Reinforcement Learning
Model-Free Robust Reinforcement Learning with Sample Complexity Analysis
Wang, Yudan, Zou, Shaofeng, Wang, Yue
Distributionally Robust Reinforcement Learning (DR-RL) aims to derive a policy optimizing the worst-case performance within a predefined uncertainty set. Despite extensive research, previous DR-RL algorithms have predominantly favored model-based approaches, with limited availability of model-free methods offering convergence guarantees or sample complexities. This paper proposes a model-free DR-RL algorithm leveraging the Multi-level Monte Carlo (MLMC) technique to close such a gap. Our innovative approach integrates a threshold mechanism that ensures finite sample requirements for algorithmic implementation, a significant improvement than previous model-free algorithms. We develop algorithms for uncertainty sets defined by total variation, Chi-square divergence, and KL divergence, and provide finite sample analyses under all three cases. Remarkably, our algorithms represent the first model-free DR-RL approach featuring finite sample complexity for total variation and Chi-square divergence uncertainty sets, while also offering an improved sample complexity and broader applicability compared to existing model-free DR-RL algorithms for the KL divergence model. The complexities of our method establish the tightest results for all three uncertainty models in model-free DR-RL, underscoring the effectiveness and efficiency of our algorithm, and highlighting its potential for practical applications.
Bounding-Box Inference for Error-Aware Model-Based Reinforcement Learning
Talvitie, Erin J., Shao, Zilei, Li, Huiying, Hu, Jinghan, Boerma, Jacob, Zhao, Rory, Wang, Xintong
In model-based reinforcement learning, simulated experiences from the learned model are often treated as equivalent to experience from the real environment. However, when the model is inaccurate, it can catastrophically interfere with policy learning. Alternatively, the agent might learn about the model's accuracy and selectively use it only when it can provide reliable predictions. We empirically explore model uncertainty measures for selective planning and show that best results require distribution insensitive inference to estimate the uncertainty over model-based updates. To that end, we propose and evaluate bounding-box inference, which operates on bounding-boxes around sets of possible states and other quantities. We find that bounding-box inference can reliably support effective selective planning.
Multi-Scale Temporal Difference Transformer for Video-Text Retrieval
Wang, Ni, Liao, Dongliang, Xu, Xing
Currently, in the field of video-text retrieval, there are many transformer-based methods. Most of them usually stack frame features and regrade frames as tokens, then use transformers for video temporal modeling. However, they commonly neglect the inferior ability of the transformer modeling local temporal information. To tackle this problem, we propose a transformer variant named Multi-Scale Temporal Difference Transformer (MSTDT). MSTDT mainly addresses the defects of the traditional transformer which has limited ability to capture local temporal information. Besides, in order to better model the detailed dynamic information, we make use of the difference feature between frames, which practically reflects the dynamic movement of a video. We extract the inter-frame difference feature and integrate the difference and frame feature by the multi-scale temporal transformer. In general, our proposed MSTDT consists of a short-term multi-scale temporal difference transformer and a long-term temporal transformer. The former focuses on modeling local temporal information, the latter aims at modeling global temporal information. At last, we propose a new loss to narrow the distance of similar samples. Extensive experiments show that backbone, such as CLIP, with MSTDT has attained a new state-of-the-art result.
MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention
Chen, Yuxin, Tang, Chen, Li, Chenran, Tian, Ran, Stone, Peter, Tomizuka, Masayoshi, Zhan, Wei
Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.
Combining Supervised Learning and Reinforcement Learning for Multi-Label Classification Tasks with Partial Labels
Jia, Zixia, Li, Junpeng, Zhang, Shichuan, Liu, Anji, Zheng, Zilong
Traditional supervised learning heavily relies on human-annotated datasets, especially in data-hungry neural approaches. However, various tasks, especially multi-label tasks like document-level relation extraction, pose challenges in fully manual annotation due to the specific domain knowledge and large class sets. Therefore, we address the multi-label positive-unlabelled learning (MLPUL) problem, where only a subset of positive classes is annotated. We propose Mixture Learner for Partially Annotated Classification (MLPAC), an RL-based framework combining the exploration ability of reinforcement learning and the exploitation ability of supervised learning. Experimental results across various tasks, including document-level relation extraction, multi-label image classification, and binary PU learning, demonstrate the generalization and effectiveness of our framework.
Position: Benchmarking is Limited in Reinforcement Learning Research
Jordan, Scott M., White, Adam, da Silva, Bruno Castro, White, Martha, Thomas, Philip S.
Many articles have pointed out problems Novel reinforcement learning algorithms, or improvements with reproducibility (Henderson et al., 2018; Islam et al., on existing ones, are commonly justified 2017; Smith, 2018; Engstrom et al., 2020) or statistical by evaluating their performance on benchmark analyses (Colas et al., 2018; Agarwal et al., 2021). Other environments and are compared to an everchanging works have examined methodological issues (Patterson et al., set of standard algorithms. However, 2023), showing that performance evaluation is sensitive to despite numerous calls for improvements, experimental subtle factors such as hyperparameter selection, score normalization, practices continue to produce misleading and the weight assigned to each task in an aggregate or unsupported claims. One reason for the ongoing performance measure (Jordan et al., 2020; Whiteson substandard practices is that conducting et al., 2011; Balduzzi et al., 2018; Eimer et al., 2023). These rigorous benchmarking experiments requires substantial works propose new methods to control for sources of variation computational time. This work investigates in performance and make the process more rigorous, the sources of increased computation costs including running more trials.
Understanding and Diagnosing Deep Reinforcement Learning
Deep neural policies have recently been installed in a diverse range of settings, from biotechnology to automated financial systems. However, the utilization of deep neural networks to approximate the value function leads to concerns on the decision boundary stability, in particular, with regard to the sensitivity of policy decision making to indiscernible, non-robust features due to highly non-convex and complex deep neural manifolds. These concerns constitute an obstruction to understanding the reasoning made by deep neural policies, and their foundational limitations. Hence, it is crucial to develop techniques that aim to understand the sensitivities in the learnt representations of neural network policies. To achieve this we introduce a theoretically founded method that provides a systematic analysis of the unstable directions in the deep neural policy decision boundary across both time and space. Through experiments in the Arcade Learning Environment (ALE), we demonstrate the effectiveness of our technique for identifying correlated directions of instability, and for measuring how sample shifts remold the set of sensitive directions in the neural policy landscape. Most importantly, we demonstrate that state-of-the-art robust training techniques yield learning of disjoint unstable directions, with dramatically larger oscillations over time, when compared to standard training. We believe our results reveal the fundamental properties of the decision process made by reinforcement learning policies, and can help in constructing reliable and robust deep neural policies.
Diffusion Spectral Representation for Reinforcement Learning
Shribak, Dmitry, Gao, Chen-Xiao, Li, Yitong, Xiao, Chenjun, Dai, Bo
Diffusion-based models have achieved notable empirical successes in reinforcement learning (RL) due to their expressiveness in modeling complex distributions. Despite existing methods being promising, the key challenge of extending existing methods for broader real-world applications lies in the computational cost at inference time, i.e., sampling from a diffusion model is considerably slow as it often requires tens to hundreds of iterations to generate even one sample. To circumvent this issue, we propose to leverage the flexibility of diffusion models for RL from a representation learning perspective. In particular, by exploiting the connection between diffusion model and energy-based model, we develop Diffusion Spectral Representation (Diff-SR), a coherent algorithm framework that enables extracting sufficient representations for value functions in Markov decision processes (MDP) and partially observable Markov decision processes (POMDP). We further demonstrate how Diff-SR facilitates efficient policy optimization and practical algorithms while explicitly bypassing the difficulty and inference cost of sampling from the diffusion model. Finally, we provide comprehensive empirical studies to verify the benefits of Diff-SR in delivering robust and advantageous performance across various benchmarks with both fully and partially observable settings.
Smoothed functional-based gradient algorithms for off-policy reinforcement learning: A non-asymptotic viewpoint
Vijayan, Nithia, A, Prashanth L.
We propose two policy gradient algorithms for solving the problem of control in an off-policy reinforcement learning (RL) context. Both algorithms incorporate a smoothed functional (SF) based gradient estimation scheme. The first algorithm is a straightforward combination of importance sampling-based off-policy evaluation with SF-based gradient estimation. The second algorithm, inspired by the stochastic variance-reduced gradient (SVRG) algorithm, incorporates variance reduction in the update iteration. For both algorithms, we derive non-asymptotic bounds that establish convergence to an approximate stationary point. From these results, we infer that the first algorithm converges at a rate that is comparable to the well-known REINFORCE algorithm in an off-policy RL context, while the second algorithm exhibits an improved rate of convergence.
FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
Li, Wenzhe, Ding, Zihan, Karten, Seth, Jin, Chi
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.