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 Reinforcement Learning


A Survey of In-Context Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) agents typically optimize their policies by performing expensive backward passes to update their network parameters. However, some agents can solve new tasks without updating any parameters by simply conditioning on additional context such as their action-observation histories. This paper surveys work on such behavior, known as in-context reinforcement learning.


MIGT: Memory Instance Gated Transformer Framework for Financial Portfolio Management

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has been applied in financial portfolio management to improve returns in changing market conditions. However, unlike most fields where DRL is widely used, the stock market is more volatile and dynamic as it is affected by several factors such as global events and investor sentiment. Therefore, it remains a challenge to construct a DRL-based portfolio management framework with strong return capability, stable training, and generalization ability. This study introduces a new framework utilizing the Memory Instance Gated Transformer (MIGT) for effective portfolio management. By incorporating a novel Gated Instance Attention module, which combines a transformer variant, instance normalization, and a Lite Gate Unit, our approach aims to maximize investment returns while ensuring the learning process's stability and reducing outlier impacts. Tested on the Dow Jones Industrial Average 30, our framework's performance is evaluated against fifteen other strategies using key financial metrics like the cumulative return and risk-return ratios (Sharpe, Sortino, and Omega ratios). The results highlight MIGT's advantage, showcasing at least a 9.75% improvement in cumulative returns and a minimum 2.36% increase in risk-return ratios over competing strategies, marking a significant advancement in DRL for portfolio management.


Generative AI-Enhanced Cooperative MEC of UAVs and Ground Stations for Unmanned Surface Vehicles

arXiv.org Artificial Intelligence

The increasing deployment of unmanned surface vehicles (USVs) require computational support and coverage in applications such as maritime search and rescue. Unmanned aerial vehicles (UAVs) can offer low-cost, flexible aerial services, and ground stations (GSs) can provide powerful supports, which can cooperate to help the USVs in complex scenarios. However, the collaboration between UAVs and GSs for USVs faces challenges of task uncertainties, USVs trajectory uncertainties, heterogeneities, and limited computational resources. To address these issues, we propose a cooperative UAV and GS based robust multi-access edge computing framework to assist USVs in completing computational tasks. Specifically, we formulate the optimization problem of joint task offloading and UAV trajectory to minimize the total execution time, which is in the form of mixed integer nonlinear programming and NP-hard to tackle. Therefore, we propose the algorithm of generative artificial intelligence-enhanced heterogeneous agent proximal policy optimization (GAI-HAPPO). The proposed algorithm integrates GAI models to enhance the actor network ability to model complex environments and extract high-level features, thereby allowing the algorithm to predict uncertainties and adapt to dynamic conditions. Additionally, GAI stabilizes the critic network, addressing the instability of multi-agent reinforcement learning approaches. Finally, extensive simulations demonstrate that the proposed algorithm outperforms the existing benchmark methods, thus highlighting the potentials in tackling intricate, cross-domain issues in the considered scenarios.


Polynomial-Time Approximability of Constrained Reinforcement Learning

arXiv.org Artificial Intelligence

Constrained Reinforcement Learning (CRL) is growing increasingly crucial for managing complex, real-world applications such as medicine [13, 29, 22], disaster relief [14, 38, 34], and resource management [25, 24, 31, 5]. Various constraints, including expectation [2], chance [39], almost-sure [9], and anytime constraints [28], were each proposed to address new challenges. Despite the richness of the literature, most works focus on stochastic, expectation-constrained policies, leaving many popular settings with longstanding open problems. Even chance constraints, arguably a close second in popularity, still lack any polynomial-time, even approximate, algorithms despite being introduced over a decade ago [39]. Other settings for which polynomial-time algorithms are open include deterministic policies under multiple expectation constraints, policies under nonhomogeneous constraints (i.e., constraints of different types), and policies under constraints for continuous-state processes. Consequently, we study the computational complexity of general constrained problems to resolve many of these fundamental open questions. Formally, we study the solution of Constrained Markov Decision Processes (CMDPs). Here, we define a CMDP through three fundamental parts: (1) a MDP M that accumulates both rewards and costs, (2) a general cost criterion C, and (3) a budget vector B. Additionally, we allow the agent to specify whether they require their policy to be


Scaling Off-Policy Reinforcement Learning with Batch and Weight Normalization

arXiv.org Artificial Intelligence

Reinforcement learning has achieved significant milestones, but sample efficiency remains a bottleneck for real-world applications. Recently, CrossQ has demonstrated state-of-the-art sample efficiency with a low update-to-data (UTD) ratio of 1. In this work, we explore CrossQ's scaling behavior with higher UTD ratios. We identify challenges in the training dynamics, which are emphasized by higher UTD ratios. To address these, we integrate weight normalization into the CrossQ framework, a solution that stabilizes training, has been shown to prevent potential loss of plasticity and keeps the effective learning rate constant. Our proposed approach reliably scales with increasing UTD ratios, achieving competitive performance across 25 challenging continuous control tasks on the DeepMind Control Suite and Myosuite benchmarks, notably the complex dog and humanoid environments. This work eliminates the need for drastic interventions, such as network resets, and offers a simple yet robust pathway for improving sample efficiency and scalability in model-free reinforcement learning.


Near-Optimal Sample Complexity in Reward-Free Kernel-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) problems are being considered under increasingly more complex structures. While tabular and linear models have been thoroughly explored, the analytical study of RL under nonlinear function approximation, especially kernel-based models, has recently gained traction for their strong representational capacity and theoretical tractability. In this context, we examine the question of statistical efficiency in kernel-based RL within the reward-free RL framework, specifically asking: how many samples are required to design a near-optimal policy? Existing work addresses this question under restrictive assumptions about the class of kernel functions. We first explore this question by assuming a generative model, then relax this assumption at the cost of increasing the sample complexity by a factor of H, the length of the episode. We tackle this fundamental problem using a broad class of kernels and a simpler algorithm compared to prior work. Our approach derives new confidence intervals for kernel ridge regression, specific to our RL setting, which may be of broader applicability. We further validate our theoretical findings through simulations.


Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception

arXiv.org Artificial Intelligence

Stand-alone perception systems in autonomous driving suffer from limited sensing ranges and occlusions at extended distances, potentially resulting in catastrophic outcomes. To address this issue, collaborative perception is envisioned to improve perceptual accuracy by using vehicle-to-everything (V2X) communication to enable collaboration among connected and autonomous vehicles and roadside units. However, due to limited communication resources, it is impractical for all units to transmit sensing data such as point clouds or high-definition video. As a result, it is essential to optimize the scheduling of communication links to ensure efficient spectrum utilization for the exchange of perceptual data. In this work, we propose a deep reinforcement learning-based V2X user scheduling algorithm for collaborative perception. Given the challenges in acquiring perceptual labels, we reformulate the conventional label-dependent objective into a label-free goal, based on characteristics of 3D object detection. Incorporating both channel state information (CSI) and semantic information, we develop a double deep Q-Network (DDQN)-based user scheduling framework for collaborative perception, named SchedCP. Simulation results verify the effectiveness and robustness of SchedCP compared with traditional V2X scheduling methods. Finally, we present a case study to illustrate how our proposed algorithm adaptively modifies the scheduling decisions by taking both instantaneous CSI and perceptual semantics into account.


Towards a Formal Theory of the Need for Competence via Computational Intrinsic Motivation

arXiv.org Artificial Intelligence

Computational models offer powerful tools for formalising psychological theories, making them both testable and applicable in digital contexts. However, they remain little used in the study of motivation within psychology. We focus on the "need for competence", postulated as a key basic human need within Self-Determination Theory (SDT) -- arguably the most influential psychological framework for studying intrinsic motivation (IM). The need for competence is treated as a single construct across SDT texts. Yet, recent research has identified multiple, ambiguously defined facets of competence in SDT. We propose that these inconsistencies may be alleviated by drawing on computational models from the field of artificial intelligence, specifically from the domain of reinforcement learning (RL). By aligning the aforementioned facets of competence -- effectance, skill use, task performance, and capacity growth -- with existing RL formalisms, we provide a foundation for advancing competence-related theory in SDT and motivational psychology more broadly. The formalisms reveal underlying preconditions that SDT fails to make explicit, demonstrating how computational models can improve our understanding of IM. Additionally, our work can support a cycle of theory development by inspiring new computational models formalising aspects of the theory, which can then be tested empirically to refine the theory. While our research lays a promising foundation, empirical studies of these models in both humans and machines are needed, inviting collaboration across disciplines.


PICTS: A Novel Deep Reinforcement Learning Approach for Dynamic P-I Control in Scanning Probe Microscopy

arXiv.org Artificial Intelligence

We have developed a Parallel Integrated Control and Training System, leveraging the deep reinforcement learning to dynamically adjust the control strategies in real time for scanning probe microscopy techniques.


VSC-RL: Advancing Autonomous Vision-Language Agents with Variational Subgoal-Conditioned Reinforcement Learning

arXiv.org Artificial Intelligence

State-of-the-art (SOTA) reinforcement learning (RL) methods enable the vision-language agents to learn from interactions with the environment without human supervision. However, they struggle with learning inefficiencies in tackling real-world complex sequential decision-making tasks, especially with sparse reward signals and long-horizon dependencies. To effectively address the issue, we introduce Variational Subgoal-Conditioned RL (VSC-RL), which reformulates the vision-language sequential decision-making task as a variational goal-conditioned RL problem, allowing us to leverage advanced optimization methods to enhance learning efficiency. Specifically, VSC-RL optimizes the SubGoal Evidence Lower BOund (SGC-ELBO), which consists of (a) maximizing the subgoal-conditioned return via RL and (b) minimizing the subgoal-conditioned difference with the reference policy. We theoretically demonstrate that SGC-ELBO is equivalent to the original optimization objective, ensuring improved learning efficiency without sacrificing performance guarantees. Additionally, for real-world complex decision-making tasks, VSC-RL leverages the vision-language model to autonomously decompose the goal into feasible subgoals, enabling efficient learning. Across various benchmarks, including challenging real-world mobile device control tasks, VSC-RL significantly outperforms the SOTA vision-language agents, achieving superior performance and remarkable improvement in learning efficiency.