Reinforcement Learning
No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions
Existing online learning algorithms for adversarial Markov Decision Processes achieve \mathcal{O}(\sqrt{T}) regret after T rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed.This is because it has been shown that adversarial transition functions make no-regret learning impossible.Despite such impossibility results, in this work, we develop algorithms that can handle both adversarial losses and adversarial transitions, with regret increasing smoothly in the degree of maliciousness of the adversary.More concretely, we first propose an algorithm that enjoys \widetilde{\mathcal{O}}(\sqrt{T} C {P}) regret where C {P} measures how adversarial the transition functions are and can be at most \mathcal{O}(T) .While this algorithm itself requires knowledge of C {P}, we further develop a black-box reduction approach that removes this requirement.Moreover, we also show that further refinements of the algorithm not only maintains the same regret bound, but also simultaneously adapts to easier environments (where losses are generated in a certain stochastically constrained manner as in [Jin et al. 2021]) and achieves \widetilde{\mathcal{O}}(U \sqrt{UC {L}} C {P}) regret, where U is some standard gap-dependent coefficient and C {L} is the amount of corruption on losses.
Fast Algorithms for L_\infty -constrained S-rectangular Robust MDPs
Robust Markov decision processes (RMDPs) are a useful building block of robust reinforcement learning algorithms but can be hard to solve. This paper proposes a fast, exact algorithm for computing the Bellman operator for S-rectangular robust Markov decision processes with L_\infty -constrained rectangular ambiguity sets. The algorithm combines a novel homotopy continuation method with a bisection method to solve S-rectangular ambiguity in quasi-linear time in the number of states and actions. The algorithm improves on the cubic time required by leading general linear programming methods. Our experimental results confirm the practical viability of our method and show that it outperforms a leading commercial optimization package by several orders of magnitude.
Robust Inverse Reinforcement Learning under Transition Dynamics Mismatch
We study the inverse reinforcement learning (IRL) problem under a transition dynamics mismatch between the expert and the learner. Specifically, we consider the Maximum Causal Entropy (MCE) IRL learner model and provide a tight upper bound on the learner's performance degradation based on the \ell_1 -distance between the transition dynamics of the expert and the learner. Leveraging insights from the Robust RL literature, we propose a robust MCE IRL algorithm, which is a principled approach to help with this mismatch. Finally, we empirically demonstrate the stable performance of our algorithm compared to the standard MCE IRL algorithm under transition dynamics mismatches in both finite and continuous MDP problems.
Can Pre-Trained Text-to-Image Models Generate Visual Goals for Reinforcement Learning?
Pre-trained text-to-image generative models can produce diverse, semantically rich, and realistic images from natural language descriptions. Compared with language, images usually convey information with more details and less ambiguity. In this study, we propose Learning from the Void (LfVoid), a method that leverages the power of pre-trained text-to-image models and advanced image editing techniques to guide robot learning. Given natural language instructions, LfVoid can edit the original observations to obtain goal images, such as "wiping" a stain off a table. Subsequently, LfVoid trains an ensembled goal discriminator on the generated image to provide reward signals for a reinforcement learning agent, guiding it to achieve the goal. The ability of LfVoid to learn with zero in-domain training on expert demonstrations or true goal observations (the void) is attributed to the utilization of knowledge from web-scale generative models.
Learning to Modulate pre-trained Models in RL
Reinforcement Learning (RL) has been successful in various domains like robotics, game playing, and simulation. While RL agents have shown impressive capabilities in their specific tasks, they insufficiently adapt to new tasks. In supervised learning, this adaptation problem is addressed by large-scale pre-training followed by fine-tuning to new down-stream tasks. Recently, pre-training on multiple tasks has been gaining traction in RL. However, fine-tuning a pre-trained model often suffers from catastrophic forgetting.
Multi-Step Generalized Policy Improvement by Leveraging Approximate Models
We introduce a principled method for performing zero-shot transfer in reinforcement learning (RL) by exploiting approximate models of the environment. Zero-shot transfer in RL has been investigated by leveraging methods rooted in generalized policy improvement (GPI) and successor features (SFs). Although computationally efficient, these methods are model-free: they analyze a library of policies---each solving a particular task---and identify which action the agent should take. We investigate the more general setting where, in addition to a library of policies, the agent has access to an approximate environment model. Even though model-based RL algorithms can identify near-optimal policies, they are typically computationally intensive.
Optimistic Active Exploration of Dynamical Systems
Reinforcement learning algorithms commonly seek to optimize policies for solving one particular task. How should we explore an unknown dynamical system such that the estimated model allows us to solve multiple downstream tasks in a zero-shot manner? In this paper, we address this challenge, by developing an algorithm -- OPAX -- for active exploration. OPAX uses well-calibrated probabilistic models to quantify the epistemic uncertainty about the unknown dynamics. We show how the resulting optimization problem can be reduced to an optimal control problem that can be solved at each episode using standard approaches.
Reward is enough for convex MDPs
Maximising a cumulative reward function that is Markov and stationary, i.e., defined over state-action pairs and independent of time, is sufficient to capture many kinds of goals in a Markov decision process (MDP). However, not all goals can be captured in this manner. In this paper we study convex MDPs in which goals are expressed as convex functions of the stationary distribution and show that they cannot be formulated using stationary reward functions. Convex MDPs generalize the standard reinforcement learning (RL) problem formulation to a larger framework that includes many supervised and unsupervised RL problems, such as apprenticeship learning, constrained MDPs, and so-called pure exploration'. Our approach is to reformulate the convex MDP problem as a min-max game involving policy and cost (negative reward)players', using Fenchel duality. We propose a meta-algorithm for solving this problem and show that it unifies many existing algorithms in the literature.
A Max-Min Entropy Framework for Reinforcement Learning
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.
DASCO: Dual-Generator Adversarial Support Constrained Offline Reinforcement Learning
In offline RL, constraining the learned policy to remain close to the data is essential to prevent the policy from outputting out-of-distribution (OOD) actions with erroneously overestimated values. In principle, generative adversarial networks (GAN) can provide an elegant solution to do so, with the discriminator directly providing a probability that quantifies distributional shift. However, in practice, GAN-based offline RL methods have not outperformed alternative approaches, perhaps because the generator is trained to both fool the discriminator and maximize return - two objectives that are often at odds with each other. In this paper, we show that the issue of conflicting objectives can be resolved by training two generators: one that maximizes return, with the other capturing the "remainder" of the data distribution in the offline dataset, such that the mixture of the two is close to the behavior policy. We show that not only does having two generators enable an effective GAN-based offline RL method, but also approximates a support constraint, where the policy does not need to match the entire data distribution, but only the slice of the data that leads to high long term performance. We name our method DASCO, for Dual-Generator Adversarial Support Constrained Offline RL.