Reinforcement Learning
Improving Transformer World Models for Data-Efficient RL
Dedieu, Antoine, Ortiz, Joseph, Lou, Xinghua, Wendelken, Carter, Lehrach, Wolfgang, Guntupalli, J Swaroop, Lazaro-Gredilla, Miguel, Murphy, Kevin Patrick
We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities -- such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 67.4% after only 1M environment steps, significantly outperforming DreamerV3, which achieves 53.2%, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
Exploratory Utility Maximization Problem with Tsallis Entropy
We study expected utility maximization problem with constant relative risk aversion utility function in a complete market under the reinforcement learning framework. To induce exploration, we introduce the Tsallis entropy regularizer, which generalizes the commonly used Shannon entropy. Unlike the classical Merton's problem, which is always well-posed and admits closed-form solutions, we find that the utility maximization exploratory problem is ill-posed in certain cases, due to over-exploration. With a carefully selected primary temperature function, we investigate two specific examples, for which we fully characterize their well-posedness and provide semi-closed-form solutions. It is interesting to find that one example has the well-known Gaussian distribution as the optimal strategy, while the other features the rare Wigner semicircle distribution, which is equivalent to a scaled Beta distribution. The means of the two optimal exploratory policies coincide with that of the classical counterpart. In addition, we examine the convergence of the value function and optimal exploratory strategy as the exploration vanishes. Finally, we design a reinforcement learning algorithm and conduct numerical experiments to demonstrate the advantages of reinforcement learning.
Flow-based Domain Randomization for Learning and Sequencing Robotic Skills
Curtis, Aidan, Li, Eric, Noseworthy, Michael, Gothoskar, Nishad, Chitta, Sachin, Li, Hui, Kaelbling, Leslie Pack, Carey, Nicole
Domain randomization in reinforcement learning is an established technique for increasing the robustness of control policies trained in simulation. By randomizing environment properties during training, the learned policy can become robust to uncertainties along the randomized dimensions. While the environment distribution is typically specified by hand, in this paper we investigate automatically discovering a sampling distribution via entropy-regularized reward maximization of a normalizing-flow-based neural sampling distribution. We show that this architecture is more flexible and provides greater robustness than existing approaches that learn simpler, parameterized sampling distributions, as demonstrated in six simulated and one real-world robotics domain. Lastly, we explore how these learned sampling distributions, combined with a privileged value function, can be used for out-of-distribution detection in an uncertainty-aware multi-step manipulation planner.
Score as Action: Fine-Tuning Diffusion Generative Models by Continuous-time Reinforcement Learning
Zhao, Hanyang, Chen, Haoxian, Zhang, Ji, Yao, David D., Tang, Wenpin
Reinforcement learning from human feedback (RLHF), which aligns a diffusion model with input prompt, has become a crucial step in building reliable generative AI models. Most works in this area use a discrete-time formulation, which is prone to induced errors, and often not applicable to models with higher-order/black-box solvers. The objective of this study is to develop a disciplined approach to fine-tune diffusion models using continuous-time RL, formulated as a stochastic control problem with a reward function that aligns the end result (terminal state) with input prompt. The key idea is to treat score matching as controls or actions, and thereby making connections to policy optimization and regularization in continuous-time RL. To carry out this idea, we lay out a new policy optimization framework for continuous-time RL, and illustrate its potential in enhancing the value networks design space via leveraging the structural property of diffusion models. We validate the advantages of our method by experiments in downstream tasks of fine-tuning large-scale Text2Image models of Stable Diffusion v1.5.
Perspectives for Direct Interpretability in Multi-Agent Deep Reinforcement Learning
Poupart, Yoann, Beynier, Aurรฉlie, Maudet, Nicolas
Multi-Agent Deep Reinforcement Learning (MADRL) was proven efficient in solving complex problems in robotics or games, yet most of the trained models are hard to interpret. While learning intrinsically interpretable models remains a prominent approach, its scalability and flexibility are limited in handling complex tasks or multi-agent dynamics. This paper advocates for direct interpretability, generating post hoc explanations directly from trained models, as a versatile and scalable alternative, offering insights into agents' behaviour, emergent phenomena, and biases without altering models' architectures. We explore modern methods, including relevance backpropagation, knowledge edition, model steering, activation patching, sparse autoencoders and circuit discovery, to highlight their applicability to single-agent, multi-agent, and training process challenges. By addressing MADRL interpretability, we propose directions aiming to advance active topics such as team identification, swarm coordination and sample efficiency.
FedHPD: Heterogeneous Federated Reinforcement Learning via Policy Distillation
Jiang, Wenzheng, Wang, Ji, Zhang, Xiongtao, Bao, Weidong, Tan, Cheston, Fan, Flint Xiaofeng
Federated Reinforcement Learning (FedRL) improves sample efficiency Despite its promise, most FedRL frameworks [8, 10, 18, 50] operate while preserving privacy; however, most existing studies under the assumption of agent homogeneity (i.e., identical assume homogeneous agents, limiting its applicability in real-world policy networks and training configurations), which significantly scenarios. This paper investigates FedRL in black-box settings with limits FedRL's applicability in real-world scenarios. This limitation heterogeneous agents, where each agent employs distinct policy is particularly acute in resource-constrained environments, such as networks and training configurations without disclosing their internal in edge environments, where agents have limited power and need details. Knowledge Distillation (KD) is a promising method to adapt network structures and training strategies based on their for facilitating knowledge sharing among heterogeneous models, operational conditions to achieve effective training [47]. In addition, but it faces challenges related to the scarcity of public datasets and existing FedRL frameworks typically operate under a white-box limitations in knowledge representation when applied to FedRL. To paradigm, where models are openly shared among participants.
Compositional Concept-Based Neuron-Level Interpretability for Deep Reinforcement Learning
Jiang, Zeyu, Huang, Hai, Zuo, Xingquan
Deep reinforcement learning (DRL), through learning policies or values represented by neural networks, has successfully addressed many complex control problems. However, the neural networks introduced by DRL lack interpretability and transparency. Current DRL interpretability methods largely treat neural networks as black boxes, with few approaches delving into the internal mechanisms of policy/value networks. This limitation undermines trust in both the neural network models that represent policies and the explanations derived from them. In this work, we propose a novel concept-based interpretability method that provides fine-grained explanations of DRL models at the neuron level. Our method formalizes atomic concepts as binary functions over the state space and constructs complex concepts through logical operations. By analyzing the correspondence between neuron activations and concept functions, we establish interpretable explanations for individual neurons in policy/value networks. Experimental results on both continuous control tasks and discrete decision-making environments demonstrate that our method can effectively identify meaningful concepts that align with human understanding while faithfully reflecting the network's decision-making logic.
B3C: A Minimalist Approach to Offline Multi-Agent Reinforcement Learning
Overestimation arising from selecting unseen actions during policy evaluation is a major challenge in offline reinforcement learning (RL). A minimalist approach in the single-agent setting -- adding behavior cloning (BC) regularization to existing online RL algorithms -- has been shown to be effective; however, this approach is understudied in multi-agent settings. In particular, overestimation becomes worse in multi-agent settings due to the presence of multiple actions, resulting in the BC regularization-based approach easily suffering from either over-regularization or critic divergence. To address this, we propose a simple yet effective method, Behavior Cloning regularization with Critic Clipping (B3C), which clips the target critic value in policy evaluation based on the maximum return in the dataset and pushes the limit of the weight on the RL objective over BC regularization, thereby improving performance. Additionally, we leverage existing value factorization techniques, particularly non-linear factorization, which is understudied in offline settings. Integrated with non-linear value factorization, B3C outperforms state-of-the-art algorithms on various offline multi-agent benchmarks.
Dual Alignment Maximin Optimization for Offline Model-based RL
Zhou, Chi, Luo, Wang, Li, Haoran, Han, Congying, Guo, Tiande, Zhang, Zicheng
Offline reinforcement learning agents face significant deployment challenges due to the synthetic-to-real distribution mismatch. While most prior research has focused on improving the fidelity of synthetic sampling and incorporating off-policy mechanisms, the directly integrated paradigm often fails to ensure consistent policy behavior in biased models and underlying environmental dynamics, which inherently arise from discrepancies between behavior and learning policies. In this paper, we first shift the focus from model reliability to policy discrepancies while optimizing for expected returns, and then self-consistently incorporate synthetic data, deriving a novel actor-critic paradigm, Dual Alignment Maximin Optimization (DAMO). It is a unified framework to ensure both model-environment policy consistency and synthetic and offline data compatibility. The inner minimization performs dual conservative value estimation, aligning policies and trajectories to avoid out-of-distribution states and actions, while the outer maximization ensures that policy improvements remain consistent with inner value estimates. Empirical evaluations demonstrate that DAMO effectively ensures model and policy alignments, achieving competitive performance across diverse benchmark tasks.
An MDP Model for Censoring in Harvesting Sensors: Optimal and Approximated Solutions
Fernandez-Bes, Jesus, Cid-Sueiro, Jesus, Marques, Antonio G.
In this paper, we propose a novel censoring policy for energy-efficient transmissions in energy-harvesting sensors. The problem is formulated as an infinite-horizon Markov Decision Process (MDP). The objective to be optimized is the expected sum of the importance (utility) of all transmitted messages. Assuming that such importance can be evaluated at the transmitting node, we show that, under certain conditions on the battery model, the optimal censoring policy is a threshold function on the importance value. Specifically, messages are transmitted only if their importance is above a threshold whose value depends on the battery level. Exploiting this property, we propose a model-based stochastic scheme that approximates the optimal solution, with less computational complexity and faster convergence speed than a conventional Q-learning algorithm. Numerical experiments in single-hop and multi-hop networks confirm the analytical advantages of the proposed scheme.