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 Reinforcement Learning


Towards Dynamic Trend Filtering through Trend Point Detection with Reinforcement Learning

arXiv.org Artificial Intelligence

Trend filtering simplifies complex time series data by applying smoothness to filter out noise while emphasizing proximity to the original data. However, existing trend filtering methods fail to reflect abrupt changes in the trend due to `approximateness,' resulting in constant smoothness. This approximateness uniformly filters out the tail distribution of time series data, characterized by extreme values, including both abrupt changes and noise. In this paper, we propose Trend Point Detection formulated as a Markov Decision Process (MDP), a novel approach to identifying essential points that should be reflected in the trend, departing from approximations. We term these essential points as Dynamic Trend Points (DTPs) and extract trends by interpolating them. To identify DTPs, we utilize Reinforcement Learning (RL) within a discrete action space and a forecasting sum-of-squares loss function as a reward, referred to as the Dynamic Trend Filtering network (DTF-net). DTF-net integrates flexible noise filtering, preserving critical original subsequences while removing noise as required for other subsequences. We demonstrate that DTF-net excels at capturing abrupt changes compared to other trend filtering algorithms and enhances forecasting performance, as abrupt changes are predicted rather than smoothed out.


Excluding the Irrelevant: Focusing Reinforcement Learning through Continuous Action Masking

arXiv.org Artificial Intelligence

Continuous action spaces in reinforcement learning (RL) are commonly defined as interval sets. While intervals usually reflect the action boundaries for tasks well, they can be challenging for learning because the typically large global action space leads to frequent exploration of irrelevant actions. Yet, little task knowledge can be sufficient to identify significantly smaller state-specific sets of relevant actions. Focusing learning on these relevant actions can significantly improve training efficiency and effectiveness. In this paper, we propose to focus learning on the set of relevant actions and introduce three continuous action masking methods for exactly mapping the action space to the state-dependent set of relevant actions. Thus, our methods ensure that only relevant actions are executed, enhancing the predictability of the RL agent and enabling its use in safety-critical applications. We further derive the implications of the proposed methods on the policy gradient. Using Proximal Policy Optimization (PPO), we evaluate our methods on three control tasks, where the relevant action set is computed based on the system dynamics and a relevant state set. Our experiments show that the three action masking methods achieve higher final rewards and converge faster than the baseline without action masking.


Compressed Federated Reinforcement Learning with a Generative Model

arXiv.org Artificial Intelligence

Reinforcement learning has recently gained unprecedented popularity, yet it still grapples with sample inefficiency. Addressing this challenge, federated reinforcement learning (FedRL) has emerged, wherein agents collaboratively learn a single policy by aggregating local estimations. However, this aggregation step incurs significant communication costs. In this paper, we propose CompFedRL, a communication-efficient FedRL approach incorporating both \textit{periodic aggregation} and (direct/error-feedback) compression mechanisms. Specifically, we consider compressed federated $Q$-learning with a generative model setup, where a central server learns an optimal $Q$-function by periodically aggregating compressed $Q$-estimates from local agents. For the first time, we characterize the impact of these two mechanisms (which have remained elusive) by providing a finite-time analysis of our algorithm, demonstrating strong convergence behaviors when utilizing either direct or error-feedback compression. Our bounds indicate improved solution accuracy concerning the number of agents and other federated hyperparameters while simultaneously reducing communication costs. To corroborate our theory, we also conduct in-depth numerical experiments to verify our findings, considering Top-$K$ and Sparsified-$K$ sparsification operators.


Adaptive Distance Functions via Kelvin Transformation

arXiv.org Artificial Intelligence

The term safety in robotics is often understood as a synonym for avoidance. Although this perspective has led to progress in path planning and reactive control, a generalization of this perspective is necessary to include task semantics relevant to contact-rich manipulation tasks, especially during teleoperation and to ensure the safety of learned policies. We introduce the semantics-aware distance function and a corresponding computational method based on the Kelvin Transformation. The semantics-aware distance generalizes signed distance functions by allowing the zero level set to lie inside of the object in regions where contact is allowed, effectively incorporating task semantics -- such as object affordances and user intent -- in an adaptive implicit representation of safe sets. In validation experiments we show the capability of our method to adapt to time-varying semantic information, and to perform queries in sub-microsecond, enabling applications in reinforcement learning, trajectory optimization, and motion planning.


UDQL: Bridging The Gap between MSE Loss and The Optimal Value Function in Offline Reinforcement Learning

arXiv.org Artificial Intelligence

The Mean Square Error (MSE) is commonly utilized to estimate the solution of the optimal value function in the vast majority of offline reinforcement learning (RL) models and has achieved outstanding performance. However, we find that its principle can lead to overestimation phenomenon for the value function. In this paper, we first theoretically analyze overestimation phenomenon led by MSE and provide the theoretical upper bound of the overestimated error. Furthermore, to address it, we propose a novel Bellman underestimated operator to counteract overestimation phenomenon and then prove its contraction characteristics. At last, we propose the offline RL algorithm based on underestimated operator and diffusion policy model. Extensive experimental results on D4RL tasks show that our method can outperform state-of-the-art offline RL algorithms, which demonstrates that our theoretical analysis and underestimation way are effective for offline RL tasks.


RICE: Breaking Through the Training Bottlenecks of Reinforcement Learning with Explanation

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.


Fourier Controller Networks for Real-Time Decision-Making in Embodied Learning

arXiv.org Artificial Intelligence

Transformer has shown promise in reinforcement learning to model time-varying features for obtaining generalized low-level robot policies on diverse robotics datasets in embodied learning. However, it still suffers from the issues of low data efficiency and high inference latency. In this paper, we propose to investigate the task from a new perspective of the frequency domain. We first observe that the energy density in the frequency domain of a robot's trajectory is mainly concentrated in the low-frequency part. Then, we present the Fourier Controller Network (FCNet), a new network that uses Short-Time Fourier Transform (STFT) to extract and encode time-varying features through frequency domain interpolation. In order to do real-time decision-making, we further adopt FFT and Sliding DFT methods in the model architecture to achieve parallel training and efficient recurrent inference. Extensive results in both simulated (e.g., D4RL) and real-world environments (e.g., robot locomotion) demonstrate FCNet's substantial efficiency and effectiveness over existing methods such as Transformer, e.g., FCNet outperforms Transformer on multi-environmental robotics datasets of all types of sizes (from 1.9M to 120M). The project page and code can be found https://thkkk.github.io/fcnet.


BindGPT: A Scalable Framework for 3D Molecular Design via Language Modeling and Reinforcement Learning

arXiv.org Artificial Intelligence

Generating novel active molecules for a given protein is an extremely challenging task for generative models that requires an understanding of the complex physical interactions between the molecule and its environment. In this paper, we present a novel generative model, BindGPT which uses a conceptually simple but powerful approach to create 3D molecules within the protein's binding site. Our model produces molecular graphs and conformations jointly, eliminating the need for an extra graph reconstruction step. We pretrain BindGPT on a large-scale dataset and fine-tune it with reinforcement learning using scores from external simulation software. We demonstrate how a single pretrained language model can serve at the same time as a 3D molecular generative model, conformer generator conditioned on the molecular graph, and a pocket-conditioned 3D molecule generator. Notably, the model does not make any representational equivariance assumptions about the domain of generation. We show how such simple conceptual approach combined with pretraining and scaling can perform on par or better than the current best specialized diffusion models, language models, and graph neural networks while being two orders of magnitude cheaper to sample.


DEER: A Delay-Resilient Framework for Reinforcement Learning with Variable Delays

arXiv.org Artificial Intelligence

Classic reinforcement learning (RL) frequently confronts challenges in tasks involving delays, which cause a mismatch between received observations and subsequent actions, thereby deviating from the Markov assumption. Existing methods usually tackle this issue with end-to-end solutions using state augmentation. However, these black-box approaches often involve incomprehensible processes and redundant information in the information states, causing instability and potentially undermining the overall performance. To alleviate the delay challenges in RL, we propose $\textbf{DEER (Delay-resilient Encoder-Enhanced RL)}$, a framework designed to effectively enhance the interpretability and address the random delay issues. DEER employs a pretrained encoder to map delayed states, along with their variable-length past action sequences resulting from different delays, into hidden states, which is trained on delay-free environment datasets. In a variety of delayed scenarios, the trained encoder can seamlessly integrate with standard RL algorithms without requiring additional modifications and enhance the delay-solving capability by simply adapting the input dimension of the original algorithms. We evaluate DEER through extensive experiments on Gym and Mujoco environments. The results confirm that DEER is superior to state-of-the-art RL algorithms in both constant and random delay settings.


Prompt-based Visual Alignment for Zero-shot Policy Transfer

arXiv.org Artificial Intelligence

Overfitting in RL has become one of the main obstacles to applications in reinforcement learning(RL). Existing methods do not provide explicit semantic constrain for the feature extractor, hindering the agent from learning a unified cross-domain representation and resulting in performance degradation on unseen domains. Besides, abundant data from multiple domains are needed. To address these issues, in this work, we propose prompt-based visual alignment (PVA), a robust framework to mitigate the detrimental domain bias in the image for zero-shot policy transfer. Inspired that Visual-Language Model (VLM) can serve as a bridge to connect both text space and image space, we leverage the semantic information contained in a text sequence as an explicit constraint to train a visual aligner. Thus, the visual aligner can map images from multiple domains to a unified domain and achieve good generalization performance. To better depict semantic information, prompt tuning is applied to learn a sequence of learnable tokens. With explicit constraints of semantic information, PVA can learn unified cross-domain representation under limited access to cross-domain data and achieves great zero-shot generalization ability in unseen domains. We verify PVA on a vision-based autonomous driving task with CARLA simulator. Experiments show that the agent generalizes well on unseen domains under limited access to multi-domain data.