less data and narrows the performance gap with RL models, achieving 43.58\% average accuracy in SL and 36.69\% when combined with a multimodal RL approach. This study sets a new direction for future web navigation and offers insights into the limitations and potential of language modeling for computer tasks.


Intelligent Hybrid Resource Allocation in MEC-assisted RAN Slicing Network

arXiv.org Artificial Intelligence

In this paper, we aim to maximize the SSR for heterogeneous service demands in the cooperative MEC-assisted RAN slicing system by jointly considering the multi-node computing resources cooperation and allocation, the transmission resource blocks (RBs) allocation, and the time-varying dynamicity of the system. To this end, we abstract the system into a weighted undirected topology graph and, then propose a recurrent graph reinforcement learning (RGRL) algorithm to intelligently learn the optimal hybrid RA policy. Therein, the graph neural network (GCN) and the deep deterministic policy gradient (DDPG) is combined to effectively extract spatial features from the equivalent topology graph. Furthermore, a novel time recurrent reinforcement learning framework is designed in the proposed RGRL algorithm by incorporating the action output of the policy network at the previous moment into the state input of the policy network at the subsequent moment, so as to cope with the time-varying and contextual network environment. In addition, we explore two use case scenarios to discuss the universal superiority of the proposed RGRL algorithm. Simulation results demonstrate the superiority of the proposed algorithm in terms of the average SSR, the performance stability, and the network complexity.


S$^2$AC: Energy-Based Reinforcement Learning with Stein Soft Actor Critic

arXiv.org Artificial Intelligence

Learning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity, and robustness. Notably, in Maximum Entropy Reinforcement Learning (MaxEnt RL), the policy is modeled as an expressive Energy-Based Model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBMs, which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, resulting in high computational complexity and variance (SQL), or follow a variational inference procedure that fits simplified actor distributions (e.g., Gaussian) for tractability (SAC). We propose Stein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. Specifically, S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. We derive a closed-form expression of the entropy of such policies. Our formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://github.com/SafaMessaoud/S2AC-Energy-Based-RL-with-Stein-Soft-Actor-Critic


Facilitating Reinforcement Learning for Process Control Using Transfer Learning: Perspectives

arXiv.org Artificial Intelligence

This paper provides insights into deep reinforcement learning (DRL) for process control from the perspective of transfer learning. We analyze the challenges of applying DRL in the field of process industries and the necessity of introducing transfer learning. Furthermore, recommendations and prospects are provided for future research directions on how transfer learning can be integrated with DRL to empower process control.


FlagVNE: A Flexible and Generalizable Reinforcement Learning Framework for Network Resource Allocation

arXiv.org Artificial Intelligence

Virtual network embedding (VNE) is an essential resource allocation task in network virtualization, aiming to map virtual network requests (VNRs) onto physical infrastructure. Reinforcement learning (RL) has recently emerged as a promising solution to this problem. However, existing RL-based VNE methods are limited by the unidirectional action design and one-size-fits-all training strategy, resulting in restricted searchability and generalizability. In this paper, we propose a FLexible And Generalizable RL framework for VNE, named FlagVNE. Specifically, we design a bidirectional action-based Markov decision process model that enables the joint selection of virtual and physical nodes, thus improving the exploration flexibility of solution space. To tackle the expansive and dynamic action space, we design a hierarchical decoder to generate adaptive action probability distributions and ensure high training efficiency. Furthermore, to overcome the generalization issue for varying VNR sizes, we propose a meta-RL-based training method with a curriculum scheduling strategy, facilitating specialized policy training for each VNR size. Finally, extensive experimental results show the effectiveness of FlagVNE across multiple key metrics. Our code is available at GitHub (https://github.com/GeminiLight/flag-vne).


Learning Tactile Insertion in the Real World

arXiv.org Artificial Intelligence

Humans have exceptional tactile sensing capabilities, which they can leverage to solve challenging, partially observable tasks that cannot be solved from visual observation alone. Research in tactile sensing attempts to unlock this new input modality for robots. Lately, these sensors have become cheaper and, thus, widely available. At the same time, the question of how to integrate them into control loops is still an active area of research, with central challenges being partial observability and the contact-rich nature of manipulation tasks. In this study, we propose to use Reinforcement Learning to learn an end-to-end policy, mapping directly from tactile sensor readings to actions. Specifically, we use Dreamer-v3 on a challenging, partially observable robotic insertion task with a Franka Research 3, both in simulation and on a real system. For the real setup, we built a robotic platform capable of resetting itself fully autonomously, allowing for extensive training runs without human supervision. Our preliminary results indicate that Dreamer is capable of utilizing tactile inputs to solve robotic manipulation tasks in simulation and reality. Furthermore, we find that providing the robot with tactile feedback generally improves task performance, though, in our setup, we do not yet include other sensing modalities. In the future, we plan to utilize our platform to evaluate a wide range of other Reinforcement Learning algorithms on tactile tasks.


Portfolio Management using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Algorithmic trading or Financial robots have been conquering the stock markets with their ability to fathom complex statistical trading strategies. But with the recent development of deep learning technologies, these strategies are becoming impotent. The DQN and A2C models have previously outperformed eminent humans in game-playing and robotics. In our work, we propose a reinforced portfolio manager offering assistance in the allocation of weights to assets. The environment proffers the manager the freedom to go long and even short on the assets. The weight allocation advisements are restricted to the choice of portfolio assets and tested empirically to knock benchmark indices. The manager performs financial transactions in a postulated liquid market without any transaction charges. This work provides the conclusion that the proposed portfolio manager with actions centered on weight allocations can surpass the risk-adjusted returns of conventional portfolio managers.