Reinforcement Learning
Learning Diverse Policies in MOBA Games via Macro-Goals
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of policy diversity. In this paper, we propose a novel Macro-Goals Guided framework, called MGG, to learn diverse policies in MOBA games. MGG abstracts strategies as macro-goals from human demonstrations and trains a Meta-Controller to predict these macro-goals. To enhance policy diversity, MGG samples macro-goals from the Meta-Controller prediction and guides the training process towards these goals.
The Spoils of Algorithmic Collusion: Profit Allocation Among Asymmetric Firms
Martin, Simon, Normann, Hans-Theo, Pรผplichhuisen, Paul, Werner, Tobias
We study the propensity of independent algorithms to collude in repeated Cournot duopoly games. Specifically, we investigate the predictive power of different oligopoly and bargaining solutions regarding the effect of asymmetry between firms. We find that both consumers and firms can benefit from asymmetry. Algorithms produce more competitive outcomes when firms are symmetric, but less when they are very asymmetric. Although the static Nash equilibrium underestimates the effect on total quantity and overestimates the effect on profits, it delivers surprisingly accurate predictions in terms of total welfare. The best description of our results is provided by the equal relative gains solution. In particular, we find algorithms to agree on profits that are on or close to the Pareto frontier for all degrees of asymmetry. Our results suggest that the common belief that symmetric industries are more prone to collusion may no longer hold when algorithms increasingly drive managerial decisions.
Counterfactually Fair Reinforcement Learning via Sequential Data Preprocessing
Wang, Jitao, Shi, Chengchun, Piette, John D., Loftus, Joshua R., Zeng, Donglin, Wu, Zhenke
When applied in healthcare, reinforcement learning (RL) seeks to dynamically match the right interventions to subjects to maximize population benefit. However, the learned policy may disproportionately allocate efficacious actions to one subpopulation, creating or exacerbating disparities in other socioeconomically-disadvantaged subgroups. These biases tend to occur in multi-stage decision making and can be self-perpetuating, which if unaccounted for could cause serious unintended consequences that limit access to care or treatment benefit. Counterfactual fairness (CF) offers a promising statistical tool grounded in causal inference to formulate and study fairness. In this paper, we propose a general framework for fair sequential decision making. We theoretically characterize the optimal CF policy and prove its stationarity, which greatly simplifies the search for optimal CF policies by leveraging existing RL algorithms. The theory also motivates a sequential data preprocessing algorithm to achieve CF decision making under an additive noise assumption. We prove and then validate our policy learning approach in controlling unfairness and attaining optimal value through simulations. Analysis of a digital health dataset designed to reduce opioid misuse shows that our proposal greatly enhances fair access to counseling.
Performance Optimization of Ratings-Based Reinforcement Learning
Rose, Evelyn, White, Devin, Wu, Mingkang, Lawhern, Vernon, Waytowich, Nicholas R., Cao, Yongcan
This paper explores multiple optimization methods to improve the performance of rating-based reinforcement learning (RbRL). RbRL, a method based on the idea of human ratings, has been developed to infer reward functions in reward-free environments for the subsequent policy learning via standard reinforcement learning, which requires the availability of reward functions. Specifically, RbRL minimizes the cross entropy loss that quantifies the differences between human ratings and estimated ratings derived from the inferred reward. Hence, a low loss means a high degree of consistency between human ratings and estimated ratings. Despite its simple form, RbRL has various hyperparameters and can be sensitive to various factors. Therefore, it is critical to provide comprehensive experiments to understand the impact of various hyperparameters on the performance of RbRL. This paper is a work in progress, providing users some general guidelines on how to select hyperparameters in RbRL.
Improving DeFi Accessibility through Efficient Liquidity Provisioning with Deep Reinforcement Learning
This paper applies deep reinforcement learning (DRL) to optimize liquidity provisioning in Uniswap v3, a decentralized finance (DeFi) protocol implementing an automated market maker (AMM) model with concentrated liquidity. We model the liquidity provision task as a Markov Decision Process (MDP) and train an active liquidity provider (LP) agent using the Proximal Policy Optimization (PPO) algorithm. The agent dynamically adjusts liquidity positions by using information about price dynamics to balance fee maximization and impermanent loss mitigation. We use a rolling window approach for training and testing, reflecting realistic market conditions and regime shifts. This study compares the data-driven performance of the DRL-based strategy against common heuristics adopted by small retail LP actors that do not systematically modify their liquidity positions. By promoting more efficient liquidity management, this work aims to make DeFi markets more accessible and inclusive for a broader range of participants. Through a data-driven approach to liquidity management, this work seeks to contribute to the ongoing development of more efficient and user-friendly DeFi markets.
RbRL2.0: Integrated Reward and Policy Learning for Rating-based Reinforcement Learning
Wu, Mingkang, White, Devin, Lawhern, Vernon, Waytowich, Nicholas R., Cao, Yongcan
Reinforcement learning (RL), a common tool in decision making, learns policies from various experiences based on the associated cumulative return/rewards without treating them differently. On the contrary, humans often learn to distinguish from different levels of performance and extract the underlying trends towards improving their decision making for best performance. Motivated by this, this paper proposes a novel RL method that mimics humans' decision making process by differentiating among collected experiences for effective policy learning. The main idea is to extract important directional information from experiences with different performance levels, named ratings, so that policies can be updated towards desired deviation from these experiences with different ratings. Specifically, we propose a new policy loss function that penalizes distribution similarities between the current policy and failed experiences with different ratings, and assign different weights to the penalty terms based on the rating classes. Meanwhile, reward learning from these rated samples can be integrated with the new policy loss towards an integrated reward and policy learning from rated samples. Optimizing the integrated reward and policy loss function will lead to the discovery of directions for policy improvement towards maximizing cumulative rewards and penalizing most from the lowest performance level while least from the highest performance level. To evaluate the effectiveness of the proposed method, we present results for experiments on a few typical environments that show improved convergence and overall performance over the existing rating-based reinforcement learning method with only reward learning.
A Survey of Embodied AI in Healthcare: Techniques, Applications, and Opportunities
Liu, Yihao, Cao, Xu, Chen, Tingting, Jiang, Yankai, You, Junjie, Wu, Minghua, Wang, Xiaosong, Feng, Mengling, Jin, Yaochu, Chen, Jintai
Healthcare systems worldwide face persistent challenges in efficiency, accessibility, and personalization. Powered by modern AI technologies such as multimodal large language models and world models, Embodied AI (EmAI) represents a transformative frontier, offering enhanced autonomy and the ability to interact with the physical world to address these challenges. As an interdisciplinary and rapidly evolving research domain, "EmAI in healthcare" spans diverse fields such as algorithms, robotics, and biomedicine. This complexity underscores the importance of timely reviews and analyses to track advancements, address challenges, and foster cross-disciplinary collaboration. In this paper, we provide a comprehensive overview of the "brain" of EmAI for healthcare, wherein we introduce foundational AI algorithms for perception, actuation, planning, and memory, and focus on presenting the healthcare applications spanning clinical interventions, daily care & companionship, infrastructure support, and biomedical research. Despite its promise, the development of EmAI for healthcare is hindered by critical challenges such as safety concerns, gaps between simulation platforms and real-world applications, the absence of standardized benchmarks, and uneven progress across interdisciplinary domains. We discuss the technical barriers and explore ethical considerations, offering a forward-looking perspective on the future of EmAI in healthcare. A hierarchical framework of intelligent levels for EmAI systems is also introduced to guide further development. By providing systematic insights, this work aims to inspire innovation and practical applications, paving the way for a new era of intelligent, patient-centered healthcare.
Online inductive learning from answer sets for efficient reinforcement learning exploration
Veronese, Celeste, Meli, Daniele, Farinelli, Alessandro
This paper presents a novel approach combining inductive logic programming with reinforcement learning to improve training performance and explainability. We exploit inductive learning of answer set programs from noisy examples to learn a set of logical rules representing an explainable approximation of the agent policy at each batch of experience. We then perform answer set reasoning on the learned rules to guide the exploration of the learning agent at the next batch, without requiring inefficient reward shaping and preserving optimality with soft bias. The entire procedure is conducted during the online execution of the reinforcement learning algorithm. We preliminarily validate the efficacy of our approach by integrating it into the Q-learning algorithm for the Pac-Man scenario in two maps of increasing complexity. Our methodology produces a significant boost in the discounted return achieved by the agent, even in the first batches of training. Moreover, inductive learning does not compromise the computational time required by Q-learning and learned rules quickly converge to an explanation of the agent policy.
Attention when you need
Boominathan, Lokesh, Chen, Yizhou, McGinley, Matthew, Pitkow, Xaq
Being attentive to task-relevant features can improve task performance, but paying attention comes with its own metabolic cost. Therefore, strategic allocation of attention is crucial in performing the task efficiently. This work aims to understand this strategy. Recently, de Gee et al. conducted experiments involving mice performing an auditory sustained attention-value task. This task required the mice to exert attention to identify whether a high-order acoustic feature was present amid the noise. By varying the trial duration and reward magnitude, the task allows us to investigate how an agent should strategically deploy their attention to maximize their benefits and minimize their costs. In our work, we develop a reinforcement learning-based normative model of the mice to understand how it balances attention cost against its benefits. The model is such that at each moment the mice can choose between two levels of attention and decide when to take costly actions that could obtain rewards. Our model suggests that efficient use of attentional resources involves alternating blocks of high attention with blocks of low attention. In the extreme case where the agent disregards sensory input during low attention states, we see that high attention is used rhythmically. Our model provides evidence about how one should deploy attention as a function of task utility, signal statistics, and how attention affects sensory evidence.
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data
Deng, Shilong, Zheng, Zetao, He, Hongcai, Weng, Paul, Shao, Jie
A major challenge in Reinforcement Learning (RL) is the difficulty of learning an optimal policy from sparse rewards. Prior works enhance online RL with conventional Imitation Learning (IL) via a handcrafted auxiliary objective, at the cost of restricting the RL policy to be sub-optimal when the offline data is generated by a non-expert policy. Instead, to better leverage valuable information in offline data, we develop Generalized Imitation Learning from Demonstration (GILD), which meta-learns an objective that distills knowledge from offline data and instills intrinsic motivation towards the optimal policy. Distinct from prior works that are exclusive to a specific RL algorithm, GILD is a flexible module intended for diverse vanilla off-policy RL algorithms. In addition, GILD introduces no domain-specific hyperparameter and minimal increase in computational cost. In four challenging MuJoCo tasks with sparse rewards, we show that three RL algorithms enhanced with GILD significantly outperform state-of-the-art methods.