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 Reinforcement Learning


Hyperparameter Optimization for Driving Strategies Based on Reinforcement Learning

arXiv.org Artificial Intelligence

This paper focuses on hyperparameter optimization for autonomous driving strategies based on Reinforcement Learning (RL). We provide a detailed description of training the RL agent in a simulation environment. Subsequently, we employ Efficient Global Optimization (EGO) algorithm that uses Gaussian Process (GP) fitting for hyperparameter optimization in RL. Before this optimization phase, Gaussian process interpolation is applied to fit the surrogate model, for which the hyperparameter set is generated using Latin hypercube sampling. To accelerate the evaluation, parallelization techniques are employed. Following the hyperparameter optimization procedure, a set of hyperparameters is identified, resulting in a noteworthy enhancement in overall driving performance. There is a substantial increase of 4% when compared to existing manually tuned parameters and the hyperparameters discovered during the initialization process using Latin hypercube sampling. After the optimization, we analyze the obtained results thoroughly and conduct a sensitivity analysis to assess the robustness and generalization capabilities of the learned autonomous driving strategies. The findings from this study contribute to the advancement of Gaussian process based Bayesian optimization to optimize the hyperparameters for autonomous driving in RL, providing valuable insights for the development of efficient and reliable autonomous driving systems.


OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Offline safe reinforcement learning (RL) aims to train a policy that satisfies constraints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data distribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training. Comprehensive evaluations on public benchmarks and varying datasets showcase OASIS's superiority in benefiting offline safe RL agents to achieve high-reward behavior while satisfying the safety constraints, outperforming established baselines. Furthermore, OASIS exhibits high data efficiency and robustness, making it suitable for real-world applications, particularly in tasks where safety is imperative and high-quality demonstrations are scarce.


Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI

arXiv.org Artificial Intelligence

Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications that bridge cyberspace and the physical world. Recently, the emergence of Multi-modal Large Models (MLMs) and World Models (WMs) have attracted significant attention due to their remarkable perception, interaction, and reasoning capabilities, making them a promising architecture for the brain of embodied agents. However, there is no comprehensive survey for Embodied AI in the era of MLMs. In this survey, we give a comprehensive exploration of the latest advancements in Embodied AI. Our analysis firstly navigates through the forefront of representative works of embodied robots and simulators, to fully understand the research focuses and their limitations. Then, we analyze four main research targets: 1) embodied perception, 2) embodied interaction, 3) embodied agent, and 4) sim-to-real adaptation, covering the state-of-the-art methods, essential paradigms, and comprehensive datasets. Additionally, we explore the complexities of MLMs in virtual and real embodied agents, highlighting their significance in facilitating interactions in dynamic digital and physical environments. Finally, we summarize the challenges and limitations of embodied AI and discuss their potential future directions. We hope this survey will serve as a foundational reference for the research community and inspire continued innovation. The associated project can be found at https://github.com/HCPLab-SYSU/Embodied_AI_Paper_List.


PG-Rainbow: Using Distributional Reinforcement Learning in Policy Gradient Methods

arXiv.org Artificial Intelligence

This paper introduces PG-Rainbow, a novel algorithm that incorporates a distributional reinforcement learning framework with a policy gradient algorithm. Existing policy gradient methods are sample inefficient and rely on the mean of returns when calculating the state-action value function, neglecting the distributional nature of returns in reinforcement learning tasks. To address this issue, we use an Implicit Quantile Network that provides the quantile information of the distribution of rewards to the critic network of the Proximal Policy Optimization algorithm. We show empirical results that through the integration of reward distribution information into the policy network, the policy agent acquires enhanced capabilities to comprehensively evaluate the consequences of potential actions in a given state, facilitating more sophisticated and informed decision-making processes. We evaluate the performance of the proposed algorithm in the Atari-2600 game suite, simulated via the Arcade Learning Environment (ALE).


Autonomous Navigation of Unmanned Vehicle Through Deep Reinforcement Learning

arXiv.org Artificial Intelligence

This paper explores the method of achieving autonomous navigation of unmanned vehicles through Deep Reinforcement Learning (DRL). The focus is on using the Deep Deterministic Policy Gradient (DDPG) algorithm to address issues in high-dimensional continuous action spaces. The paper details the model of a Ackermann robot and the structure and application of the DDPG algorithm. Experiments were conducted in a simulation environment to verify the feasibility of the improved algorithm. The results demonstrate that the DDPG algorithm outperforms traditional Deep Q-Network (DQN) and Double Deep Q-Network (DDQN) algorithms in path planning tasks.


An Agile Adaptation Method for Multi-mode Vehicle Communication Networks

arXiv.org Artificial Intelligence

This paper focuses on discovering the impact of communication mode allocation on communication efficiency in the vehicle communication networks. To be specific, Markov decision process and reinforcement learning are applied to establish an agile adaptation mechanism for multi-mode communication devices according to the driving scenarios and business requirements. Then, Q-learning is used to train the agile adaptation reinforcement learning model and output the trained model. By learning the best actions to take in different states to maximize the cumulative reward, and avoiding the problem of poor adaptation effect caused by inaccurate delay measurement in unstable communication scenarios. The experiments show that the proposed scheme can quickly adapt to dynamic vehicle networking environment, while achieving high concurrency and communication efficiency.


Event-Triggered Reinforcement Learning Based Joint Resource Allocation for Ultra-Reliable Low-Latency V2X Communications

arXiv.org Artificial Intelligence

Future 6G-enabled vehicular networks face the challenge of ensuring ultra-reliable low-latency communication (URLLC) for delivering safety-critical information in a timely manner. Existing resource allocation schemes for vehicle-to-everything (V2X) communication systems primarily rely on traditional optimization-based algorithms. However, these methods often fail to guarantee the strict reliability and latency requirements of URLLC applications in dynamic vehicular environments due to the high complexity and communication overhead of the solution methodologies. This paper proposes a novel deep reinforcement learning (DRL) based framework for the joint power and block length allocation to minimize the worst-case decoding-error probability in the finite block length (FBL) regime for a URLLC-based downlink V2X communication system. The problem is formulated as a non-convex mixed-integer nonlinear programming problem (MINLP). Initially, an algorithm grounded in optimization theory is developed based on deriving the joint convexity of the decoding error probability in the block length and transmit power variables within the region of interest. Subsequently, an efficient event-triggered DRL-based algorithm is proposed to solve the joint optimization problem. Incorporating event-triggered learning into the DRL framework enables assessing whether to initiate the DRL process, thereby reducing the number of DRL process executions while maintaining reasonable reliability performance. Simulation results demonstrate that the proposed event-triggered DRL scheme can achieve 95% of the performance of the joint optimization scheme while reducing the DRL executions by up to 24% for different network settings.


A reinforcement learning strategy to automate and accelerate h/p-multigrid solvers

arXiv.org Artificial Intelligence

A reinforcement learning strategy to automate and accelerate h / p-multigrid solvers David Huergo a,, Laura Alonso a, Saumitra Joshi a, Adrian Juanicotena a, Gonzalo Rubio a,b, Esteban Ferrer a,b a ETSIAE-UPM-School of Aeronautics, Universidad Polit ecnica de Madrid, Plaza Cardenal Cisneros 3, E-28040 Madrid, Spain b Center for Computational Simulation, Universidad Polit ecnica de Madrid, Campus de Montegancedo, Boadilla del Monte, 28660 Madrid, Spain Abstract We explore a reinforcement learning strategy to automate and accelerate h /p-multigrid methods in high-order solvers. Multigrid methods are very e fficient but require fine-tuning of numerical parameters, such as the number of smoothing sweeps per level and the correction fraction (i.e., proportion of the corrected solution that is transferred from a coarser grid to a finer grid). The objective of this paper is to use a proximal policy optimization algorithm to automatically tune the multigrid parameters and, by doing so, improve stability and e ffi ciency of the h / p-multigrid strategy. Our findings reveal that the proposed reinforcement learning h / p-multigrid approach significantly accelerates and improves the robustness of steady-state simulations for one dimensional advection-di ff usion and nonlinear Burgers' equations, when discretized using high-order h / p methods, on uniform and nonuniform grids. Keywords: Reinforcement Learning, Proximal Policy Optimization, PPO, Advection-di ff usion, Burgers' equation, High-order flux reconstruction, h / p-multigrid 1. Introduction Multigrid methods are widely recognized for minimizing time-to-convergence [36, 28] in numerical solvers and have become an essential tool also in the family of high-order (HO) methods [7]. These methods exploit the fact that errors represented on coarser discrete spaces have higher spatial frequencies than on the original discrete space, enabling faster damping. Traditional multigrid methods, proposed in the 1970s [3], rely on successively coarser meshes and are thus termed h-multigrid . In the context of HO solvers, we can represent high-order errors on lower orders, e ff ectively coarsening the polynomial order ( P). The resulting p-multigrid o ffers simplicity in transfer operations between levels, making it a natural choice to accelerate HO methods.


Misspecified $Q$-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Error

arXiv.org Artificial Intelligence

The recent work by Dong & Yang (2023) showed for misspecified sparse linear bandits, one can obtain an $O\left(\epsilon\right)$-optimal policy using a polynomial number of samples when the sparsity is a constant, where $\epsilon$ is the misspecification error. This result is in sharp contrast to misspecified linear bandits without sparsity, which require an exponential number of samples to get the same guarantee. In order to study whether the analog result is possible in the reinforcement learning setting, we consider the following problem: assuming the optimal $Q$-function is a $d$-dimensional linear function with sparsity $k$ and misspecification error $\epsilon$, whether we can obtain an $O\left(\epsilon\right)$-optimal policy using number of samples polynomially in the feature dimension $d$. We first demonstrate why the standard approach based on Bellman backup or the existing optimistic value function elimination approach such as OLIVE (Jiang et al., 2017) achieves suboptimal guarantees for this problem. We then design a novel elimination-based algorithm to show one can obtain an $O\left(H\epsilon\right)$-optimal policy with sample complexity polynomially in the feature dimension $d$ and planning horizon $H$. Lastly, we complement our upper bound with an $\widetilde{\Omega}\left(H\epsilon\right)$ suboptimality lower bound, giving a complete picture of this problem.


LLM-Empowered State Representation for Reinforcement Learning

arXiv.org Artificial Intelligence

Conventional state representations in reinforcement learning often omit critical task-related details, presenting a significant challenge for value networks in establishing accurate mappings from states to task rewards. Traditional methods typically depend on extensive sample learning to enrich state representations with task-specific information, which leads to low sample efficiency and high time costs. Recently, surging knowledgeable large language models (LLM) have provided promising substitutes for prior injection with minimal human intervention. Motivated by this, we propose LLM-Empowered State Representation (LESR), a novel approach that utilizes LLM to autonomously generate task-related state representation codes which help to enhance the continuity of network mappings and facilitate efficient training. Experimental results demonstrate LESR exhibits high sample efficiency and outperforms state-of-the-art baselines by an average of 29% in accumulated reward in Mujoco tasks and 30% in success rates in Gym-Robotics tasks.