Reinforcement Learning
Optimizing Backward Policies in GFlowNets via Trajectory Likelihood Maximization
Gritsaev, Timofei, Morozov, Nikita, Samsonov, Sergey, Tiapkin, Daniil
Generative Flow Networks (GFlowNets) are a family of generative models that learn to sample objects with probabilities proportional to a given reward function. The key concept behind GFlowNets is the use of two stochastic policies: a forward policy, which incrementally constructs compositional objects, and a backward policy, which sequentially deconstructs them. Recent results show a close relationship between GFlowNet training and entropy-regularized reinforcement learning (RL) problems with a particular reward design. However, this connection applies only in the setting of a fixed backward policy, which might be a significant limitation. As a remedy to this problem, we introduce a simple backward policy optimization algorithm that involves direct maximization of the value function in an entropy-regularized Markov Decision Process (MDP) over intermediate rewards. We provide an extensive experimental evaluation of the proposed approach across various benchmarks in combination with both RL and GFlowNet algorithms and demonstrate its faster convergence and mode discovery in complex environments.
ORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimization
Zhang, Chen Bo Calvin, Hong, Zhang-Wei, Pacchiano, Aldo, Agrawal, Pulkit
Reward shaping is a critical component in reinforcement learning (RL), particularly for complex tasks where sparse rewards can hinder learning. While shaping rewards have been introduced to provide additional guidance, selecting effective shaping functions remains challenging and computationally expensive. This paper introduces Online Reward Selection and Policy Optimization (ORSO), a novel approach that frames shaping reward selection as an online model selection problem. ORSO employs principled exploration strategies to automatically identify promising shaping reward functions without human intervention, balancing exploration and exploitation with provable regret guarantees. We demonstrate ORSO's effectiveness across various continuous control tasks using the Isaac Gym simulator. Compared to traditional methods that fully evaluate each shaping reward function, ORSO significantly improves sample efficiency, reduces computational time, and consistently identifies high-quality reward functions that produce policies comparable to those generated by domain experts through hand-engineered rewards.
Augmented Lagrangian-Based Safe Reinforcement Learning Approach for Distribution System Volt/VAR Control
This paper proposes a data-driven solution for Volt-VAR control problem in active distribution system. As distribution system models are always inaccurate and incomplete, it is quite difficult to solve the problem. To handle with this dilemma, this paper formulates the Volt-VAR control problem as a constrained Markov decision process (CMDP). By synergistically combining the augmented Lagrangian method and soft actor critic algorithm, a novel safe off-policy reinforcement learning (RL) approach is proposed in this paper to solve the CMDP. The actor network is updated in a policy gradient manner with the Lagrangian value function. A double-critics network is adopted to synchronously estimate the action-value function to avoid overestimation bias. The proposed algorithm does not require strong convexity guarantee of examined problems and is sample efficient. A two-stage strategy is adopted for offline training and online execution, so the accurate distribution system model is no longer needed. To achieve scalability, a centralized training distributed execution strategy is adopted for a multi-agent framework, which enables a decentralized Volt-VAR control for large-scale distribution system. Comprehensive numerical experiments with real-world electricity data demonstrate that our proposed algorithm can achieve high solution optimality and constraints compliance.
GNNRL-Smoothing: A Prior-Free Reinforcement Learning Model for Mesh Smoothing
Wang, Zhichao, Chen, Xinhai, Gong, Chunye, Yang, Bo, Deng, Liang, Sun, Yufei, Pang, Yufei, Liu, Jie
Mesh smoothing methods can enhance mesh quality by eliminating distorted elements, leading to improved convergence in simulations. To balance the efficiency and robustness of traditional mesh smoothing process, previous approaches have employed supervised learning and reinforcement learning to train intelligent smoothing models. However, these methods heavily rely on labeled dataset or prior knowledge to guide the models' learning. Furthermore, their limited capacity to enhance mesh connectivity often restricts the effectiveness of smoothing. In this paper, we first systematically analyze the learning mechanisms of recent intelligent smoothing methods and propose a prior-free reinforcement learning model for intelligent mesh smoothing. Our proposed model integrates graph neural networks with reinforcement learning to implement an intelligent node smoothing agent and introduces, for the first time, a mesh connectivity improvement agent. We formalize mesh optimization as a Markov Decision Process and successfully train both agents using Twin Delayed Deep Deterministic Policy Gradient and Double Dueling Deep Q-Network in the absence of any prior data or knowledge. We verified the proposed model on both 2D and 3D meshes. Experimental results demonstrate that our model achieves feature-preserving smoothing on complex 3D surface meshes. It also achieves state-of-the-art results among intelligent smoothing methods on 2D meshes and is 7.16 times faster than traditional optimization-based smoothing methods. Moreover, the connectivity improvement agent can effectively enhance the quality distribution of the mesh.
Action abstractions for amortized sampling
Boussif, Oussama, Ezzine, Lรฉna Nรฉhale, Viviano, Joseph D, Koziarski, Michaล, Jain, Moksh, Malkin, Nikolay, Bengio, Emmanuel, Assouel, Rim, Bengio, Yoshua
As trajectories sampled by policies used by reinforcement learning (RL) and generative flow networks (GFlowNets) grow longer, credit assignment and exploration become more challenging, and the long planning horizon hinders mode discovery and generalization. The challenge is particularly pronounced in entropy-seeking RL methods, such as generative flow networks, where the agent must learn to sample from a structured distribution and discover multiple high-reward states, each of which take many steps to reach. To tackle this challenge, we propose an approach to incorporate the discovery of action abstractions, or high-level actions, into the policy optimization process. Our approach involves iteratively extracting action subsequences commonly used across many high-reward trajectories and `chunking' them into a single action that is added to the action space. In empirical evaluation on synthetic and real-world environments, our approach demonstrates improved sample efficiency performance in discovering diverse high-reward objects, especially on harder exploration problems. We also observe that the abstracted high-order actions are interpretable, capturing the latent structure of the reward landscape of the action space. This work provides a cognitively motivated approach to action abstraction in RL and is the first demonstration of hierarchical planning in amortized sequential sampling.
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning
Huang, Suning, Zhang, Zheyu, Liang, Tianhai, Xu, Yihan, Kou, Zhehao, Lu, Chenhao, Xu, Guowei, Xue, Zhengrong, Xu, Huazhe
Visual deep reinforcement learning (RL) enables robots to acquire skills from visual input for unstructured tasks. However, current algorithms suffer from low sample efficiency, limiting their practical applicability. In this work, we present MENTOR, a method that improves both the architecture and optimization of RL agents. Specifically, MENTOR replaces the standard multi-layer perceptron (MLP) with a mixture-of-experts (MoE) backbone, enhancing the agent's ability to handle complex tasks by leveraging modular expert learning to avoid gradient conflicts. Furthermore, MENTOR introduces a task-oriented perturbation mechanism, which heuristically samples perturbation candidates containing task-relevant information, leading to more targeted and effective optimization. MENTOR outperforms stateof-the-art methods across three simulation domains--DeepMind Control Suite, Meta-World, and Adroit. Additionally, MENTOR achieves an average of 83% success rate on three challenging real-world robotic manipulation tasks including Peg Insertion, Cable Routing, and Tabletop Golf, which significantly surpasses the success rate of 32% from the current strongest model-free visual RL algorithm. These results underscore the importance of sample efficiency in advancing visual RL for real-world robotics. Experimental videos are available at mentor. Figure 1: MENTOR is validated in real-world tasks. We design three challenging robotic learning tasks for the agent to acquire skills through real-world visual reinforcement learning. MENTOR achieves the most efficient and robust policies compared to the baselines. Despite substantial progress in this field (Kostrikov et al., 2020; Yarats et al., 2021; Schwarzer et al., 2020; Stooke et al., 2021; Laskin et al., 2020a), these methods still suffer from low sample efficiency.
IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning
Jayawardana, Vindula, Freydt, Baptiste, Qu, Ao, Hickert, Cameron, Yan, Zhongxia, Wu, Cathy
Despite the popularity of multi-agent reinforcement learning (RL) in simulated and two-player applications, its success in messy real-world applications has been limited. A key challenge lies in its generalizability across problem variations, a common necessity for many real-world problems. Contextual reinforcement learning (CRL) formalizes learning policies that generalize across problem variations. However, the lack of standardized benchmarks for multi-agent CRL has hindered progress in the field. Such benchmarks are desired to be based on real-world applications to naturally capture the many open challenges of real-world problems that affect generalization. To bridge this gap, we propose IntersectionZoo, a comprehensive benchmark suite for multi-agent CRL through the real-world application of cooperative eco-driving in urban road networks. The task of cooperative eco-driving is to control a fleet of vehicles to reduce fleet-level vehicular emissions. By grounding IntersectionZoo in a real-world application, we naturally capture real-world problem characteristics, such as partial observability and multiple competing objectives. IntersectionZoo is built on data-informed simulations of 16,334 signalized intersections derived from 10 major US cities, modeled in an open-source industry-grade microscopic traffic simulator. By modeling factors affecting vehicular exhaust emissions (e.g., temperature, road conditions, travel demand), IntersectionZoo provides one million data-driven traffic scenarios. Using these traffic scenarios, we benchmark popular multi-agent RL and human-like driving algorithms and demonstrate that the popular multi-agent RL algorithms struggle to generalize in CRL settings. Having demonstrated impressive performance in simulated multi-agent applications such as Starcraft (Samvelyan et al., 2019), RL holds potential for various multi-agent real-world applications including autonomous driving (Kiran et al., 2021), robotic warehousing (Bahrpeyma & Reichelt, 2022), and traffic control (Wu et al., 2021). However, compared to simulated applications, the success of RL in real-world applications has been rather limited (Dulac-Arnold et al., 2021). A key challenge lies in making RL algorithms generalize across problem variations, such as when weather conditions change in autonomous driving.
Reinfier and Reintrainer: Verification and Interpretation-Driven Safe Deep Reinforcement Learning Frameworks
Yang, Zixuan, Zheng, Jiaqi, Chen, Guihai
Ensuring verifiable and interpretable safety of deep reinforcement learning (DRL) is crucial for its deployment in real-world applications. Existing approaches like verification-in-the-loop training, however, face challenges such as difficulty in deployment, inefficient training, lack of interpretability, and suboptimal performance in property satisfaction and reward performance. In this work, we propose a novel verification-driven interpretation-in-the-loop framework Reintrainer to develop trustworthy DRL models, which are guaranteed to meet the expected constraint properties. Specifically, in each iteration, this framework measures the gap between the on-training model and predefined properties using formal verification, interprets the contribution of each input feature to the model's output, and then generates the training strategy derived from the on-the-fly measure results, until all predefined properties are proven. Additionally, the low reusability of existing verifiers and interpreters motivates us to develop Reinfier, a general and fundamental tool within Reintrainer for DRL verification and interpretation. Reinfier features breakpoints searching and verification-driven interpretation, associated with a concise constraint-encoding language DRLP. Evaluations demonstrate that Reintrainer outperforms the state-of-the-art on six public benchmarks in both performance and property guarantees. Our framework can be accessed at https://github.com/Kurayuri/Reinfier.
GUIDE: Real-Time Human-Shaped Agents
Zhang, Lingyu, Ji, Zhengran, Waytowich, Nicholas R, Chen, Boyuan
The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30% increase in success rate compared to its RL baseline.
Harnessing Causality in Reinforcement Learning With Bagged Decision Times
Gao, Daiqi, Lai, Hsin-Yu, Klasnja, Predrag, Murphy, Susan A.
We consider reinforcement learning (RL) for a class of problems with bagged decision times. A bag contains a finite sequence of consecutive decision times. The transition dynamics are non-Markovian and non-stationary within a bag. Further, all actions within a bag jointly impact a single reward, observed at the end of the bag. Our goal is to construct an online RL algorithm to maximize the discounted sum of the bag-specific rewards. To handle non-Markovian transitions within a bag, we utilize an expert-provided causal directed acyclic graph (DAG). Based on the DAG, we construct the states as a dynamical Bayesian sufficient statistic of the observed history, which results in Markovian state transitions within and across bags. We then frame this problem as a periodic Markov decision process (MDP) that allows non-stationarity within a period. An online RL algorithm based on Bellman-equations for stationary MDPs is generalized to handle periodic MDPs. To justify the proposed RL algorithm, we show that our constructed state achieves the maximal optimal value function among all state constructions for a periodic MDP. Further we prove the Bellman optimality equations for periodic MDPs. We evaluate the proposed method on testbed variants, constructed with real data from a mobile health clinical trial.