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 Reinforcement Learning


Asking for Help Enables Safety Guarantees Without Sacrificing Effectiveness

arXiv.org Artificial Intelligence

Most reinforcement learning algorithms with regret guarantees rely on a critical assumption: that all errors are recoverable. Recent work by Plaut et al. discarded this assumption and presented algorithms that avoid "catastrophe" (i.e., irreparable errors) by asking for help. However, they provided only safety guarantees and did not consider reward maximization. We prove that any algorithm that avoids catastrophe in their setting also guarantees high reward (i.e., sublinear regret) in any Markov Decision Process (MDP), including MDPs with irreversible costs. This constitutes the first no-regret guarantee for general MDPs. More broadly, our result may be the first formal proof that it is possible for an agent to obtain high reward while becoming self-sufficient in an unknown, unbounded, and high-stakes environment without causing catastrophe or requiring resets.


Improving Collision-Free Success Rate For Object Goal Visual Navigation Via Two-Stage Training With Collision Prediction

arXiv.org Artificial Intelligence

The object goal visual navigation is the task of navigating to a specific target object using egocentric visual observations. Recent end-to-end navigation models based on deep reinforcement learning have achieved remarkable performance in finding and reaching target objects. However, the collision problem of these models during navigation remains unresolved, since the collision is typically neglected when evaluating the success. Although incorporating a negative reward for collision during training appears straightforward, it results in a more conservative policy, thereby limiting the agent's ability to reach targets. In addition, many of these models utilize only RGB observations, further increasing the difficulty of collision avoidance without depth information. To address these limitations, a new concept -- collision-free success is introduced to evaluate the ability of navigation models to find a collision-free path towards the target object. A two-stage training method with collision prediction is proposed to improve the collision-free success rate of the existing navigation models using RGB observations. In the first training stage, the collision prediction module supervises the agent's collision states during exploration to learn to predict the possible collision. In the second stage, leveraging the trained collision prediction, the agent learns to navigate to the target without collision. The experimental results in the AI2-THOR environment demonstrate that the proposed method greatly improves the collision-free success rate of different navigation models and outperforms other comparable collision-avoidance methods.


ModSkill: Physical Character Skill Modularization

arXiv.org Artificial Intelligence

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller for tracking reference motion (tracking-based model) or a unified full-body skill embedding space (skill embedding). However, these approaches often struggle to generalize and scale to larger motion datasets. In this work, we introduce a novel skill learning framework, ModSkill, that decouples complex full-body skills into compositional, modular skills for independent body parts. Our framework features a skill modularization attention layer that processes policy observations into modular skill embed-dings that guide low-level controllers for each body part. W e also propose an Active Skill Learning approach with Generative Adaptive Sampling, using large motion generation models to adaptively enhance policy learning in challenging tracking scenarios. Our results show that this modularized skill learning framework, enhanced by generative sampling, outperforms existing methods in precise full-body motion tracking and enables reusable skill embed-dings for diverse goal-driven tasks.


Optimistically Optimistic Exploration for Provably Efficient Infinite-Horizon Reinforcement and Imitation Learning

arXiv.org Artificial Intelligence

We study the problem of reinforcement learning in infinite-horizon discounted linear Markov decision processes (MDPs), and propose the first computationally efficient algorithm achieving near-optimal regret guarantees in this setting. Our main idea is to combine two classic techniques for optimistic exploration: additive exploration bonuses applied to the reward function, and artificial transitions made to an absorbing state with maximal return. We show that, combined with a regularized approximate dynamic-programming scheme, the resulting algorithm achieves a regret of order $\tilde{\mathcal{O}} (\sqrt{d^3 (1 - \gamma)^{- 7 / 2} T})$, where $T$ is the total number of sample transitions, $\gamma \in (0,1)$ is the discount factor, and $d$ is the feature dimensionality. The results continue to hold against adversarial reward sequences, enabling application of our method to the problem of imitation learning in linear MDPs, where we achieve state-of-the-art results.


NavigateDiff: Visual Predictors are Zero-Shot Navigation Assistants

arXiv.org Artificial Intelligence

Navigating unfamiliar environments presents significant challenges for household robots, requiring the ability to recognize and reason about novel decoration and layout. Existing reinforcement learning methods cannot be directly transferred to new environments, as they typically rely on extensive mapping and exploration, leading to time-consuming and inefficient. To address these challenges, we try to transfer the logical knowledge and the generalization ability of pre-trained foundation models to zero-shot navigation. By integrating a large vision-language model with a diffusion network, our approach named \mname ~constructs a visual predictor that continuously predicts the agent's potential observations in the next step which can assist robots generate robust actions. Furthermore, to adapt the temporal property of navigation, we introduce temporal historical information to ensure that the predicted image is aligned with the navigation scene. We then carefully designed an information fusion framework that embeds the predicted future frames as guidance into goal-reaching policy to solve downstream image navigation tasks. This approach enhances navigation control and generalization across both simulated and real-world environments. Through extensive experimentation, we demonstrate the robustness and versatility of our method, showcasing its potential to improve the efficiency and effectiveness of robotic navigation in diverse settings.


GPA: Grover Policy Agent for Generating Optimal Quantum Sensor Circuits

arXiv.org Artificial Intelligence

This study proposes a GPA for designing optimal Quantum Sensor Circuits (QSCs) to address complex quantum physics problems. The GPA consists of two parts: the Quantum Policy Evaluation (QPE) and the Quantum Policy Improvement (QPI). The QPE performs phase estimation to generate the search space, while the QPI utilizes Grover search and amplitude amplification techniques to efficiently identify an optimal policy that generates optimal QSCs. The GPA generates QSCs by selecting sequences of gates that maximize the Quantum Fisher Information (QFI) while minimizing the number of gates. The QSCs generated by the GPA are capable of producing entangled quantum states, specifically the squeezed states. High QFI indicates increased sensitivity to parameter changes, making the circuit useful for quantum state estimation and control tasks. Evaluation of the GPA on a QSC that consists of two qubits and a sequence of R_x, R_y, and S gates demonstrates its efficiency in generating optimal QSCs with a QFI of 1. Compared to existing quantum agents, the GPA achieves higher QFI with fewer gates, demonstrating a more efficient and scalable approach to the design of QSCs. This work illustrates the potential computational power of quantum agents for solving quantum physics problems


An Adaptive Data-Enabled Policy Optimization Approach for Autonomous Bicycle Control

arXiv.org Artificial Intelligence

--This paper presents a unified control framework that integrates a Feedback Linearization (FL) controller in the inner loop with an adaptive Data-Enabled Policy Optimization (DeePO) controller in the outer loop to balance an autonomous bicycle. While the FL controller stabilizes and partially linearizes the inherently unstable and nonlinear system, its performance is compromised by unmodeled dynamics and time-varying characteristics. T o overcome these limitations, the DeePO controller is introduced to enhance adaptability and robustness. The initial control policy of DeePO is obtained from a finite set of offline, persistently exciting input and state data. T o improve stability and compensate for system nonlinearities and disturbances, a robustness-promoting regularizer refines the initial policy, while the adaptive section of the DeePO framework is enhanced with a forgetting factor to improve adaptation to time-varying dynamics. The proposed DeePO+FL approach is evaluated through simulations and real-world experiments on an instrumented autonomous bicycle. Results demonstrate its superiority over the FL-only approach, achieving more precise tracking of the reference lean angle and lean rate. N autonomous bicycle is a bicycle, equipped with electric motors, sensors, algorithms, and control systems that allow the bicycle to navigate and operate without human intervention. Autonomous bicycles are an exciting area of research and development with numerous potential applications that can improve transportation, safety, and efficiency. In bicycle-sharing systems, autonomous bicycles can enhance the user experience by autonomously traveling to a person who has requested one, eliminating the need for individuals to walk toward the bicycle [1]. Additionally, autonomous bicycles can streamline fleet management by enabling bicycles to autonomously navigate to charging stations for recharging. This eliminates the need for operators to manually collect, load, and transport bicycles to charging stations, making the process more efficient. This work was supported by the Knowledge Foundation (KKS) with grant "M alardalen University Automation Research Center (MARC)", n. 20240011. Papadopoulos are with the Division of Intelligent Future Technologies, M alardalen University, 721 23 V aster as, Sweden. F. Zhao and F. D orfler are with the Department of Information Technology and Electrical Engineering, ETH Zurich, 8092 Zurich, Switzerland.


Multi-Target Radar Search and Track Using Sequence-Capable Deep Reinforcement Learning

arXiv.org Artificial Intelligence

The research addresses sensor task management for radar systems, focusing on efficiently searching and tracking multiple targets using reinforcement learning. The approach develops a 3D simulation environment with an active electronically scanned array radar, using a multi-target tracking algorithm to improve observation data quality. Three neural network architectures were compared including an approach using fated recurrent units with multi-headed self-attention. Two pre-training techniques were applied: behavior cloning to approximate a random search strategy and an auto-encoder to pre-train the feature extractor. Experimental results revealed that search performance was relatively consistent across most methods. The real challenge emerged in simultaneously searching and tracking targets. The multi-headed self-attention architecture demonstrated the most promising results, highlighting the potential of sequence-capable architectures in handling dynamic tracking scenarios. The key contribution lies in demonstrating how reinforcement learning can optimize sensor management, potentially improving radar systems' ability to identify and track multiple targets in complex environments.


Model Evolution Framework with Genetic Algorithm for Multi-Task Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-task reinforcement learning employs a single policy to complete various tasks, aiming to develop an agent with generalizability across different scenarios. Given the shared characteristics of tasks, the agent's learning efficiency can be enhanced through parameter sharing. Existing approaches typically use a routing network to generate specific routes for each task and reconstruct a set of modules into diverse models to complete multiple tasks simultaneously. However, due to the inherent difference between tasks, it is crucial to allocate resources based on task difficulty, which is constrained by the model's structure. To this end, we propose a Model Evolution framework with Genetic Algorithm (MEGA), which enables the model to evolve during training according to the difficulty of the tasks. When the current model is insufficient for certain tasks, the framework will automatically incorporate additional modules, enhancing the model's capabilities. Moreover, to adapt to our model evolution framework, we introduce a genotype module-level model, using binary sequences as genotype policies for model reconstruction, while leveraging a non-gradient genetic algorithm to optimize these genotype policies. Unlike routing networks with fixed output dimensions, our approach allows for the dynamic adjustment of the genotype policy length, enabling it to accommodate models with a varying number of modules. We conducted experiments on various robotics manipulation tasks in the Meta-World benchmark. Our state-of-the-art performance demonstrated the effectiveness of the MEGA framework. We will release our source code to the public.


MILE: Model-based Intervention Learning

arXiv.org Artificial Intelligence

Imitation learning techniques have been shown to be highly effective in real-world control scenarios, such as robotics. However, these approaches not only suffer from compounding error issues but also require human experts to provide complete trajectories. Although there exist interactive methods where an expert oversees the robot and intervenes if needed, these extensions usually only utilize the data collected during intervention periods and ignore the feedback signal hidden in non-intervention timesteps. In this work, we create a model to formulate how the interventions occur in such cases, and show that it is possible to learn a policy with just a handful of expert interventions. Our key insight is that it is possible to get crucial information about the quality of the current state and the optimality of the chosen action from expert feedback, regardless of the presence or the absence of intervention. We evaluate our method on various discrete and continuous simulation environments, a real-world robotic manipulation task, as well as a human subject study. Videos and the code can be found at https://liralab.usc.edu/mile .