Goto

Collaborating Authors

 Reinforcement Learning


FDPP: Fine-tune Diffusion Policy with Human Preference

arXiv.org Artificial Intelligence

Imitation learning from human demonstrations enables robots to perform complex manipulation tasks and has recently witnessed huge success. However, these techniques often struggle to adapt behavior to new preferences or changes in the environment. To address these limitations, we propose Fine-tuning Diffusion Policy with Human Preference (FDPP). FDPP learns a reward function through preference-based learning. This reward is then used to fine-tune the pre-trained policy with reinforcement learning (RL), resulting in alignment of pre-trained policy with new human preferences while still solving the original task. Our experiments across various robotic tasks and preferences demonstrate that FDPP effectively customizes policy behavior without compromising performance. Additionally, we show that incorporating Kullback-Leibler (KL) regularization during fine-tuning prevents over-fitting and helps maintain the competencies of the initial policy.


Data-driven inventory management for new products: A warm-start and adjusted Dyna-$Q$ approach

arXiv.org Artificial Intelligence

-- In this paper, we propose a novel reinforcement learning algorithm for inventory management of newly launched products with no historical demand information. The algorithm follows the classic Dyna-Q structure, balancing the model-free and model-based approaches, while accelerating the training process of Dyna-Q and mitigating the model discrepancy generated by the model-based feedback. Based on the idea of transfer learning, warm-start information from the demand data of existing similar products can be incorporated into the algorithm to further stabilize the early-stage training and reduce the variance of the estimated optimal policy. Our approach is validated through a case study of bakery inventory management with real data. The adjusted Dyna-Q shows up to a 23.7% reduction in average daily cost compared with Q-learning, and up to a 77.5% reduction in training time within the same horizon compared with classic Dyna-Q . By using transfer learning, it can be found that the adjusted Dyna-Q has the lowest total cost, lowest variance in total cost, and relatively low shortage percentages among all the benchmarking algorithms under a 30-day testing. I. INTRODUCTION Inventory management is crucial for supply chain operations, overseeing and controlling the order, storage, and usage of goods in business [1]. In inventory management, the cold-start setting refers to predicting demand and formulating appropriate inventory strategies when new products are introduced or new market demands arise due to the lack of historical data [2].


Smooth Handovers via Smoothed Online Learning

arXiv.org Artificial Intelligence

With users demanding seamless connectivity, handovers (HOs) have become a fundamental element of cellular networks. However, optimizing HOs is a challenging problem, further exacerbated by the growing complexity of mobile networks. This paper presents the first countrywide study of HO optimization, through the prism of Smoothed Online Learning (SOL). We first analyze an extensive dataset from a commercial mobile network operator (MNO) in Europe with more than 40M users, to understand and reveal important features and performance impacts on HOs. Our findings highlight a correlation between HO failures/delays, and the characteristics of radio cells and end-user devices, showcasing the impact of heterogeneity in mobile networks nowadays. We subsequently model UE-cell associations as dynamic decisions and propose a realistic system model for smooth and accurate HOs that extends existing approaches by (i) incorporating device and cell features on HO optimization, and (ii) eliminating (prior) strong assumptions about requiring future signal measurements and knowledge of end-user mobility. Our algorithm, aligned with the O-RAN paradigm, provides robust dynamic regret guarantees, even in challenging environments, and shows superior performance in multiple scenarios with real-world and synthetic data.


READ: Reinforcement-based Adversarial Learning for Text Classification with Limited Labeled Data

arXiv.org Artificial Intelligence

Pre-trained transformer models such as BERT have shown massive gains across many text classification tasks. However, these models usually need enormous labeled data to achieve impressive performances. Obtaining labeled data is often expensive and time-consuming, whereas collecting unlabeled data using some heuristics is relatively much cheaper for any task. Therefore, this paper proposes a method that encapsulates reinforcement learning-based text generation and semi-supervised adversarial learning approaches in a novel way to improve the model's performance. Our method READ, Reinforcement-based Adversarial learning, utilizes an unlabeled dataset to generate diverse synthetic text through reinforcement learning, improving the model's generalization capability using adversarial learning. Our experimental results show that READ outperforms the existing state-of-art methods on multiple datasets.


ReARTeR: Retrieval-Augmented Reasoning with Trustworthy Process Rewarding

arXiv.org Artificial Intelligence

Retrieval-Augmented Generation (RAG) systems for Large Language Models (LLMs) hold promise in knowledge-intensive tasks but face limitations in complex multi-step reasoning. While recent methods have integrated RAG with chain-of-thought reasoning or test-time search using Process Reward Models (PRMs), these approaches encounter challenges such as a lack of explanations, bias in PRM training data, early-step bias in PRM scores, and insufficient post-training optimization of reasoning potential. To address these issues, we propose Retrieval-Augmented Reasoning through Trustworthy Process Rewarding (ReARTeR), a framework that enhances RAG systems' reasoning capabilities through post-training and test-time scaling. At test time, ReARTeR introduces Trustworthy Process Rewarding via a Process Reward Model for accurate scalar scoring and a Process Explanation Model (PEM) for generating natural language explanations, enabling step refinement. During post-training, it utilizes Monte Carlo Tree Search guided by Trustworthy Process Rewarding to collect high-quality step-level preference data, optimized through Iterative Preference Optimization. ReARTeR addresses three core challenges: (1) misalignment between PRM and PEM, tackled through off-policy preference learning; (2) bias in PRM training data, mitigated by balanced annotation methods and stronger annotations for challenging examples; and (3) early-step bias in PRM, resolved through a temporal-difference-based look-ahead search strategy. Experimental results on multi-step reasoning benchmarks demonstrate significant improvements, underscoring ReARTeR's potential to advance the reasoning capabilities of RAG systems.


Pareto Set Learning for Multi-Objective Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-objective decision-making problems have emerged in numerous real-world scenarios, such as video games, navigation and robotics. Considering the clear advantages of Reinforcement Learning (RL) in optimizing decision-making processes, researchers have delved into the development of Multi-Objective RL (MORL) methods for solving multi-objective decision problems. However, previous methods either cannot obtain the entire Pareto front, or employ only a single policy network for all the preferences over multiple objectives, which may not produce personalized solutions for each preference. To address these limitations, we propose a novel decomposition-based framework for MORL, Pareto Set Learning for MORL (PSL-MORL), that harnesses the generation capability of hypernetwork to produce the parameters of the policy network for each decomposition weight, generating relatively distinct policies for various scalarized subproblems with high efficiency. PSL-MORL is a general framework, which is compatible for any RL algorithm. The theoretical result guarantees the superiority of the model capacity of PSL-MORL and the optimality of the obtained policy network. Through extensive experiments on diverse benchmarks, we demonstrate the effectiveness of PSL-MORL in achieving dense coverage of the Pareto front, significantly outperforming state-of-the-art MORL methods in the hypervolume and sparsity indicators.


Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation

arXiv.org Artificial Intelligence

Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.


Decoupled Functional Central Limit Theorems for Two-Time-Scale Stochastic Approximation

arXiv.org Machine Learning

In two-time-scale stochastic approximation (SA), two iterates are updated at different rates, governed by distinct step sizes, with each update influencing the other. Previous studies have demonstrated that the convergence rates of the error terms for these updates depend solely on their respective step sizes, a property known as decoupled convergence. However, a functional version of this decoupled convergence has not been explored. Our work fills this gap by establishing decoupled functional central limit theorems for two-time-scale SA, offering a more precise characterization of its asymptotic behavior. To achieve these results, we leverage the martingale problem approach and establish tightness as a crucial intermediate step. Furthermore, to address the interdependence between different time scales, we introduce an innovative auxiliary sequence to eliminate the primary influence of the fast-time-scale update on the slow-time-scale update.


Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences

arXiv.org Artificial Intelligence

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the adaptability required for dynamic, narrative-driven applications, particularly in augmented reality (AR) games. This paper presents a reinforcement learning-enhanced WFC framework designed for mobile AR environments. By integrating environment-specific rules and dynamic tile weight adjustments informed by reinforcement learning (RL), the proposed method generates maps that are both contextually coherent and responsive to gameplay needs. Comparative evaluations and user studies demonstrate that the framework achieves superior map quality and delivers immersive experiences, making it well-suited for narrative-driven AR games. Additionally, the method holds promise for broader applications in education, simulation training, and immersive extended reality (XR) experiences, where dynamic and adaptive environments are critical.


Dynamic Pricing in High-Speed Railways Using Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

This paper addresses a critical challenge in the high-speed passenger railway industry: designing effective dynamic pricing strategies in the context of competing and cooperating operators. To address this, a multi-agent reinforcement learning (MARL) framework based on a non-zero-sum Markov game is proposed, incorporating random utility models to capture passenger decision making. Unlike prior studies in areas such as energy, airlines, and mobile networks, dynamic pricing for railway systems using deep reinforcement learning has received limited attention. A key contribution of this paper is a parametrisable and versatile reinforcement learning simulator designed to model a variety of railway network configurations and demand patterns while enabling realistic, microscopic modelling of user behaviour, called RailPricing-RL. This environment supports the proposed MARL framework, which models heterogeneous agents competing to maximise individual profits while fostering cooperative behaviour to synchronise connecting services. Experimental results validate the framework, demonstrating how user preferences affect MARL performance and how pricing policies influence passenger choices, utility, and overall system dynamics. This study provides a foundation for advancing dynamic pricing strategies in railway systems, aligning profitability with system-wide efficiency, and supporting future research on optimising pricing policies.