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 Reinforcement Learning


RL2: Reinforce Large Language Model to Assist Safe Reinforcement Learning for Energy Management of Active Distribution Networks

arXiv.org Artificial Intelligence

As large-scale distributed energy resources are integrated into the active distribution networks (ADNs), effective energy management in ADNs becomes increasingly prominent compared to traditional distribution networks. Although advanced reinforcement learning (RL) methods, which alleviate the burden of complicated modelling and optimization, have greatly improved the efficiency of energy management in ADNs, safety becomes a critical concern for RL applications in real-world problems. Since the design and adjustment of penalty functions, which correspond to operational safety constraints, requires extensive domain knowledge in RL and power system operation, the emerging ADN operators call for a more flexible and customized approach to address the penalty functions so that the operational safety and efficiency can be further enhanced. Empowered with strong comprehension, reasoning, and in-context learning capabilities, large language models (LLMs) provide a promising way to assist safe RL for energy management in ADNs. In this paper, we introduce the LLM to comprehend operational safety requirements in ADNs and generate corresponding penalty functions. In addition, we propose an RL2 mechanism to refine the generated functions iteratively and adaptively through multi-round dialogues, in which the LLM agent adjusts the functions' pattern and parameters based on training and test performance of the downstream RL agent. The proposed method significantly reduces the intervention of the ADN operators. Comprehensive test results demonstrate the effectiveness of the proposed method.


Explore Reinforced: Equilibrium Approximation with Reinforcement Learning

arXiv.org Artificial Intelligence

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast, modern Reinforcement Learning (RL) algorithms provide faster training yet yield weaker solutions. We introduce Exp3-IXrl - a blend of RL and game-theoretic approach, separating the RL agent's action selection from the equilibrium computation while preserving the integrity of the learning process. We demonstrate that our algorithm expands the application of equilibrium approximation algorithms to new environments. Specifically, we show the improved performance in a complex and adversarial cybersecurity network environment - the Cyber Operations Research Gym - and in the classical multi-armed bandit settings.


Towards Type Agnostic Cyber Defense Agents

arXiv.org Artificial Intelligence

With computing now ubiquitous across government, industry, and education, cybersecurity has become a critical component for every organization on the planet. Due to this ubiquity of computing, cyber threats have continued to grow year over year, leading to labor shortages and a skills gap in cybersecurity. As a result, many cybersecurity product vendors and security organizations have looked to artificial intelligence to shore up their defenses. This work considers how to characterize attackers and defenders in one approach to the automation of cyber defense -- the application of reinforcement learning. Specifically, we characterize the types of attackers and defenders in the sense of Bayesian games and, using reinforcement learning, derive empirical findings about how to best train agents that defend against multiple types of attackers.


Comparative Analysis of Multi-Agent Reinforcement Learning Policies for Crop Planning Decision Support

arXiv.org Artificial Intelligence

In India, the majority of farmers are classified as small or marginal, making their livelihoods particularly vulnerable to economic losses due to market saturation and climate risks. Effective crop planning can significantly impact their expected income, yet existing decision support systems (DSS) often provide generic recommendations that fail to account for real-time market dynamics and the interactions among multiple farmers. In this paper, we evaluate the viability of three multi-agent reinforcement learning (MARL) approaches for optimizing total farmer income and promoting fairness in crop planning: Independent Q-Learning (IQL), where each farmer acts independently without coordination, Agent-by-Agent (ABA), which sequentially optimizes each farmer's policy in relation to the others, and the Multi-agent Rollout Policy, which jointly optimizes all farmers' actions for global reward maximization. Our results demonstrate that while IQL offers computational efficiency with linear runtime, it struggles with coordination among agents, leading to lower total rewards and an unequal distribution of income. Conversely, the Multi-agent Rollout policy achieves the highest total rewards and promotes equitable income distribution among farmers but requires significantly more computational resources, making it less practical for large numbers of agents. ABA strikes a balance between runtime efficiency and reward optimization, offering reasonable total rewards with acceptable fairness and scalability. These findings highlight the importance of selecting appropriate MARL approaches in DSS to provide personalized and equitable crop planning recommendations, advancing the development of more adaptive and farmer-centric agricultural decision-making systems.


A Multi-Agent Reinforcement Learning Testbed for Cognitive Radio Applications

arXiv.org Artificial Intelligence

Technological trends show that Radio Frequency Reinforcement Learning (RFRL) will play a prominent role in the wireless communication systems of the future. Applications of RFRL range from military communications jamming to enhancing WiFi networks. Before deploying algorithms for these purposes, they must be trained in a simulation environment to ensure adequate performance. For this reason, we previously created the RFRL Gym: a standardized, accessible tool for the development and testing of reinforcement learning (RL) algorithms in the wireless communications space. This environment leveraged the OpenAI Gym framework and featured customizable simulation scenarios within the RF spectrum. However, the RFRL Gym was limited to training a single RL agent per simulation; this is not ideal, as most real-world RF scenarios will contain multiple intelligent agents in cooperative, competitive, or mixed settings, which is a natural consequence of spectrum congestion. Therefore, through integration with Ray RLlib, multi-agent reinforcement learning (MARL) functionality for training and assessment has been added to the RFRL Gym, making it even more of a robust tool for RF spectrum simulation. This paper provides an overview of the updated RFRL Gym environment. In this work, the general framework of the tool is described relative to comparable existing resources, highlighting the significant additions and refactoring we have applied to the Gym. Afterward, results from testing various RF scenarios in the MARL environment and future additions are discussed.


Dynamic Estimation of Learning Rates Using a Non-Linear Autoregressive Model

arXiv.org Artificial Intelligence

We introduce a new class of adaptive non-linear autoregressive (Nlar) models incorporating the concept of momentum, which dynamically estimate both the learning rates and momentum as the number of iterations increases. In our method, the growth of the gradients is controlled using a scaling (clipping) function, leading to stable convergence. Within this framework, we propose three distinct estimators for learning rates and provide theoretical proof of their convergence. We further demonstrate how these estimators underpin the development of effective Nlar optimizers. The performance of the proposed estimators and optimizers is rigorously evaluated through extensive experiments across several datasets and a reinforcement learning environment.


Masked Generative Priors Improve World Models Sequence Modelling Capabilities

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) has become the leading approach for creating artificial agents in complex environments. Model-based approaches, which are RL methods with world models that predict environment dynamics, are among the most promising directions for improving data efficiency, forming a critical step toward bridging the gap between research and real-world deployment. In particular, world models enhance sample efficiency by learning in imagination, which involves training a generative sequence model of the environment in a self-supervised manner. Recently, Masked Generative Modelling has emerged as a more efficient and superior inductive bias for modelling and generating token sequences. Building on the Efficient Stochastic Transformer-based World Models (STORM) architecture, we replace the traditional MLP prior with a Masked Generative Prior (e.g., MaskGIT Prior) and introduce GIT-STORM. We evaluate our model on two downstream tasks: reinforcement learning and video prediction. GIT-STORM demonstrates substantial performance gains in RL tasks on the Atari 100k benchmark. Moreover, we apply Transformer-based World Models to continuous action environments for the first time, addressing a significant gap in prior research. To achieve this, we employ a state mixer function that integrates latent state representations with actions, enabling our model to handle continuous control tasks. We validate this approach through qualitative and quantitative analyses on the DeepMind Control Suite, showcasing the effectiveness of Transformer-based World Models in this new domain. Our results highlight the versatility and efficacy of the MaskGIT dynamics prior, paving the way for more accurate world models and effective RL policies.


Strongly-polynomial time and validation analysis of policy gradient methods

arXiv.org Artificial Intelligence

This paper proposes a novel termination criterion, termed the advantage gap function, for finite state and action Markov decision processes (MDP) and reinforcement learning (RL). By incorporating this advantage gap function into the design of step size rules and deriving a new linear rate of convergence that is independent of the stationary state distribution of the optimal policy, we demonstrate that policy gradient methods can solve MDPs in strongly-polynomial time. To the best of our knowledge, this is the first time that such strong convergence properties have been established for policy gradient methods. Moreover, in the stochastic setting, where only stochastic estimates of policy gradients are available, we show that the advantage gap function provides close approximations of the optimality gap for each individual state and exhibits a sublinear rate of convergence at every state. The advantage gap function can be easily estimated in the stochastic case, and when coupled with easily computable upper bounds on policy values, they provide a convenient way to validate the solutions generated by policy gradient methods. Therefore, our developments offer a principled and computable measure of optimality for RL, whereas current practice tends to rely on algorithm-to-algorithm or baselines comparisons with no certificate of optimality.


Failure Probability Estimation for Black-Box Autonomous Systems using State-Dependent Importance Sampling Proposals

arXiv.org Machine Learning

Estimating the probability of failure is a critical step in developing safety-critical autonomous systems. Direct estimation methods such as Monte Carlo sampling are often impractical due to the rarity of failures in these systems. Existing importance sampling approaches do not scale to sequential decision-making systems with large state spaces and long horizons. We propose an adaptive importance sampling algorithm to address these limitations. Our method minimizes the forward Kullback-Leibler divergence between a state-dependent proposal distribution and a relaxed form of the optimal importance sampling distribution. Our method uses Markov score ascent methods to estimate this objective. We evaluate our approach on four sequential systems and show that it provides more accurate failure probability estimates than baseline Monte Carlo and importance sampling techniques. This work is open sourced.


Decision Transformer vs. Decision Mamba: Analysing the Complexity of Sequential Decision Making in Atari Games

arXiv.org Artificial Intelligence

The study first observed that DM generally outperformed DT in the games Breakout and Qbert, while DT performed better in more complicated games, such as Hero and Kung Fu Master. To understand these differences, we expanded the number of games to 12 and performed a comprehensive analysis of game characteristics, including action space complexity, visual complexity, average trajectory length, and average steps to the first non-zero reward. In order to further analyse the key factors that impact the disparity in performance between DT and DM, we employ various approaches, including quantifying visual complexity, random forest regression, correlation analysis, and action space simplification strategies. The results indicate that the performance gap between DT and DM is affected by the complex interaction of multiple factors, with the complexity of the action space and visual complexity (particularly evaluated by compression ratio) being the primary determining factors. DM performs well in environments with simple action and visual elements, while DT shows an advantage in games with higher action and visual complexity. Our findings contribute to a deeper understanding of how the game characteristics affect the performance difference in sequential modelling reinforcement learning, potentially guiding the development of future model design and applications for diverse and complex environments.