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 Reinforcement Learning


Learning to Decode: Reinforcement Learning for Decoding of Sparse Graph-Based Channel Codes

Neural Information Processing Systems

We show in this work that reinforcement learning can be successfully applied to decoding short to moderate length sparse graph-based channel codes. Specifically, we focus on low-density parity check (LDPC) codes, which for example have been standardized in the context of 5G cellular communication systems due to their excellent error correcting performance. These codes are typically decoded via belief propagation iterative decoding on the corresponding bipartite (Tanner) graph of the code via flooding, i.e., all check and variable nodes in the Tanner graph are updated at once. In contrast, in this paper we utilize a sequential update policy which selects the optimum check node (CN) scheduling in order to improve decoding performance. In particular, we model the CN update process as a multi-armed bandit process with dependent arms and employ a Q-learning scheme for optimizing the CN scheduling policy.


Online Nonstochastic Model-Free Reinforcement Learning

Neural Information Processing Systems

We investigate robust model-free reinforcement learning algorithms designed for environments that may be dynamic or even adversarial. Traditional state-based policies often struggle to accommodate the challenges imposed by the presence of unmodeled disturbances in such settings. Moreover, optimizing linear state-based policies pose an obstacle for efficient optimization, leading to nonconvex objectives, even in benign environments like linear dynamical systems.Drawing inspiration from recent advancements in model-based control, we intro- duce a novel class of policies centered on disturbance signals. We define several categories of these signals, which we term pseudo-disturbances, and develop corresponding policy classes based on them. We provide efficient and practical algorithms for optimizing these policies.Next, we examine the task of online adaptation of reinforcement learning agents in the face of adversarial disturbances.


Spatio-temporal Graph Learning on Adaptive Mined Key Frames for High-performance Multi-Object Tracking

arXiv.org Artificial Intelligence

In the realm of multi-object tracking, the challenge of accurately capturing the spatial and temporal relationships between objects in video sequences remains a significant hurdle. This is further complicated by frequent occurrences of mutual occlusions among objects, which can lead to tracking errors and reduced performance in existing methods. Motivated by these challenges, we propose a novel adaptive key frame mining strategy that addresses the limitations of current tracking approaches. Specifically, we introduce a Key Frame Extraction (KFE) module that leverages reinforcement learning to adaptively segment videos, thereby guiding the tracker to exploit the intrinsic logic of the video content. This approach allows us to capture structured spatial relationships between different objects as well as the temporal relationships of objects across frames. To tackle the issue of object occlusions, we have developed an Intra-Frame Feature Fusion (IFF) module. Unlike traditional graph-based methods that primarily focus on inter-frame feature fusion, our IFF module uses a Graph Convolutional Network (GCN) to facilitate information exchange between the target and surrounding objects within a frame. This innovation significantly enhances target distinguishability and mitigates tracking loss and appearance similarity due to occlusions. By combining the strengths of both long and short trajectories and considering the spatial relationships between objects, our proposed tracker achieves impressive results on the MOT17 dataset, i.e., 68.6 HOTA, 81.0 IDF1, 66.6 AssA, and 893 IDS, proving its effectiveness and accuracy.


GAWM: Global-Aware World Model for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In recent years, Model-based Multi-Agent Reinforcement Learning (MARL) has demonstrated significant advantages over model-free methods in terms of sample efficiency by using independent environment dynamics world models for data sample augmentation. However, without considering the limited sample size, these methods still lag behind model-free methods in terms of final convergence performance and stability. This is primarily due to the world model's insufficient and unstable representation of global states in partially observable environments. This limitation hampers the ability to ensure global consistency in the data samples and results in a time-varying and unstable distribution mismatch between the pseudo data samples generated by the world model and the real samples. This issue becomes particularly pronounced in more complex multi-agent environments. To address this challenge, we propose a model-based MARL method called GAWM, which enhances the centralized world model's ability to achieve globally unified and accurate representation of state information while adhering to the CTDE paradigm. GAWM uniquely leverages an additional Transformer architecture to fuse local observation information from different agents, thereby improving its ability to extract and represent global state information. This enhancement not only improves sample efficiency but also enhances training stability, leading to superior convergence performance, particularly in complex and challenging multi-agent environments. This advancement enables model-based methods to be effectively applied to more complex multi-agent environments. Experimental results demonstrate that GAWM outperforms various model-free and model-based approaches, achieving exceptional performance in the challenging domains of SMAC.


Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics

arXiv.org Artificial Intelligence

Learning robust and generalizable world models is crucial for enabling efficient and scalable robotic control in real-world environments. In this work, we introduce a novel framework for learning world models that accurately capture complex, partially observable, and stochastic dynamics. The proposed method employs a dual-autoregressive mechanism and self-supervised training to achieve reliable long-horizon predictions without relying on domain-specific inductive biases, ensuring adaptability across diverse robotic tasks. We further propose a policy optimization framework that leverages world models for efficient training in imagined environments and seamless deployment in real-world systems. Through extensive experiments, our approach consistently outperforms state-of-the-art methods, demonstrating superior autoregressive prediction accuracy, robustness to noise, and generalization across manipulation and locomotion tasks. Notably, policies trained with our method are successfully deployed on ANYmal D hardware in a zero-shot transfer, achieving robust performance with minimal sim-to-real performance loss. This work advances model-based reinforcement learning by addressing the challenges of long-horizon prediction, error accumulation, and sim-to-real transfer. By providing a scalable and robust framework, the introduced methods pave the way for adaptive and efficient robotic systems in real-world applications.


ColorGrid: A Multi-Agent Non-Stationary Environment for Goal Inference and Assistance

arXiv.org Artificial Intelligence

Autonomous agents' interactions with humans are increasingly focused on adapting to their changing preferences in order to improve assistance in real-world tasks. Effective agents must learn to accurately infer human goals, which are often hidden, to collaborate well. However, existing Multi-Agent Reinforcement Learning (MARL) environments lack the necessary attributes required to rigorously evaluate these agents' learning capabilities. To this end, we introduce ColorGrid, a novel MARL environment with customizable non-stationarity, asymmetry, and reward structure. We investigate the performance of Independent Proximal Policy Optimization (IPPO), a state-of-the-art (SOTA) MARL algorithm, in ColorGrid and find through extensive ablations that, particularly with simultaneous non-stationary and asymmetric goals between a ``leader'' agent representing a human and a ``follower'' assistant agent, ColorGrid is unsolved by IPPO. To support benchmarking future MARL algorithms, we release our environment code, model checkpoints, and trajectory visualizations at https://github.com/andreyrisukhin/ColorGrid.


Solving Finite-Horizon MDPs via Low-Rank Tensors

arXiv.org Artificial Intelligence

We study the problem of learning optimal policies in finite-horizon Markov Decision Processes (MDPs) using low-rank reinforcement learning (RL) methods. In finite-horizon MDPs, the policies, and therefore the value functions (VFs) are not stationary. This aggravates the challenges of high-dimensional MDPs, as they suffer from the curse of dimensionality and high sample complexity. To address these issues, we propose modeling the VFs of finite-horizon MDPs as low-rank tensors, enabling a scalable representation that renders the problem of learning optimal policies tractable. We introduce an optimization-based framework for solving the Bellman equations with low-rank constraints, along with block-coordinate descent (BCD) and block-coordinate gradient descent (BCGD) algorithms, both with theoretical convergence guarantees. For scenarios where the system dynamics are unknown, we adapt the proposed BCGD method to estimate the VFs using sampled trajectories. Numerical experiments further demonstrate that the proposed framework reduces computational demands in controlled synthetic scenarios and more realistic resource allocation problems.


FORLAPS: An Innovative Data-Driven Reinforcement Learning Approach for Prescriptive Process Monitoring

arXiv.org Artificial Intelligence

We present a novel 5-step framework called Fine-Tuned Offline Reinforcement Learning Augmented Process Sequence Optimization (FORLAPS), which aims to identify optimal execution paths in business processes using reinforcement learning. We implemented this approach on real-life event logs from our case study an energy regulator in Canada and other real-life event logs, demonstrating the feasibility of the proposed method. Additionally, to compare FORLAPS with the existing models (Permutation Feature Importance and multi-task LSTM-Based model), we experimented to evaluate its effectiveness in terms of resource savings and process time span reduction. The experimental results on real-life event log validate that FORLAPS achieves 31% savings in resource time spent and a 23% reduction in process time span. Using this innovative data augmentation technique, we propose a fine-tuned reinforcement learning approach that aims to automatically fine-tune the model by selectively increasing the average estimated Q-value in the sampled batches. The results show that we obtained a 44% performance improvement compared to the pre-trained model. This study introduces an innovative evaluation model, benchmarking its performance against earlier works using nine publicly available datasets. Robustness is ensured through experiments utilizing the Damerau-Levenshtein distance as the primary metric. In addition, we discussed the suitability of datasets, taking into account their inherent properties, to evaluate the performance of different models. The proposed model, FORLAPS, demonstrated exceptional performance, outperforming existing state-of-the-art approaches in suggesting the most optimal policies or predicting the best next activities within a process trace.


A Tensor Low-Rank Approximation for Value Functions in Multi-Task Reinforcement Learning

arXiv.org Artificial Intelligence

In pursuit of reinforcement learning systems that could train in physical environments, we investigate multi-task approaches as a means to alleviate the need for massive data acquisition. In a tabular scenario where the Q-functions are collected across tasks, we model our learning problem as optimizing a higher order tensor structure. Recognizing that close-related tasks may require similar actions, our proposed method imposes a low-rank condition on this aggregated Q-tensor. The rationale behind this approach to multi-task learning is that the low-rank structure enforces the notion of similarity, without the need to explicitly prescribe which tasks are similar, but inferring this information from a reduced amount of data simultaneously with the stochastic optimization of the Q-tensor. The efficiency of our low-rank tensor approach to multi-task learning is demonstrated in two numerical experiments, first in a benchmark environment formed by a collection of inverted pendulums, and then into a practical scenario involving multiple wireless communication devices.


Wasserstein Adaptive Value Estimation for Actor-Critic Reinforcement Learning

arXiv.org Machine Learning

We present Wasserstein Adaptive Value Estimation for Actor-Critic (WAVE), an approach to enhance stability in deep reinforcement learning through adaptive Wasserstein regularization. Our method addresses the inherent instability of actor-critic algorithms by incorporating an adaptively weighted Wasserstein regularization term into the critic's loss function. We prove that WAVE achieves $\mathcal{O}\left(\frac{1}{k}\right)$ convergence rate for the critic's mean squared error and provide theoretical guarantees for stability through Wasserstein-based regularization. Using the Sinkhorn approximation for computational efficiency, our approach automatically adjusts the regularization based on the agent's performance. Theoretical analysis and experimental results demonstrate that WAVE achieves superior performance compared to standard actor-critic methods.