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 Reinforcement Learning


Retrieval-Augmented Decision Transformer: External Memory for In-context RL

arXiv.org Artificial Intelligence

In-context learning (ICL) is the ability of a model to learn a new task by observing a few exemplars in its context. While prevalent in NLP, this capability has recently also been observed in Reinforcement Learning (RL) settings. Prior in-context RL methods, however, require entire episodes in the agent's context. Given that complex environments typically lead to long episodes with sparse rewards, these methods are constrained to simple environments with short episodes. To address these challenges, we introduce Retrieval-Augmented Decision Transformer (RA-DT). RA-DT employs an external memory mechanism to store past experiences from which it retrieves only sub-trajectories relevant for the current situation. The retrieval component in RA-DT does not require training and can be entirely domain-agnostic. We evaluate the capabilities of RA-DT on grid-world environments, robotics simulations, and procedurally-generated video games. On grid-worlds, RA-DT outperforms baselines, while using only a fraction of their context length. Furthermore, we illuminate the limitations of current in-context RL methods on complex environments and discuss future directions. To facilitate future research, we release datasets for four of the considered environments.


RL Zero: Zero-Shot Language to Behaviors without any Supervision

arXiv.org Artificial Intelligence

Rewards remain an uninterpretable way to specify tasks for Reinforcement Learning, as humans are often unable to predict the optimal behavior of any given reward function, leading to poor reward design and reward hacking. Language presents an appealing way to communicate intent to agents and bypass reward design, but prior efforts to do so have been limited by costly and unscalable labeling efforts. In this work, we propose a method for a completely unsupervised alternative to grounding language instructions in a zero-shot manner to obtain policies. We present a solution that takes the form of imagine, project, and imitate: The agent imagines the observation sequence corresponding to the language description of a task, projects the imagined sequence to our target domain, and grounds it to a policy. Video-language models allow us to imagine task descriptions that leverage knowledge of tasks learned from internet-scale video-text mappings. The challenge remains to ground these generations to a policy. In this work, we show that we can achieve a zero-shot language-to-behavior policy by first grounding the imagined sequences in real observations of an unsupervised RL agent and using a closed-form solution to imitation learning that allows the RL agent to mimic the grounded observations. Our method, RLZero, is the first to our knowledge to show zero-shot language to behavior generation abilities without any supervision on a variety of tasks on simulated domains. We further show that RLZero can also generate policies zero-shot from cross-embodied videos such as those scraped from YouTube.


Wavelet Diffusion Neural Operator

arXiv.org Artificial Intelligence

Simulating and controlling physical systems described by partial differential equations (PDEs) are crucial tasks across science and engineering. Recently, diffusion generative models have emerged as a competitive class of methods for these tasks due to their ability to capture long-term dependencies and model high-dimensional states. However, diffusion models typically struggle with handling system states with abrupt changes and generalizing to higher resolutions. In this work, we propose Wavelet Diffusion Neural Operator (WDNO), a novel PDE simulation and control framework that enhances the handling of these complexities. WDNO comprises two key innovations. Firstly, WDNO performs diffusion-based generative modeling in the wavelet domain for the entire trajectory to handle abrupt changes and long-term dependencies effectively. Secondly, to address the issue of poor generalization across different resolutions, which is one of the fundamental tasks in modeling physical systems, we introduce multi-resolution training. We validate WDNO on five physical systems, including 1D advection equation, three challenging physical systems with abrupt changes (1D Burgers' equation, 1D compressible Navier-Stokes equation and 2D incompressible fluid), and a real-world dataset ERA5, which demonstrates superior performance on both simulation and control tasks over state-of-the-art methods, with significant improvements in long-term and detail prediction accuracy. Remarkably, in the challenging context of the 2D high-dimensional and indirect control task aimed at reducing smoke leakage, WDNO reduces the leakage by 33.2% compared to the second-best baseline.


Reinforcement Learning: An Overview

arXiv.org Artificial Intelligence

This manuscript gives a big-picture, up-to-date overview of the field of (deep) reinforcement learning and sequential decision making, covering value-based RL, policy-gradient methods, model-based methods, and various other topics (including a very brief discussion of RL+LLMs).


Leveraging Skills from Unlabeled Prior Data for Efficient Online Exploration

arXiv.org Machine Learning

Unsupervised pretraining has been transformative in many supervised domains. However, applying such ideas to reinforcement learning (RL) presents a unique challenge in that fine-tuning does not involve mimicking task-specific data, but rather exploring and locating the solution through iterative self-improvement. In this work, we study how unlabeled prior trajectory data can be leveraged to learn efficient exploration strategies. While prior data can be used to pretrain a set of low-level skills, or as additional off-policy data for online RL, it has been unclear how to combine these ideas effectively for online exploration. Our method SUPE (Skills from Unlabeled Prior data for Exploration) demonstrates that a careful combination of these ideas compounds their benefits. Our method first extracts low-level skills using a variational autoencoder (VAE), and then pseudo-relabels unlabeled trajectories using an optimistic reward model, transforming prior data into high-level, task-relevant examples. Finally, SUPE uses these transformed examples as additional off-policy data for online RL to learn a high-level policy that composes pretrained low-level skills to explore efficiently. We empirically show that SUPE reliably outperforms prior strategies, successfully solving a suite of long-horizon, sparse-reward tasks. Code: https://github.com/rail-berkeley/supe.


Putting the Iterative Training of Decision Trees to the Test on a Real-World Robotic Task

arXiv.org Artificial Intelligence

In previous research, we developed methods to train decision trees (DT) as agents for reinforcement learning tasks, based on deep reinforcement learning (DRL) networks. The samples from which the DTs are built, use the environment's state as features and the corresponding action as label. To solve the nontrivial task of selecting samples, which on one hand reflect the DRL agent's capabilities of choosing the right action but on the other hand also cover enough state space to generalize well, we developed an algorithm to iteratively train DTs. In this short paper, we apply this algorithm to a real-world implementation of a robotic task for the first time. Real-world tasks pose additional challenges compared to simulations, such as noise and delays. The task consists of a physical pendulum attached to a cart, which moves on a linear track. By movements to the left and to the right, the pendulum is to be swung in the upright position and balanced in the unstable equilibrium. Our results demonstrate the applicability of the algorithm to real-world tasks by generating a DT whose performance matches the performance of the DRL agent, while consisting of fewer parameters. This research could be a starting point for distilling DTs from DRL agents to obtain transparent, lightweight models for real-world reinforcement learning tasks.


Learning-based Control for Tendon-Driven Continuum Robotic Arms

arXiv.org Artificial Intelligence

This paper presents a learning-based approach for centralized position control of Tendon-Driven Continuum Robots (TDCRs) using Deep Reinforcement Learning (DRL), with a particular focus on the Sim-to-Real transfer of control policies. The proposed control method employs the Modified Transpose Jacobian (MTJ) control strategy, with its parameters optimally tuned using the Deep Deterministic Policy Gradient (DDPG) algorithm. Classical model-based controllers encounter significant challenges due to the inherent uncertainties and nonlinear dynamics of continuum robots. In contrast, model-free control strategies require efficient gain-tuning to handle diverse operational scenarios. This research aims to develop a model-free controller with performance comparable to model-based strategies by integrating an optimal adaptive gain-tuning system. Both simulations and real-world implementations demonstrate that the proposed method significantly enhances the trajectory-tracking performance of continuum robots independent of initial conditions and paths within the operational task-space, effectively establishing a task-free controller.


Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation

arXiv.org Artificial Intelligence

Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control methods offer precise and systematic control but are limited by high computational complexity and accurate contact sensing. On the other hand, reinforcement learning (RL) provides robustness and handles high-dimensional spaces but suffers from inefficient learning, unnatural motion, and sim-to-real gaps. To address these challenges, we introduce Opt2Skill, an end-to-end pipeline that combines model-based trajectory optimization with RL to achieve robust whole-body loco-manipulation. We generate reference motions for the Digit humanoid robot using differential dynamic programming (DDP) and train RL policies to track these trajectories. Our results demonstrate that Opt2Skill outperforms pure RL methods in both training efficiency and task performance, with optimal trajectories that account for torque limits enhancing trajectory tracking. We successfully transfer our approach to real-world applications.


Entity-based Reinforcement Learning for Autonomous Cyber Defence

arXiv.org Artificial Intelligence

A significant challenge for autonomous cyber defence is ensuring a defensive agent's ability to generalise across diverse network topologies and configurations. This capability is necessary for agents to remain effective when deployed in dynamically changing environments, such as an enterprise network where devices may frequently join and leave. Standard approaches to deep reinforcement learning, where policies are parameterised using a fixed-input multi-layer perceptron (MLP) expect fixed-size observation and action spaces. In autonomous cyber defence, this makes it hard to develop agents that generalise to environments with network topologies different from those trained on, as the number of nodes affects the natural size of the observation and action spaces. To overcome this limitation, we reframe the problem of autonomous network defence using entity-based reinforcement learning, where the observation and action space of an agent are decomposed into a collection of discrete entities. This framework enables the use of policy parameterisations specialised in compositional generalisation. We train a Transformer-based policy on the Yawning Titan cyber-security simulation environment and test its generalisation capabilities across various network topologies. We demonstrate that this approach significantly outperforms an MLP-based policy when training across fixed-size networks of varying topologies, and matches performance when training on a single network. We also demonstrate the potential for zero-shot generalisation to networks of a different size to those seen in training. These findings highlight the potential for entity-based reinforcement learning to advance the field of autonomous cyber defence by providing more generalisable policies capable of handling variations in real-world network environments.


DRL4AOI: A DRL Framework for Semantic-aware AOI Segmentation in Location-Based Services

arXiv.org Artificial Intelligence

In Location-Based Services (LBS), such as food delivery, a fundamental task is segmenting Areas of Interest (AOIs), aiming at partitioning the urban geographical spaces into non-overlapping regions. Traditional AOI segmentation algorithms primarily rely on road networks to partition urban areas. While promising in modeling the geo-semantics, road network-based models overlooked the service-semantic goals (e.g., workload equality) in LBS service. In this paper, we point out that the AOI segmentation problem can be naturally formulated as a Markov Decision Process (MDP), which gradually chooses a nearby AOI for each grid in the current AOI's border. Based on the MDP, we present the first attempt to generalize Deep Reinforcement Learning (DRL) for AOI segmentation, leading to a novel DRL-based framework called DRL4AOI. The DRL4AOI framework introduces different service-semantic goals in a flexible way by treating them as rewards that guide the AOI generation. To evaluate the effectiveness of DRL4AOI, we develop and release an AOI segmentation system. We also present a representative implementation of DRL4AOI - TrajRL4AOI - for AOI segmentation in the logistics service. It introduces a Double Deep Q-learning Network (DDQN) to gradually optimize the AOI generation for two specific semantic goals: i) trajectory modularity, i.e., maximize tightness of the trajectory connections within an AOI and the sparsity of connections between AOIs, ii) matchness with the road network, i.e., maximizing the matchness between AOIs and the road network. Quantitative and qualitative experiments conducted on synthetic and real-world data demonstrate the effectiveness and superiority of our method. The code and system is publicly available at https://github.com/Kogler7/AoiOpt.