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 Reinforcement Learning


Seasonal Station-Keeping of Short Duration High Altitude Balloons using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Station-Keeping short-duration high-altitude balloons (HABs) in a region of interest is a challenging path-planning problem due to partially observable, complex, and dynamic wind flows. Deep reinforcement learning is a popular strategy for solving the station-keeping problem. A custom simulation environment was developed to train and evaluate Deep Q-Learning (DQN) for short-duration HAB agents in the simulation. To train the agents on realistic winds, synthetic wind forecasts were generated from aggregated historical radiosonde data to apply horizontal kinematics to simulated agents. The synthetic forecasts were closely correlated with ECWMF ERA5 Reanalysis forecasts, providing a realistic simulated wind field and seasonal and altitudinal variances between the wind models. DQN HAB agents were then trained and evaluated across different seasonal months. To highlight differences and trends in months with vastly different wind fields, a Forecast Score algorithm was introduced to independently classify forecasts based on wind diversity, and trends between station-keeping success and the Forecast Score were evaluated across all seasons.


Optimizing Wireless Resource Management and Synchronization in Digital Twin Networks

arXiv.org Artificial Intelligence

In this paper, we investigate an accurate synchronization between a physical network and its digital network twin (DNT), which serves as a virtual representation of the physical network. The considered network includes a set of base stations (BSs) that must allocate its limited spectrum resources to serve a set of users while also transmitting its partially observed physical network information to a cloud server to generate the DNT. Since the DNT can predict the physical network status based on its historical status, the BSs may not need to send their physical network information at each time slot, allowing them to conserve spectrum resources to serve the users. However, if the DNT does not receive the physical network information of the BSs over a large time period, the DNT's accuracy in representing the physical network may degrade. To this end, each BS must decide when to send the physical network information to the cloud server to update the DNT, while also determining the spectrum resource allocation policy for both DNT synchronization and serving the users. We formulate this resource allocation task as an optimization problem, aiming to maximize the total data rate of all users while minimizing the asynchronization between the physical network and the DNT. To address this problem, we propose a method based on the GRUs and the value decomposition network (VDN). Simulation results show that our GRU and VDN based algorithm improves the weighted sum of data rates and the similarity between the status of the DNT and the physical network by up to 28.96%, compared to a baseline method combining GRU with the independent Q learning.


Towards Smarter Sensing: 2D Clutter Mitigation in RL-Driven Cognitive MIMO Radar

arXiv.org Artificial Intelligence

Motivated by the growing interest in integrated sensing and communication for 6th generation (6G) networks, this paper presents a cognitive Multiple-Input Multiple-Output (MIMO) radar system enhanced by reinforcement learning (RL) for robust multitarget detection in dynamic environments. The system employs a planar array configuration and adapts its transmitted waveforms and beamforming patterns to optimize detection performance in the presence of unknown two-dimensional (2D) disturbances. A robust Wald-type detector is integrated with a SARSA-based RL algorithm, enabling the radar to learn and adapt to complex clutter environments modeled by a 2D autoregressive process. Simulation results demonstrate significant improvements in detection probability compared to omnidirectional methods, particularly for low Signal-to-Noise Ratio (SNR) targets masked by clutter.


Convergent NMPC-based Reinforcement Learning Using Deep Expected Sarsa and Nonlinear Temporal Difference Learning

arXiv.org Artificial Intelligence

In this paper, we present a learning-based nonlinear model predictive controller (NMPC) using an original reinforcement learning (RL) method to learn the optimal weights of the NMPC scheme. The controller is used as the current action-value function of a deep Expected Sarsa where the subsequent action-value function, usually obtained with a secondary NMPC, is approximated with a neural network (NN). With respect to existing methods, we add to the NN's input the current value of the NMPC's learned parameters so that the network is able to approximate the action-value function and stabilize the learning performance. Additionally, with the use of the NN, the real-time computational burden is approximately halved without affecting the closed-loop performance. Furthermore, we combine gradient temporal difference methods with parametrized NMPC as function approximator of the Expected Sarsa RL method to overcome the potential parameters divergence and instability issues when nonlinearities are present in the function approximation. The simulation result shows that the proposed approach converges to a locally optimal solution without instability problems.


Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

The primary focus of offline reinforcement learning (RL) is to manage the risk of hazardous exploitation of out-of-distribution actions. An effective approach to achieve this goal is through behavior regularization, which augments conventional RL objectives by incorporating constraints that enforce the policy to remain close to the behavior policy. Nevertheless, existing literature on behavior-regularized RL primarily focuses on explicit policy parameterizations, such as Gaussian policies. Consequently, it remains unclear how to extend this framework to more advanced policy parameterizations, such as diffusion models. In this paper, we introduce BDPO, a principled behavior-regularized RL framework tailored for diffusion-based policies, thereby combining the expressive power of diffusion policies and the robustness provided by regularization. The key ingredient of our method is to calculate the Kullback-Leibler (KL) regularization analytically as the accumulated discrepancies in reverse-time transition kernels along the diffusion trajectory. By integrating the regularization, we develop an efficient two-time-scale actor-critic RL algorithm that produces the optimal policy while respecting the behavior constraint. Comprehensive evaluations conducted on synthetic 2D tasks and continuous control tasks from the D4RL benchmark validate its effectiveness and superior performance.


Design Considerations in Offline Preference-based RL

arXiv.org Artificial Intelligence

Offline algorithms for Reinforcement Learning from Human Preferences (RLHF), which use only a fixed dataset of sampled responses given an input, and preference feedback among these responses, have gained increasing prominence in the literature on aligning language models. In this paper, we study how the different design choices made in methods such as DPO, IPO, SLiC and many variants influence the quality of the learned policy, from a theoretical perspective. Our treatment yields insights into the choices of loss function, the policy which is used to normalize log-likelihoods, and also the role of the data sampling policy. Notably, our results do not rely on the standard reparameterization-style arguments used to motivate some of the algorithms in this family, which allows us to give a unified treatment to a broad class of methods. We also conduct a small empirical study to verify some of the theoretical findings on a standard summarization benchmark.


Real Time Control of Tandem-Wing Experimental Platform Using Concerto Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advancements in motor technology and f abrication techniques, have significantly enhanced the performance of hover - capable flapping - wing aircraft, thereby demonstrating greater application flexibility [1 - 7] . Dragonfly - inspired hover - capable flapping - wing aircraft utilize a unique four - wing independent drive mechanism, enhancing maneuverability [8 - 11], Consequently, various types of dragonfly - inspired aircraft have been developed in recent years, including those employing mechanical structures to generate the reciprocating motions necessary for lift and asymmetric wing movements for control torques [12 - 14], as well as direct - drive aircraft utilizing miniature servo motors to simultaneously achieve reciprocating motions for lift and asymmetric wing movements for control torques [8, 15] . Among these, direct - drive biomimetic aircraft, with control architectures and manipulations more akin to conventional robotics [16] and leveraging direct - drive characteristics [17 - 20] for improved performance, have attracted significant research interest [10, 21, 22] . A typical example is the DDD - 1 aircraft, developed by the authors' team and illustrated in Fig.1 [9, 10, 22 - 25] . This platform faces significant challenges due to nonlinear, unsteady aerodynamic interactions resulting from its tandem wings [9, 10, 25] . While sufficient lift is generated to enable vertical motion along a track, achieving stable hovering remains challenging owing to the need for more sophisticated control strategies in the presence of additional aerodynamic interference from closely spac ed tandem wings compared to direct - drive dual - wing aircraft. To address this issue and maintain similarity with the DDD - 1 while circumventing the limitations that existing experiments cannot directly apply results to airborne biomimetic aircraft [26, 27], the Direct - Drive Tandem - Wing Experiment Platform (DDTWEP), as shown in Fig.2, equipped with a six - component balance, has been developed to explore the pitch, roll, and yaw control strategies of four - wing direct - drive biomimetic aircraft under the nonline ar and unsteady aerodynamic interference of tandem wings.


Export Reviews, Discussions, Author Feedback and Meta-Reviews

Neural Information Processing Systems

This paper addresses the problem of inverse reinforcement learning when the agent can change it's objective during the recording of trajectories. This results in a transition between several reward functions that explain only locally the trajectory of the observed agent. Transition probabilities between reward functions are unknown. The author propose a cascade of an EM and Viterbi algorithms to discover the reward functions and the segments on which they are valid. The paper is quite well written. Yet the state of the art about IRL stops in 2012.


Review for NeurIPS paper: Preference-based Reinforcement Learning with Finite-Time Guarantees

Neural Information Processing Systems

Weaknesses: There are two main weaknesses. First, I'm not sure whether the algorithm is meant to be the core contribution, or the analysis. If it's the algorithm, then the paper needs to actually test the algorithm in more than toy settings (and ideally with real humans, rather than simulating answers with BLT with two parameter settings). But if it's the analysis, I almost feel like the experiments are distracting, or at least overstating and drawing away from the main contributions. I'd love to hear the authors' perspective on this, but my suggestion would be to either a) get the best of both worlds by running a more serious experiment, or b) edit the paper to highlight the analysis and justify the experiments as showing what the algorithm does empirically and perhaps aiding with some qualitative analysis of the resulting behavior when applied to simple tasks, aiding in the understanding of the algorithm.


Review for NeurIPS paper: DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction

Neural Information Processing Systems

The paper is very theoretically-grounded, with plenty of explanation of intuition and proof of the approximations used. The significance of the contribution is large. Most RL algorithms are exactly the ADP family that this proposes to modify, and the addition of this corrective feedback model can be slotted into most training loops without compatibility issues. As the authors note, it could also be used to guide exploration rather than just for post hoc transition correction. This is clearly relevant to the NeurIPS community, much of which makes use of this form of RL algorithm.