Reinforcement Learning
Beyond Preferences in AI Alignment
Zhi-Xuan, Tan, Carroll, Micah, Franklin, Matija, Ashton, Hal
The dominant practice of AI alignment assumes (1) that preferences are an adequate representation of human values, (2) that human rationality can be understood in terms of maximizing the satisfaction of preferences, and (3) that AI systems should be aligned with the preferences of one or more humans to ensure that they behave safely and in accordance with our values. Whether implicitly followed or explicitly endorsed, these commitments constitute what we term a preferentist approach to AI alignment. In this paper, we characterize and challenge the preferentist approach, describing conceptual and technical alternatives that are ripe for further research. We first survey the limits of rational choice theory as a descriptive model, explaining how preferences fail to capture the thick semantic content of human values, and how utility representations neglect the possible incommensurability of those values. We then critique the normativity of expected utility theory (EUT) for humans and AI, drawing upon arguments showing how rational agents need not comply with EUT, while highlighting how EUT is silent on which preferences are normatively acceptable. Finally, we argue that these limitations motivate a reframing of the targets of AI alignment: Instead of alignment with the preferences of a human user, developer, or humanity-writ-large, AI systems should be aligned with normative standards appropriate to their social roles, such as the role of a general-purpose assistant. Furthermore, these standards should be negotiated and agreed upon by all relevant stakeholders. On this alternative conception of alignment, a multiplicity of AI systems will be able to serve diverse ends, aligned with normative standards that promote mutual benefit and limit harm despite our plural and divergent values.
On Convergence of Average-Reward Q-Learning in Weakly Communicating Markov Decision Processes
Wan, Yi, Yu, Huizhen, Sutton, Richard S.
This paper analyzes reinforcement learning (RL) algorithms for Markov decision processes (MDPs) under the average-reward criterion. We focus on Q-learning algorithms based on relative value iteration (RVI), which are model-free stochastic analogues of the classical RVI method for average-reward MDPs. These algorithms have low per-iteration complexity, making them well-suited for large state space problems. We extend the almost-sure convergence analysis of RVI Q-learning algorithms developed by Abounadi, Bertsekas, and Borkar (2001) from unichain to weakly communicating MDPs. This extension is important both practically and theoretically: weakly communicating MDPs cover a much broader range of applications compared to unichain MDPs, and their optimality equations have a richer solution structure (with multiple degrees of freedom), introducing additional complexity in proving algorithmic convergence. We also characterize the sets to which RVI Q-learning algorithms converge, showing that they are compact, connected, potentially nonconvex, and comprised of solutions to the average-reward optimality equation, with exactly one less degree of freedom than the general solution set of this equation. Furthermore, we extend our analysis to two RVI-based hierarchical average-reward RL algorithms using the options framework, proving their almost-sure convergence and characterizing their sets of convergence under the assumption that the underlying semi-Markov decision process is weakly communicating.
Passenger hazard perception based on EEG signals for highly automated driving vehicles
Tan, Ashton Yu Xuan, Yang, Yingkai, Zhang, Xiaofei, Li, Bowen, Gao, Xiaorong, Zheng, Sifa, Wang, Jianqiang, Gu, Xinyu, Li, Jun, Zhao, Yang, Zhang, Yuxin, Stathaki, Tania
Enhancing the safety of autonomous vehicles is crucial, especially given recent accidents involving automated systems. As passengers in these vehicles, humans' sensory perception and decision-making can be integrated with autonomous systems to improve safety. This study explores neural mechanisms in passenger-vehicle interactions, leading to the development of a Passenger Cognitive Model (PCM) and the Passenger EEG Decoding Strategy (PEDS). Central to PEDS is a novel Convolutional Recurrent Neural Network (CRNN) that captures spatial and temporal EEG data patterns. The CRNN, combined with stacking algorithms, achieves an accuracy of 85.0% 3.18%. Our findings highlight the predictive power of pre-event EEG data, enhancing the detection of hazardous scenarios and offering a network-driven framework for safer autonomous vehicles.
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games
Lin, Chiu-Chou, Chiu, Wei-Chen, Wu, I-Chen
Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles poses a challenge. Building on Playstyle Distance, the first unsupervised metric to measure playstyle similarity based on game screens and raw actions by identifying comparable states with discrete representations for computing policy distance, we introduce three enhancements to increase accuracy: multiscale analysis with varied state granularity, a perceptual kernel rooted in psychology, and the utilization of the intersection-over-union method for efficient evaluation. These innovations not only advance measurement precision but also offer insights into human cognition of similarity. Across two racing games and seven Atari games, our techniques significantly improve the precision of zero-shot playstyle classification, achieving an accuracy exceeding 90% with fewer than 512 observation-action pairs--less than half an episode of these games. Furthermore, our experiments with 2048 and Go demonstrate the potential of discrete playstyle measures in puzzle and board games. We also develop an algorithm for assessing decision-making diversity using these measures. Our findings improve the measurement of end-to-end game analysis and the evolution of artificial intelligence for diverse playstyles.
AdapShare: An RL-Based Dynamic Spectrum Sharing Solution for O-RAN
Gopal, Sneihil, Griffith, David, Rouil, Richard A., Liu, Chunmei
The Open Radio Access Network (O-RAN) initiative, characterized by open interfaces and AI/ML-capable RAN Intelligent Controller (RIC), facilitates effective spectrum sharing among RANs. In this context, we introduce AdapShare, an ORAN-compatible solution leveraging Reinforcement Learning (RL) for intent-based spectrum management, with the primary goal of minimizing resource surpluses or deficits in RANs. By employing RL agents, AdapShare intelligently learns network demand patterns and uses them to allocate resources. We demonstrate the efficacy of AdapShare in the spectrum sharing scenario between LTE and NR networks, incorporating real-world LTE resource usage data and synthetic NR usage data to demonstrate its practical use. We use the average surplus or deficit and fairness index to measure the system's performance in various scenarios. AdapShare outperforms a quasi-static resource allocation scheme based on long-term network demand statistics, particularly when available resources are scarce or exceed the aggregate demand from the networks. Lastly, we present a high-level O-RAN compatible architecture using RL agents, which demonstrates the seamless integration of AdapShare into real-world deployment scenarios.
Reinforcement Learning without Human Feedback for Last Mile Fine-Tuning of Large Language Models
Reinforcement learning is used to align language models with human preference signals after first pre-training the model to predict the next token of text within a large corpus using likelihood maximization. Before being deployed in a specific domain, models are often further fine-tuned on task specific data. Since human preferences are often unavailable for the last step, it is performed using likelihood maximization as that is the typical default method. However, reinforcement learning has other advantages besides facilitating alignment to a human derived reward function. For one, whereas likelihood maximization is a form of imitation learning in which the model is trained on what to do under ideal conditions, reinforcement learning is not limited to demonstrating actions just for optimally reached states and trains a model what to do under a range of scenarios as it explores the policy space. In addition, it also trains a model what not to do, suppressing competitive but poor actions. This work develops a framework for last-mile fine-tuning using reinforcement learning and tests whether it garners performance gains. The experiments center on abstractive summarization, but the framework is general and broadly applicable. Use of the procedure produced significantly better results than likelihood maximization when comparing raw predictions. For the specific data tested, the gap could be bridged by employing post-processing of the maximum likelihood outputs. Nonetheless, the framework offers a new avenue for model optimization in situations where post-processing may be less straightforward or effective, and it can be extended to include more complex classes of undesirable outputs to penalize and train against, such as hallucinations.
No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery
Rutherford, Alexander, Beukman, Michael, Willi, Timon, Lacerda, Bruno, Hawes, Nick, Foerster, Jakob
What data or environments to use for training to improve downstream performance is a longstanding and very topical question in reinforcement learning. In particular, Unsupervised Environment Design (UED) methods have gained recent attention as their adaptive curricula enable agents to be robust to in- and out-of-distribution tasks. We ask to what extent these methods are themselves robust when applied to a novel setting, closely inspired by a real-world robotics problem. Surprisingly, we find that the state-of-the-art UED methods either do not improve upon the na\"{i}ve baseline of Domain Randomisation (DR), or require substantial hyperparameter tuning to do so. Our analysis shows that this is due to their underlying scoring functions failing to predict intuitive measures of ``learnability'', i.e., in finding the settings that the agent sometimes solves, but not always. Based on this, we instead directly train on levels with high learnability and find that this simple and intuitive approach outperforms UED methods and DR in several binary-outcome environments, including on our domain and the standard UED domain of Minigrid. We further introduce a new adversarial evaluation procedure for directly measuring robustness, closely mirroring the conditional value at risk (CVaR). We open-source all our code and present visualisations of final policies here: https://github.com/amacrutherford/sampling-for-learnability.
Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds
Wang, Zhiyong, Zhou, Dongruo, Lui, John C. S., Sun, Wen
Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves horizon-free and second-order bounds. Horizon-free means that our bounds have no polynomial dependence on the horizon of the Markov Decision Process. A second-order bound is a type of instance-dependent bound that scales with respect to the variances of the returns of the policies which can be small when the system is nearly deterministic and (or) the optimal policy has small values. We highlight that our algorithms are simple, fairly standard, and indeed have been extensively studied in the RL literature: they learn a model via MLE, build a version space around the MLE solution, and perform optimistic or pessimistic planning depending on whether operating in the online or offline mode. These algorithms do not rely on additional specialized algorithmic designs such as learning variances and performing variance-weighted learning and thus can leverage rich function approximations that are significantly beyond linear or tabular structures. The simplicity of the algorithms also implies that our horizon-free and second-order regret analysis is actually standard and mainly follows the general framework of optimism/pessimism in the face of uncertainty.
Coverage Analysis of Multi-Environment Q-Learning Algorithms for Wireless Network Optimization
Q-learning is widely used to optimize wireless networks with unknown system dynamics. Recent advancements include ensemble multi-environment hybrid Q-learning algorithms, which utilize multiple Q-learning algorithms across structurally related but distinct Markovian environments and outperform existing Q-learning algorithms in terms of accuracy and complexity in large-scale wireless networks. We herein conduct a comprehensive coverage analysis to ensure optimal data coverage conditions for these algorithms. Initially, we establish upper bounds on the expectation and variance of different coverage coefficients. Leveraging these bounds, we present an algorithm for efficient initialization of these algorithms. We test our algorithm on two distinct real-world wireless networks. Numerical simulations show that our algorithm can achieve %50 less policy error and %40 less runtime complexity than state-of-the-art reinforcement learning algorithms. Furthermore, our algorithm exhibits robustness to changes in network settings and parameters. We also numerically validate our theoretical results.
Inverse-Q*: Token Level Reinforcement Learning for Aligning Large Language Models Without Preference Data
Xia, Han, Gao, Songyang, Ge, Qiming, Xi, Zhiheng, Zhang, Qi, Huang, Xuanjing
Reinforcement Learning from Human Feedback (RLHF) has proven effective in aligning large language models with human intentions, yet it often relies on complex methodologies like Proximal Policy Optimization (PPO) that require extensive hyper-parameter tuning and present challenges in sample efficiency and stability. In this paper, we introduce Inverse-Q*, an innovative framework that transcends traditional RL methods by optimizing token-level reinforcement learning without the need for additional reward or value models. Inverse-Q* leverages direct preference optimization techniques but extends them by estimating the conditionally optimal policy directly from the model's responses, facilitating more granular and flexible policy shaping. Our approach reduces reliance on human annotation and external supervision, making it especially suitable for low-resource settings. We present extensive experimental results demonstrating that Inverse-Q* not only matches but potentially exceeds the effectiveness of PPO in terms of convergence speed and the alignment of model responses with human preferences. Our findings suggest that Inverse-Q* offers a practical and robust alternative to conventional RLHF approaches, paving the way for more efficient and adaptable model training approaches.