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 Reinforcement Learning


Aligning Few-Step Diffusion Models with Dense Reward Difference Learning

arXiv.org Artificial Intelligence

Aligning diffusion models with downstream objectives is essential for their practical applications. However, standard alignment methods often struggle with step generalization when directly applied to few-step diffusion models, leading to inconsistent performance across different denoising step scenarios. To address this, we introduce Stepwise Diffusion Policy Optimization (SDPO), a novel alignment method tailored for few-step diffusion models. Unlike prior approaches that rely on a single sparse reward from only the final step of each denoising trajectory for trajectory-level optimization, SDPO incorporates dense reward feedback at every intermediate step. By learning the differences in dense rewards between paired samples, SDPO facilitates stepwise optimization of few-step diffusion models, ensuring consistent alignment across all denoising steps. To promote stable and efficient training, SDPO introduces an online reinforcement learning framework featuring several novel strategies designed to effectively exploit the stepwise granularity of dense rewards. Experimental results demonstrate that SDPO consistently outperforms prior methods in reward-based alignment across diverse step configurations, underscoring its robust step generalization capabilities. Code is avaliable at https://github.com/ZiyiZhang27/sdpo.


Action-Attentive Deep Reinforcement Learning for Autonomous Alignment of Beamlines

arXiv.org Artificial Intelligence

Synchrotron radiation sources play a crucial role in fields such as materials science, biology, and chemistry. The beamline, a key subsystem of the synchrotron, modulates and directs the radiation to the sample for analysis. However, the alignment of beamlines is a complex and time-consuming process, primarily carried out manually by experienced engineers. Even minor misalignments in optical components can significantly affect the beam's properties, leading to suboptimal experimental outcomes. Current automated methods, such as bayesian optimization (BO) and reinforcement learning (RL), although these methods enhance performance, limitations remain. The relationship between the current and target beam properties, crucial for determining the adjustment, is not fully considered. Additionally, the physical characteristics of optical elements are overlooked, such as the need to adjust specific devices to control the output beam's spot size or position. This paper addresses the alignment of beamlines by modeling it as a Markov Decision Process (MDP) and training an intelligent agent using RL. The agent calculates adjustment values based on the current and target beam states, executes actions, and iterates until optimal parameters are achieved. A policy network with action attention is designed to improve decision-making by considering both state differences and the impact of optical components. Experiments on two simulated beamlines demonstrate that our algorithm outperforms existing methods, with ablation studies highlighting the effectiveness of the action attention-based policy network.


Scalable spectral representations for multi-agent reinforcement learning in network MDPs

arXiv.org Artificial Intelligence

Multi-agent network systems have found applications in various societal infrastructures, such as power systems, traffic networks, and smart cities [McArthur et al., 2007, Burmeister et al., 1997, Roscia et al., 2013]. One particularly important class of such problems is the cooperative multi-agent network MDP setting, where agents are embedded in a graph, and each agent has its own local state [Qu et al., 2020b]. In network MDPs, the local state transition probabilities and rewards only depend on the states and actions of the agent's direct neighbors in the graph. Such a property has been observed in a great variety of cooperative network control problems, ranging from thermal control of multizone buildings [Zhang et al., 2016], wireless access control [Zocca, 2019] to phase synchronization in electrical grids [Blaabjerg et al., 2006], where agents typically only need to act and learn based on information within a local neighborhood due to constraints on the information and communication infrastructure.


Identifying and Addressing Delusions for Target-Directed Decision-Making

arXiv.org Artificial Intelligence

Target-directed agents utilize self-generated targets, to guide their behaviors for better generalization. These agents are prone to blindly chasing problematic targets, resulting in worse generalization and safety catastrophes. We show that these behaviors can be results of delusions, stemming from improper designs around training: the agent may naturally come to hold false beliefs about certain targets. We identify delusions via intuitive examples in controlled environments, and investigate their causes and mitigations. With the insights, we demonstrate how we can make agents address delusions preemptively and autonomously. We validate empirically the effectiveness of the proposed strategies in correcting delusional behaviors and improving out-of-distribution generalization.


Robust Reinforcement Learning under Diffusion Models for Data with Jumps

arXiv.org Machine Learning

Reinforcement Learning (RL) has proven effective in solving complex decision-making tasks across various domains, but challenges remain in continuous-time settings, particularly when state dynamics are governed by stochastic differential equations (SDEs) with jump components. In this paper, we address this challenge by introducing the Mean-Square Bipower Variation Error (MSBVE) algorithm, which enhances robustness and convergence in scenarios involving significant stochastic noise and jumps. We first revisit the Mean-Square TD Error (MSTDE) algorithm, commonly used in continuous-time RL, and highlight its limitations in handling jumps in state dynamics. The proposed MSBVE algorithm minimizes the mean-square quadratic variation error, offering improved performance over MSTDE in environments characterized by SDEs with jumps. Simulations and formal proofs demonstrate that the MSBVE algorithm reliably estimates the value function in complex settings, surpassing MSTDE's performance when faced with jump processes. These findings underscore the importance of alternative error metrics to improve the resilience and effectiveness of RL algorithms in continuous-time frameworks.


Structure learning with Temporal Gaussian Mixture for model-based Reinforcement Learning

arXiv.org Machine Learning

Model-based reinforcement learning refers to a set of approaches capable of sample-efficient decision making, which create an explicit model of the environment. This model can subsequently be used for learning optimal policies. In this paper, we propose a temporal Gaussian Mixture Model composed of a perception model and a transition model. The perception model extracts discrete (latent) states from continuous observations using a variational Gaussian mixture likelihood. Importantly, our model constantly monitors the collected data searching for new Gaussian components, i.e., the perception model performs a form of structure learning (Smith et al., 2020; Friston et al., 2018; Neacsu et al., 2022) as it learns the number of Gaussian components in the mixture. Additionally, the transition model learns the temporal transition between consecutive time steps by taking advantage of the Dirichlet-categorical conjugacy. Both the perception and transition models are able to forget part of the data points, while integrating the information they provide within the prior, which ensure fast variational inference. Finally, decision making is performed with a variant of Q-learning which is able to learn Q-values from beliefs over states. Empirically, we have demonstrated the model's ability to learn the structure of several mazes: the model discovered the number of states and the transition probabilities between these states. Moreover, using its learned Q-values, the agent was able to successfully navigate from the starting position to the maze's exit.


Modulating Reservoir Dynamics via Reinforcement Learning for Efficient Robot Skill Synthesis

arXiv.org Artificial Intelligence

A random recurrent neural network, called a reservoir, can be used to learn robot movements conditioned on context inputs that encode task goals. The Learning is achieved by mapping the random dynamics of the reservoir modulated by context to desired trajectories via linear regression. This makes the reservoir computing (RC) approach computationally efficient as no iterative gradient descent learning is needed. In this work, we propose a novel RC-based Learning from Demonstration (LfD) framework that not only learns to generate the demonstrated movements but also allows online modulation of the reservoir dynamics to generate movement trajectories that are not covered by the initial demonstration set. This is made possible by using a Reinforcement Learning (RL) module that learns a policy to output context as its actions based on the robot state. Considering that the context dimension is typically low, learning with the RL module is very efficient. We show the validity of the proposed model with systematic experiments on a 2 degrees-of-freedom (DOF) simulated robot that is taught to reach targets, encoded as context, with and without obstacle avoidance constraint. The initial data set includes a set of reaching demonstrations which are learned by the reservoir system. To enable reaching out-of-distribution targets, the RL module is engaged in learning a policy to generate dynamic contexts so that the generated trajectory achieves the desired goal without any learning in the reservoir system. Overall, the proposed model uses an initial learned motor primitive set to efficiently generate diverse motor behaviors guided by the designed reward function. Thus the model can be used as a flexible and effective LfD system where the action repertoire can be extended without new data collection.


Dynamics of Resource Allocation in O-RANs: An In-depth Exploration of On-Policy and Off-Policy Deep Reinforcement Learning for Real-Time Applications

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (DRL) is a powerful tool used for addressing complex challenges in mobile networks. This paper investigates the application of two DRL models, on-policy and off-policy, in the field of resource allocation for Open Radio Access Networks (O-RAN). The on-policy model is the Proximal Policy Optimization (PPO), and the off-policy model is the Sample Efficient Actor-Critic with Experience Replay (ACER), which focuses on resolving the challenges of resource allocation associated with a Quality of Service (QoS) application that has strict requirements. Motivated by the original work of Nessrine Hammami and Kim Khoa Nguyen, this study is a replication to validate and prove the findings. Both PPO and ACER are used within the same experimental setup to assess their performance in a scenario of latency-sensitive and latency-tolerant users and compare them. The aim is to verify the efficacy of on-policy and off-policy DRL models in the context of O-RAN resource allocation. Results from this replication contribute to the ongoing scientific research and offer insights into the reproducibility and generalizability of the original research. This analysis reaffirms that both on-policy and off-policy DRL models have better performance than greedy algorithms in O-RAN settings. In addition, it confirms the original observations that the on-policy model (PPO) gives a favorable balance between energy consumption and user latency, while the off-policy model (ACER) shows a faster convergence. These findings give good insights to optimize resource allocation strategies in O-RANs. Index Terms: 5G, O-RAN, resource allocation, ML, DRL, PPO, ACER.


Mitigating Relative Over-Generalization in Multi-Agent Reinforcement Learning

arXiv.org Machine Learning

In decentralized multi-agent reinforcement learning, agents learning in isolation can lead to relative over-generalization (RO), where optimal joint actions are undervalued in favor of suboptimal ones. This hinders effective coordination in cooperative tasks, as agents tend to choose actions that are individually rational but collectively suboptimal. To address this issue, we introduce MaxMax Q-Learning (MMQ), which employs an iterative process of sampling and evaluating potential next states, selecting those with maximal Q-values for learning. This approach refines approximations of ideal state transitions, aligning more closely with the optimal joint policy of collaborating agents. We provide theoretical analysis supporting MMQ's potential and present empirical evaluations across various environments susceptible to RO. Our results demonstrate that MMQ frequently outperforms existing baselines, exhibiting enhanced convergence and sample efficiency.


An Investigation of Offline Reinforcement Learning in Factorisable Action Spaces

arXiv.org Machine Learning

Expanding reinforcement learning (RL) to offline domains generates promising prospects, particularly in sectors where data collection poses substantial challenges or risks. Pivotal to the success of transferring RL offline is mitigating overestimation bias in value estimates for state-action pairs absent from data. Whilst numerous approaches have been proposed in recent years, these tend to focus primarily on continuous or small-scale discrete action spaces. Factorised discrete action spaces, on the other hand, have received relatively little attention, despite many real-world problems naturally having factorisable actions. In this work, we undertake a formative investigation into offline reinforcement learning in factorisable action spaces. Using value-decomposition as formulated in DecQN as a foundation, we present the case for a factorised approach and conduct an extensive empirical evaluation of several offline techniques adapted to the factorised setting. In the absence of established benchmarks, we introduce a suite of our own comprising datasets of varying quality and task complexity. Advocating for reproducible research and innovation, we make all datasets available for public use alongside our code base.